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-rw-r--r--engines/gob/draw.cpp752
1 files changed, 752 insertions, 0 deletions
diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp
index 38d82e0825..6a7f53a91e 100644
--- a/engines/gob/draw.cpp
+++ b/engines/gob/draw.cpp
@@ -31,6 +31,7 @@
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/game.h"
+#include "gob/resources.h"
#include "gob/script.h"
#include "gob/inter.h"
#include "gob/video.h"
@@ -57,6 +58,7 @@ Draw::Draw(GobEngine *vm) : _vm(vm) {
_letterToPrint = 0;
_textToPrint = 0;
+ _hotspotText = 0;
_backDeltaX = 0;
_backDeltaY = 0;
@@ -435,6 +437,756 @@ void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right,
spriteOperation(DRAW_PRINTTEXT);
}
+void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, int16 bottom, char *paramStr, int16 fontIndex, int16 var4, int16 shortId) {
+ int16 i, j, width;
+ char tmpStr[128];
+
+ strcpy( tmpStr, paramStr);
+ adjustCoords(1, &left, &top);
+ adjustCoords(1, &right, &bottom);
+
+ uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter);
+ if (centerOffset != 0) {
+ _vm->_game->_script->call(centerOffset);
+
+ WRITE_VAR(17, (uint32) id & 0x7FFF);
+ WRITE_VAR(18, (uint32) left);
+ WRITE_VAR(19, (uint32) top);
+ WRITE_VAR(20, (uint32) (right - left + 1));
+ WRITE_VAR(21, (uint32) (bottom - top + 1));
+
+ if (_vm->_game->_script->peekUint16(41) >= '4') {
+ WRITE_VAR(22, (uint32) fontIndex);
+ WRITE_VAR(23, (uint32) var4);
+ if (id & 0x8000)
+ WRITE_VAR(24, (uint32) 1);
+ else
+ WRITE_VAR(24, (uint32) 0);
+ WRITE_VAR(25, (uint32) shortId);
+ if (_hotspotText) {
+ strncpy(_hotspotText, paramStr, 40);
+ _hotspotText[39] = 0;
+ }
+ }
+ _vm->_inter->funcBlock(0);
+ _vm->_game->_script->pop();
+ }
+ strcpy(paramStr, tmpStr);
+ if (*paramStr) {
+ _transparency = 1;
+ _fontIndex = fontIndex;
+ _frontColor = var4;
+ if (_vm->_game->_script->peekUint16(41) >= '4' && strchr(paramStr, 92)) {
+ char str[80];
+ char *str2;
+ int16 strLen= 0;
+ int16 offY, deltaY;
+
+ str2 = paramStr;
+ do {
+ strLen++;
+ str2++;
+ str2 = strchr(str2, 92);
+ } while (str2);
+ deltaY = (bottom - right + 1 - (strLen * _fonts[fontIndex]->getCharHeight())) / (strLen + 1);
+ offY = right + deltaY;
+ for (i = 0; paramStr[i]; i++) {
+ j = 0;
+ while (paramStr[i] && paramStr[i] != 92)
+ str[j++] = paramStr[i++];
+ str[j] = 0;
+ _destSpriteX = left;
+ _destSpriteY = offY;
+ _textToPrint = str;
+ width = stringLength(str, fontIndex);
+ adjustCoords(1, &width, NULL);
+ _destSpriteX += (top - left + 1 - width) / 2;
+ spriteOperation(DRAW_PRINTTEXT);
+ offY += deltaY + _fonts[fontIndex]->getCharHeight();
+ }
+ } else {
+ _destSpriteX = left;
+ if (_vm->_game->_script->peekUint16(41) >= '4')
+ _destSpriteY = right + (bottom - right + 1 - _fonts[fontIndex]->getCharHeight()) / 2;
+ else
+ _destSpriteY = right;
+ _textToPrint = paramStr;
+ width = stringLength(paramStr, fontIndex);
+ adjustCoords(1, &width, NULL);
+ _destSpriteX += (top - left + 1 - width) / 2;
+ spriteOperation(DRAW_PRINTTEXT);
+ }
+ }
+ return;
+}
+
+void Draw::activeWin (int16 id) {
+ int i, j;
+ bool found = false;
+ int16 t[10], t2[10];
+ int nextId = -1;
+ int oldId = -1;
+ SurfaceDescPtr tempSrf;
+ SurfaceDescPtr oldSrf[10];
+
+ warning ("activeWindow %d", id);
