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Diffstat (limited to 'engines/gob/gob.cpp')
-rw-r--r--engines/gob/gob.cpp34
1 files changed, 31 insertions, 3 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index d64ce3c9cc..3bae48c679 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -24,6 +24,7 @@
*/
#include "common/endian.h"
+#include "common/events.h"
#include "base/plugins.h"
#include "common/config-manager.h"
@@ -61,7 +62,9 @@ const Common::Language GobEngine::_gobToScummVMLang[] = {
Common::EN_USA,
Common::NL_NLD,
Common::KO_KOR,
- Common::HB_ISR
+ Common::HB_ISR,
+ Common::PT_BRA,
+ Common::JA_JPN
};
GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
@@ -81,6 +84,7 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_copyProtection = ConfMan.getBool("copy_protection");
+ _quitRequested = false;
Common::addSpecialDebugLevel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
Common::addSpecialDebugLevel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
@@ -110,11 +114,15 @@ GobEngine::~GobEngine() {
int GobEngine::go() {
_init->initGame(0);
- return _eventMan->shouldRTL();
+ return 0;
+}
+
+void GobEngine::shutdown() {
+ _quitRequested = true;
}
const char *GobEngine::getLangDesc(int16 language) const {
- if ((language < 0) || (language > 8))
+ if ((language < 0) || (language > 10))
language = 2;
return Common::getLanguageDescription(_gobToScummVMLang[language]);
}
@@ -238,6 +246,12 @@ int GobEngine::init() {
case Common::HB_ISR:
_global->_language = 8;
break;
+ case Common::PT_BRA:
+ _global->_language = 9;
+ break;
+ case Common::JA_JPN:
+ _global->_language = 10;
+ break;
default:
// Default to English
_global->_language = 2;
@@ -381,6 +395,20 @@ bool GobEngine::initGameParts() {
_saveLoad = new SaveLoad_v4(this, _targetName.c_str());
break;
+ case kGameTypeDynasty:
+ _init = new Init_v3(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_v5(this);
+ _parse = new Parse_v2(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _game = new Game_v2(this);
+ _map = new Map_v4(this);
+ _goblin = new Goblin_v4(this);
+ _scenery = new Scenery_v2(this);
+ _saveLoad = new SaveLoad_v4(this, _targetName.c_str());
+ break;
+
default:
deinitGameParts();
return false;