diff options
Diffstat (limited to 'engines/gob/draw_fascin.cpp')
-rw-r--r-- | engines/gob/draw_fascin.cpp | 233 |
1 files changed, 110 insertions, 123 deletions
diff --git a/engines/gob/draw_fascin.cpp b/engines/gob/draw_fascin.cpp index dcb76d722c..86e5cb8314 100644 --- a/engines/gob/draw_fascin.cpp +++ b/engines/gob/draw_fascin.cpp @@ -40,7 +40,7 @@ Draw_Fascination::Draw_Fascination(GobEngine *vm) : Draw_v2(vm) { void Draw_Fascination::spriteOperation(int16 operation) { int16 len; int16 x, y; - SurfaceDescPtr sourceSurf, destSurf; + SurfacePtr sourceSurf, destSurf; bool deltaVeto; int16 left; int16 ratio; @@ -149,26 +149,24 @@ void Draw_Fascination::spriteOperation(int16 operation) { if (!sourceSurf || !destSurf) break; - _vm->_video->drawSprite(*_spritesArray[_sourceSurface], - *_spritesArray[_destSurface], + _spritesArray[_destSurface]->blit(*_spritesArray[_sourceSurface], _spriteLeft, spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, - _destSpriteX, _destSpriteY, _transparency); + _destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); break; case DRAW_PUTPIXEL: - _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, - *_spritesArray[_destSurface]); + _spritesArray[_destSurface]->putPixel(_destSpriteX, _destSpriteY, _frontColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY); break; case DRAW_FILLRECT: - _vm->_video->fillRect(*_spritesArray[_destSurface], destSpriteX, + _spritesArray[_destSurface]->fillRect(destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); @@ -177,15 +175,14 @@ void Draw_Fascination::spriteOperation(int16 operation) { break; case DRAW_DRAWLINE: - _vm->_video->drawLine(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, + _spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; case DRAW_INVALIDATE: - _vm->_video->drawCircle(*_spritesArray[_destSurface], _destSpriteX, + _spritesArray[_destSurface]->drawCircle(_destSpriteX, _destSpriteY, _spriteRight, _frontColor); dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, @@ -227,9 +224,8 @@ void Draw_Fascination::spriteOperation(int16 operation) { byte *dataBuf = _vm->_game->_resources->getTexts() + _textToPrint[1] + 1; len = *dataBuf++; for (int i = 0; i < len; i++, dataBuf += 2) { - _vm->_video->drawLetter(READ_LE_UINT16(dataBuf), _destSpriteX, - _destSpriteY, *font, _transparency, _frontColor, - _backColor, *_spritesArray[_destSurface]); + font->drawLetter(*_spritesArray[_destSurface], READ_LE_UINT16(dataBuf), + _destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency); } } else { drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor, @@ -238,9 +234,8 @@ void Draw_Fascination::spriteOperation(int16 operation) { } } else { for (int i = 0; i < len; i++) { - _vm->_video->drawLetter(_textToPrint[i], _destSpriteX, - _destSpriteY, *font, _transparency, - _frontColor, _backColor, *_spritesArray[_destSurface]); + font->drawLetter(*_spritesArray[_destSurface], _textToPrint[i], + _destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency); _destSpriteX += font->getCharWidth(_textToPrint[i]); } } @@ -255,11 +250,10 @@ void Draw_Fascination::spriteOperation(int16 operation) { * _fontToSprite[_fontIndex].height; x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio) * _fontToSprite[_fontIndex].width; - _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], - *_spritesArray[_destSurface], x, y, + _spritesArray[_destSurface]->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite], x, y, x + _fontToSprite[_fontIndex].width - 1, y + _fontToSprite[_fontIndex].height - 1, - _destSpriteX, _destSpriteY, _transparency); + _destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0); _destSpriteX += _fontToSprite[_fontIndex].width; } } @@ -270,36 +264,28 @@ void Draw_Fascination::spriteOperation(int16 operation) { case DRAW_DRAWBAR: if (_needAdjust != 2) { - _vm->_video->fillRect(*_spritesArray[_destSurface], - _destSpriteX, _spriteBottom - 1, + _spritesArray[_destSurface]->fillRect(_destSpriteX, _spriteBottom - 