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Diffstat (limited to 'engines/gob/game_v6.cpp')
-rw-r--r--engines/gob/game_v6.cpp1009
1 files changed, 4 insertions, 1005 deletions
diff --git a/engines/gob/game_v6.cpp b/engines/gob/game_v6.cpp
index 985f72c23a..e8e08578b3 100644
--- a/engines/gob/game_v6.cpp
+++ b/engines/gob/game_v6.cpp
@@ -33,13 +33,13 @@
#include "gob/global.h"
#include "gob/script.h"
#include "gob/resources.h"
+#include "gob/hotspots.h"
#include "gob/inter.h"
#include "gob/draw.h"
namespace Gob {
Game_v6::Game_v6(GobEngine *vm) : Game_v2(vm) {
- _someTimeDly = 0;
}
// flagbits: 5 = freeInterVariables, 6 = skipPlay
@@ -75,7 +75,7 @@ void Game_v6::totSub(int8 flags, const char *newTotFile) {
return;
}
- pushCollisions(0);
+ _hotspots->push(0, true);
if (flags & 6)
playTot(-1);
@@ -85,8 +85,8 @@ void Game_v6::totSub(int8 flags, const char *newTotFile) {
if (_vm->_inter->_terminate < 2)
_vm->_inter->_terminate = 0;
- clearCollisions();
- popCollisions();
+_hotspots->clear();
+_hotspots->pop();
if ((flags & 5) && _vm->_inter->_variables) {
_vm->_inter->delocateVars();
@@ -99,45 +99,6 @@ void Game_v6::totSub(int8 flags, const char *newTotFile) {
_environments->get(_numEnvironments);
}
-int16 Game_v6::addNewCollision(int16 id, uint16 left, uint16 top,
- uint16 right, uint16 bottom, int16 flags, int16 key,
- uint16 funcEnter, uint16 funcLeave, uint16 funcSub) {
- Collision *ptr;
-
- debugC(5, kDebugCollisions, "addNewCollision");
- debugC(5, kDebugCollisions, "id = %X", id);
- debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
- left, top, right, bottom);
- debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
- debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
- funcEnter, funcLeave);
-
- for (int i = 0; i < 150; i++) {
- if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id))
- continue;
-
- ptr = &_collisionAreas[i];
-
- if ((ptr->id & 0xBFFF) != (id & 0xBFFF))
- ptr->id = id;
-
- ptr->left = left;
- ptr->top = top;
- ptr->right = right;
- ptr->bottom = bottom;
- ptr->flags = flags;
- ptr->key = key;
- ptr->funcEnter = funcEnter;
- ptr->funcLeave = funcLeave;
- ptr->funcSub = funcSub;
- ptr->script = _script;
-
- return i;
- }
- error("Game_v6::addNewCollision(): Collision array full");
- return 0;
-}
-
void Game_v6::prepareStart(void) {
_noCd = false;
@@ -149,966 +110,4 @@ void Game_v6::prepareStart(void) {
Game_v2::prepareStart();
}
-void Game_v6::pushCollisions(char all) {
- Collision *srcPtr;
- Collision *destPtr;
- int16 size;
-
- debugC(1, kDebugCollisions, "pushCollisions");
- for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
- if ( (all == 1) ||
- ((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
- ((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
- ((srcPtr->id & 0xF000) == 0x4000) ||
- ((srcPtr->id & 0xF000) == 0xE000))))
- size++;
- }
-
- if (_collStackSize >= 5)
- error("Game_v6::pushCollisions: _collStackSize == %d", _collStackSize);
-
- destPtr = new Collision[size];
- _collStack[_collStackSize] = destPtr;
-
- if (_vm->_inter->_terminate)
- return;
-
- _collStackElemSizes[_collStackSize] = size;
-
- if (_shouldPushColls != 0)
- _collStackElemSizes[_collStackSize] |= 0x8000;
-
- _shouldPushColls = 0;
- _collLasts[_collStackSize].key = _lastCollKey;
- _collLasts[_collStackSize].id = _lastCollId;
- _collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
- _lastCollKey = 0;
- _lastCollId = 0;
- _lastCollAreaIndex = 0;
- _collStackSize++;
-
- for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
- if ( (all == 1) ||
- ((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
- ((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
- ((srcPtr->id & 0xF000) == 0x4000) ||
- ((srcPtr->id & 0xF000) == 0xE000)))) {
-
- memcpy(destPtr, srcPtr, sizeof(Collision));
- srcPtr->left = 0xFFFF;
- destPtr++;
- }
- }
-}
-
-int16 Game_v6::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
- int16 *pResIndex) {
- int16 resIndex;
- int16 key;
- uint32 timeKey;
-
- _scrollHandleMouse = handleMouse != 0;
-
- if (deltaTime >= -1) {
- _lastCollKey = 0;
- _lastCollAreaIndex = 0;
- _lastCollId = 0;
