diff options
Diffstat (limited to 'engines/gob/mult_v2.cpp')
-rw-r--r-- | engines/gob/mult_v2.cpp | 528 |
1 files changed, 260 insertions, 268 deletions
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp index 89d08b7f03..539b4fa41d 100644 --- a/engines/gob/mult_v2.cpp +++ b/engines/gob/mult_v2.cpp @@ -44,8 +44,7 @@ Mult_v2::Mult_v2(GobEngine *vm) : Mult_v1(vm) { int i; _renderData2 = 0; - _multData2 = 0; - _frameStart = 0; // Temporarily to sync _frameStart and _multData2->frameStart + _multData = 0; for (i = 0; i < 8; i++) _multDatas[i] = 0; } @@ -54,7 +53,7 @@ Mult_v2::~Mult_v2() { freeMultKeys(); for (i = 0; i < 8; i++) { - _multData2 = _multDatas[i]; + _multData = _multDatas[i]; freeMultKeys(); } @@ -76,29 +75,27 @@ void Mult_v2::loadMult(int16 resId) { index = (resId & 0x8000) ? *_vm->_global->_inter_execPtr++ : 0; - _multData2 = new Mult_Data; - _frameStart = 0; // Temporarily to sync _frameStart and _multData2->frameStart - memset(_multData2, 0, sizeof(Mult_Data)); + _multData = new Mult_Data; + memset(_multData, 0, sizeof(Mult_Data)); - _multDatas[index] = _multData2; + _multDatas[index] = _multData; for (i = 0; i < 10; i++) { - _multData2->staticLoaded[i] = 0; - _multData2->animLoaded[i] = 0; + _multData->staticLoaded[i] = 0; + _multData->animLoaded[i] = 0; } for (i = 0; i < 4; i++) - _multData2->field_124[0][i] = i; + _multData->field_124[0][i] = i; - _multData2->sndSlotsCount = 0; - _multData2->frameStart = 0; - _frameStart = 0; + _multData->sndSlotsCount = 0; + _multData->frameStart = 0; extData = _vm->_game->loadExtData(resId, 0, 0); Common::MemoryReadStream data((byte *) extData, 4294967295U); - _multData2->staticCount = staticCount = data.readSByte(); - _multData2->animCount = animCount = data.readSByte(); + _multData->staticCount = staticCount = data.readSByte(); + _multData->animCount = animCount = data.readSByte(); staticCount++; animCount++; @@ -107,125 +104,125 @@ void Mult_v2::loadMult(int16 resId) { debugC(7, kDebugGraphics, "statics: %u, anims: %u, hb: %u", staticCount, animCount, hbstaticCount); for (i = 0; i < staticCount; i++, data.seek(14, SEEK_CUR)) { - _multData2->staticIndices[i] = _vm->_scenery->loadStatic(1); + _multData->staticIndices[i] = _vm->_scenery->loadStatic(1); - if (_multData2->staticIndices[i] >= 100) { - _multData2->staticIndices[i] -= 100; - _multData2->staticLoaded[i] = 1; + if (_multData->staticIndices[i] >= 100) { + _multData->staticIndices[i] -= 100; + _multData->staticLoaded[i] = 1; } else - _multData2->staticLoaded[i] = 0; + _multData->staticLoaded[i] = 0; } for (i = 0; i < animCount; i++, data.seek(14, SEEK_CUR)) { - _multData2->animIndices[i] = _vm->_scenery->loadAnim(1); + _multData->animIndices[i] = _vm->_scenery->loadAnim(1); - if (_multData2->animIndices[i] >= 100) { - _multData2->animIndices[i] -= 100; - _multData2->animLoaded[i] = 1; + if (_multData->animIndices[i] >= 100) { + _multData->animIndices[i] -= 100; + _multData->animLoaded[i] = 1; } else - _multData2->animLoaded[i] = 0; + _multData->animLoaded[i] = 0; } - _multData2->frameRate = data.readSint16LE(); - _multData2->staticKeysCount = data.readSint16LE(); - _multData2->staticKeys = new Mult_StaticKey[_multData2->staticKeysCount]; - for (i = 0; i < _multData2->staticKeysCount; i++) { - _multData2->staticKeys[i].frame = data.readSint16LE(); - _multData2->staticKeys[i].layer = data.readSint16LE(); + _multData->frameRate = data.readSint16LE(); + _multData->staticKeysCount = data.readSint16LE(); + _multData->staticKeys = new Mult_StaticKey[_multData->staticKeysCount]; + for (i = 0; i < _multData->staticKeysCount; i++) { + _multData->staticKeys[i].frame = data.readSint16LE(); + _multData->staticKeys[i].layer = data.readSint16LE(); } for (i = 0; i < 4; i++) { - _multData2->someKeysCount[i] = 0; - _multData2->someKeys[i] = 0; - _multData2->someKeysIndices[i] = -1; + _multData->someKeysCount[i] = 0; + _multData->someKeys[i] = 0; + _multData->someKeysIndices[i] = -1; for (j = 0; j < 4; j++) { - _multData2->animKeysIndices[i][j] = 0; - _multData2->field_17F[i][j] = 0; + _multData->animKeysIndices[i][j] = 0; + _multData->field_17F[i][j] = 0; } - _multData2->animKeysFrames[i] = -1; - _multData2->animKeysCount[i] = data.readSint16LE(); - _multData2->animKeys[i] = new Mult_AnimKey[_multData2->animKeysCount[i]]; - for (j = 0; j < _multData2->animKeysCount[i]; j++) { - _multData2->animKeys[i][j].frame = data.readSint16LE(); - _multData2->animKeys[i][j].layer = data.readSint16LE(); - _multData2->animKeys[i][j].posX = data.readSint16LE(); - _multData2->animKeys[i][j].posY = data.readSint16LE(); - _multData2->animKeys[i][j].order = data.readSint16LE(); + _multData->animKeysFrames[i] = -1; + _multData->animKeysCount[i] = data.readSint16LE(); + _multData->animKeys[i] = new Mult_AnimKey[_multData->animKeysCount[i]]; + for (j = 0; j < _multData->animKeysCount[i]; j++) { + _multData->animKeys[i][j].frame = data.readSint16LE(); + _multData->animKeys[i][j].layer = data.readSint16LE(); + _multData->animKeys[i][j].posX = data.readSint16LE(); + _multData->animKeys[i][j].posY = data.readSint16LE(); + _multData->animKeys[i][j].order = data.readSint16LE(); } } for (palIndex = 0; palIndex < 5; palIndex++) { for (i = 0; i < 16; i++) { - _multData2->fadePal[palIndex][i].red = data.readByte(); - _multData2->fadePal[palIndex][i].green = data.readByte(); - _multData2->fadePal[palIndex][i].blue = data.readByte(); + _multData->fadePal[palIndex][i].red = data.readByte(); + _multData->fadePal[palIndex][i].green = data.readByte(); + _multData->fadePal[palIndex][i].blue = data.readByte(); } } - _multData2->palFadeKeysCount = data.readSint16LE(); - _multData2->palFadeKeys = new Mult_PalFadeKey[_multData2->palFadeKeysCount]; - for (i = 0; i < _multData2->palFadeKeysCount; i++) { - _multData2->palFadeKeys[i].frame = data.readSint16LE(); - _multData2->palFadeKeys[i].fade = data.readSint16LE(); - _multData2->palFadeKeys[i].palIndex = data.readSint16LE(); - _multData2->palFadeKeys[i].flag = data.readSByte(); + _multData->palFadeKeysCount = data.readSint16LE(); + _multData->palFadeKeys = new Mult_PalFadeKey[_multData->palFadeKeysCount]; + for (i = 0; i < _multData->palFadeKeysCount; i++) { + _multData->palFadeKeys[i].frame = data.readSint16LE(); + _multData->palFadeKeys[i].fade = data.readSint16LE(); + _multData->palFadeKeys[i].palIndex = data.readSint16LE(); + _multData->palFadeKeys[i].flag = data.readSByte(); } - _multData2->palKeysCount = data.readSint16LE(); - _multData2->palKeys = new Mult_PalKey[_multData2->palKeysCount]; - for (i = 0; i < _multData2->palKeysCount; i++) { - _multData2->palKeys[i].frame = data.readSint16LE(); - _multData2->palKeys[i].cmd = data.readSint16LE(); - _multData2->palKeys[i].rates[0] = data.readSint16LE(); - _multData2->palKeys[i].rates[1] = data.readSint16LE(); - _multData2->palKeys[i].rates[2] = data.readSint16LE(); - _multData2->palKeys[i].rates[3] = data.readSint16LE(); - _multData2->palKeys[i].unknown0 = data.readSint16LE(); - _multData2->palKeys[i].unknown1 = data.readSint16LE(); - data.read(_multData2->palKeys[i].subst, 64); + _multData->palKeysCount = data.readSint16LE(); + _multData->palKeys = new Mult_PalKey[_multData->palKeysCount]; + for (i = 0; i < _multData->palKeysCount; i++) { + _multData->palKeys[i].frame = data.readSint16LE(); + _multData->palKeys[i].cmd = data.readSint16LE(); + _multData->palKeys[i].rates[0] = data.readSint16LE(); + _multData->palKeys[i].rates[1] = data.readSint16LE(); + _multData->palKeys[i].rates[2] = data.readSint16LE(); + _multData->palKeys[i].rates[3] = data.readSint16LE(); + _multData->palKeys[i].unknown0 = data.readSint16LE(); + _multData->palKeys[i].unknown1 = data.readSint16LE(); + data.read(_multData->palKeys[i].subst, 64); } - _multData2->textKeysCount = data.readSint16LE(); - _multData2->textKeys = new Mult_TextKey[_multData2->textKeysCount]; - for (i = 0; i < _multData2->textKeysCount; i++) { - _multData2->textKeys[i].frame = data.readSint16LE(); - _multData2->textKeys[i].cmd = data.readSint16LE(); + _multData->textKeysCount = data.readSint16LE(); + _multData->textKeys = new Mult_TextKey[_multData->textKeysCount]; + for (i = 0; i < _multData->textKeysCount; i++) { + _multData->textKeys[i].frame = data.readSint16LE(); + _multData->textKeys[i].cmd = data.readSint16LE(); if (!hbstaticCount) data.seek(24, SEEK_CUR); } - _multData2->sndKeysCount = data.readSint16LE(); - warning("SoundKeyCount: %d", _multData2->sndKeysCount); - _multData2->sndKeys = new Mult_SndKey[_multData2->sndKeysCount]; - for (i = 0; i < _multData2->sndKeysCount; i++) { - _multData2->sndKeys[i].frame = data.readSint16LE(); - _multData2->sndKeys[i].cmd = data.readSint16LE(); - _multData2->sndKeys[i].freq = data.readSint16LE(); - _multData2->sndKeys[i].fadeLength = data.readSint16LE(); - _multData2->sndKeys[i].repCount = data.readSint16LE(); - _multData2->sndKeys[i].soundIndex = -1; - _multData2->sndKeys[i].resId = -1; + _multData->sndKeysCount = data.readSint16LE(); + warning("SoundKeyCount: %d", _multData->sndKeysCount); + _multData->sndKeys = new Mult_SndKey[_multData->sndKeysCount]; + for (i = 0; i < _multData->sndKeysCount; i++) { + _multData->sndKeys[i].frame = data.readSint16LE(); + _multData->sndKeys[i].cmd = data.readSint16LE(); + _multData->sndKeys[i].freq = data.readSint16LE(); + _multData->sndKeys[i].fadeLength = data.readSint16LE(); + _multData->sndKeys[i].repCount = data.readSint16LE(); + _multData->sndKeys[i].soundIndex = -1; + _multData->sndKeys[i].resId = -1; data.seek(2, SEEK_CUR); if (!hbstaticCount) data.seek(24, SEEK_CUR); - switch (_multData2->sndKeys[i].cmd) { + switch (_multData->sndKeys[i].cmd) { case 1: case 4: - _multData2->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr); + _multData->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr); for (j = 0; j < i; j++) { // loc_7071 - if (_multData2->sndKeys[j].resId == _multData2->sndKeys[i].resId) { - _multData2->sndKeys[i].soundIndex = _multData2->sndKeys[j].soundIndex; + if (_multData->sndKeys[j].resId == _multData->sndKeys[i].resId) { + _multData->sndKeys[i].soundIndex = _multData->sndKeys[j].soundIndex; _vm->_global->_inter_execPtr += 2; break; } } if (i == j) { - _multData2->sndSlot[_multData2->sndSlotsCount] = _vm->_inter->loadSound(1); - _multData2->sndKeys[i].soundIndex = _multData2->sndSlot[_multData2->sndSlotsCount] & 0x7FFF; - _multData2->sndSlotsCount++; + _multData->sndSlot[_multData->sndSlotsCount] = _vm->_inter->loadSound(1); + _multData->sndKeys[i].soundIndex = _multData->sndSlot[_multData->sndSlotsCount] & 0x7FFF; + _multData->sndSlotsCount++; } break; case 3: @@ -234,37 +231,37 @@ void Mult_v2::loadMult(int16 resId) { } } - _multData2->somepointer09 = 0; - _multData2->somepointer10 = 0; + _multData->somepointer09 = 0; + _multData->somepointer10 = 0; if (hbstaticCount) { warning("GOB2 Stub! Mult_Data.somepointer09, Mult_Data.somepointer10"); size = _vm->_inter->load16(); - _multData2->execPtr = _vm->_global->_inter_execPtr; + _multData->execPtr = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += size * 2; if (_vm->_game->_totFileData[0x29] >= 51) { size = data.readSint16LE(); - _multData2->somepointer10 = new char[size * 20]; - // According to the original asm, these bytes are written into _multData2->somepointer09! - data.read(_multData2->somepointer10, size * 20); + _multData->somepointer10 = new char[size * 20]; + // According to the original asm, these bytes are written into _multData->somepointer09! + data.read(_multData->somepointer10, size * 20); size = _vm->_inter->load16(); if (size > 0) { - _multData2->somepointer09 = new char[size * 14]; - memcpy(_multData2->somepointer09, _vm->_global->_inter_execPtr, size * 14); + _multData->somepointer09 = new char[size * 14]; + memcpy(_multData->somepointer09, _vm->_global->_inter_execPtr, size * 14); _vm->_global->_inter_execPtr += size * 14; data.seek(2, SEEK_CUR); for (i = 0; i < 4; i++) { - _multData2->someKeysCount[i] = data.readSint16LE(); - _multData2->someKeys[i] = new Mult_SomeKey[_multData2->someKeysCount[i]]; - for (j = 0; j < _multData2->someKeysCount[i]; j++) { - _multData2->someKeys[i][j].frame = data.readSint16LE(); - _multData2->someKeys[i][j].field_2 = data.readSint16LE(); - _multData2->someKeys[i][j].field_4 = data.readSint16LE(); - _multData2->someKeys[i][j].field_6 = data.readSint16LE(); - _multData2->someKeys[i][j].field_8 = data.readSint16LE(); - _multData2->someKeys[i][j].field_A = data.readSint16LE(); - _multData2->someKeys[i][j].field_C = data.readSint16LE(); - _multData2->someKeys[i][j].field_E = data.readSint16LE(); + _multData->someKeysCount[i] = data.readSint16LE(); + _multData->someKeys[i] = new Mult_SomeKey[_multData->someKeysCount[i]]; + for (j = 0; j < _multData->someKeysCount[i]; j++) { + _multData->someKeys[i][j].frame = data.readSint16LE(); + _multData->someKeys[i][j].field_2 = data.readSint16LE(); + _multData->someKeys[i][j].field_4 = data.readSint16LE(); + _multData->someKeys[i][j].field_6 = data.readSint16LE(); + _multData->someKeys[i][j].field_8 = data.readSint16LE(); + _multData->someKeys[i][j].field_A = data.readSint16LE(); + _multData->someKeys[i][j].field_C = data.readSint16LE(); + _multData->someKeys[i][j].field_E = data.readSint16LE(); } } } @@ -279,8 +276,7 @@ void Mult_v2::setMultData(uint16 multindex) { error("Multindex out of range"); debugC(4, kDebugGameFlow, "Switching to mult %d", multindex); - _multData2 = _multDatas[multindex]; - _frameStart = _multData2->frameStart; // Temporarily to sync _frameStart and _multData2->frameStart + _multData = _multDatas[multindex]; } void Mult_v2::multSub(uint16 multindex) { @@ -298,10 +294,9 @@ void Mult_v2::multSub(uint16 multindex) { error("Multindex out of range"); debugC(4, kDebugGameFlow, "Sub mult %d", multindex); - _multData2 = _multDatas[multindex]; - _frameStart = _multData2->frameStart; // Temporarily to sync _frameStart and _multData2->frameStart + _multData = _multDatas[multindex]; - if (_multData2 == 0) { + if (_multData == 0) { _vm->_parse->parseValExpr(); _vm->_parse->parseValExpr(); _vm->_parse->parseValExpr(); @@ -320,78 +315,78 @@ void Mult_v2::multSub(uint16 multindex) { if (flags & 0x400) { flags = 0x400; - _multData2->animDirection = -1; + _multData->animDirection = -1; } else { - _multData2->animDirection = 1; + _multData->animDirection = 1; flags &= 0x7F; } - _multData2->field_124[index][0] = flags; + _multData->field_124[index][0] = flags; for (i = 1; i < 4; i++) - _multData2->field_124[index][i] = _vm->_parse->parseValExpr(); + _multData->field_124[index][i] = _vm->_parse->parseValExpr(); expr = _vm->_parse->parseValExpr(); - _multData2->animKeysFrames[index] = expr; - _multData2->animKeysStartFrames[index] = expr; + _multData->animKeysFrames[index] = expr; + _multData->animKeysStartFrames[index] = expr; WRITE_VAR(18 + index, expr); if (expr == -1) { if (_objects) for (i = 0; i < 4; i++) - if ((_multData2->field_124[index][i] != -1) && (_multData2->field_124[index][i] != 1024)) - _objects[_multData2->field_124[index][i]].pAnimData->animType = - _objects[_multData2->field_124[index][i]].pAnimData->field_17; + if ((_multData->field_124[index][i] != -1) && (_multData->field_124[index][i] != 1024)) + _objects[_multData->field_124[index][i]].pAnimData->animType = + _objects[_multData->field_124[index][i]].pAnimData->field_17; } else { - if (_multData2->animDirection == 1) { - _multData2->animKeysStopFrames[index] = 32000; - for (i = 0; i < _multData2->textKeysCount; i++) { - textFrame = _multData2->textKeys[i].frame; - if ((textFrame > _multData2->animKeysStartFrames[index]) && - (textFrame < _multData2->animKeysStopFrames[index])) { - _multData2->animKeysStopFrames[index] = textFrame; + if (_multData->animDirection == 1) { + _multData->animKeysStopFrames[index] = 32000; + for (i = 0; i < _multData->textKeysCount; i++) { + textFrame = _multData->textKeys[i].frame; + if ((textFrame > _multData->animKeysStartFrames[index]) && + (textFrame < _multData->animKeysStopFrames[index])) { + _multData->animKeysStopFrames[index] = textFrame; } } } else { - _multData2->animKeysStopFrames[index] = 0; - for (i = 0; i < _multData2->textKeysCount; i++) { - textFrame = _multData2->textKeys[i].frame; - if ((textFrame < _multData2->animKeysStartFrames[index]) && - (textFrame > _multData2->animKeysStopFrames[index])) { - _multData2->animKeysStopFrames[index] = textFrame; + _multData->animKeysStopFrames[index] = 0; + for (i = 0; i < _multData->textKeysCount; i++) { + textFrame = _multData->textKeys[i].frame; + if ((textFrame < _multData->animKeysStartFrames[index]) && + (textFrame > _multData->animKeysStopFrames[index])) { + _multData->animKeysStopFrames[index] = textFrame; } } } if (_objects) { for (i = 0; i < 4; i++) { - if ((_multData2->field_124[index][i] != -1) && (_multData2->field_124[index][i] != 1024)) - _objects[_multData2->field_124[index][i]].pAnimData->field_17 = - _objects[_multData2->field_124[index][i]].pAnimData->animType; + if ((_multData->field_124[index][i] != -1) && (_multData->field_124[index][i] != 1024)) + _objects[_multData->field_124[index][i]].pAnimData->field_17 = + _objects[_multData->field_124[index][i]].pAnimData->animType; } } for (i = 0; i < 4; i++) { - _multData2->animKeysIndices[index][i] = 0; - for (j = 0; j < _multData2->animKeysCount[i]; j++) { - if (_multData2->animKeys[i][j].frame == _multData2->animKeysStartFrames[index]) - _multData2->animKeysIndices[index][i] = j; + _multData->animKeysIndices[index][i] = 0; + for (j = 0; j < _multData->animKeysCount[i]; j++) { + if (_multData->animKeys[i][j].frame == _multData->animKeysStartFrames[index]) + _multData->animKeysIndices[index][i] = j; } } - if (_multData2->animDirection == -1) { // loc_60CF + if (_multData->animDirection == -1) { // loc_60CF warning("Mult_v2::multSub(), someKeys and someKeysIndices"); } for (i = 0; i < 4; i++) { - _multData2->field_17F[index][i] = 0; - for (j = 0; j < _multData2->someKeysCount[i]; j++) { - if (_multData2->animDirection == 1) { - if (_multData2->someKeys[i][j].frame >= _multData2->animKeysStartFrames[index]) { - _multData2->field_17F[index][i] = j; + _multData->field_17F[index][i] = 0; + for (j = 0; j < _multData->someKeysCount[i]; j++) { + if (_multData->animDirection == 1) { + if (_multData->someKeys[i][j].frame >= _multData->animKeysStartFrames[index]) { + _multData->field_17F[index][i] = j; break; } } else { - if (_multData2->someKeys[i][j].frame >= _multData2->animKeysStopFrames[index]) { - _multData2->field_17F[index][i] = j; + if (_multData->someKeys[i][j].frame >= _multData->animKeysStopFrames[index]) { + _multData->field_17F[index][i] = j; break; } } @@ -407,7 +402,7 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape, Mult_Object *multObj; Mult_AnimData *animData; - if (_multData2 == 0) + if (_multData == 0) return; stopNoClear = 0; @@ -425,7 +420,7 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape, // memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768); if (_vm->_anim->_animSurf == 0) { - _vm->_util->setFrameRate(_multData2->frameRate); + _vm->_util->setFrameRate(_multData->frameRate); _vm->_anim->_areaTop = 0; _vm->_anim->_areaLeft = 0; _vm->_anim->_areaWidth = _vm->_video->_surfWidth; @@ -489,7 +484,7 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape, _animDataAllocated = 1; for (_counter = 0; _counter < _objCount; _counter++) { - _multData2->palAnimIndices[_counter] = _counter; + _multData->palAnimIndices[_counter] = _counter; } _animDataAllocated = 1; @@ -569,37 +564,37 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape, WRITE_VAR(57, (uint32)-1); } else - WRITE_VAR(57, _frame - 1 - _multData2->frameStart); + WRITE_VAR(57, _frame - 1 - _multData->frameStart); } char Mult_v2::drawStatics(char stop) { int i; - if (_multData2->staticKeys[_multData2->staticKeysCount - 1].frame > _frame) + if (_multData->staticKeys[_multData->staticKeysCount - 1].frame > _frame) stop = 0; - for (_counter = 0; _counter < _multData2->staticKeysCount; _counter++) { - if (_multData2->staticKeys[_counter].frame != _frame - || _multData2->staticKeys[_counter].layer == -1) + for (_counter = 0; _counter < _multData->staticKeysCount; _counter++) { + if (_multData->staticKeys[_counter].frame != _frame + || _multData->staticKeys[_counter].layer == -1) continue; // loc_4FA8 - if (_multData2->staticKeys[_counter].layer >= 0) { + if (_multData->staticKeys[_counter].layer >= 0) { _vm->_scenery->_curStatic = 0; - _vm->_scenery->_curStaticLayer = _multData2->staticKeys[_counter].layer; + _vm->_scenery->_curStaticLayer = _multData->staticKeys[_counter].layer; i = 0; - while (_vm->_scenery->_statics[_multData2->staticIndices[i]].layersCount <= _vm->_scenery->_curStaticLayer) { + while (_vm->_scenery->_statics[_multData->staticIndices[i]].layersCount <= _vm->_scenery->_curStaticLayer) { _vm->_scenery->_curStaticLayer -= - _vm->_scenery->_statics[_multData2->staticIndices[i]].layersCount; + _vm->_scenery->_statics[_multData->staticIndices[i]].layersCount; i++; _vm->_scenery->_curStatic++; } - _vm->_scenery->_curStatic = _multData2->staticIndices[_vm->_scenery->_curStatic]; + _vm->_scenery->_curStatic = _multData->staticIndices[_vm->_scenery->_curStatic]; _vm->_scenery->renderStatic(_vm->_scenery->_curStatic, _vm->_scenery->_curStaticLayer); } else { _vm->_draw->_spriteLeft = - READ_LE_UINT16(_multData2->execPtr + ((-_multData2->staticKeys[_counter].layer - 2) * 2)); + READ_LE_UINT16(_multData->execPtr + ((-_multData->staticKeys[_counter].layer - 2) * 2)); _vm->_draw->_destSpriteX = 0; _vm->_draw->_destSpriteY = 0; _vm->_draw->_destSurface = 21; @@ -628,14 +623,14 @@ char Mult_v2::drawAnims(char stop) { // loc_50D5 int16 count; for (i = 0; i < 4; i++) { - if (_multData2->animKeys[i][_multData2->animKeysCount[i] - 1].frame > _frame) + if (_multData->animKeys[i][_multData->animKeysCount[i] - 1].frame > _frame) stop = 0; } for (_index = 0; _index < 4; _index++) { - for (_counter = 0; _counter < _multData2->animKeysCount[_index]; _counter++) { - key = &_multData2->animKeys[_index][_counter]; - animObj = &_objects[_multData2->field_124[0][_index]]; + for (_counter = 0; _counter < _multData->animKeysCount[_index]; _counter++) { + key = &_multData->animKeys[_index][_counter]; + animObj = &_objects[_multData->field_124[0][_index]]; if (key->frame != _frame) continue; @@ -653,15 +648,15 @@ char Mult_v2::drawAnims(char stop) { // loc_50D5 animObj->tick = 0; animObj->pAnimData->layer = key->layer; - count = _vm->_scenery->_animations[_multData2->animIndices[0]].layersCount; + count = _vm->_scenery->_animations[_multData->animIndices[0]].layersCount; i = 0; while (animObj->pAnimData->layer >= count) { animObj->pAnimData->layer -= count; i++; - count = _vm->_scenery->_animations[_multData2->animIndices[i]].layersCount; + count = _vm->_scenery->_animations[_multData->animIndices[i]].layersCount; } - animObj->pAnimData->animation = _multData2->animIndices[i]; + animObj->pAnimData->animation = _multData->animIndices[i]; } else { animObj->pAnimData->isStatic = 1; } @@ -675,21 +670,20 @@ void