diff options
Diffstat (limited to 'engines/gob/game_v6.cpp')
-rw-r--r-- | engines/gob/game_v6.cpp | 1009 |
1 files changed, 4 insertions, 1005 deletions
diff --git a/engines/gob/game_v6.cpp b/engines/gob/game_v6.cpp index 985f72c23a..e8e08578b3 100644 --- a/engines/gob/game_v6.cpp +++ b/engines/gob/game_v6.cpp @@ -33,13 +33,13 @@ #include "gob/global.h" #include "gob/script.h" #include "gob/resources.h" +#include "gob/hotspots.h" #include "gob/inter.h" #include "gob/draw.h" namespace Gob { Game_v6::Game_v6(GobEngine *vm) : Game_v2(vm) { - _someTimeDly = 0; } // flagbits: 5 = freeInterVariables, 6 = skipPlay @@ -75,7 +75,7 @@ void Game_v6::totSub(int8 flags, const char *newTotFile) { return; } - pushCollisions(0); + _hotspots->push(0, true); if (flags & 6) playTot(-1); @@ -85,8 +85,8 @@ void Game_v6::totSub(int8 flags, const char *newTotFile) { if (_vm->_inter->_terminate < 2) _vm->_inter->_terminate = 0; - clearCollisions(); - popCollisions(); +_hotspots->clear(); +_hotspots->pop(); if ((flags & 5) && _vm->_inter->_variables) { _vm->_inter->delocateVars(); @@ -99,45 +99,6 @@ void Game_v6::totSub(int8 flags, const char *newTotFile) { _environments->get(_numEnvironments); } -int16 Game_v6::addNewCollision(int16 id, uint16 left, uint16 top, - uint16 right, uint16 bottom, int16 flags, int16 key, - uint16 funcEnter, uint16 funcLeave, uint16 funcSub) { - Collision *ptr; - - debugC(5, kDebugCollisions, "addNewCollision"); - debugC(5, kDebugCollisions, "id = %X", id); - debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d", - left, top, right, bottom); - debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key); - debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d", - funcEnter, funcLeave); - - for (int i = 0; i < 150; i++) { - if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id)) - continue; - - ptr = &_collisionAreas[i]; - - if ((ptr->id & 0xBFFF) != (id & 0xBFFF)) - ptr->id = id; - - ptr->left = left; - ptr->top = top; - ptr->right = right; - ptr->bottom = bottom; - ptr->flags = flags; - ptr->key = key; - ptr->funcEnter = funcEnter; - ptr->funcLeave = funcLeave; - ptr->funcSub = funcSub; - ptr->script = _script; - - return i; - } - error("Game_v6::addNewCollision(): Collision array full"); - return 0; -} - void Game_v6::prepareStart(void) { _noCd = false; @@ -149,966 +110,4 @@ void Game_v6::prepareStart(void) { Game_v2::prepareStart(); } -void Game_v6::pushCollisions(char all) { - Collision *srcPtr; - Collision *destPtr; - int16 size; - - debugC(1, kDebugCollisions, "pushCollisions"); - for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) { - if ( (all == 1) || - ((all == 0) && (((uint16) srcPtr->id) >= 20)) || - ((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) || - ((srcPtr->id & 0xF000) == 0x4000) || - ((srcPtr->id & 0xF000) == 0xE000)))) - size++; - } - - if (_collStackSize >= 5) - error("Game_v6::pushCollisions: _collStackSize == %d", _collStackSize); - - destPtr = new Collision[size]; - _collStack[_collStackSize] = destPtr; - - if (_vm->_inter->_terminate) - return; - - _collStackElemSizes[_collStackSize] = size; - - if (_shouldPushColls != 0) - _collStackElemSizes[_collStackSize] |= 0x8000; - - _shouldPushColls = 0; - _collLasts[_collStackSize].key = _lastCollKey; - _collLasts[_collStackSize].id = _lastCollId; - _collLasts[_collStackSize].areaIndex = _lastCollAreaIndex; - _lastCollKey = 0; - _lastCollId = 0; - _lastCollAreaIndex = 