diff options
Diffstat (limited to 'engines/gob/draw.cpp')
-rw-r--r-- | engines/gob/draw.cpp | 752 |
1 files changed, 752 insertions, 0 deletions
diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp index 38d82e0825..6a7f53a91e 100644 --- a/engines/gob/draw.cpp +++ b/engines/gob/draw.cpp @@ -31,6 +31,7 @@ #include "gob/util.h" #include "gob/dataio.h" #include "gob/game.h" +#include "gob/resources.h" #include "gob/script.h" #include "gob/inter.h" #include "gob/video.h" @@ -57,6 +58,7 @@ Draw::Draw(GobEngine *vm) : _vm(vm) { _letterToPrint = 0; _textToPrint = 0; + _hotspotText = 0; _backDeltaX = 0; _backDeltaY = 0; @@ -435,6 +437,756 @@ void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right, spriteOperation(DRAW_PRINTTEXT); } +void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, int16 bottom, char *paramStr, int16 fontIndex, int16 var4, int16 shortId) { + int16 i, j, width; + char tmpStr[128]; + + strcpy( tmpStr, paramStr); + adjustCoords(1, &left, &top); + adjustCoords(1, &right, &bottom); + + uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter); + if (centerOffset != 0) { + _vm->_game->_script->call(centerOffset); + + WRITE_VAR(17, (uint32) id & 0x7FFF); + WRITE_VAR(18, (uint32) left); + WRITE_VAR(19, (uint32) top); + WRITE_VAR(20, (uint32) (right - left + 1)); + WRITE_VAR(21, (uint32) (bottom - top + 1)); + + if (_vm->_game->_script->peekUint16(41) >= '4') { + WRITE_VAR(22, (uint32) fontIndex); + WRITE_VAR(23, (uint32) var4); + if (id & 0x8000) + WRITE_VAR(24, (uint32) 1); + else + WRITE_VAR(24, (uint32) 0); + WRITE_VAR(25, (uint32) shortId); + if (_hotspotText) { + strncpy(_hotspotText, paramStr, 40); + _hotspotText[39] = 0; + } + } + _vm->_inter->funcBlock(0); + _vm->_game->_script->pop(); + } + strcpy(paramStr, tmpStr); + if (*paramStr) { + _transparency = 1; + _fontIndex = fontIndex; + _frontColor = var4; + if (_vm->_game->_script->peekUint16(41) >= '4' && strchr(paramStr, 92)) { + char str[80]; + char *str2; + int16 strLen= 0; + int16 offY, deltaY; + + str2 = paramStr; + do { + strLen++; + str2++; + str2 = strchr(str2, 92); + } while (str2); + deltaY = (bottom - right + 1 - (strLen * _fonts[fontIndex]->getCharHeight())) / (strLen + 1); + offY = right + deltaY; + for (i = 0; paramStr[i]; i++) { + j = 0; + while (paramStr[i] && paramStr[i] != 92) + str[j++] = paramStr[i++]; + str[j] = 0; + _destSpriteX = left; + _destSpriteY = offY; + _textToPrint = str; + width = stringLength(str, fontIndex); + adjustCoords(1, &width, NULL); + _destSpriteX += (top - left + 1 - width) / 2; + spriteOperation(DRAW_PRINTTEXT); + offY += deltaY + _fonts[fontIndex]->getCharHeight(); + } + } else { + _destSpriteX = left; + if (_vm->_game->_script->peekUint16(41) >= '4') + _destSpriteY = right + (bottom - right + 1 - _fonts[fontIndex]->getCharHeight()) / 2; + else + _destSpriteY = right; + _textToPrint = paramStr; + width = stringLength(paramStr, fontIndex); + adjustCoords(1, &width, NULL); + _destSpriteX += (top - left + 1 - width) / 2; + spriteOperation(DRAW_PRINTTEXT); + } + } + return; +} + +void Draw::activeWin (int16 id) { + int i, j; + bool found = false; + int16 t[10], t2[10]; + int nextId = -1; + int oldId = -1; + SurfaceDescPtr tempSrf; + SurfaceDescPtr oldSrf[10]; + + warning ("activeWindow %d", id); + + if (_fascinWin[id].id == -1) + return; + warning("swap screen ?"); + forceBlit(); + _vm->_video->dirtyRectsAll(); + for (i = 0; i < 10; i++) { + t[i] = -1; + t2[i] = -1; +// oldSrf[i] = 0; + } + for (i = 0; i < 10; i++) + if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id) && (winOverlap(i, id))) { + t[_fascinWin[i].id] = i; + found = true; + } + if (found) { + for (j = 10 - 1; j >= 0; j--) + if (t[j] != -1) { + if (nextId != -1) + _vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[nextId].savedSurface, + _fascinWin[t[j]].left, _fascinWin[t[j]].top, + _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1, + _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1, + _fascinWin[t[j]].left & 15, 0, 0); + t2[j] = nextId; + restoreWin(t[j]); + nextId = t[j]; + } + oldId = nextId; + _vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[nextId].savedSurface, + _fascinWin[id].left, _fascinWin[id].top, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1, + _fascinWin[id].left & 15, 0, 0); + restoreWin(id); + nextId = id; + for (j = 0; j < 10; j++) + if (t[j] != -1) { + _vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[nextId].savedSurface, + _fascinWin[t[j]].left, _fascinWin[t[j]].top, + _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1, + _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1, + _fascinWin[t[j]].left & 15, 0, 0); + oldSrf[t[j]] = _fascinWin[nextId].savedSurface; + if (t2[j] != -1) + _vm->_video->drawSprite(*_fascinWin[t2[j]].savedSurface, *_spritesArray[_destSurface], + _fascinWin[t[j]].left & 15, 0, + (_fascinWin[t[j]].left & 15) + _fascinWin[t[j]].width - 1, + _fascinWin[t[j]].height - 1, _fascinWin[t[j]].left, + _fascinWin[t[j]].top, 0); + else { +// Strangerke not sure concerning the use of _sourceSurface +// Shift skipped as always set to zero (?) + _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_spritesArray[_destSurface], + _fascinWin[t[j]].left, _fascinWin[t[j]].top, + _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1, + _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1, + _fascinWin[t[j]].left, _fascinWin[t[j]].top, 0); + } +// Strangerke not sure concerning the use of _sourceSurface + dirtiedRect(_sourceSurface, _fascinWin[t[j]].left, _fascinWin[t[j]].top, + _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1, + _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1); + nextId = t2[j]; + } + tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 15, _winMaxHeight, 0); + _vm->_video->drawSprite(*_spritesArray[_destSurface], *tempSrf, + _fascinWin[id].left, _fascinWin[id].top, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1, + _fascinWin[id].left & 15, 0, 0); + _vm->_video->drawSprite(*_fascinWin[oldId].savedSurface, *_spritesArray[_destSurface], + _fascinWin[id].left & 15, 0, + (_fascinWin[id].left & 15) + _fascinWin[id].width - 1, + _fascinWin[id].height - 1, + _fascinWin[id].left, _fascinWin[id].top, 0); + _fascinWin[oldId].savedSurface.reset(); + _fascinWin[oldId].savedSurface = tempSrf; + oldSrf[id] = _fascinWin[oldId].savedSurface; +// Strangerke not sure concerning the use of _destSurface + dirtiedRect(_destSurface, _fascinWin[id].left, _fascinWin[id].top, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1); + nextId = id; + for (j = 0; j < 10; j++) + if (oldSrf[j]) + _fascinWin[j].savedSurface = oldSrf[j]; + } + for (i = 0; i < 10; i++) + if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id)) + _fascinWin[i].id--; + _fascinWin[id].id = _winCount - 1; +} + +bool Draw::winOverlap(int16 idWin1, int16 idWin2) { + if ((_fascinWin[idWin1].left + _fascinWin[idWin1].width <= _fascinWin[idWin2].left) || + (_fascinWin[idWin2].left + _fascinWin[idWin2].width <= _fascinWin[idWin1].left) || + (_fascinWin[idWin1].top + _fascinWin[idWin1].height <= _fascinWin[idWin2].top ) || + (_fascinWin[idWin2].top + _fascinWin[idWin2].height <= _fascinWin[idWin1].top )) + return(false); + return(true); +} + +void Draw::closeWin (int16 i) { + warning("closeWin %d", i); + if (_fascinWin[i].id == -1) + return; + WRITE_VAR((_winVarArrayStatus / 4) + i, VAR((_winVarArrayStatus / 4) + i) | 1); + restoreWin(i); + _fascinWin[i].id = -1; + _fascinWin[i].savedSurface.reset(); + _winCount--; +} + +int16 Draw::openWin(int16 id) { + if (_fascinWin[id].id != -1) + return(0); + _fascinWin[id].id = _winCount; + _winCount++; + _fascinWin[id].left = VAR((_winVarArrayLeft / 4) + id); + _fascinWin[id].top = VAR((_winVarArrayTop / 4) + id); + _fascinWin[id].width = VAR((_winVarArrayWidth / 4) + id); + _fascinWin[id].height = VAR((_winVarArrayHeight / 4) + id); + _fascinWin[id].savedSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 