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-rw-r--r--engines/gob/game_v2.cpp1563
1 files changed, 0 insertions, 1563 deletions
diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp
deleted file mode 100644
index 08184e73d0..0000000000
--- a/engines/gob/game_v2.cpp
+++ /dev/null
@@ -1,1563 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/endian.h"
-#include "common/stream.h"
-
-#include "gob/gob.h"
-#include "gob/game.h"
-#include "gob/helper.h"
-#include "gob/global.h"
-#include "gob/util.h"
-#include "gob/dataio.h"
-#include "gob/script.h"
-#include "gob/resources.h"
-#include "gob/draw.h"
-#include "gob/goblin.h"
-#include "gob/inter.h"
-#include "gob/mult.h"
-#include "gob/scenery.h"
-#include "gob/video.h"
-#include "gob/videoplayer.h"
-#include "gob/sound/sound.h"
-
-namespace Gob {
-
-Game_v2::Game_v2(GobEngine *vm) : Game_v1(vm) {
-}
-
-void Game_v2::playTot(int16 skipPlay) {
- char savedTotName[20];
- int16 *oldCaptureCounter;
- int16 *oldBreakFrom;
- int16 *oldNestLevel;
- int16 _captureCounter;
- int16 breakFrom;
- int16 nestLevel;
-
- oldNestLevel = _vm->_inter->_nestLevel;
- oldBreakFrom = _vm->_inter->_breakFromLevel;
- oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
-
- _script->push();
-
- _vm->_inter->_nestLevel = &nestLevel;
- _vm->_inter->_breakFromLevel = &breakFrom;
- _vm->_scenery->_pCaptureCounter = &_captureCounter;
- strcpy(savedTotName, _curTotFile);
-
- if (skipPlay <= 0) {
- while (!_vm->shouldQuit()) {
- if (_vm->_inter->_variables)
- _vm->_draw->animateCursor(4);
-
- if (skipPlay != -1) {
- _vm->_inter->initControlVars(1);
-
- for (int i = 0; i < 4; i++) {
- _vm->_draw->_fontToSprite[i].sprite = -1;
- _vm->_draw->_fontToSprite[i].base = -1;
- _vm->_draw->_fontToSprite[i].width = -1;
- _vm->_draw->_fontToSprite[i].height = -1;
- }
-
- _vm->_mult->initAll();
- _vm->_mult->zeroMultData();
-
- _vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
- _vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
- _vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites;
- } else
- _vm->_inter->initControlVars(0);
-
- _vm->_draw->_cursorHotspotXVar = -1;
- _totToLoad[0] = 0;
-
- if ((_curTotFile[0] == 0) && (!_script->isLoaded()))
- break;
-
- if (skipPlay == -2) {
- _vm->_vidPlayer->primaryClose();
- skipPlay = 0;
- }
-
- if (!_script->load(_curTotFile)) {
- _vm->_draw->blitCursor();
- _vm->_inter->_terminate = 2;
- break;
- }
-
- _resources->load(_curTotFile);
-
- _vm->_global->_inter_animDataSize = _script->getAnimDataSize();
- if (!_vm->_inter->_variables)
- _vm->_inter->allocateVars(_script->getVariablesCount() & 0xFFFF);
-
- _script->seek(_script->getFunctionOffset(TOTFile::kFunctionStart));
-
- _vm->_inter->renewTimeInVars();
-
- WRITE_VAR(13, _vm->_global->_useMouse);
- WRITE_VAR(14, _vm->_global->_soundFlags);
- WRITE_VAR(15, _vm->_global->_fakeVideoMode);
- WRITE_VAR(16, _vm->_global->_language);
-
- _vm->_inter->callSub(2);
-
- if (_totToLoad[0] != 0)
- _vm->_inter->_terminate = 0;
-
- _vm->_draw->blitInvalidated();
-
- _script->unload();
-
- _resources->unload();
-
- for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
- capturePop(0);
-
- if (skipPlay != -1) {
- _vm->_goblin->freeObjects();
-
- _vm->_sound->blasterStop(0);
-
- for (int i = 0; i < Sound::kSoundsCount; i++) {
- SoundDesc *sound = _vm->_sound->sampleGetBySlot(i);
-
- if (sound &&
- ((sound->getType() == SOUND_SND) || (sound->getType() == SOUND_WAV)))
- _vm->_sound->sampleFree(sound);
- }
- }
-
- if (_totToLoad[0] == 0)
- break;
-
- strcpy(_curTotFile, _totToLoad);
- }
- } else {
- _vm->_inter->initControlVars(0);
- _vm->_scenery->_pCaptureCounter = oldCaptureCounter;
- _script->seek(_script->getFunctionOffset(skipPlay + 1));
-
- _menuLevel++;
- _vm->_inter->callSub(2);
- _menuLevel--;
-
- if (_vm->_inter->_terminate != 0)
- _vm->_inter->_terminate = 2;
- }
-
- strcpy(_curTotFile, savedTotName);
-
- _vm->_inter->_nestLevel = oldNestLevel;
- _vm->_inter->_breakFromLevel = oldBreakFrom;
- _vm->_scenery->_pCaptureCounter = oldCaptureCounter;
-
- _script->pop();
-}
-
-void Game_v2::clearCollisions() {
- _lastCollKey = 0;
-
- for (int i = 0; i < 150; i++)
- _collisionAreas[i].left = 0xFFFF;
-}
-
-int16 Game_v2::addNewCollision(int16 id, uint16 left, uint16 top,
- uint16 right, uint16 bottom, int16 flags, int16 key,
- uint16 funcEnter, uint16 funcLeave, uint16 funcSub) {