0; - _collStackSize++; - - for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) { - if ( (all == 1) || - ((all == 0) && (((uint16) srcPtr->id) >= 20)) || - ((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) || - ((srcPtr->id & 0xF000) == 0x4000) || - ((srcPtr->id & 0xF000) == 0xE000)))) { - - memcpy(destPtr, srcPtr, sizeof(Collision)); - srcPtr->left = 0xFFFF; - destPtr++; - } - } -} - -int16 Game_v6::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId, - int16 *pResIndex) { - int16 resIndex; - int16 key; - uint32 timeKey; - - _scrollHandleMouse = handleMouse != 0; - - if (deltaTime >= -1) { - _lastCollKey = 0; - _lastCollAreaIndex = 0; - _lastCollId = 0; - } - - if (pResId != 0) - *pResId = 0; - - resIndex = 0; - - if ((_lastCollKey != 0) && - ( (_collisionAreas[_lastCollAreaIndex].id != _lastCollId) || - (_collisionAreas[_lastCollAreaIndex].key != _lastCollKey))) { - - _lastCollKey = 0; - _lastCollAreaIndex = 0; - _lastCollId = 0; - } - - if ((_vm->_draw->_cursorIndex == -1) && - (handleMouse != 0) && (_lastCollKey == 0)) { - _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex); - - if ((_lastCollKey != 0) && (_lastCollId & 0x8000)) - collAreaSub(_lastCollAreaIndex, 1); - } - - if (handleMouse != 0) - _vm->_draw->animateCursor(-1); - - timeKey = _vm->_util->getTimeKey(); - _vm->_draw->blitInvalidated(); - while (1) { - if (_vm->_inter->_terminate || _vm->shouldQuit()) { - if (handleMouse) - _vm->_draw->blitCursor(); - return 0; - } - - collSubReenter(); - if (!_vm->_draw->_noInvalidated) { - if (handleMouse != 0) - _vm->_draw->animateCursor(-1); - else - _vm->_draw->blitInvalidated(); - _vm->_video->waitRetrace(); - } - - key = checkKeys(&_vm->_global->_inter_mouseX, - &_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse); - - if ((handleMouse == 0) && (_mouseButtons != kMouseButtonsNone)) { - _vm->_util->waitMouseRelease(0); - key = 3; - } - - if (key != 0) { - - if (handleMouse & 1) - _vm->_draw->blitCursor(); - - if (pResId != 0) - *pResId = 0; - - if (pResIndex != 0) - *pResIndex = 0; - - if ((_lastCollKey != 0) && (_lastCollId & 0x8000)) - collAreaSub(_lastCollAreaIndex, 0); - - _lastCollKey = 0; - if (key != 0) - return key; - - if (handleMouse) - _vm->_draw->animateCursor(-1); - } - - if (handleMouse != 0) { - if (_mouseButtons != kMouseButtonsNone) { - - if (deltaTime > 0) { - _vm->_draw->animateCursor(2); - _vm->_util->delay(deltaTime); - } else if (handleMouse & 1) - _vm->_util->waitMouseRelease(1); - - _vm->_draw->animateCursor(-1); - - if (pResId != 0) - *pResId = 0; - - key = checkMousePoint(0, pResId, &resIndex); - if (pResIndex != 0) - *pResIndex = resIndex; - - if ((key != 0) || ((pResId != 0) && (*pResId != 0))) { - if ((handleMouse & 1) && - ((deltaTime <= 0) || (_mouseButtons == kMouseButtonsNone))) - _vm->_draw->blitCursor(); - - if (key != _lastCollKey) - collAreaSub(_lastCollAreaIndex, 0); - - _lastCollKey = 0; - return key; - } - - if (handleMouse & 4) - return 0; - - if (_lastCollKey != 0) - collAreaSub(_lastCollAreaIndex, 0); - - _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex); - if ((_lastCollKey != 0) && (_lastCollId & 0x8000)) - collAreaSub(_lastCollAreaIndex, 1); - } else - collSubReenter(); - } - - if ((deltaTime == -2) && (key == 0) && (_mouseButtons == kMouseButtonsNone)) { - if (pResId != 0) - *pResId = 0; - - if (pResIndex != 0) - *pResIndex = 0; - - return 0; - - } else if (handleMouse != 