diff options
Diffstat (limited to 'engines/gob/minigames')
-rw-r--r-- | engines/gob/minigames/geisha/diving.cpp | 155 | ||||
-rw-r--r-- | engines/gob/minigames/geisha/diving.h | 68 | ||||
-rw-r--r-- | engines/gob/minigames/geisha/evilfish.cpp | 163 | ||||
-rw-r--r-- | engines/gob/minigames/geisha/evilfish.h | 86 | ||||
-rw-r--r-- | engines/gob/minigames/geisha/penetration.cpp | 106 | ||||
-rw-r--r-- | engines/gob/minigames/geisha/penetration.h | 61 |
6 files changed, 639 insertions, 0 deletions
diff --git a/engines/gob/minigames/geisha/diving.cpp b/engines/gob/minigames/geisha/diving.cpp new file mode 100644 index 0000000000..0d216abf43 --- /dev/null +++ b/engines/gob/minigames/geisha/diving.cpp @@ -0,0 +1,155 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/list.h" + +#include "gob/global.h" +#include "gob/util.h" +#include "gob/draw.h" +#include "gob/video.h" +#include "gob/decfile.h" +#include "gob/anifile.h" + +#include "gob/minigames/geisha/evilfish.h" +#include "gob/minigames/geisha/diving.h" + +namespace Gob { + +namespace Geisha { + +Diving::Diving(GobEngine *vm) : _vm(vm), _background(0), + _objects(0), _gui(0), _oko(0), _lungs(0), _heart(0) { + +} + +Diving::~Diving() { + deinit(); +} + +bool Diving::play(uint16 playerCount, bool hasPearlLocation) { + init(); + initScreen(); + + _vm->_draw->blitInvalidated(); + _vm->_video->retrace(); + + EvilFish shark(*_objects, 320, 0, 14, 8, 9, 3); + + Common::List<ANIObject *> objects; + + objects.push_back(_water); + objects.push_back(&shark); + + shark.enter(EvilFish::kDirectionLeft, 90); + + while (!_vm->_util->keyPressed() && !_vm->shouldQuit()) { + int16 left, top, right, bottom; + + // Clear the previous animation frames + for (Common::List<ANIObject *>::iterator o = objects.reverse_begin(); + o != objects.end(); --o) { + + (*o)->clear(*_vm->_draw->_backSurface, left, top, right, bottom); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + } + + // Draw the current animation frames + for (Common::List<ANIObject *>::iterator o = objects.begin(); + o != objects.end(); ++o) { + + (*o)->draw(*_vm->_draw->_backSurface, left, top, right, bottom); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + + (*o)->advance(); + } + + _vm->_draw->blitInvalidated(); + + _vm->_util->waitEndFrame(); + _vm->_util->processInput(); + } + + deinit(); + return true; +} + +void Diving::init() { + _background = new DECFile(_vm, "tperle.dec" , 320, 200); + _objects = new ANIFile(_vm, "tperle.ani" , 320); + _gui = new ANIFile(_vm, "tperlcpt.ani", 320); + _oko = new ANIFile(_vm, "tplonge.ani" , 320); + + _water = new ANIObject(*_objects); + _lungs = new ANIObject(*_gui); + _heart = new ANIObject(*_gui); + + _water->setAnimation(7); + _water->setPosition(); + _water->setVisible(true); + + _lungs->setAnimation(0); + _lungs->setPosition(); + _lungs->setVisible(true); + + _heart->setAnimation(1); + _heart->setPosition(); + _heart->setVisible(true); +} + +void Diving::deinit() { + delete _heart; + delete _lungs; + delete _water; + + delete _oko; + delete _gui; + delete _objects; + delete _background; + + _water = 0; + _heart = 0; + _lungs = 0; + + _oko = 0; + _gui = 0; + _objects = 0; + _background = 0; +} + +void Diving::initScreen() { + _vm->_util->setFrameRate(15); + + _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); + + _vm->_draw->_backSurface->clear(); + _background->draw(*_vm->_draw->_backSurface); + + int16 left, top, right, bottom; + _lungs->draw(*_vm->_draw->_backSurface, left, top, right, bottom); + _heart->draw(*_vm->_draw->_backSurface, left, top, right, bottom); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); +} + +} // End of namespace Geisha + +} // End of namespace Gob diff --git a/engines/gob/minigames/geisha/diving.h b/engines/gob/minigames/geisha/diving.h new file mode 100644 index 0000000000..238a1ad75b --- /dev/null +++ b/engines/gob/minigames/geisha/diving.h @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_MINIGAMES_GEISHA_DIVING_H +#define