- Collision *ptr;
-
- debugC(5, kDebugCollisions, "addNewCollision");
- debugC(5, kDebugCollisions, "id = %X", id);
- debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
- left, top, right, bottom);
- debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
- debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
- funcEnter, funcLeave);
-
- for (int i = 0; i < 150; i++) {
- if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id))
- continue;
-
- ptr = &_collisionAreas[i];
- ptr->id = id;
- ptr->left = left;
- ptr->top = top;
- ptr->right = right;
- ptr->bottom = bottom;
- ptr->flags = flags;
- ptr->key = key;
- ptr->funcEnter = funcEnter;
- ptr->funcLeave = funcLeave;
- ptr->funcSub = funcSub;
- ptr->script = 0;
-
- return i;
- }
- error("Game_v2::addNewCollision(): Collision array full");
- return 0;
-}
-
-void Game_v2::pushCollisions(char all) {
- Collision *srcPtr;
- Collision *destPtr;
- int16 size;
-
- debugC(1, kDebugCollisions, "pushCollisions");
- for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++)
- if (all || (((uint16) srcPtr->id) >= 20))
- size++;
-
- destPtr = new Collision[size];
- _collStack[_collStackSize] = destPtr;
-
- if (_vm->_inter->_terminate)
- return;
-
- _collStackElemSizes[_collStackSize] = size;
-
- if (_shouldPushColls != 0)
- _collStackElemSizes[_collStackSize] |= 0x8000;
-
- _shouldPushColls = 0;
- _collLasts[_collStackSize].key = _lastCollKey;
- _collLasts[_collStackSize].id = _lastCollId;
- _collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
- _lastCollKey = 0;
- _lastCollId = 0;
- _lastCollAreaIndex = 0;
- _collStackSize++;
-
- for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
- if (all || (((uint16) srcPtr->id) >= 20)) {
- memcpy(destPtr, srcPtr, sizeof(Collision));
- srcPtr->left = 0xFFFF;
- destPtr++;
- }
- }
-}
-
-void Game_v2::popCollisions(void) {
- Collision *destPtr;
- Collision *srcPtr;
-
- debugC(1, kDebugCollisions, "popCollision");
-
- _collStackSize--;
-
- _shouldPushColls = _collStackElemSizes[_collStackSize] & 0x8000 ? 1 : 0;
- _collStackElemSizes[_collStackSize] &= 0x7FFF;
-
- _lastCollKey = _collLasts[_collStackSize].key;
- _lastCollId = _collLasts[_collStackSize].id;
- _lastCollAreaIndex = _collLasts[_collStackSize].areaIndex;
-
- for (destPtr = _collisionAreas; destPtr->left != 0xFFFF; destPtr++)
- ;
-
- srcPtr = _collStack[_collStackSize];
- memcpy(destPtr, srcPtr,
- _collStackElemSizes[_collStackSize] * sizeof(Collision));
-
- delete[] _collStack[_collStackSize];
-}
-
-int16 Game_v2::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
- int16 *pResIndex) {
- int16 resIndex;
- int16 key;
- int16 oldIndex;
- int16 oldId;
- int16 newkey;
- uint32 timeKey;
-
- _scrollHandleMouse = handleMouse != 0;
-
- if (deltaTime >= -1) {
- _lastCollKey = 0;
- _lastCollAreaIndex = 0;
- _lastCollId = 0;
- }
-
- if (pResId != 0)
- *pResId = 0;
-
- resIndex = 0;
-
- if ((_vm->_draw->_cursorIndex == -1) &&
- (handleMouse != 0) && (_lastCollKey == 0)) {
- _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- }
-
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
-
- timeKey = _vm->_util->getTimeKey();
- while (1) {
- if (_vm->_inter->_terminate || _vm->shouldQuit()) {
- if (handleMouse)
- _vm->_draw->blitCursor();
- return 0;
- }
-
- if (!_vm->_draw->_noInvalidated) {
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
- else
- _vm->_draw->blitInvalidated();
- _vm->_video->waitRetrace();
- }
-
- key = checkKeys(&_vm->_global->_inter_mouseX,
- &_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
-
- if ((handleMouse == 0) && (_mouseButtons != 0)) {
- _vm->_util->waitMouseRelease(0);
- key = 3;
- }
-
- if (key != 0) {
-
- if (handleMouse & 1)
- _vm->_draw->blitCursor();
-
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- if (_lastCollKey != 0)
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = 0;
- if (key != 0)
- return key;
- }
-
- if (handleMouse != 0) {
- if (_mouseButtons != 0) {
- if (deltaTime > 0) {
- _vm->_draw->animateCursor(2);
- _vm->_util->delay(deltaTime);
- } else if (handleMouse & 1)
- _vm->_util->waitMouseRelease(1);
- _vm->_draw->animateCursor(-1);
-
- if (pResId != 0)
- *pResId = 0;
-
- key = checkMousePoint(0, pResId, &resIndex);
- if (pResIndex != 0)
- *pResIndex = resIndex;
-
- if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