Mult_v2::drawText(char *pStop, char *pStopNoClear) { char *savedIP; int16 cmd; - for (_index = 0; _index < _multData2->textKeysCount; _index++) { - if (_multData2->textKeys[_index].frame != _frame) + for (_index = 0; _index < _multData->textKeysCount; _index++) { + if (_multData->textKeys[_index].frame != _frame) continue; - cmd = _multData2->textKeys[_index].cmd; + cmd = _multData->textKeys[_index].cmd; if (cmd == 0) { *pStop = 0; } else if (cmd == 1) { *pStopNoClear = 1; - _multData2->frameStart = 0; - _frameStart = 0; + _multData->frameStart = 0; } else if (cmd == 3) { *pStop = 0; savedIP = _vm->_global->_inter_execPtr; - _vm->_global->_inter_execPtr = (char *)(&_multData2->textKeys[_index].index); + _vm->_global->_inter_execPtr = (char *)(&_multData->textKeys[_index].index); _vm->_global->_inter_execPtr = savedIP; } } @@ -699,11 +693,11 @@ char Mult_v2::prepPalAnim(char stop) { _palKeyIndex = -1; do { _palKeyIndex++; - if (_palKeyIndex >= _multData2->palKeysCount) + if (_palKeyIndex >= _multData->palKeysCount) return stop; - } while (_multData2->palKeys[_palKeyIndex].frame != _frame); + } while (_multData->palKeys[_palKeyIndex].frame != _frame); - if (_multData2->palKeys[_palKeyIndex].cmd == -1) { + if (_multData->palKeys[_palKeyIndex].cmd == -1) { stop = 0; _doPalSubst = 0; _vm->_global->_pPaletteDesc->vgaPal = _oldPalette; @@ -716,10 +710,10 @@ char Mult_v2::prepPalAnim(char stop) { _doPalSubst = 1; _palAnimKey = _palKeyIndex; - _multData2->palAnimIndices[0] = 0; - _multData2->palAnimIndices[1] = 0; - _multData2->palAnimIndices[2] = 0; - _multData2->palAnimIndices[3] = 0; + _multData->palAnimIndices[0] = 0; + _multData->palAnimIndices[1] = 0; + _multData->palAnimIndices[2] = 0; + _multData->palAnimIndices[3] = 0; _vm->_global->_pPaletteDesc->vgaPal = _palAnimPalette; } @@ -736,7 +730,7 @@ void Mult_v2::doPalAnim(void) { return; for (_index = 0; _index < 4; _index++) { - palKey = &_multData2->palKeys[_palAnimKey]; + palKey = &_multData->palKeys[_palAnimKey]; if ((_frame % palKey->rates[_index]) != 0) continue; @@ -749,16 +743,16 @@ void Mult_v2::doPalAnim(void) { _vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].blue; while (1) { - off = palKey->subst[(_multData2->palAnimIndices[_index] + 1) % 16][_index]; + off = palKey->subst[(_multData->palAnimIndices[_index] + 1) % 16][_index]; if (off == 0) { - off = palKey->subst[_multData2->palAnimIndices[_index]][_index] - 1; + off = palKey->subst[_multData->palAnimIndices[_index]][_index] - 1; _vm->_global->_pPaletteDesc->vgaPal[off].red = _palAnimRed[_index]; _vm->_global->_pPaletteDesc->vgaPal[off].green = _palAnimGreen[_index]; _vm->_global->_pPaletteDesc->vgaPal[off].blue = _palAnimBlue[_index]; } else { - off = palKey->subst[(_multData2->palAnimIndices[_index] + 1) % 16][_index] - 1; - off2 = palKey->subst[_multData2->palAnimIndices[_index]][_index] - 1; + off = palKey->subst[(_multData->palAnimIndices[_index] + 1) % 16][_index] - 1; + off2 = palKey->subst[_multData->palAnimIndices[_index]][_index] - 1; _vm->_global->_pPaletteDesc->vgaPal[off2].red = _vm->_global->_pPaletteDesc->vgaPal[off].red; @@ -768,19 +762,19 @@ void Mult_v2::doPalAnim(void) { _vm->_global->_pPaletteDesc->vgaPal[off].blue; } - _multData2->palAnimIndices[_index] = (_multData2->palAnimIndices[_index] + 1) % 16; + _multData->palAnimIndices[_index] = (_multData->palAnimIndices[_index] + 1) % 16; - off = palKey->subst[_multData2->palAnimIndices[_index]][_index]; + off = palKey->subst[_multData->palAnimIndices[_index]][_index]; if (off == 0) { - _multData2->palAnimIndices[_index] = 0; + _multData->palAnimIndices[_index] = 0; off = palKey->subst[0][_index] - 1; _palAnimRed[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].red; _palAnimGreen[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].green; _palAnimBlue[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].blue; } - if (_multData2->palAnimIndices[_index] == 0) + if (_multData->palAnimIndices[_index] == 0) break; } } @@ -809,8 +803,8 @@ void Mult_v2::doPalAnim(void) { char Mult_v2::doFadeAnim(char stop) { Mult_PalFadeKey *fadeKey; - for (_index = 0; _index < _multData2->palFadeKeysCount; _index++) { - fadeKey = &_multData2->palFadeKeys[_index]; + for (_index = 0; _index < _multData->palFadeKeysCount; _index++) { + fadeKey = &_multData->palFadeKeys[_index]; if (fadeKey->frame != _frame) continue; @@ -818,14 +812,14 @@ char Mult_v2::doFadeAnim(char stop) { stop = 0; if ((fadeKey->flag & 1) == 0) { if (fadeKey->fade == 0) { - _vm->_global->_pPaletteDesc->vgaPal = _multData2->fadePal[fadeKey->palIndex]; + _vm->_global->_pPaletteDesc->vgaPal = _multData->fadePal[fadeKey->palIndex]; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); } else { - _vm->_global->_pPaletteDesc->vgaPal = _multData2->fadePal[fadeKey->palIndex]; + _vm->_global->_pPaletteDesc->vgaPal = _multData->fadePal[fadeKey->palIndex]; _vm->_palanim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, 0); } } else { - _vm->_global->_pPaletteDesc->vgaPal = _multData2->fadePal[fadeKey->palIndex]; + _vm->_global->_pPaletteDesc->vgaPal = _multData->fadePal[fadeKey->palIndex]; _vm->_palanim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, -1); _palFadingRed = (fadeKey->flag >> 1) & 1; @@ -851,8 +845,8 @@ char Mult_v2::doFadeAnim(char stop) { char Mult_v2::doSoundAnim(char stop, int16 frame) { Mult_SndKey *sndKey; - for (_index = 0; _index < _multData2->sndKeysCount; _index++) { - sndKey = &_multData2->sndKeys[_index]; + for (_index = 0; _index < _multData->sndKeysCount; _index++) { + sndKey = &_multData->sndKeys[_index]; if (sndKey->frame != frame) continue; @@ -883,20 +877,20 @@ void Mult_v2::sub_62DD(int16 index) { int16 curAnim; int i, j; - frame = _multData2->animKeysFrames[index]; + frame = _multData->animKeysFrames[index]; if (frame == -1) return; for (i = 0; i < 4; i++) { - if (_multData2->field_124[index][i] != -1) { - for (j = _multData2->animKeysIndices[index][i]; j < _multData2->animKeysCount[i]; j++) { - if ((i >= 4) || (j >= _multData2->animKeysCount[i])) + if (_multData->field_124[index][i] != -1) { + for (j = _multData->animKeysIndices[index][i]; j < _multData->animKeysCount[i]; j++) { + if ((i >= 4) || (j >= _multData->animKeysCount[i])) continue; - animKey = &_multData2->animKeys[i][j]; + animKey = &_multData->animKeys[i][j]; if (animKey->frame == frame) { - animObj = &_objects[_multData2->field_124[index][i]]; + animObj = &_objects[_multData->field_124[index][i]]; if (animKey->layer > -1) { - _multData2->animKeysIndices[index][i] = j; + _multData->animKeysIndices[index][i] = j; (*animObj->pPosX) = animKey->posX; (*animObj->pPosY) = animKey->posY; animObj->pAnimData->frame = 0; @@ -906,18 +900,18 @@ void Mult_v2::sub_62DD(int16 index) { animObj->pAnimData->maxTick = 0; animObj->pAnimData->animation = 0; animObj->tick = 0; - curAnim = _multData2->animIndices[0]; + curAnim = _multData->animIndices[0]; layer = animKey->layer; layers = _vm->_scenery->_animations[curAnim].layersCount; while (layer >= layers) { layer -= layers; animObj->pAnimData->animation++; - curAnim = _multData2->animIndices[animObj->pAnimData->animation]; + curAnim = _multData->animIndices[animObj->pAnimData->animation]; layers = _vm->_scenery->_animations[curAnim].layersCount; } animObj->pAnimData->layer = layer; animObj->pAnimData->animation = - _multData2->animIndices[animObj->pAnimData->animation]; + _multData->animIndices[animObj->pAnimData->animation]; break; } else animObj->pAnimData->isStatic = 1; @@ -926,37 +920,37 @@ void Mult_v2::sub_62DD(int16 index) { } } - if (_multData2->field_124[index][i] != -1) { - for (j = _multData2->field_17F[index][i]; j < _multData2->someKeysCount[i]; j++) { - someKey1 = &_multData2->someKeys[i][j]; - someKey2 = &_multData2->someKeys[i][j-1]; + if (_multData->field_124[index][i] != -1) { + for (j = _multData->field_17F[index][i]; j < _multData->someKeysCount[i]; j++) { + someKey1 = &_multData->someKeys[i][j]; + someKey2 = &_multData->someKeys[i][j-1]; if (someKey1->frame == frame) { if (someKey1->field_2 != -1) { - _multData2->someKeysIndices[0] = -1; - _multData2->someKeysIndices[1] = -1; - _multData2->someKeysIndices[2] = -1; - _multData2->someKeysIndices[3] = -1; - if ((_multData2->animDirection == 1) || (someKey2->field_2 == 1)) - _multData2->someKeysIndices[i] = j; - else if (_multData2->animKeysStopFrames[index] == frame) - _multData2->someKeysIndices[i] = -1; + _multData->someKeysIndices[0] = -1; + _multData->someKeysIndices[1] = -1; + _multData->someKeysIndices[2] = -1; + _multData->someKeysIndices[3] = -1; + if ((_multData->animDirection == 1) || (someKey2->field_2 == 1)) + _multData->someKeysIndices[i] = j; + else if (_multData->animKeysStopFrames[index] == frame) + _multData->someKeysIndices[i] = -1; else - _multData2->someKeysIndices[i] = j - 1; + _multData->someKeysIndices[i] = j - 1; } else - _multData2->someKeysIndices[i] = -1; + _multData->someKeysIndices[i] = -1; } else if (someKey1->frame > frame) break; } } - if (_multData2->someKeysIndices[i] != -1) { + if (_multData->someKeysIndices[i] != -1) { /* - int arg3 = frame - _multData2->someKeys[i][_multData2->someKeysIndices[i]].field_0; - int arg2 = _multData2->animDirection; + int