+
+ if (_fascinWin[id].id == -1)
+ return;
+ warning("swap screen ?");
+ forceBlit();
+ _vm->_video->dirtyRectsAll();
+ for (i = 0; i < 10; i++) {
+ t[i] = -1;
+ t2[i] = -1;
+// oldSrf[i] = 0;
+ }
+ for (i = 0; i < 10; i++)
+ if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id) && (winOverlap(i, id))) {
+ t[_fascinWin[i].id] = i;
+ found = true;
+ }
+ if (found) {
+ for (j = 10 - 1; j >= 0; j--)
+ if (t[j] != -1) {
+ if (nextId != -1)
+ _vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[nextId].savedSurface,
+ _fascinWin[t[j]].left, _fascinWin[t[j]].top,
+ _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1,
+ _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1,
+ _fascinWin[t[j]].left & 15, 0, 0);
+ t2[j] = nextId;
+ restoreWin(t[j]);
+ nextId = t[j];
+ }
+ oldId = nextId;
+ _vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[nextId].savedSurface,
+ _fascinWin[id].left, _fascinWin[id].top,
+ _fascinWin[id].left + _fascinWin[id].width - 1,
+ _fascinWin[id].top + _fascinWin[id].height - 1,
+ _fascinWin[id].left & 15, 0, 0);
+ restoreWin(id);
+ nextId = id;
+ for (j = 0; j < 10; j++)
+ if (t[j] != -1) {
+ _vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[nextId].savedSurface,
+ _fascinWin[t[j]].left, _fascinWin[t[j]].top,
+ _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1,
+ _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1,
+ _fascinWin[t[j]].left & 15, 0, 0);
+ oldSrf[t[j]] = _fascinWin[nextId].savedSurface;
+ if (t2[j] != -1)
+ _vm->_video->drawSprite(*_fascinWin[t2[j]].savedSurface, *_spritesArray[_destSurface],
+ _fascinWin[t[j]].left & 15, 0,
+ (_fascinWin[t[j]].left & 15) + _fascinWin[t[j]].width - 1,
+ _fascinWin[t[j]].height - 1, _fascinWin[t[j]].left,
+ _fascinWin[t[j]].top, 0);
+ else {
+// Strangerke not sure concerning the use of _sourceSurface
+// Shift skipped as always set to zero (?)
+ _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_spritesArray[_destSurface],
+ _fascinWin[t[j]].left, _fascinWin[t[j]].top,
+ _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1,
+ _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1,
+ _fascinWin[t[j]].left, _fascinWin[t[j]].top, 0);
+ }
+// Strangerke not sure concerning the use of _sourceSurface
+ dirtiedRect(_sourceSurface, _fascinWin[t[j]].left, _fascinWin[t[j]].top,
+ _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1,
+ _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1);
+ nextId = t2[j];
+ }
+ tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 15, _winMaxHeight, 0);
+ _vm->_video->drawSprite(*_spritesArray[_destSurface], *tempSrf,
+ _fascinWin[id].left, _fascinWin[id].top,
+ _fascinWin[id].left + _fascinWin[id].width - 1,
+ _fascinWin[id].top + _fascinWin[id].height - 1,
+ _fascinWin[id].left & 15, 0, 0);
+ _vm->_video->drawSprite(*_fascinWin[oldId].savedSurface, *_spritesArray[_destSurface],
+ _fascinWin[id].left & 15, 0,
+ (_fascinWin[id].left & 15) + _fascinWin[id].width - 1,
+ _fascinWin[id].height - 1,
+ _fascinWin[id].left, _fascinWin[id].top, 0);
+ _fascinWin[oldId].savedSurface.reset();
+ _fascinWin[oldId].savedSurface = tempSrf;
+ oldSrf[id] = _fascinWin[oldId].savedSurface;
+// Strangerke not sure concerning the use of _destSurface