1, _spriteRight, _spriteBottom, _frontColor); - _vm->_video->fillRect(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, + _spritesArray[_destSurface]->fillRect( _destSpriteX, _destSpriteY, _destSpriteX + 1, _spriteBottom, _frontColor); - _vm->_video->fillRect(*_spritesArray[_destSurface], - _spriteRight - 1, _destSpriteY, + _spritesArray[_destSurface]->fillRect( _spriteRight - 1, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); - _vm->_video->fillRect(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, + _spritesArray[_destSurface]->fillRect( _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY + 1, _frontColor); } else { - _vm->_video->drawLine(*_spritesArray[_destSurface], - _destSpriteX, _spriteBottom, + _spritesArray[_destSurface]->drawLine(_destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); - _vm->_video->drawLine(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, + _spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); - _vm->_video->drawLine(*_spritesArray[_destSurface], - _spriteRight, _destSpriteY, + _spritesArray[_destSurface]->drawLine(_spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); - _vm->_video->drawLine(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, + _spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); } @@ -308,19 +294,14 @@ void Draw_Fascination::spriteOperation(int16 operation) { case DRAW_CLEARRECT: if ((_backColor != 16) && (_backColor != 144)) { - _vm->_video->fillRect(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, - _spriteRight, _spriteBottom, - _backColor); + _spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); } dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; case DRAW_FILLRECTABS: - _vm->_video->fillRect(*_spritesArray[_destSurface], - _destSpriteX, _destSpriteY, - _spriteRight, _spriteBottom, _backColor); + _spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; @@ -364,7 +345,7 @@ void Draw_Fascination::drawWin(int16 fct) { int len; Resource *resource; int table[10]; - SurfaceDescPtr tempSrf; + SurfacePtr tempSrf; if (_destSurface == kBackSurface) { @@ -486,9 +467,9 @@ void Draw_Fascination::drawWin(int16 fct) { } if ((_sourceSurface == kBackSurface) && (fct == 0)) { - _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_spritesArray[_destSurface], + _spritesArray[_destSurface]->blit(*_spritesArray[_sourceSurface], _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, - _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); + _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0); if (!found) return; @@ -498,18 +479,18 @@ void Draw_Fascination::drawWin(int16 fct) { for (int i = 9; i >= j; i--) { if (table[i]) - _vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *_spritesArray[_destSurface], + _spritesArray[_destSurface]->blit(*_fascinWin[table[i]].savedSurface, _fascinWin[table[i]].left & 7, 0, (_fascinWin[table[i]].left & 7) + _fascinWin[table[i]].width - 1, _fascinWin[table[i]].height - 1, _fascinWin[table[i]].left - _spriteLeft + _destSpriteX, - _fascinWin[table[i]].top - _spriteTop + _destSpriteY, 0); + _fascinWin[table[i]].top - _spriteTop + _destSpriteY); } return; } if (found) { tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width - left + 1, height - top + 1, 0); - _vm->_video->drawSprite(*_backSurface, *tempSrf, left, top, width, height, 0, 0, 0); + tempSrf->blit(*_backSurface, left, top, width, height, 0, 0); int max = 0; if (_vm->_global->_curWinId != 0) @@ -517,37 +498,37 @@ void Draw_Fascination::drawWin(int16 fct) { for (int i = 9; i >= max; i--) { if (table[i]) - _vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *tempSrf, + tempSrf->blit(*_fascinWin[table[i]].savedSurface, _fascinWin[table[i]].left & 7, 0, (_fascinWin[table[i]].left & 7) + _fascinWin[table[i]].width - 1, _fascinWin[table[i]].height - 1, _fascinWin[table[i]].left - left, - _fascinWin[table[i]].top - top , 0); + _fascinWin[table[i]].top - top); } invalidateRect(left, top, width, height); switch (fct) { case DRAW_BLITSURF: // 0 - move - _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *tempSrf, + tempSrf->blit(*_spritesArray[_sourceSurface], _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, - _spriteTop + _spriteBottom - 1, 0, 0, _transparency); + _spriteTop + _spriteBottom - 1, 0, 0, (_transparency == 0) ? -1 : 0); break; case DRAW_PUTPIXEL: // 1 - put a pixel - _vm->_video->putPixel(0, 0, _frontColor, *tempSrf); + tempSrf->putPixel(0, 0, _frontColor); break; case DRAW_FILLRECT: // 2 - fill rectangle - _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - 1, _spriteBottom - 1, _backColor); + tempSrf->fillRect(0, 0, _spriteRight - 1, _spriteBottom - 1, _backColor); break; case DRAW_DRAWLINE: // 3 - draw line - _vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); + tempSrf->drawLine(0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); break; case DRAW_INVALIDATE: // 4 - Draw a circle - _vm->_video->drawCircle(*tempSrf, _spriteRight, _spriteRight, _spriteRight, _frontColor); + tempSrf->drawCircle(_spriteRight, _spriteRight, _spriteRight, _frontColor); break; case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite @@ -557,40 +538,40 @@ void Draw_Fascination::drawWin(int16 fct) { case DRAW_PRINTTEXT: // 6 - Display string len = strlen(_textToPrint); for (int j = 0; j < len; j++) - _vm->_video->drawLetter(_textToPrint[j], j * _fonts[_fontIndex]->getCharWidth(), 0, - *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf); + _fonts[_fontIndex]->drawLetter(*tempSrf, _textToPrint[j], + j * _fonts[_fontIndex]->getCharWidth(), 0, _frontColor, _backColor, _transparency); _destSpriteX += len * _fonts[_fontIndex]->getCharWidth(); break; case DRAW_DRAWBAR: // 7 - draw border - _vm->_video->drawLine(*tempSrf, 0, _spriteBottom - _destSpriteY, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); - _vm->_video->drawLine(*tempSrf, 0, 0, 0, _spriteBottom - _destSpriteY, _frontColor); - _vm->_video->drawLine(*tempSrf, _spriteRight - _destSpriteX, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); - _vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, 0, _frontColor); + tempSrf->drawLine(0, _spriteBottom - _destSpriteY, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); + tempSrf->drawLine(0, 0, 0, _spriteBottom - _destSpriteY, _frontColor); + tempSrf->drawLine(_spriteRight - _destSpriteX, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); + tempSrf->drawLine(0, 0, _spriteRight - _destSpriteX, 0, _frontColor); break; case DRAW_CLEARRECT: // 8 - clear rectangle if (_backColor < 16) - _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor); + tempSrf->fillRect(0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor); break; case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates - _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor); + tempSrf->fillRect(0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor); break; case DRAW_DRAWLETTER: // 10 - Display a character if (_fontToSprite[_fontIndex].sprite == -1) { if (_letterToPrint) - _vm->_video->drawLetter(_letterToPrint, 0, 0, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf); + _fonts[_fontIndex]->drawLetter(*tempSrf, _letterToPrint, 0, 0, _frontColor, _backColor, _transparency); } else { int xx, yy, nn; nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width; yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height; xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width; - _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *tempSrf, + tempSrf->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite], xx, yy, xx + _fontToSprite[_fontIndex].width - 1, - yy + _fontToSprite[_fontIndex].height - 1, 0, 0, _transparency); + yy + _fontToSprite[_fontIndex].height - 1, 0, 0, (_transparency == 0) ? -1 : 0); } break; @@ -606,26 +587,26 @@ void Draw_Fascination::drawWin(int16 fct) { for (; i < 10; i++) { if (table[i]) { int k = table[i]; - _vm->_video->drawSprite(*tempSrf, *_fascinWin[k].savedSurface, + _fascinWin[k].savedSurface->blit(*tempSrf, 