- if ((handleMouse & 1) &&
- ((deltaTime <= 0) || (_mouseButtons == 0)))
- _vm->_draw->blitCursor();
-
- if ((_lastCollKey != 0) && (key != _lastCollKey))
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = 0;
- return key;
- }
-
- if (handleMouse & 4)
- return 0;
-
- if (_lastCollKey != 0)
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- } else if ((_vm->_global->_inter_mouseX != _vm->_draw->_cursorX) ||
- (_vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) {
-
- oldIndex = _lastCollAreaIndex;
- oldId = _lastCollId;
- newkey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if (newkey != _lastCollKey) {
- if ((_lastCollKey != 0) && (oldId & 0x8000))
- collAreaSub(oldIndex, 0);
-
- _lastCollKey = newkey;
-
- if ((newkey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- }
- }
- }
-
- if ((deltaTime < 0) && (key == 0) && (_mouseButtons == 0)) {
- uint32 curtime = _vm->_util->getTimeKey();
- if ((curtime + deltaTime) > timeKey) {
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- return 0;
- }
- }
-
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
-
- _vm->_util->delay(10);
- }
-}
-
-void Game_v2::prepareStart(void) {
- clearCollisions();
-
- _vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
- _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
- _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
-
- _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
-
- _vm->_draw->initScreen();
- _vm->_video->fillRect(*_vm->_draw->_frontSurface, 0, 0,
- _vm->_video->_surfWidth - 1, _vm->_video->_surfHeight - 1, 1);
-
- _vm->_util->setMousePos(152, 92);
- _vm->_draw->_cursorX = _vm->_global->_inter_mouseX = 152;
- _vm->_draw->_cursorY = _vm->_global->_inter_mouseY = 92;
-
- _vm->_draw->_invalidatedCount = 0;
- _vm->_draw->_noInvalidated = true;
- _vm->_draw->_applyPal = false;
- _vm->_draw->_paletteCleared = false;
- _vm->_draw->_cursorWidth = 16;
- _vm->_draw->_cursorHeight = 16;
- _vm->_draw->_transparentCursor = 1;
-
- for (int i = 0; i < 40; i++) {
- _vm->_draw->_cursorAnimLow[i] = -1;
- _vm->_draw->_cursorAnimDelays[i] = 0;
- _vm->_draw->_cursorAnimHigh[i] = 0;
- }
-
- _vm->_draw->_renderFlags = 0;
- _vm->_draw->_backDeltaX = 0;
- _vm->_draw->_backDeltaY = 0;
-
- _startTimeKey = _vm->_util->getTimeKey();
-}
-
-void Game_v2::collisionsBlock(void) {
- InputDesc descArray[20];
- int16 array[250];
- byte count;
- int16 collResId;
- int16 curCmd;
- int16 cmd;
- int16 cmdHigh;
- int16 key;
- int16 flags;
- uint16 left;
- uint16 top;
- uint16 width;
- uint16 height;
- int16 var_1C;
- int16 index;
- int16 curEditIndex;
- int16 deltaTime;
- int16 stackPos2;
- int16 descIndex;
- int16 timeVal;
- char *str;
- int16 i;
- int16 counter;
- int16 var_24;
- int16 var_26;
- int16 collStackPos;
- Collision *collPtr;
- Collision *collArea;
- int16 timeKey;
- byte collAreaStart;
- uint32 startPos;
- uint32 offsetPos;
-
- if (_shouldPushColls)
- pushCollisions(0);
-
- collAreaStart = 0;
- while (_collisionAreas[collAreaStart].left != 0xFFFF)
- collAreaStart++;
- collArea = &_collisionAreas[collAreaStart];
-
- _shouldPushColls = 0;
- collResId = -1;
-
- _script->skip(1);
- count = _script->readByte();
-
- _handleMouse = _script->readByte();
- deltaTime = 1000 * _script->readByte();
- _script->skip(1);
- stackPos2 = _script->readByte();
- descIndex = _script->readByte();
-
- if ((stackPos2 != 0) || (descIndex != 0))
- deltaTime /= 100;
-
- timeVal = deltaTime;
- _script->skip(1);
-
- startPos = _script->pos();
- WRITE_VAR(16, 0);
-
- var_1C = 0;
- index = 0;
- curEditIndex = 0;
-
- for (curCmd = 0; curCmd < count; curCmd++) {
- array[curCmd] = 0;
- cmd = _script->readByte();
-
- if ((cmd & 0x40) != 0) {
- cmd -= 0x40;
- cmdHigh = _script->readByte();
- cmdHigh <<= 8;
- } else
- cmdHigh = 0;
-
- if ((cmd & 0x80) != 0) {
- offsetPos = _script->pos();
- left = _script->readValExpr();
- top = _script->readValExpr();
- width = _script->readValExpr();
- height = _script->readValExpr();
- } else {
- offsetPos = 0;
- left = _script->readUint16();
- top = _script->readUint16();
- width = _script->readUint16();
- height = _script->readUint16();
- }
-
- if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
- left += _vm->_draw->_backDeltaX;
- top += _vm->_draw->_backDeltaY;
- }
-
- if (left != 0xFFFF) {
- _vm->_draw->adjustCoords(0, &left, &top);