+ dirtiedRect(_destSurface, _fascinWin[id].left, _fascinWin[id].top,
+ _fascinWin[id].left + _fascinWin[id].width - 1,
+ _fascinWin[id].top + _fascinWin[id].height - 1);
+ nextId = id;
+ for (j = 0; j < 10; j++)
+ if (oldSrf[j])
+ _fascinWin[j].savedSurface = oldSrf[j];
+ }
+ for (i = 0; i < 10; i++)
+ if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id))
+ _fascinWin[i].id--;
+ _fascinWin[id].id = _winCount - 1;
+}
+
+bool Draw::winOverlap(int16 idWin1, int16 idWin2) {
+ if ((_fascinWin[idWin1].left + _fascinWin[idWin1].width <= _fascinWin[idWin2].left) ||
+ (_fascinWin[idWin2].left + _fascinWin[idWin2].width <= _fascinWin[idWin1].left) ||
+ (_fascinWin[idWin1].top + _fascinWin[idWin1].height <= _fascinWin[idWin2].top ) ||
+ (_fascinWin[idWin2].top + _fascinWin[idWin2].height <= _fascinWin[idWin1].top ))
+ return(false);
+ return(true);
+}
+
+void Draw::closeWin (int16 i) {
+ warning("closeWin %d", i);
+ if (_fascinWin[i].id == -1)
+ return;
+ WRITE_VAR((_winVarArrayStatus / 4) + i, VAR((_winVarArrayStatus / 4) + i) | 1);
+ restoreWin(i);
+ _fascinWin[i].id = -1;
+ _fascinWin[i].savedSurface.reset();
+ _winCount--;
+}
+
+int16 Draw::openWin(int16 id) {
+ if (_fascinWin[id].id != -1)
+ return(0);
+ _fascinWin[id].id = _winCount;
+ _winCount++;
+ _fascinWin[id].left = VAR((_winVarArrayLeft / 4) + id);
+ _fascinWin[id].top = VAR((_winVarArrayTop / 4) + id);
+ _fascinWin[id].width = VAR((_winVarArrayWidth / 4) + id);
+ _fascinWin[id].height = VAR((_winVarArrayHeight / 4) + id);
+ _fascinWin[id].savedSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 15, _winMaxHeight, 0);
+
+ warning("Draw::openWin id %d- left %d top %d l %d h%d", id, _fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].width, _fascinWin[id].height);
+
+ saveWin(id);
+ WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) & 0xFFFFFFFE);
+ return(1);
+}
+
+void Draw::restoreWin(int16 i) {
+ warning("restoreWin");
+ _vm->_video->drawSprite(*_fascinWin[i].savedSurface, *_spritesArray[_destSurface],
+ _fascinWin[i].left & 15, 0,
+ (_fascinWin[i].left & 15) + _fascinWin[i].width - 1, _fascinWin[i].height - 1,
+ _fascinWin[i].left, _fascinWin[i].top, 0);
+ dirtiedRect(_fascinWin[i].savedSurface, _fascinWin[i].left, _fascinWin[i].top,
+ _fascinWin[i].left + _fascinWin[i].width - 1,
+ _fascinWin[i].top + _fascinWin[i].height - 1);
+}
+
+void Draw::saveWin(int16 id) {
+ warning("saveWin");
+ _vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[id].savedSurface,
+ _fascinWin[id].left, _fascinWin[id].top,
+ _fascinWin[id].left + _fascinWin[id].width - 1,
+ _fascinWin[id].top + _fascinWin[id].height - 1,
+ _fascinWin[id].left & 15, 0, 0);
+ dirtiedRect(_destSurface, _fascinWin[id].left, 0,
+ _fascinWin[id].left + _fascinWin[id].width - 1,
+ _fascinWin[id].top + _fascinWin[id].height - 1);
+}
+
+void Draw::winMove(int16 id) {
+ int oldLeft, oldTop;
+
+ oldLeft = _fascinWin[id].left;
+ oldTop = _fascinWin[id].top;
+ restoreWin(id);
+
+ _fascinWin[id].left = _vm->_global->_inter_mouseX;
+ _fascinWin[id].top = _vm->_global->_inter_mouseY;
+ WRITE_VAR((_winVarArrayLeft / 4) + id, _fascinWin[id].left);
+ WRITE_VAR((_winVarArrayTop / 4) + id, _fascinWin[id].top);
+ saveWin(id);
+
+// Shift skipped as always set to zero (?)