0, 0, width - left, height - top, left - _fascinWin[k].left + (_fascinWin[k].left & 7), - top - _fascinWin[k].top, 0); + top - _fascinWin[k].top); // Shift skipped as always set to zero (?) - _vm->_video->drawSprite(*_frontSurface, *tempSrf, + tempSrf->blit(*_frontSurface, MAX(left , _fascinWin[k].left), MAX(top , _fascinWin[k].top), MIN(width , (int16) (_fascinWin[k].left + _fascinWin[k].width - 1)), MIN(height, (int16) (_fascinWin[k].top + _fascinWin[k].height - 1)), MAX(left , _fascinWin[k].left) - left, - MAX(top , _fascinWin[k].top) - top, 0); + MAX(top , _fascinWin[k].top) - top); if (_cursorIndex != -1) - _vm->_video->drawSprite(*_cursorSpritesBack, *tempSrf, + tempSrf->blit(*_cursorSpritesBack, 0, 0, _cursorWidth - 1, _cursorHeight - 1, - _cursorX - left, _cursorY - top, 0); + _cursorX - left, _cursorY - top); for (int j = 9; j > i; j--) { if (table[j] && overlapWin(k, table[j])) { int l = table[j]; - _vm->_video->drawSprite(*_fascinWin[l].savedSurface, *tempSrf, + tempSrf->blit(*_fascinWin[l].savedSurface, MAX(_fascinWin[l].left, _fascinWin[k].left) - _fascinWin[l].left + (_fascinWin[l].left & 7), MAX(_fascinWin[l].top , _fascinWin[k].top ) - _fascinWin[l].top, @@ -634,37 +615,37 @@ void Draw_Fascination::drawWin(int16 fct) { MIN(_fascinWin[l].top + _fascinWin[l].height - 1, _fascinWin[k].top + _fascinWin[k].height - 1) - _fascinWin[l].top, MAX(_fascinWin[l].left, _fascinWin[k].left) - left, - MAX(_fascinWin[l].top , _fascinWin[k].top ) - top, 0); + MAX(_fascinWin[l].top , _fascinWin[k].top ) - top); } } } } - _vm->_video->drawSprite(*tempSrf, *_backSurface, 0, 0, width - left, height - top, left, top, 0); + _backSurface->blit(*tempSrf, 0, 0, width - left, height - top, left, top); tempSrf.reset(); } else { invalidateRect(left, top, width, height); switch (fct) { case DRAW_BLITSURF: // 0 - move - _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_backSurface, + _backSurface->blit(*_spritesArray[_sourceSurface], _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, - _destSpriteX, _destSpriteY, _transparency); + _destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0); break; case DRAW_PUTPIXEL: // 1 - put a pixel - _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, *_backSurface); + _backSurface->putPixel(_destSpriteX, _destSpriteY, _frontColor); break; case DRAW_FILLRECT: // 2 - fill rectangle - _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); + _backSurface->fillRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); break; case DRAW_DRAWLINE: // 3 - draw line - _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); + _backSurface->drawLine(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); break; case DRAW_INVALIDATE: // 4 - Draw a circle - _vm->_video->drawCircle(*_backSurface, _spriteRight, _spriteRight, _spriteRight, _frontColor); + _backSurface->drawCircle(_spriteRight, _spriteRight, _spriteRight, _frontColor); break; case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite @@ -674,42 +655,43 @@ void Draw_Fascination::drawWin(int16 fct) { case DRAW_PRINTTEXT: // 6 - Display string len = strlen(_textToPrint); for (int j = 0; j < len; j++) - _vm->_video->drawLetter(_textToPrint[j], _destSpriteX + j * _fonts[_fontIndex]->getCharWidth(), - _destSpriteY, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *_backSurface); + _fonts[_fontIndex]->drawLetter(*_backSurface, _textToPrint[j], + _destSpriteX + j * _fonts[_fontIndex]->getCharWidth(), _destSpriteY, + _frontColor, _backColor, _transparency); _destSpriteX += len * _fonts[_fontIndex]->getCharWidth(); break; case DRAW_DRAWBAR: // 7 - draw border - _vm->_video->drawLine(*_backSurface, _destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); - _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); - _vm->_video->drawLine(*_backSurface, _spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); - _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); + _backSurface->drawLine(_destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); + _backSurface->drawLine(_destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); + _backSurface->drawLine(_spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); + _backSurface->drawLine(_destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); break; case