0) - _vm->_draw->animateCursor(-1); - - if ((deltaTime < 0) && (key == 0) && (_mouseButtons == kMouseButtonsNone)) { - uint32 curtime = _vm->_util->getTimeKey(); - if ((curtime + deltaTime) > timeKey) { - if (pResId != 0) - *pResId = 0; - - if (pResIndex != 0) - *pResIndex = 0; - - return 0; - } - } - - _vm->_util->delay(10); - } -} - -void Game_v6::collisionsBlock(void) { - InputDesc descArray[20]; - int16 array[300]; - byte count; - int16 collResId; - int16 curCmd; - int16 cmd; - int16 cmdHigh; - int16 key; - int16 flags; - uint16 left; - uint16 top; - uint16 width; - uint16 height; - int16 deltaTime; - int16 stackPos2; - int16 descIndex; - int16 timeVal; - char *str; - int16 i; - int16 counter; - int16 var_24; - int16 var_26; - int16 collStackPos; - Collision *collPtr; - Collision *collArea; - byte collAreaStart; - int16 activeCollResId = 0; - int16 activeCollIndex = 0; - uint32 startPos; - uint32 offsetPos; - - if (_shouldPushColls) - pushCollisions(0); - - collAreaStart = 0; - while (_collisionAreas[collAreaStart].left != 0xFFFF) - collAreaStart++; - collArea = &_collisionAreas[collAreaStart]; - - _shouldPushColls = 0; - collResId = -1; - - _script->skip(1); - count = _script->readByte(); - - _handleMouse = _script->peekByte(0); - deltaTime = 1000 * _script->peekByte(1); - stackPos2 = _script->peekByte(3); - descIndex = _script->peekByte(4); - byte var_42 = _script->peekByte(5); - - if ((stackPos2 != 0) || (descIndex != 0)) { - deltaTime /= 100; - if (_script->peekByte(1) == 100) - deltaTime = 2; - } - - timeVal = deltaTime; - _script->skip(6); - - startPos = _script->pos(); - WRITE_VAR(16, 0); - - byte var_41 = 0; - int16 var_46 = 0; - int16 var_1C = 0; - int16 index = 0; - int16 curEditIndex = 0; - int right = 0, funcLeave = 0; - - for (curCmd = 0; curCmd < count; curCmd++) { - array[curCmd] = 0; - cmd = _script->readByte(); - - if ((cmd & 0x40) != 0) { - cmd -= 0x40; - cmdHigh = _script->readByte(); - cmdHigh <<= 8; - } else - cmdHigh = 0; - - if ((cmd & 0x80) != 0) { - offsetPos = _script->pos(); - left = _script->readValExpr(); - top = _script->readValExpr(); - width = _script->readValExpr(); - height = _script->readValExpr(); - } else { - offsetPos = 0; - left = _script->readUint16(); - top = _script->readUint16(); - width = _script->readUint16(); - height = _script->readUint16(); - } - - if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) { - left += _vm->_draw->_backDeltaX; - top += _vm->_draw->_backDeltaY; - } - - if (left != 0xFFFF) { - _vm->_draw->adjustCoords(0, &left, &top); - if (((cmd & 0x3F) < 20) && ((cmd & 0x3F) >= 3)) { - if (_vm->_draw->_needAdjust != 2) - height &= 0xFFFE; - _vm->_draw->adjustCoords(0, 0, &width); - } else - _vm->_draw->adjustCoords(0, &height, &width); - } - - cmd &= 0x7F; - debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd); - - switch (cmd) { - case 0: - _script->skip(6); - startPos = _script->pos(); - _script->skip(_script->peekUint16(2) + 2); - key = curCmd + 0xA000; - - addNewCollision(curCmd + 0x8000, left, top, - left + width - 1, top + height - 1, - cmd + cmdHigh, key, startPos, - _script->pos(), offsetPos); - - _script->skip(_script->peekUint16(2) + 2); - - break; - - case 1: - key = _script->readInt16(); - array[curCmd] = _script->readInt16(); - flags = _script->readInt16(); - - startPos = _script->pos(); - _script->skip(_script->peekUint16(2) + 2); - - if (key == 0) - key = curCmd + 0xA000; - - addNewCollision(curCmd + 0x8000, left, top, - left + width - 1, top + height - 1, - (flags << 4) + cmd + cmdHigh, key, startPos, - _script->pos(), offsetPos); - - _script->skip(_script->peekUint16(2) + 2); - - break; - - case 3: - case 4: - case 5: - case 6: - case 7: - case 8: - case 9: - case 10: - _vm->_util->clearKeyBuf(); - var_1C = 1; - key = _script->readVarIndex(); - descArray[index].fontIndex = _script->readInt16(); - descArray[index].backColor = _script->readByte(); - descArray[index].frontColor = _script->readByte(); - - if ((cmd >= 5) && (cmd <= 8)) { - descArray[index].ptr = _script->getData() + _script->pos() + 2; - _script->skip(_script->peekUint16() + 2); - } else - descArray[index].ptr = 0; - - if (left == 0xFFFF) { - if ((cmd & 1) == 0) { - _script->skip(_script->peekUint16(2) + 2); - } - break; - } - - right = left + width - 1; - if (!_vm->_draw->_fonts[descArray[index].fontIndex]->extraData) - right = left + width * _vm->_draw->_fonts[descArray[index].fontIndex]->itemWidth - 1; - - funcLeave = 0; - if (!(cmd & 1)) - funcLeave = _script->pos(); - - addNewCollision(curCmd + 0x8000, left, top, right, - top + height - 1, cmd, key, 0, funcLeave, 0); - - if (!(cmd & 1)) { - _script->skip(_script->peekUint16(2) + 2); - } - - index++; - break; - - case 11: - _script->skip(6); - for (i = 0; i < 150; i++) { - if ((_collisionAreas[i].id & 0xF000) == 0xE000) { - _collisionAreas[i].id &= 0xBFFF; - _collisionAreas[i].funcEnter = - _script->pos(); - _collisionAreas[i].funcLeave = - _script->pos(); - } - } - _script->skip(_script->peekUint16(2) + 2); - break; - - case 12: - _script->skip(6); - for (i = 0; i < 150; i++) { - if ((_collisionAreas[i].id & 0xF000) == 0xD000) { - _collisionAreas[i].id &= 0xBFFF; - _collisionAreas[i].funcEnter = - _script->pos(); - _collisionAreas[i].funcLeave = - _script->pos(); - } - } - _script->skip(_script->peekUint16(2) + 2); - break; - - case 20: - collResId = curCmd; - // Fall through to case 2 - - case 2: - key = _script->readInt16(); - array[curCmd] = _script->readInt16(); - flags = _script->readInt16(); - - addNewCollision(curCmd + 0x8000, left, top, - left + width - 1, top + height - 1, - (flags << 4) + cmdHigh + 2, key, 0, - _script->pos(), offsetPos); - - _script->skip(_script->peekUint16(2) + 2); - - break; - - case 21: - key = _script->readInt16(); - array[curCmd] = _script->readInt16(); - flags = _script->readInt16() & 3; - - addNewCollision(curCmd + 0x8000, left, top, - left + width - 1, top + height - 1, - (flags << 4) + cmdHigh + 2, key, - _script->pos(), 0, offsetPos); - - _script->skip(_script->peekUint16(2) + 2); - - break; - } - } - - if (var_42 != 0) - setCollisions(1); - - _forceHandleMouse = 0; - _vm->_util->clearKeyBuf(); - - do { - if (var_1C != 0) { - key = multiEdit(deltaTime, index, &curEditIndex, descArray, - &activeCollResId, &activeCollIndex, false); - - WRITE_VAR(55, curEditIndex); - if (key == kKeyReturn) { - for (i = 0; i < 150; i++) { - if (_collisionAreas[i].left == 0xFFFF) - break; - - if ((_collisionAreas[i].id & 0xC000) != 0x8000) - continue; - - if ((_collisionAreas[i].flags & 1) != 0) - continue; - - if ((_collisionAreas[i].flags & 0x0F) <= 2) - continue; - - activeCollResId = _collisionAreas[i].id; - collResId = _collisionAreas[i].id & 0x7FFF; - activeCollIndex = i; - break; - } - break; - } - } else - key = checkCollisions(_handleMouse, -deltaTime, - &activeCollResId, &activeCollIndex); - - if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) && - ((key >> 8) > 1) && ((key >> 8) < 12)) - key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00); - - if (activeCollResId == 0) { - if (key != 0) { - for (i = 0; i < 150; i++) { - if (_collisionAreas[i].left == 0xFFFF) - break; - - if ((_collisionAreas[i].id & 0xC000) != 0x8000) - continue; - - if ((_collisionAreas[i].key == key) || - (_collisionAreas[i].key == 0x7FFF)) { - activeCollResId = _collisionAreas[i].id; - activeCollIndex = i; - break; - } - } - - if (activeCollResId == 0) { - for (i = 0; i < 150; i++) { - if (_collisionAreas[i].left == 0xFFFF) - break; - - if ((_collisionAreas[i].id & 0xC000) != 0x8000) - continue; - - if ((_collisionAreas[i].key & 0xFF00) != 0) - continue; - - if (_collisionAreas[i].key == 0) - continue; - - if (adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) { - activeCollResId = _collisionAreas[i].id; - activeCollIndex = i; - break; - } - } - } - } else if (deltaTime != 0) { - if (stackPos2 != 0) { - collStackPos = 0; - - for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) { - if ((collPtr->id & 0xF000) != 0x8000) - continue; - - collStackPos++; - if (collStackPos != stackPos2) - continue; - - activeCollResId = collPtr->id; - activeCollIndex = i + collAreaStart; - _vm->_inter->storeMouse(); - if (VAR(16) != 0) - break; - - if ((activeCollResId & 0xF000) == 0x8000) - WRITE_VAR(16, array[activeCollResId & 0xFFF]); - else - WRITE_VAR(16, activeCollResId & 0xFFF); - - if (collPtr->funcLeave != 0) { - uint32 timeKey = _vm->_util->getTimeKey(); - collSub(collPtr->funcLeave); - - if (timeVal != 2) { - deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey); - - if ((deltaTime - var_46) < 3) { - var_46 -= (deltaTime - 3); - deltaTime = 3; - } else if (var_46 != 0) { - deltaTime -= var_46; - var_46 = 0; - } - - if (deltaTime > timeVal) - deltaTime = timeVal; - - } else - deltaTime = 2; - - } - - if (VAR(16) == 0) - activeCollResId = 0; - else - var_41 = 1; - - break; - } - } else { - if (descIndex != 0) { - - counter = 0; - for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) { - if ((collPtr->id & 0xF000) == 0x8000) - if (++counter == descIndex) { - activeCollResId = collPtr->id; - activeCollIndex = i + collAreaStart; - break; - } - } - - } else { - - for (i = 0, collPtr = _collisionAreas; collPtr->left != 0xFFFF; i++, collPtr++) { - if ((collPtr->id & 0xF000) == 0x8000) { - activeCollResId = collPtr->id; - activeCollIndex = i; - break; - } - } - if ((_lastCollKey != 0) && - (_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) - collSub(_collisionAreas[_lastCollAreaIndex].funcLeave); - - _lastCollKey = 0; - } - - } - } - } - - if (var_41 != 0) - break; - - if ((activeCollResId == 0) || - (_collisionAreas[activeCollIndex].funcLeave != 0)) - continue; - - _vm->_inter->storeMouse(); - if ((activeCollResId & 0xF000) == 0x8000) - WRITE_VAR(16, array[activeCollResId & 0xFFF]); - else - WRITE_VAR(16, activeCollResId & 0xFFF); - - if (_collisionAreas[activeCollIndex].funcEnter != 0) - collSub(_collisionAreas[activeCollIndex].funcEnter); - - WRITE_VAR(16, 0); - activeCollResId = 0; - } - while ((activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit()); - - if ((activeCollResId & 0xFFF) == collResId) { - collStackPos = 0; - var_24 = 0; - var_26 = 1; - for (i = 0; i < 150; i++) { - if (_collisionAreas[i].left == 0xFFFF) - continue; - - if ((_collisionAreas[i].id & 0xC000) != 