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Diffstat (limited to 'engines/gob/sound/soundblaster.cpp')
-rw-r--r-- | engines/gob/sound/soundblaster.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/engines/gob/sound/soundblaster.cpp b/engines/gob/sound/soundblaster.cpp new file mode 100644 index 0000000000..eeedfaa3cb --- /dev/null +++ b/engines/gob/sound/soundblaster.cpp @@ -0,0 +1,126 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "gob/sound/soundblaster.h" + +namespace Gob { + +SoundBlaster::SoundBlaster(Audio::Mixer &mixer) : SoundMixer(mixer, Audio::Mixer::kSFXSoundType) { + _curSoundDesc = 0; + + _compositionSamples = 0; + _compositionSampleCount = 0; + _compositionPos = -1; +} + +SoundBlaster::~SoundBlaster() { +} + +void SoundBlaster::playSample(SoundDesc &sndDesc, int16 repCount, + int16 frequency, int16 fadeLength) { + SoundMixer::play(sndDesc, repCount, frequency, fadeLength); +} + +void SoundBlaster::stopSound(int16 fadeLength, SoundDesc *sndDesc) { + Common::StackLock slock(_mutex); + + if (sndDesc && (sndDesc != _curSoundDesc)) + return; + + if (fadeLength <= 0) + _curSoundDesc = 0; + + SoundMixer::stop(fadeLength); +} + +void SoundBlaster::stopComposition() { + if (_compositionPos != -1) { + stopSound(0); + _compositionPos = -1; + } +} + +void SoundBlaster::endComposition() { + _compositionPos = -1; +} + +void SoundBlaster::nextCompositionPos() { + int8 slot; + + while ((++_compositionPos < 50) && + ((slot = _composition[_compositionPos]) != -1)) { + if ((slot >= 0) && (slot < _compositionSampleCount)) { + SoundDesc &sample = _compositionSamples[slot]; + if (!sample.empty() && (sample.getType() == SOUND_SND)) { + setSample(sample, 1, 0, 0); + return; + } + } + if (_compositionPos == 49) + _compositionPos = -1; + } + _compositionPos = -1; +} + +void SoundBlaster::playComposition(int16 *composition, int16 freqVal, + SoundDesc *sndDescs, int8 sndCount) { + + _compositionSamples = sndDescs; + _compositionSampleCount = sndCount; + + int i = -1; + do { + i++; + _composition[i] = composition[i]; + } while ((i < 50) && (composition[i] != -1)); + + _compositionPos = -1; + nextCompositionPos(); +} + +void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency, + int16 fadeLength) { + + _curSoundDesc = &sndDesc; + SoundMixer::setSample(sndDesc, repCount, frequency, fadeLength); +} + +void SoundBlaster::checkEndSample() { + if (_compositionPos != -1) + nextCompositionPos(); + else + SoundMixer::checkEndSample(); +} + +void SoundBlaster::endFade() { + if (_fadeVolStep > 0) { + _compositionPos = -1; + _curSoundDesc = 0; + } + + SoundMixer::endFade(); +} + +} // End of namespace Gob |