diff options
Diffstat (limited to 'engines/gob/minigames/geisha/oko.cpp')
-rw-r--r-- | engines/gob/minigames/geisha/oko.cpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/engines/gob/minigames/geisha/oko.cpp b/engines/gob/minigames/geisha/oko.cpp new file mode 100644 index 0000000000..24a6c8053e --- /dev/null +++ b/engines/gob/minigames/geisha/oko.cpp @@ -0,0 +1,117 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/minigames/geisha/oko.h" + +namespace Gob { + +namespace Geisha { + +enum kOkoAnimation { + kOkoAnimationEnter = 0, + kOkoAnimationSwim = 1, + kOkoAnimationSink = 8, + kOkoAnimationRaise = 7, + kOkoAnimationBreathe = 2 +}; + +static const int16 kOkoPositionX = 110; + +static const uint kLevelCount = 3; +static const int16 kLevelPositionX[kLevelCount] = { 44, 84, 124 }; + + +Oko::Oko(const ANIFile &ani) : ANIObject(ani), _state(kStateEnter), _level(0) { + setAnimation(kOkoAnimationEnter); + setVisible(true); +} + +Oko::~Oko() { +} + +void Oko::advance() { + bool wasLastFrame = lastFrame(); + + ANIObject::advance(); + + switch (_state) { + case kStateEnter: + if (wasLastFrame) { + setAnimation(kOkoAnimationSwim); + setPosition(kOkoPositionX, kLevelPositionX[_level]); + _state = kStateSwim; + } + break; + + case kStateSink: + case kStateRaise: + case kStateBreathe: + if (wasLastFrame) { + setAnimation(kOkoAnimationSwim); + setPosition(kOkoPositionX, kLevelPositionX[_level]); + _state = kStateSwim; + } + break; + + default: + break; + } +} + +void Oko::sink() { + if (_state != kStateSwim) + return; + + if (_level >= (kLevelCount - 1)) + return; + + setAnimation(kOkoAnimationSink); + setPosition(kOkoPositionX, kLevelPositionX[_level]); + _state = kStateSink; + + _level++; +} + +void Oko::raise() { + if (_state != kStateSwim) + return; + + if (_level == 0) { + setAnimation(kOkoAnimationBreathe); + _state = kStateBreathe; + return; + } + + setAnimation(kOkoAnimationRaise); + setPosition(kOkoPositionX, kLevelPositionX[_level]); + _state = kStateSink; + + _level--; +} + +Oko::State Oko::getState() const { + return _state; +} + +} // End of namespace Geisha + +} // End of namespace Gob |