+ _vm->_video->drawSprite(*_frontSurface, *_spritesArray[_destSurface],
+ oldLeft, oldTop,
+ oldLeft + _fascinWin[id].width - 1,
+ oldTop + _fascinWin[id].height - 1,
+ _fascinWin[id].left, _fascinWin[id].top, 0);
+ dirtiedRect(_frontSurface, _fascinWin[id].left, _fascinWin[id].top,
+ _fascinWin[id].left + _fascinWin[id].width - 1,
+ _fascinWin[id].top + _fascinWin[id].height - 1);
+}
+
+void Draw::winTrace(int16 left, int16 top, int16 width, int16 height) {
+// TODO : Implement correct the trace of the Window. In short,
+// - drawline currently use the wrong surface, to be fixed
+// - dirtiedRect should be put after the 4 drawlines when the surface is fixed
+// - drawline should be replaced by a drawline with palette inversion
+
+ int16 right, bottom;
+
+ right = left + width - 1;
+ bottom = top + height - 1;
+
+ _vm->_video->drawLine(*_backSurface, left, top, right, top, 0);
+ _vm->_video->drawLine(*_backSurface, left, top, left, bottom, 0);
+ _vm->_video->drawLine(*_backSurface, left, bottom, right, bottom, 0);
+ _vm->_video->drawLine(*_backSurface, right, top, right, bottom, 0);
+}
+
+void Draw::handleWinBorder(int16 id) {
+ int16 minX = 0;
+ int16 maxX = 320;
+ int16 minY = 0;
+ int16 maxY = 200;
+ warning("handleWinBorder");
+
+ if (VAR((_winVarArrayStatus / 4) + id) & 8)
+ minX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) >> 16L);
+ if (VAR((_winVarArrayStatus / 4) + id) & 16)
+ maxX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) & 0xFFFFL);
+ if (VAR((_winVarArrayStatus / 4) + id) & 32)
+ minY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) >> 16L);
+ if (VAR((_winVarArrayStatus / 4) + id) & 64)
+ maxY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) & 0xFFFFL);
+ _vm->_global->_inter_mouseX = _fascinWin[id].left;
+ _vm->_global->_inter_mouseY = _fascinWin[id].top;
+ if (_vm->_global->_mousePresent)
+ _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
+ winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
+ _cursorX = _vm->_global->_inter_mouseX;
+ _cursorY = _vm->_global->_inter_mouseY;
+
+ do {
+// TODO: Usage of checkKeys to be confirmed. A simple refresh of the mouse buttons is required
+ _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 1);
+ if (_vm->_global->_inter_mouseX != _cursorX || _vm->_global->_inter_mouseY != _cursorY) {
+ if (_vm->_global->_inter_mouseX < minX) {
+ _vm->_global->_inter_mouseX = minX;
+ if (_vm->_global->_mousePresent)
+ _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
+ }
+ if (_vm->_global->_inter_mouseY < minY) {
+ _vm->_global->_inter_mouseY = minY;
+ if (_vm->_global->_mousePresent)
+ _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
+ }
+ if (_vm->_global->_inter_mouseX + _fascinWin[id].width > maxX) {
+ _vm->_global->_inter_mouseX = maxX - _fascinWin[id].width;
+ if (_vm->_global->_mousePresent)
+ _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
+ }
+ if (_vm->_global->_inter_mouseY + _fascinWin[id].height > maxY) {
+ _vm->_global->_inter_mouseY = maxY - _fascinWin[id].height;
+ if (_vm->_global->_mousePresent)
+ _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
+ }
+ winTrace(_cursorX,_cursorY, _fascinWin[id].width, _fascinWin[id].height);
+ winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
+ _cursorX = _vm->_global->_inter_mouseX;
+ _cursorY = _vm->_global->_inter_mouseY;
+ }
+ } while (_vm->_game->_mouseButtons);
+ winTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height);
+ _cursorX = _vm->_global->_inter_mouseX;
+ _cursorY = _vm->_global->_inter_mouseY;
+}
+
+int16 Draw::handleCurWin() {
+ int8 i, matchNum;
+ int16 bestMatch = -1;
+
+ warning("handleCurWin");