GOB_MINIGAMES_GEISHA_DIVING_H + +#include "common/system.h" + +namespace Gob { + +class GobEngine; +class DECFile; +class ANIFile; +class ANIObject; + +namespace Geisha { + +/** Geisha's "Diving" minigame. */ +class Diving { +public: + Diving(GobEngine *vm); + ~Diving(); + + bool play(uint16 playerCount, bool hasPearlLocation); + +private: + GobEngine *_vm; + + DECFile *_background; + ANIFile *_objects; + ANIFile *_gui; + ANIFile *_oko; + + ANIObject *_water; + ANIObject *_lungs; + ANIObject *_heart; + + + void init(); + void deinit(); + + void initScreen(); +}; + +} // End of namespace Geisha + +} // End of namespace Gob + +#endif // GOB_MINIGAMES_GEISHA_DIVING_H diff --git a/engines/gob/minigames/geisha/evilfish.cpp b/engines/gob/minigames/geisha/evilfish.cpp new file mode 100644 index 0000000000..e2672d75c8 --- /dev/null +++ b/engines/gob/minigames/geisha/evilfish.cpp @@ -0,0 +1,163 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/minigames/geisha/evilfish.h" + +namespace Gob { + +namespace Geisha { + +EvilFish::EvilFish(const ANIFile &ani, uint16 screenWidth, + uint16 animSwimLeft, uint16 animSwimRight, + uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie) : + ANIObject(ani), _screenWidth(screenWidth), + _animSwimLeft(animSwimLeft), _animSwimRight(animSwimRight), + _animTurnLeft(animTurnLeft), _animTurnRight(animTurnRight), _animDie(animDie), + _shouldLeave(false), _state(kStateNone) { + +} + +EvilFish::~EvilFish() { +} + +bool EvilFish::isIn(int16 x, int16 y) const { + int16 frameX, frameY, frameWidth, frameHeight; + getFramePosition(frameX, frameY); + getFrameSize(frameWidth, frameHeight); + + if ((x < frameX) || (y < frameY)) + return false; + if ((x > (frameX + frameWidth)) || (y > (frameY + frameHeight))) + return false; + + return true; +} + +void EvilFish::enter(Direction from, int16 y) { + _shouldLeave = false; + + bool left = from == kDirectionLeft; + + setAnimation(left ? _animSwimLeft : _animSwimRight); + + int16 width, height; + getFrameSize(width, height); + + setPosition(left ? -width : _screenWidth, y); + setVisible(true); + + _state = left ? kStateSwimLeft : kStateSwimRight; +} + +void EvilFish::leave() { + if (_state == kStateNone) + return; + + _shouldLeave = true; +} + +void EvilFish::die() { + if ((_state == kStateNone) || (_state == kStateDie)) + return; + + int16 x, y; + getFramePosition(x, y); + + setAnimation(_animDie); + setPosition(x, y); + + _state = kStateDie; +} + +void EvilFish::advance() { + if (_state == kStateNone) + return; + + bool wasLastFrame = lastFrame(); + + ANIObject::advance(); + + int16 x, y, width, height; + getFramePosition(x, y); + getFrameSize(width, height); + + switch (_state) { + case kStateNone: + break; + + case kStateSwimLeft: + if (!_shouldLeave && (x >= _screenWidth - width)) { + setAnimation(_animTurnRight); + setPosition(x, y); + _state = kStateTurnRight; + } + + if (_shouldLeave && (x >= _screenWidth)) { + setVisible(false); + + _shouldLeave = false; + _state = kStateNone; + } + break; + + case kStateSwimRight: + if (!_shouldLeave && (x <= 0)) { + setAnimation(_animTurnLeft); + setPosition(x, y); + _state = kStateTurnLeft; + } + + if (_shouldLeave && (x < -width)) { + setVisible(false); + + _shouldLeave = false; + _state = kStateNone; + } + break; + + case kStateTurnLeft: + if (wasLastFrame) { + setAnimation(_animSwimLeft); + _state = kStateSwimLeft; + } + break; + + case kStateTurnRight: + if (wasLastFrame) { + setAnimation(_animSwimRight); + _state = kStateSwimRight; + } + break; + + case kStateDie: + if (wasLastFrame) { + setVisible(false); + + _state = kStateNone; + } + break; + } +} + +} // End of namespace Geisha + +} // End of namespace Gob diff --git a/engines/gob/minigames/geisha/evilfish.h b/engines/gob/minigames/geisha/evilfish.h new file mode 100644 index 0000000000..9144cefb4b --- /dev/null +++ b/engines/gob/minigames/geisha/evilfish.h @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_MINIGAMES_GEISHA_EVILFISH_H +#define