- }
-
- if (pResId != 0)
- *pResId = 0;
-
- resIndex = 0;
-
- if ((_lastCollKey != 0) &&
- ( (_collisionAreas[_lastCollAreaIndex].id != _lastCollId) ||
- (_collisionAreas[_lastCollAreaIndex].key != _lastCollKey))) {
-
- _lastCollKey = 0;
- _lastCollAreaIndex = 0;
- _lastCollId = 0;
- }
-
- if ((_vm->_draw->_cursorIndex == -1) &&
- (handleMouse != 0) && (_lastCollKey == 0)) {
- _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- }
-
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
-
- timeKey = _vm->_util->getTimeKey();
- _vm->_draw->blitInvalidated();
- while (1) {
- if (_vm->_inter->_terminate || _vm->shouldQuit()) {
- if (handleMouse)
- _vm->_draw->blitCursor();
- return 0;
- }
-
- collSubReenter();
- if (!_vm->_draw->_noInvalidated) {
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
- else
- _vm->_draw->blitInvalidated();
- _vm->_video->waitRetrace();
- }
-
- key = checkKeys(&_vm->_global->_inter_mouseX,
- &_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
-
- if ((handleMouse == 0) && (_mouseButtons != kMouseButtonsNone)) {
- _vm->_util->waitMouseRelease(0);
- key = 3;
- }
-
- if (key != 0) {
-
- if (handleMouse & 1)
- _vm->_draw->blitCursor();
-
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = 0;
- if (key != 0)
- return key;
-
- if (handleMouse)
- _vm->_draw->animateCursor(-1);
- }
-
- if (handleMouse != 0) {
- if (_mouseButtons != kMouseButtonsNone) {
-
- if (deltaTime > 0) {
- _vm->_draw->animateCursor(2);
- _vm->_util->delay(deltaTime);
- } else if (handleMouse & 1)
- _vm->_util->waitMouseRelease(1);
-
- _vm->_draw->animateCursor(-1);
-
- if (pResId != 0)
- *pResId = 0;
-
- key = checkMousePoint(0, pResId, &resIndex);
- if (pResIndex != 0)
- *pResIndex = resIndex;
-
- if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
- if ((handleMouse & 1) &&
- ((deltaTime <= 0) || (_mouseButtons == kMouseButtonsNone)))
- _vm->_draw->blitCursor();
-
- if (key != _lastCollKey)
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = 0;
- return key;
- }
-
- if (handleMouse & 4)
- return 0;
-
- if (_lastCollKey != 0)
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- } else
- collSubReenter();
- }
-
- if ((deltaTime == -2) && (key == 0) && (_mouseButtons == kMouseButtonsNone)) {
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- return 0;
-
- } else if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
-
- if ((deltaTime < 0) && (key == 0) && (_mouseButtons == kMouseButtonsNone)) {
- uint32 curtime = _vm->_util->getTimeKey();
- if ((curtime + deltaTime) > timeKey) {
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- return 0;
- }
- }
-
- _vm->_util->delay(10);
- }
-}
-
-void Game_v6::collisionsBlock(void) {
- InputDesc descArray[20];
- int16 array[300];
- byte count;
- int16 collResId;
- int16 curCmd;
- int16 cmd;
- int16 cmdHigh;
- int16 key;
- int16 flags;
- uint16 left;
- uint16 top;
- uint16 width;
- uint16 height;
- int16 deltaTime;
- int16 stackPos2;
- int16 descIndex;
- int16 timeVal;
- char *str;
- int16 i;
- int16 counter;
- int16 var_24;
- int16 var_26;
- int16 collStackPos;
- Collision *collPtr;
- Collision *collArea;
- byte collAreaStart;
- int16 activeCollResId = 0;
- int16 activeCollIndex = 0;
- uint32 startPos;
- uint32 offsetPos;
-
- if (_shouldPushColls)
- pushCollisions(0);
-
- collAreaStart = 0;
- while (_collisionAreas[collAreaStart].left != 0xFFFF)
- collAreaStart++;
- collArea = &_collisionAreas[collAreaStart];
-
- _shouldPushColls = 0;
- collResId = -1;
-
- _script->skip(1);
- count = _script->readByte();
-
- _handleMouse = _script->peekByte(0);
- deltaTime = 1000 * _script->peekByte(1);
- stackPos2 = _script->peekByte(3);
- descIndex = _script->peekByte(4);
- byte var_42 = _script->peekByte(5);
-
- if ((stackPos2 != 0) || (descIndex != 0)) {
- deltaTime /= 100;
- if (_script->peekByte(1) == 100)
- deltaTime = 2;
- }
-
- timeVal = deltaTime;
- _script->skip(6);
-
- startPos = _script->pos();
- WRITE_VAR(16, 0);
-
- byte var_41 = 0;
- int16 var_46 = 0;
- int16 var_1C = 0;
- int16 index = 0;
- int16 curEditIndex = 0;
- int right = 0, funcLeave = 0;
-
- for (curCmd = 0; curCmd < count; curCmd++) {