+ if (_vm->_game->_mouseButtons != 1 || ((_vm->_draw->_renderFlags & 128) == 0))
+ return(0);
+ for (i = 0; i < 10; i++)
+ if (_fascinWin[i].id != -1)
+ if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
+ (_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
+ (_vm->_global->_inter_mouseY >= _fascinWin[i].top) &&
+ (_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) {
+ if (_fascinWin[i].id == _winCount - 1) {
+ if ((_vm->_global->_inter_mouseX < _fascinWin[i].left + 12) &&
+ (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
+ (VAR(_winVarArrayStatus / 4 + i) & 2)) {
+ blitCursor();
+ activeWin(i);
+ closeWin(i);
+ _vm->_util->waitMouseRelease(1);
+ return(i);
+ }
+ if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left + _fascinWin[i].width - 12) &&
+ (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
+ (VAR(_winVarArrayStatus / 4 + i) & 4) &&
+ (_vm->_global->_mousePresent) &&
+ (_vm->_global->_videoMode != 0x07)) {
+ blitCursor();
+ handleWinBorder(i);
+ winMove(i);
+ _vm->_global->_inter_mouseX = _fascinWin[i].left + _fascinWin[i].width - 12 + 1;
+ _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
+ return(-i);
+ }
+ return(0);
+ } else
+ if (_fascinWin[i].id > bestMatch) {
+ bestMatch = _fascinWin[i].id;
+ matchNum = i;
+ }
+ }
+ if (bestMatch != -1) {
+ blitCursor();
+ activeWin(matchNum);
+ }
+ return(0);
+}
+
+void Draw::winDecomp(int16 x, int16 y, SurfaceDescPtr bmp) {
+// TODO: Implementation to be confirmed (used cut and paste from another part of the code)
+ Resource *resource;
+
+ resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
+ &_spriteRight, &_spriteBottom);
+
+ if (!resource)
+ return;
+
+ _vm->_video->drawPackedSprite(resource->getData(),
+ _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
+ _transparency, *_spritesArray[_destSurface]);
+
+ dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
+ _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
+
+ delete resource;
+ return;
+}
+
+void Draw::winDraw(int16 fct) {
+ int16 left;
+ int16 top;
+ int16 width;
+ int16 height;
+
+ bool found = false;
+ int i, j, k, l;
+ int len;
+ Resource *resource;
+ int table[10];
+ SurfaceDescPtr tempSrf;
+
+ if (_destSurface == 21) {
+ if (_vm->_global->_curWinId) {
+ if (_fascinWin[_vm->_global->_curWinId].id == -1)
+ return;
+ else {
+ _destSpriteX += _fascinWin[_vm->_global->_curWinId].left;
+ _destSpriteY += _fascinWin[_vm->_global->_curWinId].top;
+ if (fct == 3 || (fct >= 7 && fct <= 9)) {
+ _spriteRight += _fascinWin[_vm->_global->_curWinId].left;
+ _spriteBottom += _fascinWin[_vm->_global->_curWinId].top;
+ }
+ }
+ }
+ left = _destSpriteX;
+ top = _destSpriteY;
+ } else {
+ if (_vm->_global->_curWinId) {
+ if (_fascinWin[_vm->_global->_curWinId].id == -1)
+ return;
+ else {
+ _spriteLeft += _fascinWin[_vm->_global->_curWinId].left;
+ _spriteTop += _fascinWin[_vm->_global->_curWinId].top;
+ }
+ }
+ left = _spriteLeft;
+ top = _spriteTop;
+ }
+ for (i = 0; i < 10; i++)
+ table[i] = 0;
+ switch (fct) {
+ case DRAW_BLITSURF: // 0 - move
+ case DRAW_FILLRECT: // 2 - fill rectangle
+ width = left + _spriteRight - 1;
+ height = top + _spriteBottom - 1;
+ break;
+ case DRAW_PUTPIXEL: // 1 - put a pixel
+ width = _destSpriteX;
+ height = _destSpriteY;
+ break;
+ case DRAW_DRAWLINE: // 3 - draw line
+ case DRAW_DRAWBAR: // 7 - draw border
+ case DRAW_CLEARRECT: // 8 - clear rectangle
+ case DRAW_FILLRECTABS:// 9 - fill rectangle, with other coordinates
+ width = _spriteRight;
+ height = _spriteBottom;
+ break;
+ case DRAW_INVALIDATE: // 4 - Draw a circle
+ left = _destSpriteX - _spriteRight;
+ top = _destSpriteY - _spriteRight;