GOB_MINIGAMES_GEISHA_EVILFISH_H + +#include "gob/aniobject.h" + +namespace Gob { + +namespace Geisha { + +/** An "evil" fish in Geisha's "Diving" minigame. */ +class EvilFish : public ANIObject { +public: + enum Direction { + kDirectionLeft, + kDirectionRight + }; + + EvilFish(const ANIFile &ani, uint16 screenWidth, + uint16 animSwimLeft, uint16 animSwimRight, + uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie); + ~EvilFish(); + + /** Are there coordinates within the fish's sprite? */ + bool isIn(int16 x, int16 y) const; + + /** Enter from this direction / screen edge. */ + void enter(Direction from, int16 y); + /** Leave the screen in the current direction. */ + void leave(); + + /** Kill the fish. */ + void die(); + + /** Advance the animation to the next frame. */ + void advance(); + +private: + enum State { + kStateNone, + kStateSwimLeft, + kStateSwimRight, + kStateTurnLeft, + kStateTurnRight, + kStateDie + }; + + uint16 _screenWidth; + + uint16 _animSwimLeft; + uint16 _animSwimRight; + uint16 _animTurnLeft; + uint16 _animTurnRight; + uint16 _animDie; + + bool _shouldLeave; + + State _state; +}; + +} // End of namespace Geisha + +} // End of namespace Gob + +#endif // GOB_MINIGAMES_GEISHA_EVILFISH_H diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp new file mode 100644 index 0000000000..4334cae21a --- /dev/null +++ b/engines/gob/minigames/geisha/penetration.cpp @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/global.h" +#include "gob/util.h" +#include "gob/draw.h" +#include "gob/video.h" +#include "gob/decfile.h" +#include "gob/anifile.h" + +#include "gob/minigames/geisha/penetration.h" + +namespace Gob { + +namespace Geisha { + +static byte kPalette[48] = { + 0x16, 0x16, 0x16, + 0x12, 0x14, 0x16, + 0x34, 0x00, 0x25, + 0x1D, 0x1F, 0x22, + 0x24, 0x27, 0x2A, + 0x2C, 0x0D, 0x22, + 0x2B, 0x2E, 0x32, + 0x12, 0x09, 0x20, + 0x3D, 0x3F, 0x00, + 0x3F, 0x3F, 0x3F, + 0x00, 0x00, 0x00, + 0x15, 0x15, 0x3F, + 0x25, 0x22, 0x2F, + 0x1A, 0x14, 0x28, + 0x3F, 0x00, 0x00, + 0x15, 0x3F, 0x15 +}; + +Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _objects(0) { + _background = new Surface(320, 200, 1); +} + +Penetration::~Penetration() { + deinit(); + + delete _background; +} + +bool Penetration::play(uint16 var1, uint16 var2, uint16 var3) { + init(); + initScreen(); + + _vm->_draw->blitInvalidated(); + _vm->_video->retrace(); + while (!_vm->_util->keyPressed() && !_vm->shouldQuit()) + _vm->_util->longDelay(1); + + deinit(); + return true; +} + +void Penetration::init() { + _background->clear(); + + _vm->_video->drawPackedSprite("hyprmef2.cmp", *_background); + + _objects = new ANIFile(_vm, "tcite.ani", 320); +} + +void Penetration::deinit() { + delete _objects; + + _objects = 0; +} + +void Penetration::initScreen() { + _vm->_util->setFrameRate(15); + + memcpy(_vm->_draw->_vgaPalette , kPalette, 48); + memcpy(_vm->_draw->_vgaSmallPalette, kPalette, 48); + + _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); + + _vm->_draw->_backSurface->blit(*_background); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); +} + +} // End of namespace Geisha + +} // End of namespace Gob diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h new file mode 100644 index 0000000000..c346a7bf5a --- /dev/null +++ b/engines/gob/minigames/geisha/penetration.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_MINIGAMES_GEISHA_PENETRATION_H +#define GOB_MINIGAMES_GEISHA_PENETRATION_H + +#include "common/system.h" + +namespace Gob { + +class GobEngine; +class Surface; +class ANIFile; + +namespace Geisha { + +/** Geisha's "Penetration" minigame. */ +class Penetration { +public: + Penetration(GobEngine *vm); + ~Penetration(); + + bool play(uint16 var1, uint16 var2, uint16 var3); + +private: + GobEngine *_vm; + + Surface *_background; + ANIFile *_objects; + + + void init(); + void deinit(); + + void initScreen(); +}; + +} // End of namespace Geisha + +} // End of namespace Gob + +#endif // GOB_MINIGAMES_GEISHA_PENETRATION_H |