- array[curCmd] = 0;
- cmd = _script->readByte();
-
- if ((cmd & 0x40) != 0) {
- cmd -= 0x40;
- cmdHigh = _script->readByte();
- cmdHigh <<= 8;
- } else
- cmdHigh = 0;
-
- if ((cmd & 0x80) != 0) {
- offsetPos = _script->pos();
- left = _script->readValExpr();
- top = _script->readValExpr();
- width = _script->readValExpr();
- height = _script->readValExpr();
- } else {
- offsetPos = 0;
- left = _script->readUint16();
- top = _script->readUint16();
- width = _script->readUint16();
- height = _script->readUint16();
- }
-
- if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
- left += _vm->_draw->_backDeltaX;
- top += _vm->_draw->_backDeltaY;
- }
-
- if (left != 0xFFFF) {
- _vm->_draw->adjustCoords(0, &left, &top);
- if (((cmd & 0x3F) < 20) && ((cmd & 0x3F) >= 3)) {
- if (_vm->_draw->_needAdjust != 2)
- height &= 0xFFFE;
- _vm->_draw->adjustCoords(0, 0, &width);
- } else
- _vm->_draw->adjustCoords(0, &height, &width);
- }
-
- cmd &= 0x7F;
- debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
-
- switch (cmd) {
- case 0:
- _script->skip(6);
- startPos = _script->pos();
- _script->skip(_script->peekUint16(2) + 2);
- key = curCmd + 0xA000;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- cmd + cmdHigh, key, startPos,
- _script->pos(), offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
-
- case 1:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16();
-
- startPos = _script->pos();
- _script->skip(_script->peekUint16(2) + 2);
-
- if (key == 0)
- key = curCmd + 0xA000;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmd + cmdHigh, key, startPos,
- _script->pos(), offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
-
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- _vm->_util->clearKeyBuf();
- var_1C = 1;
- key = _script->readVarIndex();
- descArray[index].fontIndex = _script->readInt16();
- descArray[index].backColor = _script->readByte();
- descArray[index].frontColor = _script->readByte();
-
- if ((cmd >= 5) && (cmd <= 8)) {
- descArray[index].ptr = _script->getData() + _script->pos() + 2;
- _script->skip(_script->peekUint16() + 2);
- } else
- descArray[index].ptr = 0;
-
- if (left == 0xFFFF) {
- if ((cmd & 1) == 0) {
- _script->skip(_script->peekUint16(2) + 2);
- }
- break;
- }
-
- right = left + width - 1;
- if (!_vm->_draw->_fonts[descArray[index].fontIndex]->extraData)
- right = left + width * _vm->_draw->_fonts[descArray[index].fontIndex]->itemWidth - 1;
-
- funcLeave = 0;
- if (!(cmd & 1))
- funcLeave = _script->pos();
-
- addNewCollision(curCmd + 0x8000, left, top, right,
- top + height - 1, cmd, key, 0, funcLeave, 0);
-
- if (!(cmd & 1)) {
- _script->skip(_script->peekUint16(2) + 2);
- }
-
- index++;
- break;
-
- case 11:
- _script->skip(6);
- for (i = 0; i < 150; i++) {
- if ((_collisionAreas[i].id & 0xF000) == 0xE000) {
- _collisionAreas[i].id &= 0xBFFF;
- _collisionAreas[i].funcEnter =
- _script->pos();
- _collisionAreas[i].funcLeave =
- _script->pos();
- }
- }
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 12:
- _script->skip(6);
- for (i = 0; i < 150; i++) {
- if ((_collisionAreas[i].id & 0xF000) == 0xD000) {
- _collisionAreas[i].id &= 0xBFFF;
- _collisionAreas[i].funcEnter =
- _script->pos();
- _collisionAreas[i].funcLeave =
- _script->pos();
- }
- }
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 20:
- collResId = curCmd;
- // Fall through to case 2
-
- case 2:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16();
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmdHigh + 2, key, 0,
- _script->pos(), offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
-
- case 21:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16() & 3;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmdHigh + 2, key,
- _script->pos(), 0, offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
- }
- }
-
- if (var_42 != 0)
- setCollisions(1);
-
- _forceHandleMouse = 0;
- _vm->_util->clearKeyBuf();
-
- do {
- if (var_1C != 0) {
- key = multiEdit(deltaTime, index, &curEditIndex, descArray,
- &activeCollResId, &activeCollIndex, false);
-
- WRITE_VAR(55, curEditIndex);
- if (key == kKeyReturn) {