- if (((cmd & 0x3F) < 20) && ((cmd & 0x3F) >= 3)) {
- if (_vm->_draw->_needAdjust != 2)
- height &= 0xFFFE;
- _vm->_draw->adjustCoords(0, 0, &width);
- } else
- _vm->_draw->adjustCoords(0, &height, &width);
- }
-
- cmd &= 0x7F;
- debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
-
- switch (cmd) {
- case 0:
- _script->skip(6);
- startPos = _script->pos();
- _script->skip(_script->peekUint16(2) + 2);
- key = curCmd + 0xA000;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- cmd + cmdHigh, key, startPos,
- _script->pos(), offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
-
- case 1:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16();
-
- startPos = _script->pos();
- _script->skip(_script->peekUint16(2) + 2);
-
- if (key == 0)
- key = curCmd + 0xA000;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmd + cmdHigh, key, startPos,
- _script->pos(), offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- _vm->_util->clearKeyBuf();
- var_1C = 1;
- key = _script->readVarIndex();
- descArray[index].fontIndex = _script->readInt16();
- descArray[index].backColor = _script->readByte();
- descArray[index].frontColor = _script->readByte();
-
- if ((cmd >= 5) && (cmd <= 8)) {
- descArray[index].ptr = _script->getData() + _script->pos() + 2;
- _script->skip(_script->peekUint16() + 2);
- } else
- descArray[index].ptr = 0;
-
- if (left == 0xFFFF) {
- if ((cmd & 1) == 0) {
- _script->skip(_script->peekUint16(2) + 2);
- }
- break;
- }
-
- if ((cmd & 1) == 0) {
- addNewCollision(curCmd + 0x8000, left, top, left + width *
- _vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
- top + height - 1, cmd, key, 0,
- _script->pos());
-
- _script->skip(_script->peekUint16(2) + 2);
- } else
- addNewCollision(curCmd + 0x8000, left, top, left + width *
- _vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
- top + height - 1, cmd, key, 0, 0);
-
- index++;
- break;
-
- case 11:
- _script->skip(6);
- for (i = 0; i < 150; i++) {
- if ((_collisionAreas[i].id & 0xF000) == 0xE000) {
- _collisionAreas[i].id &= 0xBFFF;
- _collisionAreas[i].funcEnter =
- _script->pos();
- _collisionAreas[i].funcLeave =
- _script->pos();
- }
- }
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 12:
- _script->skip(6);
- for (i = 0; i < 150; i++) {
- if ((_collisionAreas[i].id & 0xF000) == 0xD000) {
- _collisionAreas[i].id &= 0xBFFF;
- _collisionAreas[i].funcEnter =
- _script->pos();
- _collisionAreas[i].funcLeave =
- _script->pos();
- }
- }
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 20:
- collResId = curCmd;
- // Fall through to case 2
-
- case 2:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16();
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmdHigh + 2, key, 0,
- _script->pos(), offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
-
- case 21:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16() & 3;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmdHigh + 2, key,
- _script->pos(), 0, offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
- }
- }
-
- _forceHandleMouse = 0;
- _vm->_util->clearKeyBuf();
-
- do {
- if (var_1C != 0) {
- key = multiEdit(deltaTime, index, &curEditIndex, descArray,
- &_activeCollResId, &_activeCollIndex);
-
- WRITE_VAR(55, curEditIndex);
- if (key == 0x1C0D) {
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- break;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].flags & 1) != 0)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) <= 2)
- continue;
-
- _activeCollResId = _collisionAreas[i].id;
- collResId = _collisionAreas[i].id & 0x7FFF;
- _activeCollIndex = i;
- break;
- }
- break;
- }
- } else
- key = checkCollisions(_handleMouse, -deltaTime,
- &_activeCollResId, &_activeCollIndex);
-
- if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
- ((key >> 8) > 1) && ((key >> 8) < 12))
- key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
-
- if (_activeCollResId == 0) {
- if (key != 0) {
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- break;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].key == key) ||
- (_collisionAreas[i].key == 0x7FFF)) {
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- }
-
- if (_activeCollResId == 0) {
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- break;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].key & 0xFF00) != 0)
- continue;
-
- if (_collisionAreas[i].key == 0)
