aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/sound/soundblaster.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/gob/sound/soundblaster.cpp')
-rw-r--r--engines/gob/sound/soundblaster.cpp126
1 files changed, 126 insertions, 0 deletions
diff --git a/engines/gob/sound/soundblaster.cpp b/engines/gob/sound/soundblaster.cpp
new file mode 100644
index 0000000000..eeedfaa3cb
--- /dev/null
+++ b/engines/gob/sound/soundblaster.cpp
@@ -0,0 +1,126 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "gob/sound/soundblaster.h"
+
+namespace Gob {
+
+SoundBlaster::SoundBlaster(Audio::Mixer &mixer) : SoundMixer(mixer, Audio::Mixer::kSFXSoundType) {
+ _curSoundDesc = 0;
+
+ _compositionSamples = 0;
+ _compositionSampleCount = 0;
+ _compositionPos = -1;
+}
+
+SoundBlaster::~SoundBlaster() {
+}
+
+void SoundBlaster::playSample(SoundDesc &sndDesc, int16 repCount,
+ int16 frequency, int16 fadeLength) {
+ SoundMixer::play(sndDesc, repCount, frequency, fadeLength);
+}
+
+void SoundBlaster::stopSound(int16 fadeLength, SoundDesc *sndDesc) {
+ Common::StackLock slock(_mutex);
+
+ if (sndDesc && (sndDesc != _curSoundDesc))
+ return;
+
+ if (fadeLength <= 0)
+ _curSoundDesc = 0;
+
+ SoundMixer::stop(fadeLength);
+}
+
+void SoundBlaster::stopComposition() {
+ if (_compositionPos != -1) {
+ stopSound(0);
+ _compositionPos = -1;
+ }
+}
+
+void SoundBlaster::endComposition() {
+ _compositionPos = -1;
+}
+
+void SoundBlaster::nextCompositionPos() {
+ int8 slot;
+
+ while ((++_compositionPos < 50) &&
+ ((slot = _composition[_compositionPos]) != -1)) {
+ if ((slot >= 0) && (slot < _compositionSampleCount)) {
+ SoundDesc &sample = _compositionSamples[slot];
+ if (!sample.empty() && (sample.getType() == SOUND_SND)) {
+ setSample(sample, 1, 0, 0);
+ return;
+ }
+ }
+ if (_compositionPos == 49)
+ _compositionPos = -1;
+ }
+ _compositionPos = -1;
+}
+
+void SoundBlaster::playComposition(int16 *composition, int16 freqVal,
+ SoundDesc *sndDescs, int8 sndCount) {
+
+ _compositionSamples = sndDescs;
+ _compositionSampleCount = sndCount;
+
+ int i = -1;
+ do {
+ i++;
+ _composition[i] = composition[i];
+ } while ((i < 50) && (composition[i] != -1));
+
+ _compositionPos = -1;
+ nextCompositionPos();
+}
+
+void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency,
+ int16 fadeLength) {
+
+ _curSoundDesc = &sndDesc;
+ SoundMixer::setSample(sndDesc, repCount, frequency, fadeLength);
+}
+
+void SoundBlaster::checkEndSample() {
+ if (_compositionPos != -1)
+ nextCompositionPos();
+ else
+ SoundMixer::checkEndSample();
+}
+
+void SoundBlaster::endFade() {
+ if (_fadeVolStep > 0) {
+ _compositionPos = -1;
+ _curSoundDesc = 0;
+ }
+
+ SoundMixer::endFade();
+}
+
+} // End of namespace Gob