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diff --git a/engines/gob/saveload_v4.cpp b/engines/gob/saveload_v4.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+
+#include "gob/gob.h"
+#include "gob/saveload.h"
+#include "gob/game.h"
+
+namespace Gob {
+
+SaveLoad_v4::SaveFile SaveLoad_v4::_saveFiles[] = {
+ { "", 0, kSaveModeNone, kSaveNone }
+};
+
+SaveLoad_v4::SaveLoad_v4(GobEngine *vm, const char *targetName) :
+ SaveLoad(vm, targetName) {
+
+ _varSize = 0;
+}
+
+SaveLoad_v4::~SaveLoad_v4() {
+}
+
+SaveLoad::SaveMode SaveLoad_v4::getSaveMode(const char *fileName) {
+ return kSaveModeNone;
+}
+
+int SaveLoad_v4::getSaveType(const char *fileName) {
+ return -1;
+}
+
+int32 SaveLoad_v4::getSizeVersioned(int type) {
+ assertInited();
+
+ return -1;
+}
+
+bool SaveLoad_v4::loadVersioned(int type, int16 dataVar, int32 size, int32 offset) {
+ assertInited();
+
+ return false;
+}
+
+bool SaveLoad_v4::saveVersioned(int type, int16 dataVar, int32 size, int32 offset) {
+ assertInited();
+
+ return false;
+}
+
+void SaveLoad_v4::assertInited() {
+ if (_varSize > 0)
+ return;
+
+ _varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4;
+}
+
+} // End of namespace Gob