diff options
Diffstat (limited to 'engines/gob/inter_v1.cpp')
-rw-r--r-- | engines/gob/inter_v1.cpp | 70 |
1 files changed, 48 insertions, 22 deletions
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp index 9aa190a456..dc533a210a 100644 --- a/engines/gob/inter_v1.cpp +++ b/engines/gob/inter_v1.cpp @@ -286,10 +286,40 @@ void Inter_v1::o1_loadMult() { } void Inter_v1::o1_playMult() { - int16 checkEscape; + // NOTE: The EGA version of Gobliiins has an MDY tune. + // While the original doesn't play it, we do. + bool isGob1EGAIntro = _vm->getGameType() == kGameTypeGob1 && + _vm->isEGA() && + _vm->_game->_script->pos() == 1010 && + _vm->isCurrentTot("intro.tot") && + VAR(57) != 0xFFFFFFFF && + _vm->_dataIO->hasFile("goblins.mdy") && + _vm->_dataIO->hasFile("goblins.tbr"); + + int16 checkEscape = _vm->_game->_script->readInt16(); + + if (isGob1EGAIntro) { + _vm->_sound->adlibLoadTBR("goblins.tbr"); + _vm->_sound->adlibLoadMDY("goblins.mdy"); + _vm->_sound->adlibSetRepeating(-1); + + _vm->_sound->adlibPlay(); + } - checkEscape = _vm->_game->_script->readInt16(); _vm->_mult->playMult(VAR(57), -1, checkEscape, 0); + + if (isGob1EGAIntro) { + + // User didn't escape the intro mult, wait for an escape here + if (VAR(57) != 0xFFFFFFFF) { + while (_vm->_util->getKey() != kKeyEscape) { + _vm->_util->processInput(); + _vm->_util->longDelay(1); + } + } + + _vm->_sound->adlibUnload(); + } } void Inter_v1::o1_freeMultKeys() { @@ -1159,26 +1189,15 @@ void Inter_v1::o1_palLoad(OpFuncParams ¶ms) { } void Inter_v1::o1_keyFunc(OpFuncParams ¶ms) { - static uint32 lastCalled = 0; - int16 cmd; - int16 key; - uint32 now; - if (!_vm->_vidPlayer->isPlayingLive()) { _vm->_draw->forceBlit(); _vm->_video->retrace(); } - cmd = _vm->_game->_script->readInt16(); animPalette(); _vm->_draw->blitInvalidated(); - now = _vm->_util->getTimeKey(); - if (!_noBusyWait) - if ((now - lastCalled) <= 20) - _vm->_util->longDelay(1); - lastCalled = now; - _noBusyWait = false; + handleBusyWait(); // WORKAROUND for bug #1726130: Ween busy-waits in the intro for a counter // to become 5000. We deliberately slow down busy-waiting, so we shorten @@ -1187,6 +1206,9 @@ void Inter_v1::o1_keyFunc(OpFuncParams ¶ms) { (_vm->_game->_script->pos() == 729) && _vm->isCurrentTot("intro5.tot")) WRITE_VAR(59, 4000); + int16 cmd = _vm->_game->_script->readInt16(); + int16 key; + switch (cmd) { case -1: break; @@ -1554,14 +1576,13 @@ void Inter_v1::o1_waitEndPlay(OpFuncParams ¶ms) { } void Inter_v1::o1_playComposition(OpFuncParams ¶ms) { - int16 composition[50]; - int16 dataVar; - int16 freqVal; + int16 dataVar = _vm->_game->_script->readVarIndex(); + int16 freqVal = _vm->_game->_script->readValExpr(); - dataVar = _vm->_game->_script->readVarIndex(); - freqVal = _vm->_game->_script->readValExpr(); + int16 composition[50]; + int maxEntries = MIN<int>(50, (_variables->getSize() - dataVar) / 4); for (int i = 0; i < 50; i++) - composition[i] = (int16) VAR_OFFSET(dataVar + i * 4); + composition[i] = (i < maxEntries) ? ((int16) VAR_OFFSET(dataVar + i * 4)) : -1; _vm->_sound->blasterPlayComposition(composition, freqVal); } @@ -1744,10 +1765,15 @@ void Inter_v1::o1_writeData(OpFuncParams ¶ms) { void Inter_v1::o1_manageDataFile(OpFuncParams ¶ms) { Common::String file = _vm->_game->_script->evalString(); - if (!file.empty()) + if (!file.empty()) { _vm->_dataIO->openArchive(file, true); - else + } else { _vm->_dataIO->closeArchive(true); + + // NOTE: Lost in Time might close a data file without explicitely closing a video in it. + // So we make sure that all open videos are still available. + _vm->_vidPlayer->reopenAll(); + } } void Inter_v1::o1_setState(OpGobParams ¶ms) { |