DRAW_CLEARRECT: // 8 - clear rectangle if (_backColor < 16) - _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); + _backSurface->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); break; case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates - _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); + _backSurface->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); break; case DRAW_DRAWLETTER: // 10 - Display a character if (_fontToSprite[_fontIndex].sprite == -1) { if (_letterToPrint) - _vm->_video->drawLetter(_letterToPrint, _destSpriteX, _destSpriteY, *_fonts[_fontIndex], _transparency, - _frontColor, _backColor, *_spritesArray[_destSurface]); + _fonts[_fontIndex]->drawLetter(*_spritesArray[_destSurface], _letterToPrint, + _destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency); } else { int xx, yy, nn; nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width; yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height; xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width; - _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *_spritesArray[_destSurface], + _spritesArray[_destSurface]->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite], xx, yy, xx + _fontToSprite[_fontIndex].width - 1, yy + _fontToSprite[_fontIndex].height - 1, - _destSpriteX, _destSpriteY, _transparency); + _destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0); } break; @@ -736,7 +718,7 @@ void Draw_Fascination::drawWin(int16 fct) { } } -void Draw_Fascination::decompWin(int16 x, int16 y, SurfaceDescPtr destPtr) { +void Draw_Fascination::decompWin(int16 x, int16 y, SurfacePtr destPtr) { Resource *resource; resource = _vm->_game->_resources->getResource((uint16) _spriteLeft, &_spriteRight, &_spriteBottom); @@ -884,11 +866,11 @@ void Draw_Fascination::moveWin(int16 id) { saveWin(id); // Shift skipped as always set to zero (?) - _vm->_video->drawSprite(*_frontSurface, *_backSurface, + _backSurface->blit(*_frontSurface, oldLeft, oldTop, oldLeft + _fascinWin[id].width - 1, oldTop + _fascinWin[id].height - 1, - _fascinWin[id].left, _fascinWin[id].top, 0); + _fascinWin[id].left, _fascinWin[id].top); invalidateRect(_fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1); @@ -909,8 +891,8 @@ void Draw_Fascination::activeWin(int16 id) { int16 t[10], t2[10]; int nextId = -1; int oldId = -1; - SurfaceDescPtr tempSrf; - SurfaceDescPtr oldSrf[10]; + SurfacePtr tempSrf; + SurfacePtr oldSrf[10]; if (_fascinWin[id].id == -1) return; @@ -934,11 +916,11 @@ void Draw_Fascination::activeWin(int16 id) { for (int i = 9; i >= 0; i--) { if (t[i] != -1) { if (nextId != -1) - _vm->_video->drawSprite(*_backSurface, *_fascinWin[nextId].savedSurface, + _fascinWin[nextId].savedSurface->blit(*_backSurface, _fascinWin[t[i]].left, _fascinWin[t[i]].top, _fascinWin[t[i]].left + _fascinWin[t[i]].width - 1, _fascinWin[t[i]].top + _fascinWin[t[i]].height - 1, - _fascinWin[t[i]].left & 7, 0, 0); + _fascinWin[t[i]].left & 7, 0); t2[i] = nextId; restoreWin(t[i]); nextId = t[i]; @@ -946,35 +928,35 @@ void Draw_Fascination::activeWin(int16 id) { } oldId = nextId; - _vm->_video->drawSprite(*_backSurface, *_fascinWin[nextId].savedSurface, + _fascinWin[nextId].savedSurface->blit(*_backSurface, _fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1, - _fascinWin[id].left & 7, 0, 0); + _fascinWin[id].left & 7, 0); restoreWin(id); nextId = id; for (int i = 0; i < 10; i++) { if (t[i] != -1) { - _vm->_video->drawSprite(*_backSurface, *_fascinWin[nextId].savedSurface, + _fascinWin[nextId].savedSurface->blit(*_backSurface, _fascinWin[t[i]].left, _fascinWin[t[i]].top, _fascinWin[t[i]].left + _fascinWin[t[i]].width - 1, _fascinWin[t[i]].top + _fascinWin[t[i]].height - 