+ width = _destSpriteX + _spriteRight;
+ height = _destSpriteY + _spriteBottom;
+ break;
+ case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
+
+// TODO: check the implementation, currently dirty cut and paste of DRAW_SPRITE code
+ resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
+ &_spriteRight, &_spriteBottom);
+
+ if (!resource)
+ break;
+
+ _vm->_video->drawPackedSprite(resource->getData(),
+ _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
+ _transparency, *_spritesArray[_destSurface]);
+
+ dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
+ _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
+
+ delete resource;
+
+ width = _destSpriteX + _spriteRight - 1;
+ height = _destSpriteY + _spriteBottom - 1;
+ break;
+ case DRAW_PRINTTEXT: // 6 - Display string
+ width = _destSpriteX - 1 + strlen(_textToPrint) * _fonts[_fontIndex]->getCharWidth();
+ height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight();
+ break;
+ case DRAW_DRAWLETTER: // 10 - Display a character
+ if (_fontToSprite[_fontIndex].sprite == -1) {
+ width = _destSpriteX - 1 + _fonts[_fontIndex]->getCharWidth();
+ height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight();
+ } else {
+ width = _destSpriteX + _fontToSprite[_fontIndex].width - 1;
+ height = _destSpriteY + _fontToSprite[_fontIndex].height - 1;
+ }
+ break;
+ default:
+ warning("Unexpected fct value");
+ break;
+ }
+ for (i = 0; i < 10; i++)
+ if ((i != _vm->_global->_curWinId) && (_fascinWin[i].id != -1))
+ if (!_vm->_global->_curWinId || _fascinWin[i].id>_fascinWin[_vm->_global->_curWinId].id)
+ if ((_fascinWin[i].left + _fascinWin[i].width > left) && (width >= _fascinWin[i].left) &&
+ (_fascinWin[i].top + _fascinWin[i].height > top ) && (height >= _fascinWin[i].top)) {
+ found = true;
+ table[_fascinWin[i].id] = i;
+ }
+ if ((_sourceSurface == 21) && (fct == 0)) {
+ _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_spritesArray[_destSurface],
+ _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1,
+ _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency);
+ if (!found)
+ return;
+ if (_vm->_global->_curWinId == 0)
+ j = 0;
+ else
+ j = _fascinWin[_vm->_global->_curWinId].id + 1;
+ for (i = 9; i >= j; i--) {
+ if (table[i])
+ _vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *_spritesArray[_destSurface],
+ _fascinWin[table[i]].left & 15, 0,
+ (_fascinWin[table[i]].left & 15) + _fascinWin[table[i]].width - 1,
+ _fascinWin[table[i]].height - 1, _fascinWin[table[i]].left - _spriteLeft + _destSpriteX,
+ _fascinWin[table[i]].top - _spriteTop + _destSpriteY, 0);
+ }
+ return;
+ }
+ if (found) {
+ tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width - left + 1, height - top + 1, 0);
+ _vm->_video->drawSprite(*_backSurface, *tempSrf, left, top, width, height, 0, 0, 0);
+ if (_vm->_global->_curWinId == 0)
+ j = 0;
+ else
+ j = _fascinWin[_vm->_global->_curWinId].id + 1;
+ for (i = 9; i >= j; i--) {
+ if (table[i])
+ _vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *tempSrf,
+ _fascinWin[table[i]].left & 15, 0,
+ (_fascinWin[table[i]].left & 15) + _fascinWin[table[i]].width - 1,
+ _fascinWin[table[i]].height - 1,
+ _fascinWin[table[i]].left - left,
+ _fascinWin[table[i]].top - top , 0);
+ }
+// Strangerke not sure concerning the use of _destSurface
+ dirtiedRect(_destSurface, left, top, width, height);
+ switch (fct) {
+ case DRAW_BLITSURF: // 0 - move
+ _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *tempSrf,
+ _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1,
+ _spriteTop + _spriteBottom - 1, 0, 0, _transparency);
+ break;
+ case DRAW_PUTPIXEL: // 1 - put a pixel