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- break;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].flags & 1) != 0)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) <= 2)
- continue;
-
- activeCollResId = _collisionAreas[i].id;
- collResId = _collisionAreas[i].id & 0x7FFF;
- activeCollIndex = i;
- break;
- }
- break;
- }
- } else
- key = checkCollisions(_handleMouse, -deltaTime,
- &activeCollResId, &activeCollIndex);
-
- if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
- ((key >> 8) > 1) && ((key >> 8) < 12))
- key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
-
- if (activeCollResId == 0) {
- if (key != 0) {
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- break;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].key == key) ||
- (_collisionAreas[i].key == 0x7FFF)) {
- activeCollResId = _collisionAreas[i].id;
- activeCollIndex = i;
- break;
- }
- }
-
- if (activeCollResId == 0) {
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- break;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].key & 0xFF00) != 0)
- continue;
-
- if (_collisionAreas[i].key == 0)
- continue;
-
- if (adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) {
- activeCollResId = _collisionAreas[i].id;
- activeCollIndex = i;
- break;
- }
- }
- }
- } else if (deltaTime != 0) {
- if (stackPos2 != 0) {
- collStackPos = 0;
-
- for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
- if ((collPtr->id & 0xF000) != 0x8000)
- continue;
-
- collStackPos++;
- if (collStackPos != stackPos2)
- continue;
-
- activeCollResId = collPtr->id;
- activeCollIndex = i + collAreaStart;
- _vm->_inter->storeMouse();
- if (VAR(16) != 0)
- break;
-
- if ((activeCollResId & 0xF000) == 0x8000)
- WRITE_VAR(16, array[activeCollResId & 0xFFF]);
- else
- WRITE_VAR(16, activeCollResId & 0xFFF);
-
- if (collPtr->funcLeave != 0) {
- uint32 timeKey = _vm->_util->getTimeKey();
- collSub(collPtr->funcLeave);
-
- if (timeVal != 2) {
- deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
-
- if ((deltaTime - var_46) < 3) {
- var_46 -= (deltaTime - 3);
- deltaTime = 3;
- } else if (var_46 != 0) {
- deltaTime -= var_46;
- var_46 = 0;
- }
-
- if (deltaTime > timeVal)
- deltaTime = timeVal;
-
- } else
- deltaTime = 2;
-
- }
-
- if (VAR(16) == 0)
- activeCollResId = 0;
- else
- var_41 = 1;
-
- break;
- }
- } else {
- if (descIndex != 0) {
-
- counter = 0;
- for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
- if ((collPtr->id & 0xF000) == 0x8000)
- if (++counter == descIndex) {
- activeCollResId = collPtr->id;
- activeCollIndex = i + collAreaStart;
- break;
- }
- }
-
- } else {
-
- for (i = 0, collPtr = _collisionAreas; collPtr->left != 0xFFFF; i++, collPtr++) {
- if ((collPtr->id & 0xF000) == 0x8000) {
- activeCollResId = collPtr->id;
- activeCollIndex = i;
- break;
- }
- }
- if ((_lastCollKey != 0) &&
- (_collisionAreas[_lastCollAreaIndex].funcLeave != 0))
- collSub(_collisionAreas[_lastCollAreaIndex].funcLeave);
-
- _lastCollKey = 0;
- }
-
- }
- }
- }
-
- if (var_41 != 0)
- break;
-
- if ((activeCollResId == 0) ||
- (_collisionAreas[activeCollIndex].funcLeave != 0))
- continue;
-
- _vm->_inter->storeMouse();
- if ((activeCollResId & 0xF000) == 0x8000)
- WRITE_VAR(16, array[activeCollResId & 0xFFF]);
- else
- WRITE_VAR(16, activeCollResId & 0xFFF);
-
- if (_collisionAreas[activeCollIndex].funcEnter != 0)
- collSub(_collisionAreas[activeCollIndex].funcEnter);
-
- WRITE_VAR(16, 0);
- activeCollResId = 0;
- }
- while ((activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit());
-
- if ((activeCollResId & 0xFFF) == collResId) {
- collStackPos = 0;
- var_24 = 0;
- var_26 = 1;
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- continue;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) < 3)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) > 10)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) > 8) {
- char *ptr;
- strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
- while ((ptr = strchr(_tempStr, ' ')))
- _vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
- if (_vm->_language == 2)
- while ((ptr = strchr(_tempStr, '.')))