1, - _fascinWin[t[i]].left & 7, 0, 0); + _fascinWin[t[i]].left & 7, 0); oldSrf[t[i]] = _fascinWin[nextId].savedSurface; if (t2[i] != -1) - _vm->_video->drawSprite(*_fascinWin[t2[i]].savedSurface, *_backSurface, + _backSurface->blit(*_fascinWin[t2[i]].savedSurface, _fascinWin[t[i]].left & 7, 0, (_fascinWin[t[i]].left & 7) + _fascinWin[t[i]].width - 1, _fascinWin[t[i]].height - 1, _fascinWin[t[i]].left, - _fascinWin[t[i]].top, 0); + _fascinWin[t[i]].top); else { // Shift skipped as always set to zero (?) - _vm->_video->drawSprite(*_frontSurface, *_backSurface, + _backSurface->blit(*_frontSurface, _fascinWin[t[i]].left, _fascinWin[t[i]].top, _fascinWin[t[i]].left + _fascinWin[t[i]].width - 1, _fascinWin[t[i]].top + _fascinWin[t[i]].height - 1, - _fascinWin[t[i]].left, _fascinWin[t[i]].top, 0); + _fascinWin[t[i]].left, _fascinWin[t[i]].top); } invalidateRect(_fascinWin[t[i]].left, _fascinWin[t[i]].top, _fascinWin[t[i]].left + _fascinWin[t[i]].width - 1, @@ -984,16 +966,16 @@ void Draw_Fascination::activeWin(int16 id) { } tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 7, _winMaxHeight, 0); - _vm->_video->drawSprite(*_backSurface, *tempSrf, + tempSrf->blit(*_backSurface, _fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1, - _fascinWin[id].left & 7, 0, 0); - _vm->_video->drawSprite(*_fascinWin[oldId].savedSurface, *_backSurface, + _fascinWin[id].left & 7, 0); + _backSurface->blit(*_fascinWin[oldId].savedSurface, _fascinWin[id].left & 7, 0, (_fascinWin[id].left & 7) + _fascinWin[id].width - 1, _fascinWin[id].height - 1, - _fascinWin[id].left, _fascinWin[id].top, 0); + _fascinWin[id].left, _fascinWin[id].top); _fascinWin[oldId].savedSurface.reset(); _fascinWin[oldId].savedSurface = tempSrf; @@ -1026,18 +1008,18 @@ void Draw_Fascination::closeAllWin() { } void Draw_Fascination::saveWin(int16 id) { - _vm->_video->drawSprite(*_backSurface, *_fascinWin[id].savedSurface, + _fascinWin[id].savedSurface->blit(*_backSurface, _fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1, - _fascinWin[id].left & 7, 0, 0); + _fascinWin[id].left & 7, 0); } void Draw_Fascination::restoreWin(int16 id) { - _vm->_video->drawSprite(*_fascinWin[id].savedSurface, *_backSurface, + _backSurface->blit(*_fascinWin[id].savedSurface, _fascinWin[id].left & 7, 0, (_fascinWin[id].left & 7) + _fascinWin[id].width - 1, _fascinWin[id].height - 1, - _fascinWin[id].left, _fascinWin[id].top, 0); + _fascinWin[id].left, _fascinWin[id].top); invalidateRect(_fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1); @@ -1049,14 +1031,19 @@ void Draw_Fascination::drawWinTrace(int16 left, int16 top, int16 width, int16 he right = left + width - 1; bottom = top + height - 1; - for (int32 x = left; x < right; x++) { - _frontSurface->getVidMem()[_frontSurface->getWidth() * top + x] = (128 + _frontSurface->getVidMem()[_frontSurface->getWidth() * top + x]) & 0xff; - _frontSurface->getVidMem()[_frontSurface->getWidth() * bottom + x] = (128 + _frontSurface->getVidMem()[_frontSurface->getWidth() * bottom + x]) & 0xff; + Pixel pixelTop = _frontSurface->get(left, top); + Pixel pixelBottom = _frontSurface->get(left, bottom); + for (int16 i = 0; i < width; i++, pixelTop++, pixelBottom++) { + pixelTop.set((pixelTop.get() + 128) & 0xFF); + pixelBottom.set((pixelBottom.get() + 128) & 0xFF); } - for (int32 y = top; y < bottom; y++) { - _frontSurface->getVidMem()[_frontSurface->getWidth() * y + left] = (128 + _frontSurface->getVidMem()[_frontSurface->getWidth() * y + left]) & 0xff; - _frontSurface->getVidMem()[_frontSurface->getWidth() * y + right] = (128 + _frontSurface->getVidMem()[_frontSurface->getWidth() * y + right]) & 0xff; + Pixel pixelLeft = _frontSurface->get(left, top); + Pixel pixelRight = _frontSurface->get(right, top); + + for (int16 i = 0; i < height; i++, pixelLeft += _frontSurface->getWidth(), pixelRight += _frontSurface->getWidth()) { + pixelLeft.set((pixelLeft.get() + 128) & 0xFF); + pixelRight.set((pixelRight.get() + 128) & 0xFF); } _vm->_video->dirtyRectsAll(); |