- continue;
-
- if ((adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) ||
- (_collisionAreas[i].key == 0x7FFF)) {
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- }
- }
- } else if (deltaTime != 0) {
- if (stackPos2 != 0) {
- collStackPos = 0;
-
- for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
- if ((collPtr->id & 0xF000) != 0x8000)
- continue;
-
- collStackPos++;
- if (collStackPos != stackPos2)
- continue;
-
- _activeCollResId = collPtr->id;
- _activeCollIndex = i + collAreaStart;
- _vm->_inter->storeMouse();
- if (VAR(16) != 0)
- break;
-
- if ((_activeCollResId & 0xF000) == 0x8000)
- WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
- else
- WRITE_VAR(16, _activeCollResId & 0xFFF);
-
- if (collPtr->funcLeave != 0) {
- int16 collResIdBak = _activeCollResId;
- int16 collIndexBak = _activeCollIndex;
-
- timeKey = _vm->_util->getTimeKey();
- collSub(collPtr->funcLeave);
-
- _activeCollResId = collResIdBak;
- _activeCollIndex = collIndexBak;
-
- _vm->_inter->animPalette();
-
- deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
-
- if (deltaTime < 2)
- deltaTime = 2;
- if (deltaTime > timeVal)
- deltaTime = timeVal;
- }
-
- if (VAR(16) == 0)
- _activeCollResId = 0;
- break;
- }
- } else {
- if (descIndex != 0) {
-
- counter = 0;
- for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
- if ((collPtr->id & 0xF000) == 0x8000)
- if (++counter == descIndex) {
- _activeCollResId = collPtr->id;
- _activeCollIndex = i + collAreaStart;
- break;
- }
- }
-
- } else {
-
- for (i = 0, collPtr = _collisionAreas; collPtr->left != 0xFFFF; i++, collPtr++) {
- if ((collPtr->id & 0xF000) == 0x8000) {
- _activeCollResId = collPtr->id;
- _activeCollIndex = i;
- break;
- }
- }
- if ((_lastCollKey != 0) &&
- (_collisionAreas[_lastCollAreaIndex].funcLeave != 0))
- collSub(_collisionAreas[_lastCollAreaIndex].funcLeave);
- _lastCollKey = 0;
- }
-
- }
- }
- }
-
- if ((_activeCollResId == 0) ||
- (_collisionAreas[_activeCollIndex].funcLeave != 0))
- continue;
-
- _vm->_inter->storeMouse();
- if ((_activeCollResId & 0xF000) == 0x8000)
- WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
- else
- WRITE_VAR(16, _activeCollResId & 0xFFF);
-
- if (_collisionAreas[_activeCollIndex].funcEnter != 0)
- collSub(_collisionAreas[_activeCollIndex].funcEnter);
-
- WRITE_VAR(16, 0);
- _activeCollResId = 0;
- }
- while ((_activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit());
-
- if ((_activeCollResId & 0xFFF) == collResId) {
- collStackPos = 0;
- var_24 = 0;
- var_26 = 1;
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- continue;
-
- if ((_collisionAreas[i].id & 0xC000) == 0x8000)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) < 3)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) > 10)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) > 8) {
- char *ptr;
- strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
- while ((ptr = strchr(_tempStr, ' ')))
- _vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
- if (_vm->_language == 2)
- while ((ptr = strchr(_tempStr, '.')))
- *ptr = ',';
- WRITE_VARO_STR(_collisionAreas[i].key, _tempStr);
- }
-
- if (((_collisionAreas[i].flags & 0x0F) >= 5) &&
- ((_collisionAreas[i].flags & 0x0F) <= 8)) {
- str = (char *) descArray[var_24].ptr;
-
- strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
-
- if ((_collisionAreas[i].flags & 0x0F) < 7)
- _vm->_util->prepareStr(_tempStr);
-
- int16 pos = 0;
- do {
- strncpy0(_collStr, str, 255);
- pos += strlen(str) + 1;
-
- str += strlen(str) + 1;
-
- if ((_collisionAreas[i].flags & 0x0F) < 7)
- _vm->_util->prepareStr(_collStr);
-
- if (strcmp(_tempStr, _collStr) == 0) {
- WRITE_VAR(17, VAR(17) + 1);
- WRITE_VAR(17 + var_26, 1);
- break;
- }
- } while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
- collStackPos++;
- } else {
- WRITE_VAR(17 + var_26, 2);
- }
- var_24++;
- var_26++;
- }
-
- if (collStackPos != (int16) VAR(17))
- WRITE_VAR(17, 0);
- else
- WRITE_VAR(17, 1);
- }
-
- if (_handleMouse == 1)
- _vm->_draw->blitCursor();
-
- if (!_vm->_inter->_terminate) {
- _script->seek(_collisionAreas[_activeCollIndex].funcLeave);
-
- _vm->_inter->storeMouse();
- if (VAR(16) == 0) {
- if ((_activeCollResId & 0xF000) == 0x8000)
- WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
- else
- WRITE_VAR(16, _activeCollResId & 0xFFF);
- }
- } else