- *ptr = ',';
- WRITE_VARO_STR(_collisionAreas[i].key, _tempStr);
- }
-
- if (((_collisionAreas[i].flags & 0x0F) >= 5) &&
- ((_collisionAreas[i].flags & 0x0F) <= 8)) {
- str = (char *) descArray[var_24].ptr;
-
- strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
-
- if ((_collisionAreas[i].flags & 0x0F) < 7)
- _vm->_util->cleanupStr(_tempStr);
-
- int16 pos = 0;
- do {
- strncpy0(_collStr, str, 255);
- pos += strlen(str) + 1;
-
- str += strlen(str) + 1;
-
- if ((_collisionAreas[i].flags & 0x0F) < 7)
- _vm->_util->cleanupStr(_collStr);
-
- if (strcmp(_tempStr, _collStr) == 0) {
- WRITE_VAR(17, VAR(17) + 1);
- WRITE_VAR(17 + var_26, 1);
- break;
- }
- } while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
- collStackPos++;
- } else {
- WRITE_VAR(17 + var_26, 2);
- }
- var_24++;
- var_26++;
- }
-
- if (collStackPos != (int16) VAR(17))
- WRITE_VAR(17, 0);
- else
- WRITE_VAR(17, 1);
- }
-
- if (_handleMouse == 1)
- _vm->_draw->blitCursor();
-
- if (!_vm->_inter->_terminate && (var_41 == 0)) {
- _script->seek(_collisionAreas[activeCollIndex].funcLeave);
-
- _vm->_inter->storeMouse();
- if (VAR(16) == 0) {
- if ((activeCollResId & 0xF000) == 0x8000)
- WRITE_VAR(16, array[activeCollResId & 0xFFF]);
- else
- WRITE_VAR(16, activeCollResId & 0xFFF);
- }
- } else
- _script->setFinished(true);
-
- for (curCmd = 0; curCmd < count; curCmd++)
- freeCollision(curCmd + 0x8000);
-
- for (i = 0; i < 150; i++) {
- if (((_collisionAreas[i].id & 0xF000) == 0xA000) ||
- ((_collisionAreas[i].id & 0xF000) == 0x9000))
- _collisionAreas[i].id |= 0x4000;
- }
-}
-
-void Game_v6::setCollisions(byte arg_0) {
- for (Collision *collArea = _collisionAreas; collArea->left != 0xFFFF; collArea++) {
- if (((collArea->id & 0xC000) != 0x8000) || (collArea->funcSub == 0))
- continue;
-
- if (arg_0 == 0)
- if (collArea->flags & 0x80)
- continue;
-
- Script *curScript = _script;
-
- _script = collArea->script;
- if (!_script)
- _script = curScript;
-
- _script->call(collArea->funcSub);
-
- int16 left = _script->readValExpr();
- int16 top = _script->readValExpr();
- int16 width = _script->readValExpr();
- int16 height = _script->readValExpr();
- uint16 flags = 0;
-
- if ((collArea->id & 0xF000) == 0xA000)
- flags = _script->readValExpr();
-
- if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) &&
- (left != -1)) {
- left += _vm->_draw->_backDeltaX;
- top += _vm->_draw->_backDeltaY;
- }
- if (_vm->_draw->_needAdjust != 2) {
- _vm->_draw->adjustCoords(0, &left, &top);
- if ((collArea->flags & 0x0F) < 3)
- _vm->_draw->adjustCoords(2, &width, &height);
- else {
- height &= 0xFFFE;
- _vm->_draw->adjustCoords(2, 0, &height);
- }
- }
-
- if (left < 0) {
- width += left;
- left = 0;
- }
-
- if (top < 0) {
- height += top;
- top = 0;
- }
-
- collArea->left = left;
- collArea->top = top;
- collArea->right = left + width - 1;
- collArea->bottom = top + height - 1;
-
- if ((collArea->id & 0xF000) == 0xA000)
- collArea->flags = flags;
-
- _script->pop();
-
- _script = curScript;
- }
-}
-
-void Game_v6::collSub(uint16 offset) {
- int16 collStackSize;
-
- uint32 savedPos = _script->pos();
-
- _script->seek(offset);
-
- _shouldPushColls = 1;
- collStackSize = _collStackSize;