0x8000) - continue; - - if ((_collisionAreas[i].flags & 0x0F) < 3) - continue; - - if ((_collisionAreas[i].flags & 0x0F) > 10) - continue; - - if ((_collisionAreas[i].flags & 0x0F) > 8) { - char *ptr; - strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255); - while ((ptr = strchr(_tempStr, ' '))) - _vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1); - if (_vm->_language == 2) - while ((ptr = strchr(_tempStr, '.'))) - *ptr = ','; - WRITE_VARO_STR(_collisionAreas[i].key, _tempStr); - } - - if (((_collisionAreas[i].flags & 0x0F) >= 5) && - ((_collisionAreas[i].flags & 0x0F) <= 8)) { - str = (char *) descArray[var_24].ptr; - - strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255); - - if ((_collisionAreas[i].flags & 0x0F) < 7) - _vm->_util->cleanupStr(_tempStr); - - int16 pos = 0; - do { - strncpy0(_collStr, str, 255); - pos += strlen(str) + 1; - - str += strlen(str) + 1; - - if ((_collisionAreas[i].flags & 0x0F) < 7) - _vm->_util->cleanupStr(_collStr); - - if (strcmp(_tempStr, _collStr) == 0) { - WRITE_VAR(17, VAR(17) + 1); - WRITE_VAR(17 + var_26, 1); - break; - } - } while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos); - collStackPos++; - } else { - WRITE_VAR(17 + var_26, 2); - } - var_24++; - var_26++; - } - - if (collStackPos != (int16) VAR(17)) - WRITE_VAR(17, 0); - else - WRITE_VAR(17, 1); - } - - if (_handleMouse == 1) - _vm->_draw->blitCursor(); - - if (!_vm->_inter->_terminate && (var_41 == 0)) { - _script->seek(_collisionAreas[activeCollIndex].funcLeave); - - _vm->_inter->storeMouse(); - if (VAR(16) == 0) { - if ((activeCollResId & 0xF000) == 0x8000) - WRITE_VAR(16, array[activeCollResId & 0xFFF]); - else - WRITE_VAR(16, activeCollResId & 0xFFF); - } - } else - _script->setFinished(true); - - for (curCmd = 0; curCmd < count; curCmd++) - freeCollision(curCmd + 0x8000); - - for (i = 0; i < 150; i++) { - if (((_collisionAreas[i].id & 0xF000) == 0xA000) || - ((_collisionAreas[i].id & 0xF000) == 0x9000)) - _collisionAreas[i].id |= 0x4000; - } -} - -void Game_v6::setCollisions(byte arg_0) { - for (Collision *collArea = _collisionAreas; collArea->left != 0xFFFF; collArea++) { - if (((collArea->id & 0xC000) != 0x8000) || (collArea->funcSub == 0)) - continue; - - if (arg_0 == 0) - if (collArea->flags & 0x80) - continue; - - Script *curScript = _script; - - _script = collArea->script; - if (!_script) - _script = curScript; - - _script->call(collArea->funcSub); - - int16 left = _script->readValExpr(); - int16 top = _script->readValExpr(); - int16 width = _script->readValExpr(); - int16 height = _script->readValExpr(); - uint16 flags = 0; - - if ((collArea->id & 0xF000) == 0xA000) - flags = _script->readValExpr(); - - if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && - (left != -1)) { - left += _vm->_draw->_backDeltaX; - top += _vm->_draw->_backDeltaY; - } - if (_vm->_draw->_needAdjust != 2) { - _vm->_draw->adjustCoords(0, &left, &top); - if ((collArea->flags & 0x0F) < 3) - _vm->_draw->adjustCoords(2, &width, &height); - else { - height &= 0xFFFE; - _vm->_draw->adjustCoords(2, 0, &height); - } - } - - if (left < 0) { - width += left; - left = 0; - } - - if (top < 0) { - height += top; - top = 0; - } - - collArea->left = left; - collArea->top = top; - collArea->right = left + width - 1; - collArea->bottom = top + height - 1; - - if ((collArea->id & 0xF000) == 0xA000) - collArea->flags = flags; - - _script->pop(); - - _script = curScript; - } -} - -void Game_v6::collSub(uint16 offset) { - int16 collStackSize; - - uint32 savedPos = _script->pos(); - - _script->seek(offset); - - _shouldPushColls = 1; - collStackSize = _collStackSize; - - _vm->_inter->funcBlock(0); - - if (collStackSize != _collStackSize) - popCollisions(); - - _shouldPushColls = 0; - - _script->seek(savedPos); - - if ((_vm->_util->getTimeKey() - _someTimeDly) > 500) - setCollisions(0); -} - -static const byte adjustTable[] = { - 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, - 0x20, 0x21, 0x21, 0x21, 0x21, 0x21, 0x20, 0x20, - 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, - 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, - 0x81, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, - 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, - 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, - 0x12, 0x12, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, - 0x40, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x04, - 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, - 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, - 0x04, 0x04, 0x04, 0x40, 0x40, 0x40, 0x40, 0x40, - 0x40, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x08, - 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, - 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, - 0x08, 0x08, 0x08, 0x40, 0x40, 0x40, 0x40, 0x20, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 -}; - -int16 Game_v6::adjustKey(int16 key) { - if (key == -1) - return -1; - - if (adjustTable[key & 0xFF] & 8) - return ((key & 0xFF) - 0x20); - - return key & 0xFF; -} - -int16 Game_v6::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) { - Collision *ptr; - int16 i; - - if (resId != 0) - *resId = 0; - - *resIndex = 0; - - ptr = _collisionAreas; - for (i = 0; ptr->left != 0xFFFF; ptr++, i++) { - if (ptr->id & 0x4000) - continue; - - if (all) { - if ((ptr->flags & 0xF) > 1) - continue; - - if ((ptr->flags & 0xF00) != 0) - continue; - - if ((_vm->_global->_inter_mouseX < ptr->left) || - (_vm->_global->_inter_mouseX > ptr->right) || - (_vm->_global->_inter_mouseY < ptr->top) || - (_vm->_global->_inter_mouseY > ptr->bottom)) - continue; - - if (resId != 0) - *resId = ptr->id; - - *resIndex = i; - return ptr->key; - } else { - if ((ptr->flags & 0xF00) != 0) - continue; - - if ((ptr->flags & 0xF) < 1) - continue; - - if ((((ptr->flags & 0x70) >> 4) != (((int32) _mouseButtons) - 1)) && - (((ptr->flags & 0x70) >> 4) != 2)) - continue; - - if ((_vm->_global->_inter_mouseX < ptr->left) || - (_vm->_global->_inter_mouseX > ptr->right) || - (_vm->_global->_inter_mouseY < ptr->top) || - (_vm->_global->_inter_mouseY > ptr->bottom)) - continue; - - if (resId != 0) - *resId = ptr->id; - *resIndex = i; - if (((ptr->flags & 0xF) == 1) || ((ptr->flags & 0xF) == 2)) - return ptr->key; - return 0; - } - } - - if ((_mouseButtons != kMouseButtonsLeft) && (all == 0)) - return kKeyEscape; - - return 0; -} - -void Game_v6::collSubReenter() { - int16 lastCollAreaIndex = _lastCollAreaIndex; - int16 lastCollId = _lastCollId; - int16 collKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex); - - if (collKey == _lastCollKey) - return; - - if ((_lastCollKey != 0) && (lastCollId & 0x8000)) - collAreaSub(lastCollAreaIndex, 0); - - _lastCollKey = collKey; - - if ((_lastCollKey != 0) && (_lastCollId & 0x8000)) - collAreaSub(_lastCollAreaIndex, 1); -} - } // End of namespace Gob |