- _script->setFinished(true);
-
- for (curCmd = 0; curCmd < count; curCmd++)
- freeCollision(curCmd + 0x8000);
-
- for (i = 0; i < 150; i++) {
- if (((_collisionAreas[i].id & 0xF000) == 0xA000) ||
- ((_collisionAreas[i].id & 0xF000) == 0x9000))
- _collisionAreas[i].id |= 0x4000;
- }
-}
-
-int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos,
- InputDesc * inpDesc, int16 *collResId, int16 *collIndex, bool mono) {
- Collision *collArea;
- int16 descInd;
- int16 key;
- int16 found = -1;
- int16 i;
- byte *fontExtraBak = 0;
- int16 needAdjust = 0;
-
- descInd = 0;
- for (i = 0; i < 150; i++) {
- collArea = &_collisionAreas[i];
-
- if (collArea->left == 0xFFFF)
- continue;
-
- if ((collArea->id & 0xC000) != 0x8000)
- continue;
-
- if ((collArea->flags & 0x0F) < 3)
- continue;
-
- if ((collArea->flags & 0x0F) > 10)
- continue;
-
- strncpy0(_tempStr, GET_VARO_STR(collArea->key), 255);
-
- _vm->_draw->_destSpriteX = collArea->left;
- _vm->_draw->_destSpriteY = collArea->top;
- _vm->_draw->_spriteRight = collArea->right - collArea->left + 1;
- _vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1;
-
- _vm->_draw->_destSurface = 21;
-
- _vm->_draw->_backColor = inpDesc[descInd].backColor;
- _vm->_draw->_frontColor = inpDesc[descInd].frontColor;
- _vm->_draw->_textToPrint = _tempStr;
- _vm->_draw->_transparency = 1;
- _vm->_draw->_fontIndex = inpDesc[descInd].fontIndex;
-
- if (mono) {
- fontExtraBak = _vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData;
- needAdjust = _vm->_draw->_needAdjust;
- _vm->_draw->_needAdjust = 2;
- _vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = 0;
- }
-
- _vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
-
- _vm->_draw->_destSpriteY += ((collArea->bottom - collArea->top + 1) -
- _vm->_draw->_fonts[_vm->_draw->_fontIndex]->itemHeight) / 2;
- _vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
-
- if (mono) {
- _vm->_draw->_needAdjust = needAdjust;
- _vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = fontExtraBak;
- }
-
- descInd++;
- }
-
- for (i = 0; i < 40; i++)
- WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
-
- while (1) {
- descInd = 0;
-
- for (i = 0; i < 150; i++) {
- collArea = &_collisionAreas[i];
-
- if (collArea->left == 0xFFFF)
- continue;
-
- if ((collArea->id & 0xC000) != 0x8000)
- continue;
-
- if ((collArea->flags & 0x0F) < 3)
- continue;
-
- if ((collArea->flags & 0x0F) > 10)
- continue;
-
- if (descInd == *pCurPos) {
- found = i;
- break;
- }
-
- descInd++;
- }
-
- assert(found != -1);
-
- collArea = &_collisionAreas[found];
-
- key = inputArea(collArea->left, collArea->top,
- collArea->right - collArea->left + 1,
- collArea->bottom - collArea->top + 1,
- inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
- GET_VARO_STR(collArea->key), inpDesc[*pCurPos].fontIndex,
- collArea->flags, &time, collResId, collIndex, mono);
-
- if (_vm->_inter->_terminate)
- return 0;
-
- switch (key) {
- case 0:
- if (*collResId == 0)
- return 0;
-
- if (_mouseButtons != 0) {
- for (collArea = _collisionAreas, i = 0;
- collArea->left != 0xFFFF; collArea++, i++) {
- if ((collArea->flags & 0xF00))
- continue;
-
- if ((collArea->id & 0x4000))
- continue;
-
- if ((collArea->left > _vm->_global->_inter_mouseX) ||
- (collArea->right < _vm->_global->_inter_mouseX) ||
- (collArea->top > _vm->_global->_inter_mouseY) ||
- (collArea->bottom < _vm->_global->_inter_mouseY))
- continue;
-
- if ((collArea->id & 0xF000))
- continue;
-
- if ((collArea->flags & 0x0F) < 3)
- continue;
-
- if ((collArea->flags & 0x0F) > 10)
- continue;
-
- *collIndex = i;
- }
- }
-
- if ((_collisionAreas[*collIndex].flags & 0x0F) < 3)
- return 0;
-
- if ((_collisionAreas[*collIndex].flags & 0x0F) > 10)
- return 0;
-
- *pCurPos = 0;
- for (i = 0; i < 150; i++) {
- collArea = &_collisionAreas[i];
-
- if (collArea->left == 0xFFFF)
- continue;
-
- if ((collArea->id & 0xC000) != 0x8000)
- continue;
-
- if ((collArea->flags & 0x0F) < 3)
- continue;
-
- if ((collArea->flags & 0x0F) > 10)
- continue;
-
- if (i != *collIndex)
- pCurPos[0]++;
- }
- break;
-
- case 0x3B00:
- case 0x3C00:
- case 0x3D00:
- case 0x3E00:
- case 0x3F00:
- case 0x4000:
- case 0x4100:
- case 0x4200:
- case 0x4300:
- case 0x4400:
- return key;
-
- case 0x1C0D:
-
- if (index == 1)
- return key;
-
- if (*pCurPos == index - 1) {
- *pCurPos = 0;
- break;
- }
-
- pCurPos[0]++;
