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Diffstat (limited to 'engines/gob/minigames/geisha/mouth.h')
-rw-r--r-- | engines/gob/minigames/geisha/mouth.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/engines/gob/minigames/geisha/mouth.h b/engines/gob/minigames/geisha/mouth.h new file mode 100644 index 0000000000..2e0cfcd5d0 --- /dev/null +++ b/engines/gob/minigames/geisha/mouth.h @@ -0,0 +1,75 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_MINIGAMES_GEISHA_MOUTH_H +#define GOB_MINIGAMES_GEISHA_MOUTH_H + +#include "gob/aniobject.h" + +namespace Gob { + +namespace Geisha { + +/** A kissing/biting mouth in Geisha's "Penetration" minigame. */ +class Mouth : public ANIObject { +public: + Mouth(const ANIFile &ani, const CMPFile &cmp, + uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite); + ~Mouth(); + + /** Advance the animation to the next frame. */ + void advance(); + + /** Active the mouth's animation. */ + void activate(); + + /** Is the mouth deactivated? */ + bool isDeactivated() const; + + /** Set the current position. */ + void setPosition(int16 x, int16 y); + + /** Draw the current frame onto the surface and return the affected rectangle. */ + bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + /** Draw the current frame from the surface and return the affected rectangle. */ + bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + +private: + static const int kFloorCount = 2; + + enum State { + kStateDeactivated, + kStateActivated, + kStateDead + }; + + ANIObject *_sprite; + ANIObject *_floor[kFloorCount]; + + State _state; +}; + +} // End of namespace Geisha + +} // End of namespace Gob + +#endif // GOB_MINIGAMES_GEISHA_MOUTH_H |