-
- _vm->_inter->funcBlock(0);
-
- if (collStackSize != _collStackSize)
- popCollisions();
-
- _shouldPushColls = 0;
-
- _script->seek(savedPos);
-
- if ((_vm->_util->getTimeKey() - _someTimeDly) > 500)
- setCollisions(0);
-}
-
-static const byte adjustTable[] = {
- 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
- 0x20, 0x21, 0x21, 0x21, 0x21, 0x21, 0x20, 0x20,
- 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
- 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
- 0x81, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,
- 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,
- 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12,
- 0x12, 0x12, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,
- 0x40, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x04,
- 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
- 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
- 0x04, 0x04, 0x04, 0x40, 0x40, 0x40, 0x40, 0x40,
- 0x40, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x08,
- 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
- 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
- 0x08, 0x08, 0x08, 0x40, 0x40, 0x40, 0x40, 0x20,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
-};
-
-int16 Game_v6::adjustKey(int16 key) {
- if (key == -1)
- return -1;
-
- if (adjustTable[key & 0xFF] & 8)
- return ((key & 0xFF) - 0x20);
-
- return key & 0xFF;
-}
-
-int16 Game_v6::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
- Collision *ptr;
- int16 i;
-
- if (resId != 0)
- *resId = 0;
-
- *resIndex = 0;
-
- ptr = _collisionAreas;
- for (i = 0; ptr->left != 0xFFFF; ptr++, i++) {
- if (ptr->id & 0x4000)
- continue;
-
- if (all) {
- if ((ptr->flags & 0xF) > 1)
- continue;
-
- if ((ptr->flags & 0xF00) != 0)
- continue;
-
- if ((_vm->_global->_inter_mouseX < ptr->left) ||
- (_vm->_global->_inter_mouseX > ptr->right) ||
- (_vm->_global->_inter_mouseY < ptr->top) ||
- (_vm->_global->_inter_mouseY > ptr->bottom))
- continue;
-
- if (resId != 0)
- *resId = ptr->id;
-
- *resIndex = i;
- return ptr->key;
- } else {
- if ((ptr->flags & 0xF00) != 0)
- continue;
-
- if ((ptr->flags & 0xF) < 1)
- continue;
-
- if ((((ptr->flags & 0x70) >> 4) != (((int32) _mouseButtons) - 1)) &&
- (((ptr->flags & 0x70) >> 4) != 2))
- continue;
-
- if ((_vm->_global->_inter_mouseX < ptr->left) ||
- (_vm->_global->_inter_mouseX > ptr->right) ||
- (_vm->_global->_inter_mouseY < ptr->top) ||
- (_vm->_global->_inter_mouseY > ptr->bottom))
- continue;
-
- if (resId != 0)
- *resId = ptr->id;
- *resIndex = i;
- if (((ptr->flags & 0xF) == 1) || ((ptr->flags & 0xF) == 2))
- return ptr->key;
- return 0;
- }
- }
-
- if ((_mouseButtons != kMouseButtonsLeft) && (all == 0))
- return kKeyEscape;
-
- return 0;
-}
-
-void Game_v6::collSubReenter() {
- int16 lastCollAreaIndex = _lastCollAreaIndex;
- int16 lastCollId = _lastCollId;
- int16 collKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if (collKey == _lastCollKey)
- return;
-
- if ((_lastCollKey != 0) && (lastCollId & 0x8000))
- collAreaSub(lastCollAreaIndex, 0);
-
- _lastCollKey = collKey;
-
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
-}
-
} // End of namespace Gob