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Diffstat (limited to 'engines/gob/game_v6.cpp')
-rw-r--r--engines/gob/game_v6.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/gob/game_v6.cpp b/engines/gob/game_v6.cpp
index 8d40d41acc..dade2adddf 100644
--- a/engines/gob/game_v6.cpp
+++ b/engines/gob/game_v6.cpp
@@ -261,7 +261,7 @@ int16 Game_v6::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
key = checkKeys(&_vm->_global->_inter_mouseX,
&_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
- if ((handleMouse == 0) && (_mouseButtons != 0)) {
+ if ((handleMouse == 0) && (_mouseButtons != kMouseButtonsNone)) {
_vm->_util->waitMouseRelease(0);
key = 3;
}
@@ -289,7 +289,7 @@ int16 Game_v6::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
}
if (handleMouse != 0) {
- if (_mouseButtons != 0) {
+ if (_mouseButtons != kMouseButtonsNone) {
if (deltaTime > 0) {
_vm->_draw->animateCursor(2);
@@ -308,7 +308,7 @@ int16 Game_v6::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
if ((handleMouse & 1) &&
- ((deltaTime <= 0) || (_mouseButtons == 0)))
+ ((deltaTime <= 0) || (_mouseButtons == kMouseButtonsNone)))
_vm->_draw->blitCursor();
if (key != _lastCollKey)
@@ -331,7 +331,7 @@ int16 Game_v6::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
collSubReenter();
}
- if ((deltaTime == -2) && (key == 0) && (_mouseButtons == 0)) {
+ if ((deltaTime == -2) && (key == 0) && (_mouseButtons == kMouseButtonsNone)) {
if (pResId != 0)
*pResId = 0;
@@ -343,7 +343,7 @@ int16 Game_v6::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
} else if (handleMouse != 0)
_vm->_draw->animateCursor(-1);
- if ((deltaTime < 0) && (key == 0) && (_mouseButtons == 0)) {
+ if ((deltaTime < 0) && (key == 0) && (_mouseButtons == kMouseButtonsNone)) {
uint32 curtime = _vm->_util->getTimeKey();
if ((curtime + deltaTime) > timeKey) {
if (pResId != 0)
@@ -1069,7 +1069,7 @@ int16 Game_v6::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
if ((ptr->flags & 0xF) < 1)
continue;
- if ((((ptr->flags & 0x70) >> 4) != (_mouseButtons - 1)) &&
+ if ((((ptr->flags & 0x70) >> 4) != (((int32) _mouseButtons) - 1)) &&
(((ptr->flags & 0x70) >> 4) != 2))
continue;
@@ -1088,7 +1088,7 @@ int16 Game_v6::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
}
}
- if ((_mouseButtons != 1) && (all == 0))
+ if ((_mouseButtons != kMouseButtonsLeft) && (all == 0))
return 0x11B;
return 0;