15, _winMaxHeight, 0); + + warning("Draw::openWin id %d- left %d top %d l %d h%d", id, _fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].width, _fascinWin[id].height); + + saveWin(id); + WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) & 0xFFFFFFFE); + return(1); +} + +void Draw::restoreWin(int16 i) { + warning("restoreWin"); + _vm->_video->drawSprite(*_fascinWin[i].savedSurface, *_spritesArray[_destSurface], + _fascinWin[i].left & 15, 0, + (_fascinWin[i].left & 15) + _fascinWin[i].width - 1, _fascinWin[i].height - 1, + _fascinWin[i].left, _fascinWin[i].top, 0); + dirtiedRect(_fascinWin[i].savedSurface, _fascinWin[i].left, _fascinWin[i].top, + _fascinWin[i].left + _fascinWin[i].width - 1, + _fascinWin[i].top + _fascinWin[i].height - 1); +} + +void Draw::saveWin(int16 id) { + warning("saveWin"); + _vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[id].savedSurface, + _fascinWin[id].left, _fascinWin[id].top, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1, + _fascinWin[id].left & 15, 0, 0); + dirtiedRect(_destSurface, _fascinWin[id].left, 0, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1); +} + +void Draw::winMove(int16 id) { + int oldLeft, oldTop; + + oldLeft = _fascinWin[id].left; + oldTop = _fascinWin[id].top; + restoreWin(id); + + _fascinWin[id].left = _vm->_global->_inter_mouseX; + _fascinWin[id].top = _vm->_global->_inter_mouseY; + WRITE_VAR((_winVarArrayLeft / 4) + id, _fascinWin[id].left); + WRITE_VAR((_winVarArrayTop / 4) + id, _fascinWin[id].top); + saveWin(id); + +// Shift skipped as always set to zero (?) + _vm->_video->drawSprite(*_frontSurface, *_spritesArray[_destSurface], + oldLeft, oldTop, + oldLeft + _fascinWin[id].width - 1, + oldTop + _fascinWin[id].height - 1, + _fascinWin[id].left, _fascinWin[id].top, 0); + dirtiedRect(_frontSurface, _fascinWin[id].left, _fascinWin[id].top, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1); +} + +void Draw::winTrace(int16 left, int16 top, int16 width, int16 height) { +// TODO : Implement correct the trace of the Window. In short, +// - drawline currently use the wrong surface, to be fixed +// - dirtiedRect should be put after the 4 drawlines when the surface is fixed +// - drawline should be replaced by a drawline with palette inversion + + int16 right, bottom; + + right = left + width - 1; + bottom = top + height - 1; + + _vm->_video->drawLine(*_backSurface, left, top, right, top, 0); + _vm->_video->drawLine(*_backSurface, left, top, left, bottom, 0); + _vm->_video->drawLine(*_backSurface, left, bottom, right, bottom, 0); + _vm->_video->drawLine(*_backSurface, right, top, right, bottom, 0); +} + +void Draw::handleWinBorder(int16 id) { + int16 minX = 0; + int16 maxX = 320; + int16 minY = 0; + int16 maxY = 200; + warning("handleWinBorder"); + + if (VAR((_winVarArrayStatus / 4) + id) & 8) + minX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) >> 16L); + if (VAR((_winVarArrayStatus / 4) + id) & 16) + maxX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) & 0xFFFFL); + if (VAR((_winVarArrayStatus / 4) + id) & 32) + minY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) >> 16L); + if (VAR((_winVarArrayStatus / 4) + id) & 64) + maxY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) & 0xFFFFL); + _vm->_global->_inter_mouseX = _fascinWin[id].left; + _vm->_global->_inter_mouseY = _fascinWin[id].top; + if (_vm->_global->_mousePresent) + _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height); + _cursorX = _vm->_global->_inter_mouseX; + _cursorY = _vm->_global->_inter_mouseY; + + do { +// TODO: Usage of checkKeys to be confirmed. A simple refresh of the mouse buttons is required + _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 1); + if (_vm->_global->_inter_mouseX != _cursorX || _vm->_global->_inter_mouseY != _cursorY) { + if (_vm->_global->_inter_mouseX < minX) { + _vm->_global->_inter_mouseX = minX; + if (_vm->_global->_mousePresent) + _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + } + if (_vm->_global->_inter_mouseY < minY) { + _vm->_global->_inter_mouseY = minY; + if (_vm->_global->_mousePresent) + _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + } + if (_vm->_global->_inter_mouseX + _fascinWin[id].width > maxX) { + _vm->_global->_inter_mouseX = maxX - _fascinWin[id].width; + if (_vm->_global->_mousePresent) + _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + } + if (_vm->_global->_inter_mouseY + _fascinWin[id].height > maxY) { + _vm->_global->_inter_mouseY = maxY - _fascinWin[id].height; + if (_vm->_global->_mousePresent) + _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + } + winTrace(_cursorX,_cursorY, _fascinWin[id].width, _fascinWin[id].height); + winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height); + _cursorX = _vm->_global->_inter_mouseX; + _cursorY = _vm->_global->_inter_mouseY; + } + } while (_vm->_game->_mouseButtons); + winTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height); + _cursorX = _vm->_global->_inter_mouseX; + _cursorY = _vm->_global->_inter_mouseY; +} + +int16 Draw::handleCurWin() { + int8 i, matchNum; + int16 bestMatch = -1; + + warning("handleCurWin"); + if (_vm->_game->_mouseButtons != 1 || ((_vm->_draw->_renderFlags & 128) == 0)) + return(0); + for (i = 0; i < 10; i++) + if (_fascinWin[i].id != -1) + if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) && + (_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) && + (_vm->_global->_inter_mouseY >= _fascinWin[i].top) && + (_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) { + if (_fascinWin[i].id == _winCount - 1) { + if ((_vm->_global->_inter_mouseX < _fascinWin[i].left + 12) && + (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) && + (VAR(_winVarArrayStatus / 4 + i) & 2)) { + blitCursor(); + activeWin(i); + closeWin(i); + _vm->_util->waitMouseRelease(1); + return(i); + } + if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left + _fascinWin[i].width - 12) && + (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) && + (VAR(_winVarArrayStatus / 4 + i) & 4) && + (_vm->_global->_mousePresent) && + (_vm->_global->_videoMode != 0x07)) { + blitCursor(); + handleWinBorder(i); + winMove(i); + _vm->_global->_inter_mouseX = _fascinWin[i].left + _fascinWin[i].width - 12 + 1; + _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + return(-i); + } + return(0); + } else + if (_fascinWin[i].id > bestMatch) { + bestMatch = _fascinWin[i].id; + matchNum = i; + } + } + if (bestMatch != -1) { + blitCursor(); + activeWin(matchNum); + } + return(0); +} + +void Draw::winDecomp(int16 x, int16 y, SurfaceDescPtr bmp) { +// TODO: Implementation to be confirmed (used cut and paste from another part of the code) + Resource *resource; + + resource = _vm->_game->_resources->getResource((uint16) _spriteLeft, + &_spriteRight, &_spriteBottom); + + if (!resource) + return; + + _vm->_video->drawPackedSprite(resource->getData(), + _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, + _transparency, *_spritesArray[_destSurface]); + + dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, + _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); + + delete resource; + return; +} + +void Draw::winDraw(int16 fct) { + int16 left; + int16 top; + int16 width; + int16 height; + + bool found = false; + int i, j, k, l; + int len; + Resource *resource; + int table[10]; + SurfaceDescPtr tempSrf; + + if (_destSurface == 21) { + if (_vm->_global->_curWinId) { + if (_fascinWin[_vm->_global->_curWinId].id == -1) + return; + else { + _destSpriteX += _fascinWin[_vm->_global->_curWinId].left; + _destSpriteY += _fascinWin[_vm->_global->_curWinId].top; + if (fct == 3 || (fct >= 7 && fct <= 9)) { + _spriteRight += _fascinWin[_vm->_global->_curWinId].left; + _spriteBottom += _fascinWin[_vm->_global->_curWinId].top; + } + } + } + left = _destSpriteX; + top = _destSpriteY; + } else { + if (_vm->_global->_curWinId) { + if (_fascinWin[_vm->_global->_curWinId].id == -1) + return; + else { + _spriteLeft += _fascinWin[_vm->_global->_curWinId].left; + _spriteTop += _fascinWin[_vm->_global->_curWinId].top; + } + } + left = _spriteLeft; + top = _spriteTop; + } + for (i = 0; i < 10; i++) + table[i] = 0; + switch (fct) { + case DRAW_BLITSURF: // 0 - move + case DRAW_FILLRECT: // 2 - fill rectangle + width = left + _spriteRight - 1; + height = top + _spriteBottom - 1; + break; + case DRAW_PUTPIXEL: // 1 - put a pixel + width = _destSpriteX; + height = _destSpriteY; + break; + case DRAW_DRAWLINE: // 3 - draw line + case DRAW_DRAWBAR: // 7 - draw border + case DRAW_CLEARRECT: // 8 - clear rectangle + case DRAW_FILLRECTABS:// 9 - fill rectangle, with other coordinates + width = _spriteRight; + height = _spriteBottom; + break; + case DRAW_INVALIDATE: // 4 - Draw a circle + left = _destSpriteX - _spriteRight; + top = _destSpriteY - _spriteRight; + width = _destSpriteX + _spriteRight; + height = _destSpriteY + _spriteBottom; + break; + case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite + +// TODO: check the implementation, currently dirty cut and paste of DRAW_SPRITE code + resource = _vm->_game->_resources->getResource((uint16) _spriteLeft, + &_spriteRight, &_spriteBottom); + + if (!resource) + break; + + _vm->_video->drawPackedSprite(resource->getData(), + _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, + _transparency, *_spritesArray[_destSurface]); + + dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, + _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); + + delete resource; + + width = _destSpriteX + _spriteRight - 1; + height = _destSpriteY + _spriteBottom - 1; + break; + case DRAW_PRINTTEXT: // 6 - Display string + width = _destSpriteX - 1 + strlen(_textToPrint) * _fonts[_fontIndex]->getCharWidth(); + height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight(); + break; + case DRAW_DRAWLETTER: // 10 - Display a character + if (_fontToSprite[_fontIndex].sprite == -1) { + width = _destSpriteX - 1 + _fonts[_fontIndex]->getCharWidth(); + height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight(); + } else { + width = _destSpriteX + _fontToSprite[_fontIndex].width - 1; + height = _destSpriteY + _fontToSprite[_fontIndex].height - 1; + } + break; + default: + warning("Unexpected fct value"); + break; + } + for (i = 0; i < 10; i++) + if ((i != _vm->_global->_curWinId) && (_fascinWin[i].id != -1)) + if (!_vm->_global->_curWinId || _fascinWin[i].id>_fascinWin[_vm->_global->_curWinId].id) + if ((_fascinWin[i].left + _fascinWin[i].width > left) && (width >= _fascinWin[i].left) && + (_fascinWin[i].top + _fascinWin[i].height > top ) && (height >= _fascinWin[i].top)) { + found = true; + table[_fascinWin[i].id] = i; + } + if ((_sourceSurface == 21) && (fct == 0)) { + _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_spritesArray[_destSurface], + _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, + _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); + if (!found) + return; + if (_vm->_global->_curWinId == 0) + j = 0; + else + j = _fascinWin[_vm->_global->_curWinId].id + 1; + for (i = 9; i >= j; i--) { + if (table[i]) + _vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *_spritesArray[_destSurface], + _fascinWin[table[i]].left & 15, 0, + (_fascinWin[table[i]].left & 15) + _fascinWin[table[i]].width - 1, + _fascinWin[table[i]].height - 1, _fascinWin[table[i]].left - _spriteLeft + _destSpriteX, + _fascinWin[table[i]].top - _spriteTop + _destSpriteY, 0); + } + return; + } + if (found) { + tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width - left + 1, height - top + 1, 0); + _vm->_video->drawSprite(*_backSurface, *tempSrf, left, top, width, height, 0, 0, 0); + if (_vm->_global->_curWinId == 0) + j = 0; + else + j = _fascinWin[_vm->_global->_curWinId].id + 1; + for (i = 9; i >= j; i--) { + if (table[i]) + _vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *tempSrf, + _fascinWin[table[i]].left & 15, 0, + (_fascinWin[table[i]].left & 15) + _fascinWin[table[i]].width - 1, + _fascinWin[table[i]].height - 1, + _fascinWin[table[i]].left - left, + _fascinWin[table[i]].top - top , 0); + } +// Strangerke not sure concerning the use of _destSurface + dirtiedRect(_destSurface, left, top, width, height); + switch (fct) { + case DRAW_BLITSURF: // 0 - move + _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *tempSrf, + _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, + _spriteTop + _spriteBottom - 1, 0, 0, _transparency); + break; + case DRAW_PUTPIXEL: // 1 - put a pixel + _vm->_video->putPixel(0, 0, _frontColor, *tempSrf); + break; + case DRAW_FILLRECT: // 2 - fill rectangle + _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - 1, _spriteBottom - 1, _backColor); + break; + case DRAW_DRAWLINE: // 3 - draw line + _vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); + break; + case DRAW_INVALIDATE: // 4 - Draw a circle + _vm->_video->drawCircle(*tempSrf, _spriteRight, _spriteRight, _spriteRight, _frontColor); + break; + case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite + winDecomp(0, 0, tempSrf); + break; + case DRAW_PRINTTEXT: // 6 - Display string + len = strlen(_textToPrint); + for (j = 0; j < len; j++) + _vm->_video->drawLetter(_textToPrint[j], j * _fonts[_fontIndex]->getCharWidth(), 0, + *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf); + _destSpriteX += len * _fonts[_fontIndex]->getCharWidth(); + break; + case DRAW_DRAWBAR: // 7 - draw border + _vm->_video->drawLine(*tempSrf, 0, _spriteBottom - _destSpriteY, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); + _vm->_video->drawLine(*tempSrf, 0, 0, 0, _spriteBottom - _destSpriteY, _frontColor); + _vm->_video->drawLine(*tempSrf, _spriteRight - _destSpriteX, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); + _vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, 0, _frontColor); + break; + case DRAW_CLEARRECT: // 8 - clear rectangle + if (_backColor < 16) + _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor); + break; + case DRAW_FILLRECTABS:// 9 - fill rectangle, with other coordinates + _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor); + break; + case DRAW_DRAWLETTER: // 10 - Display a character + if (_fontToSprite[_fontIndex].sprite == -1) + _vm->_video->drawLetter(_letterToPrint, 0, 0, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf); + else { + int xx, yy, nn; + nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width; + yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height; + xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width; + _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *tempSrf, + xx, yy, xx + _fontToSprite[_fontIndex].width - 1, + yy + _fontToSprite[_fontIndex].height - 1, 0, 0, _transparency); + } + break; + default: + warning("Unexpected fct value"); + break; + } + if (_vm->_global->_curWinId == 0) + i = 0; + else + i = _fascinWin[_vm->_global->_curWinId].id + 1; + for (;i < 10; i++) { + if (table[i]) { + k = table[i]; + _vm->_video->drawSprite(*tempSrf, *_fascinWin[k].savedSurface, + 0, 0, width - left, height - top, + left - _fascinWin[k].left + (_fascinWin[k].left & 15), + top - _fascinWin[k].top, 0); +// Shift skipped as always set to zero (?) + _vm->_video->drawSprite(*_frontSurface, *tempSrf, + MAX(left , _fascinWin[k].left), + MAX(top , _fascinWin[k].top), + MIN(width , (int16) (_fascinWin[k].left + _fascinWin[k].width - 1)), + MIN(height, (int16) (_fascinWin[k].top + _fascinWin[k].height - 1)), + MAX(left , _fascinWin[k].left) - left, + MAX(top , _fascinWin[k].top) - top, 0); + if (_cursorIndex != -1) + _vm->_video->drawSprite(*_cursorSpritesBack, *tempSrf, + 0, 0, _cursorWidth - 1, _cursorHeight - 1, + _cursorX - left, _cursorY - top, 0); + for (j = 9; j > i; j--) { + if (table[j] && winOverlap(k, table[j])) { + l = table[j]; + _vm->_video->drawSprite(*_fascinWin[l].savedSurface, *tempSrf, + MAX(_fascinWin[l].left, _fascinWin[k].left) + - _fascinWin[l].left + (_fascinWin[l].left & 15), + MAX(_fascinWin[l].top , _fascinWin[k].top ) - _fascinWin[l].top, + MIN(_fascinWin[l].left + _fascinWin[l].width - 1, _fascinWin[k].left + _fascinWin[k].width - 1) + - _fascinWin[l].left + (_fascinWin[l].left & 15), + MIN(_fascinWin[l].top + _fascinWin[l].height - 1, _fascinWin[k].top + _fascinWin[k].height - 1) + - _fascinWin[l].top, + MAX(_fascinWin[l].left, _fascinWin[k].left) - left, + MAX(_fascinWin[l].top , _fascinWin[k].top ) - top, 0); + } + } + } + } + _vm->_video->drawSprite(*tempSrf, *_backSurface, 0, 0, width - left, height - top, left, top, 0); + tempSrf.reset(); + } else { +// Strangerke not sure concerning the use of _destSurface + dirtiedRect(_destSurface, left, top, width, height); + switch (fct) { + case DRAW_BLITSURF: // 0 - move + _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_backSurface, + _spriteLeft, _spriteTop, + _spriteLeft + _spriteRight - 1, + _spriteTop + _spriteBottom - 1, + _destSpriteX, _destSpriteY, _transparency); + break; + case DRAW_PUTPIXEL: // 1 - put a pixel + _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, *_backSurface); + break; + case DRAW_FILLRECT: // 2 - fill rectangle + _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); + break; + case DRAW_DRAWLINE: // 3 - draw line + _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); + break; + case DRAW_INVALIDATE: // 4 - Draw a circle + _vm->_video->drawCircle(*_backSurface, _spriteRight, _spriteRight, _spriteRight, _frontColor); + break; + case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite + winDecomp(_destSpriteX, _destSpriteY, _backSurface); + break; + case DRAW_PRINTTEXT: // 6 - Display string + len = strlen(_textToPrint); + for ( j = 0; j < len; j++) + _vm->_video->drawLetter(_textToPrint[j], _destSpriteX + j * _fonts[_fontIndex]->getCharWidth(), + _destSpriteY, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *_backSurface); + _destSpriteX += len * _fonts[_fontIndex]->getCharWidth(); + break; + case DRAW_DRAWBAR: // 7 - draw border + _vm->_video->drawLine(*_backSurface, _destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); + _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); + _vm->_video->drawLine(*_backSurface, _spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); + _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); + break; + case DRAW_CLEARRECT: // 8 - clear rectangle + if (_backColor < 16) + _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); + break; + case DRAW_FILLRECTABS:// 9 - fill rectangle, with other coordinates + _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); + break; + case DRAW_DRAWLETTER: // 10 - Display a character + if (_fontToSprite[_fontIndex].sprite == -1) + _vm->_video->drawLetter(_letterToPrint, _destSpriteX, _destSpriteY, *_fonts[_fontIndex], _transparency, + _frontColor, _backColor, *_spritesArray[_destSurface]); + else { + int xx, yy, nn; + nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width; + yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height; + xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width; + _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *_spritesArray[_destSurface], + xx, yy, + xx + _fontToSprite[_fontIndex].width - 1, + yy + _fontToSprite[_fontIndex].height - 1, + _destSpriteX, _destSpriteY, _transparency); + } + break; + default: + warning("Unexpected fct value"); + break; + } + } + if (_renderFlags & 16) { + if (_sourceSurface == 21) { + _spriteLeft -= _backDeltaX; + _spriteTop -= _backDeltaY; + } + if (_destSurface == 21) { + _destSpriteX -= _backDeltaX; + _destSpriteY -= _backDeltaY; + } + } + if (_vm->_global->_curWinId) { + _destSpriteX -= _fascinWin[_vm->_global->_curWinId].left; + _destSpriteY -= _fascinWin[_vm->_global->_curWinId].top; + } +} + int32 Draw::getSpriteRectSize(int16 index) { if (!_spritesArray[index]) return 0; |