+ _vm->_video->putPixel(0, 0, _frontColor, *tempSrf);
+ break;
+ case DRAW_FILLRECT: // 2 - fill rectangle
+ _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - 1, _spriteBottom - 1, _backColor);
+ break;
+ case DRAW_DRAWLINE: // 3 - draw line
+ _vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
+ break;
+ case DRAW_INVALIDATE: // 4 - Draw a circle
+ _vm->_video->drawCircle(*tempSrf, _spriteRight, _spriteRight, _spriteRight, _frontColor);
+ break;
+ case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
+ winDecomp(0, 0, tempSrf);
+ break;
+ case DRAW_PRINTTEXT: // 6 - Display string
+ len = strlen(_textToPrint);
+ for (j = 0; j < len; j++)
+ _vm->_video->drawLetter(_textToPrint[j], j * _fonts[_fontIndex]->getCharWidth(), 0,
+ *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf);
+ _destSpriteX += len * _fonts[_fontIndex]->getCharWidth();
+ break;
+ case DRAW_DRAWBAR: // 7 - draw border
+ _vm->_video->drawLine(*tempSrf, 0, _spriteBottom - _destSpriteY, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
+ _vm->_video->drawLine(*tempSrf, 0, 0, 0, _spriteBottom - _destSpriteY, _frontColor);
+ _vm->_video->drawLine(*tempSrf, _spriteRight - _destSpriteX, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
+ _vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, 0, _frontColor);
+ break;
+ case DRAW_CLEARRECT: // 8 - clear rectangle
+ if (_backColor < 16)
+ _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor);
+ break;
+ case DRAW_FILLRECTABS:// 9 - fill rectangle, with other coordinates
+ _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor);
+ break;
+ case DRAW_DRAWLETTER: // 10 - Display a character
+ if (_fontToSprite[_fontIndex].sprite == -1)
+ _vm->_video->drawLetter(_letterToPrint, 0, 0, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf);
+ else {
+ int xx, yy, nn;
+ nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width;
+ yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height;
+ xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width;
+ _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *tempSrf,
+ xx, yy, xx + _fontToSprite[_fontIndex].width - 1,
+ yy + _fontToSprite[_fontIndex].height - 1, 0, 0, _transparency);
+ }
+ break;
+ default:
+ warning("Unexpected fct value");
+ break;
+ }
+ if (_vm->_global->_curWinId == 0)
+ i = 0;
+ else
+ i = _fascinWin[_vm->_global->_curWinId].id + 1;
+ for (;i < 10; i++) {
+ if (table[i]) {
+ k = table[i];
+ _vm->_video->drawSprite(*tempSrf, *_fascinWin[k].savedSurface,
+ 0, 0, width - left, height - top,
+ left - _fascinWin[k].left + (_fascinWin[k].left & 15),
+ top - _fascinWin[k].top, 0);
+// Shift skipped as always set to zero (?)
+ _vm->_video->drawSprite(*_frontSurface, *tempSrf,
+ MAX(left , _fascinWin[k].left),
+ MAX(top , _fascinWin[k].top),
+ MIN(width , (int16) (_fascinWin[k].left + _fascinWin[k].width - 1)),
+ MIN(height, (int16) (_fascinWin[k].top + _fascinWin[k].height - 1)),
+ MAX(left , _fascinWin[k].left) - left,
+ MAX(top , _fascinWin[k].top) - top, 0);
+ if (_cursorIndex != -1)
+ _vm->_video->drawSprite(*_cursorSpritesBack, *tempSrf,
+ 0, 0, _cursorWidth - 1, _cursorHeight - 1,
+ _cursorX - left, _cursorY - top, 0);
+ for (j = 9; j > i; j--) {
+ if (table[j] && winOverlap(k, table[j])) {
+ l = table[j];
+ _vm->_video->drawSprite(*_fascinWin[l].savedSurface, *tempSrf,
+ MAX(_fascinWin[l].left, _fascinWin[k].left)
+ - _fascinWin[l].left + (_fascinWin[l].left & 15),
+ MAX(_fascinWin[l].top , _fascinWin[k].top ) - _fascinWin[l].top,
+ MIN(_fascinWin[l].left + _fascinWin[l].width - 1, _fascinWin[k].left + _fascinWin[k].width - 1)
+ - _fascinWin[l].left + (_fascinWin[l].left & 15),
