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Diffstat (limited to 'engines/gob/saveload_v4.cpp')
| -rw-r--r-- | engines/gob/saveload_v4.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/gob/saveload_v4.cpp b/engines/gob/saveload_v4.cpp new file mode 100644 index 0000000000..2235b4834e --- /dev/null +++ b/engines/gob/saveload_v4.cpp @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/endian.h" + +#include "gob/gob.h" +#include "gob/saveload.h" +#include "gob/game.h" + +namespace Gob { + +SaveLoad_v4::SaveFile SaveLoad_v4::_saveFiles[] = { + { "", 0, kSaveModeNone, kSaveNone } +}; + +SaveLoad_v4::SaveLoad_v4(GobEngine *vm, const char *targetName) : + SaveLoad(vm, targetName) { + + _varSize = 0; +} + +SaveLoad_v4::~SaveLoad_v4() { +} + +SaveLoad::SaveMode SaveLoad_v4::getSaveMode(const char *fileName) { + return kSaveModeNone; +} + +int SaveLoad_v4::getSaveType(const char *fileName) { + return -1; +} + +int32 SaveLoad_v4::getSizeVersioned(int type) { + assertInited(); + + return -1; +} + +bool SaveLoad_v4::loadVersioned(int type, int16 dataVar, int32 size, int32 offset) { + assertInited(); + + return false; +} + +bool SaveLoad_v4::saveVersioned(int type, int16 dataVar, int32 size, int32 offset) { + assertInited(); + + return false; +} + +void SaveLoad_v4::assertInited() { + if (_varSize > 0) + return; + + _varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4; +} + +} // End of namespace Gob |