arg3 = frame - _multData->someKeys[i][_multData->someKeysIndices[i]].field_0; + int arg2 = _multData->animDirection; if ((arg2 != 1) && (--arg3 > 0)) arg3 = 0; - int arg1 = _multData2->someKeys[i][_multData2->someKeysIndices[i]]; + int arg1 = _multData->someKeys[i][_multData->someKeysIndices[i]]; // somepointer09 is 14 bytes wide (surely a struct) - int arg0 = _multData2->somepointer09[-_multData2->someKeys[i][_multData2->someKeysIndices[i]].field_2 - 2]; + int arg0 = _multData->somepointer09[-_multData->someKeys[i][_multData->someKeysIndices[i]].field_2 - 2]; */ warning("GOB2 Stub! sub_1CBF8(arg0, arg1, arg2, arg3);"); } @@ -965,23 +959,23 @@ void Mult_v2::sub_62DD(int16 index) { doSoundAnim(0, frame); WRITE_VAR(22, frame); - if (_multData2->animKeysStopFrames[index] == frame) { - _multData2->someKeysIndices[0] = -1; - _multData2->someKeysIndices[1] = -1; - _multData2->someKeysIndices[2] = -1; - _multData2->someKeysIndices[3] = -1; + if (_multData->animKeysStopFrames[index] == frame) { + _multData->someKeysIndices[0] = -1; + _multData->someKeysIndices[1] = -1; + _multData->someKeysIndices[2] = -1; + _multData->someKeysIndices[3] = -1; frame = -1; for (i = 0; i < 4; i++) - if ((_multData2->field_124[index][i] != -1) && (_multData2->field_124[index][i] != 1024)) - _objects[_multData2->field_124[index][i]].pAnimData->animType = - _objects[_multData2->field_124[index][i]].pAnimData->field_17; - } else if (_multData2->animDirection == 1) + if ((_multData->field_124[index][i] != -1) && (_multData->field_124[index][i] != 1024)) + _objects[_multData->field_124[index][i]].pAnimData->animType = + _objects[_multData->field_124[index][i]].pAnimData->field_17; + } else if (_multData->animDirection == 1) frame++; else frame--; // loc_6A06 - _multData2->animKeysFrames[index] = frame; + _multData->animKeysFrames[index] = frame; WRITE_VAR(18 + index, frame); } @@ -992,8 +986,7 @@ void Mult_v2::sub_6A35(void) { for (i = 0; i < 8; i++) if (_multDatas[i] != 0) { - _multData2 = _multDatas[i]; - _frameStart = _multData2->frameStart; // Temporarily to sync _frameStart and _multData2->frameStart + _multData = _multDatas[i]; for (j = 0; j < 4; j++) sub_62DD(j); } @@ -1323,45 +1316,45 @@ void Mult_v2::freeMultKeys(void) { char animCount; char staticCount; - if (_multData2 == 0) + if (_multData == 0) return; - staticCount = (_multData2->staticCount + 1) & 0x7F; - animCount = _multData2->animCount + 1; + staticCount = (_multData->staticCount + 1) & 0x7F; + animCount = _multData->animCount + 1; for (i = 0; i < staticCount; i++) { // loc_7345 - if (_multData2->staticLoaded[i] != 0) - _vm->_scenery->freeStatic(_multData2->staticIndices[i]); + if (_multData->staticLoaded[i] != 0) + _vm->_scenery->freeStatic(_multData->staticIndices[i]); } for (i = 0; i < animCount; i++) { // loc_7377 - if (_multData2->animLoaded[i] != 0) - _vm->_scenery->freeAnim(_multData2->animIndices[i]); + if (_multData->animLoaded[i] != 0) + _vm->_scenery->freeAnim(_multData->animIndices[i]); } - delete[] _multData2->staticKeys; + delete[] _multData->staticKeys; for (i = 0; i < 4; i++) { // loc_73BA - delete[] _multData2->animKeys[i]; - if (_multData2->someKeys[i] != 0) - delete[] _multData2->someKeys[i]; + delete[] _multData->animKeys[i]; + if (_multData->someKeys[i] != 0) + delete[] _multData->someKeys[i]; } - delete[] _multData2->palFadeKeys; - delete[] _multData2->palKeys; - delete[] _multData2->textKeys; + delete[] _multData->palFadeKeys; + delete[] _multData->palKeys; + delete[] _multData->textKeys; - for (i = 0; i < _multData2->sndSlotsCount; i++) { // loc_7448 - if ((_multData2->sndSlot[i] & 0x8000) == 0) - _vm->_game->freeSoundSlot(_multData2->sndSlot[i]); + for (i = 0; i < _multData->sndSlotsCount; i++) { // loc_7448 + if ((_multData->sndSlot[i] & 0x8000) == 0) + _vm->_game->freeSoundSlot(_multData->sndSlot[i]); } - delete[] _multData2->sndKeys; + delete[] _multData->sndKeys; - if (_multData2->somepointer09 != 0) - delete[] _multData2->somepointer09; - if (_multData2->somepointer10 != 0) - delete[] _multData2->somepointer10; + if (_multData->somepointer09 != 0) + delete[] _multData->somepointer09; + if (_multData->somepointer10 != 0) + delete[] _multData->somepointer10; if (_animDataAllocated != 0) { freeMult(); @@ -1379,12 +1372,11 @@ void Mult_v2::freeMultKeys(void) { } for (i = 0; i < 8; i++) - if (_multDatas[i] == _multData2) + if (_multDatas[i] == _multData) _multDatas[i] = 0; - delete _multData2; - _multData2 = 0; - _frameStart = 0; // Temporarily to sync _frameStart and _multData2->frameStart + delete _multData; + _multData = 0; } } // End of namespace Gob |