+ MIN(_fascinWin[l].top + _fascinWin[l].height - 1, _fascinWin[k].top + _fascinWin[k].height - 1)
+ - _fascinWin[l].top,
+ MAX(_fascinWin[l].left, _fascinWin[k].left) - left,
+ MAX(_fascinWin[l].top , _fascinWin[k].top ) - top, 0);
+ }
+ }
+ }
+ }
+ _vm->_video->drawSprite(*tempSrf, *_backSurface, 0, 0, width - left, height - top, left, top, 0);
+ tempSrf.reset();
+ } else {
+// Strangerke not sure concerning the use of _destSurface
+ dirtiedRect(_destSurface, left, top, width, height);
+ switch (fct) {
+ case DRAW_BLITSURF: // 0 - move
+ _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_backSurface,
+ _spriteLeft, _spriteTop,
+ _spriteLeft + _spriteRight - 1,
+ _spriteTop + _spriteBottom - 1,
+ _destSpriteX, _destSpriteY, _transparency);
+ break;
+ case DRAW_PUTPIXEL: // 1 - put a pixel
+ _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, *_backSurface);
+ break;
+ case DRAW_FILLRECT: // 2 - fill rectangle
+ _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor);
+ break;
+ case DRAW_DRAWLINE: // 3 - draw line
+ _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor);
+ break;
+ case DRAW_INVALIDATE: // 4 - Draw a circle
+ _vm->_video->drawCircle(*_backSurface, _spriteRight, _spriteRight, _spriteRight, _frontColor);
+ break;
+ case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
+ winDecomp(_destSpriteX, _destSpriteY, _backSurface);
+ break;
+ case DRAW_PRINTTEXT: // 6 - Display string
+ len = strlen(_textToPrint);
+ for ( j = 0; j < len; j++)
+ _vm->_video->drawLetter(_textToPrint[j], _destSpriteX + j * _fonts[_fontIndex]->getCharWidth(),
+ _destSpriteY, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *_backSurface);
+ _destSpriteX += len * _fonts[_fontIndex]->getCharWidth();
+ break;
+ case DRAW_DRAWBAR: // 7 - draw border
+ _vm->_video->drawLine(*_backSurface, _destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor);
+ _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor);
+ _vm->_video->drawLine(*_backSurface, _spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor);
+ _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor);
+ break;
+ case DRAW_CLEARRECT: // 8 - clear rectangle
+ if (_backColor < 16)
+ _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
+ break;
+ case DRAW_FILLRECTABS:// 9 - fill rectangle, with other coordinates
+ _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
+ break;
+ case DRAW_DRAWLETTER: // 10 - Display a character
+ if (_fontToSprite[_fontIndex].sprite == -1)
+ _vm->_video->drawLetter(_letterToPrint, _destSpriteX, _destSpriteY, *_fonts[_fontIndex], _transparency,
+ _frontColor, _backColor, *_spritesArray[_destSurface]);
+ else {
+ int xx, yy, nn;
+ nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width;
+ yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height;
+ xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width;
+ _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *_spritesArray[_destSurface],
+ xx, yy,
+ xx + _fontToSprite[_fontIndex].width - 1,
+ yy + _fontToSprite[_fontIndex].height - 1,
+ _destSpriteX, _destSpriteY, _transparency);
+ }
+ break;
+ default:
+ warning("Unexpected fct value");
+ break;
+ }
+ }
+ if (_renderFlags & 16) {
+ if (_sourceSurface == 21) {
+ _spriteLeft -= _backDeltaX;
+ _spriteTop -= _backDeltaY;
+ }
+ if (_destSurface == 21) {
+ _destSpriteX -= _backDeltaX;
+ _destSpriteY -= _backDeltaY;
+ }
+ }
+ if (_vm->_global->_curWinId) {
+ _destSpriteX -= _fascinWin[_vm->_global->_curWinId].left;
+ _destSpriteY -= _fascinWin[_vm->_global->_curWinId].top;
+ }
+}
+
int32 Draw::getSpriteRectSize(int16 index) {
if (!_spritesArray[index])
return 0;