- break;
-
- case 0x5000:
- if (index - 1 > *pCurPos)
- pCurPos[0]++;
- break;
-
- case 0x4800:
- if (*pCurPos > 0)
- pCurPos[0]--;
- break;
- }
- }
-}
-
-int16 Game_v2::inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
- int16 backColor, int16 frontColor, char *str, int16 fontIndex,
- char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex, bool mono) {
- byte handleMouse;
- uint32 editSize;
- Video::FontDesc *pFont;
- char curSym;
- int16 key;
- const char *str1;
- const char *str2;
- int16 i;
- uint32 pos;
- int16 flag;
- int16 savedKey;
- byte *fontExtraBak = 0;
- int16 needAdjust = 0;
-
- if ((_handleMouse != 0) &&
- ((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
- handleMouse = 1;
- else
- handleMouse = 0;
-
- pos = strlen(str);
- pFont = _vm->_draw->_fonts[fontIndex];
- editSize = (!mono && pFont->extraData) ? 0 : (width / pFont->itemWidth);
-
- while (1) {
- strncpy0(_tempStr, str, 254);
- strcat(_tempStr, " ");
- if ((editSize != 0) && strlen(_tempStr) > editSize)
- strncpy0(_tempStr, str, 255);
-
- if (mono) {
- fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
- needAdjust = _vm->_draw->_needAdjust;
- _vm->_draw->_needAdjust = 2;
- _vm->_draw->_fonts[fontIndex]->extraData = 0;
- }
-
- _vm->_draw->_destSpriteX = xPos;
- _vm->_draw->_destSpriteY = yPos;
- _vm->_draw->_spriteRight = mono ? (editSize * pFont->itemWidth) : width;
- _vm->_draw->_spriteBottom = height;
-
- _vm->_draw->_destSurface = 21;
- _vm->_draw->_backColor = backColor;
- _vm->_draw->_frontColor = frontColor;
- _vm->_draw->_textToPrint = _tempStr;
- _vm->_draw->_transparency = 1;
- _vm->_draw->_fontIndex = fontIndex;
- _vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10 );
-
- _vm->_draw->_destSpriteY = yPos + (height - pFont->itemHeight) / 2;
- _vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
-
- if (mono) {
- _vm->_draw->_needAdjust = needAdjust;
- _vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
- }
-
- if ((editSize != 0) && (pos == editSize))
- pos--;
-
- curSym = _tempStr[pos];
-
- flag = 1;
-
- if (_vm->_inter->_variables)
- WRITE_VAR(56, pos);
-
- while (1) {
- if (mono) {
- fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
- needAdjust = _vm->_draw->_needAdjust;
- _vm->_draw->_needAdjust = 2;
- _vm->_draw->_fonts[fontIndex]->extraData = 0;
- }
-
- _tempStr[0] = curSym;
- _tempStr[1] = 0;
-
- if (pFont->extraData) {
- _vm->_draw->_destSpriteY = yPos;
- _vm->_draw->_spriteBottom = height;
- _vm->_draw->_spriteRight = 1;
-
- _vm->_draw->_destSpriteX = xPos;
- for (uint32 j = 0; j < pos; j++)
- _vm->_draw->_destSpriteX += pFont->extraData[str[j] - pFont->startItem];
-
- } else {
- _vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
- _vm->_draw->_destSpriteY = yPos + height - 1;
- _vm->_draw->_spriteRight = pFont->itemWidth;
- _vm->_draw->_spriteBottom = 1;
- }
-
- _vm->_draw->_destSurface = 21;
- _vm->_draw->_backColor = frontColor;
- _vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
-
- if (mono) {
- _vm->_draw->_needAdjust = needAdjust;
- _vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
- }
-
- if (flag != 0) {
- key = checkCollisions(handleMouse, -1, collResId, collIndex);
- if (key == 0)
- key = checkCollisions(handleMouse, -300, collResId, collIndex);
- flag = 0;
- } else
- key = checkCollisions(handleMouse, -300, collResId, collIndex);
-
- if (mono) {
- fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
- needAdjust = _vm->_draw->_needAdjust;
- _vm->_draw->_needAdjust = 2;
- _vm->_draw->_fonts[fontIndex]->extraData = 0;
- }
-
- _tempStr[0] = curSym;
- _tempStr[1] = 0;
-
- if (pFont->extraData) {
- _vm->_draw->_destSpriteY = yPos;
- _vm->_draw->_spriteBottom = height;
- _vm->_draw->_spriteRight = 1;
-
- _vm->_draw->_destSpriteX = xPos;
- for (uint32 j = 0; j < pos; j++)
- _vm->_draw->_destSpriteX += pFont->extraData[str[j] - pFont->startItem];
-
- } else {
- _vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
- _vm->_draw->_destSpriteY = yPos + height - 1;
- _vm->_draw->_spriteRight = pFont->itemWidth;
- _vm->_draw->_spriteBottom = 1;
- }
-
- _vm->_draw->_destSurface = 21;
- _vm->_draw->_backColor = backColor;
- _vm->_draw->_frontColor = frontColor;
- _vm->_draw->_textToPrint = _tempStr;
- _vm->_draw->_transparency = 1;
- _vm->_draw->_fontIndex = fontIndex;
- _vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
