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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/endian.h"
+
+#include "gob/gob.h"
+#include "gob/inter.h"
+#include "gob/dataio.h"
+#include "gob/script.h"
+#include "gob/game.h"
+#include "gob/sound/sound.h"
+#include "gob/sound/sounddesc.h"
+
+namespace Gob {
+
+#define OPCODEVER Inter_Geisha
+#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
+#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
+#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
+
+Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm) {
+}
+
+void Inter_Geisha::setupOpcodesDraw() {
+ Inter_v1::setupOpcodesDraw();
+}
+
+void Inter_Geisha::setupOpcodesFunc() {
+ Inter_v1::setupOpcodesFunc();
+
+ OPCODEFUNC(0x3A, oGeisha_loadSound);
+}
+
+void Inter_Geisha::setupOpcodesGob() {
+}
+
+void Inter_Geisha::oGeisha_loadSound(OpFuncParams &params) {
+ loadSound(-1);
+}
+
+int16 Inter_Geisha::loadSound(int16 slot) {
+ const char *sndFile = _vm->_game->_script->evalString();
+
+ if (slot == -1)
+ slot = _vm->_game->_script->readValExpr();
+
+ SoundDesc *sample = _vm->_sound->sampleGetBySlot(slot);
+ if (!sample)
+ return 0;
+
+ int32 dataSize;
+ byte *dataPtr = _vm->_dataIO->getFile(sndFile, dataSize);
+ if (!dataPtr)
+ return 0;
+
+ if (!sample->load(SOUND_SND, dataPtr, dataSize)) {
+ delete[] dataPtr;
+ return 0;
+ }
+
+ return 0;
+}
+
+} // End of namespace Gob