-
- _vm->_draw->_destSpriteY = yPos + (height - pFont->itemHeight) / 2;
- _vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
-
- if (mono) {
- _vm->_draw->_needAdjust = needAdjust;
- _vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
- }
-
- if ((key != 0) || (*collResId != 0))
- break;
-
- key = checkCollisions(handleMouse, -300, collResId, collIndex);
-
- if ((key != 0) || (*collResId != 0) ||
- _vm->_inter->_terminate || _vm->shouldQuit())
- break;
-
- if (*pTotTime > 0) {
- *pTotTime -= 600;
- if (*pTotTime <= 1) {
- key = 0;
- *collResId = 0;
- break;
- }
- }
- }
-
- if ((key == 0) || (*collResId != 0) ||
- _vm->_inter->_terminate || _vm->shouldQuit())
- return 0;
-
- switch (key) {
- case 0x4D00: // Right Arrow
- if ((pos > strlen(str)) || (pos > (editSize - 1)) || (editSize == 0)) {
- pos++;
- continue;
- }
- return 0x5000;
-
- case 0x4B00: // Left Arrow
- if (pos > 0) {
- pos--;
- continue;
- }
- return 0x4800;
-
- case 0xE08: // Backspace
- if (pos > 0) {
- _vm->_util->cutFromStr(str, pos - 1, 1);
- pos--;
- continue;
- } else {
- if (pos < strlen(str))
- _vm->_util->cutFromStr(str, pos, 1);
- }
-
- case 0x5300: // Del
-
- if (pos >= strlen(str))
- continue;
-
- _vm->_util->cutFromStr(str, pos, 1);
- continue;
-
- case 0x1C0D: // Enter
- case 0x3B00: // F1
- case 0x3C00: // F2
- case 0x3D00: // F3
- case 0x3E00: // F4
- case 0x3F00: // F5
- case 0x4000: // F6
- case 0x4100: // F7
- case 0x4200: // F8
- case 0x4300: // F9
- case 0x4400: // F10
- case 0x4800: // Up arrow
- case 0x5000: // Down arrow
- return key;
-
- case 0x11B: // Escape
- if (_vm->_global->_useMouse != 0)
- continue;
-
- _forceHandleMouse = !_forceHandleMouse;
-
- if ((_handleMouse != 0) &&
- ((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
- handleMouse = 1;
- else
- handleMouse = 0;
-
- while (_vm->_global->_pressedKeys[1] != 0)
- ;
- continue;
-
- default:
-
- savedKey = key;
- key &= 0xFF;
-
- if (((inpType == 9) || (inpType == 10)) &&
- (key >= ' ') && (key <= 0xFF)) {
- str1 = "0123456789-.,+ ";
- str2 = "0123456789-,,+ ";
-
- if ((((savedKey >> 8) > 1) && ((savedKey >> 8) < 12)) &&
- ((_vm->_global->_pressedKeys[42] != 0) ||
- (_vm->_global->_pressedKeys[56] != 0)))
- key = ((savedKey >> 8) - 1) % 10 + '0';
-
- for (i = 0; str1[i] != 0; i++) {
- if (key == str1[i]) {
- key = str2[i];
- break;
- }
- }
-
- if (i == (int16) strlen(str1))
- key = 0;
- }
-
- if ((key >= ' ') && (key <= 0xFF)) {
- if (editSize == 0) {
- int length = _vm->_draw->stringLength(str, fontIndex) +
- pFont->extraData[' ' - pFont->startItem] +
- pFont->extraData[key - pFont->startItem];
-
- if (length > width)
- continue;
-
- if (((int32) strlen(str)) >= (_vm->_global->_inter_animDataSize * 4 - 1))
- continue;
-
- } else {
- if (strlen(str) > editSize)
- continue;
- else if (editSize == strlen(str))
- _vm->_util->cutFromStr(str, strlen(str) - 1, 1);
- }
-
- pos++;
- _tempStr[0] = key;
- _tempStr[1] = 0;
-
- _vm->_util->insertStr(_tempStr, str, pos - 1);
- }
-
- }
- }
-}
-
-int16 Game_v2::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
- Collision *ptr;
- int16 i;
-
- if (resId != 0)
- *resId = 0;
-
- *resIndex = 0;
-
- ptr = _collisionAreas;
- for (i = 0; ptr->left != 0xFFFF; ptr++, i++) {
- if (ptr->id & 0x4000)
- continue;
-
- if (all) {
- if ((ptr->flags & 0xF) > 1)
- continue;
-
- if ((ptr->flags & 0xF00) != 0)
- continue;
-
- if ((_vm->_global->_inter_mouseX < ptr->left) ||
- (_vm->_global->_inter_mouseX > ptr->right) ||
- (_vm->_global->_inter_mouseY < ptr->top) ||
- (_vm->_global->_inter_mouseY > ptr->bottom))
- continue;
-
- if (resId != 0)
- *resId = ptr->id;
-
- *resIndex = i;
- return ptr->key;
- } else {
- if ((ptr->flags & 0xF00) != 0)
- continue;
-
- if ((ptr->flags & 0xF) < 1)
- continue;
-
- if ((((ptr->flags & 0xF0) >> 4) != (_mouseButtons - 1)) &&
- (((ptr->flags & 0xF0) >> 4) != 2))
- continue;
-
- if ((_vm->_global->_inter_mouseX < ptr->left) ||
- (_vm->_global->_inter_mouseX > ptr->right) ||
- (_vm->_global->_inter_mouseY < ptr->top) ||
- (_vm->_global->_inter_mouseY > ptr->bottom))
- continue;
-
- if (resId != 0)
- *resId = ptr->id;
- *resIndex = i;
- if (((ptr->flags & 0xF) == 1) || ((ptr->flags & 0xF) == 2))
- return ptr->key;
- return 0;
- }
- }
-
- if ((_mouseButtons != 1) && (all == 0))
- return 0x11B;
-
- return 0;
-}
-
-} // End of namespace Gob