aboutsummaryrefslogtreecommitdiff
path: root/engines/gob
diff options
context:
space:
mode:
Diffstat (limited to 'engines/gob')
-rw-r--r--engines/gob/draw.cpp114
1 files changed, 57 insertions, 57 deletions
diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp
index e05de98f9f..4b47454110 100644
--- a/engines/gob/draw.cpp
+++ b/engines/gob/draw.cpp
@@ -451,7 +451,7 @@ void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, i
WRITE_VAR(17, (uint32) id & 0x7FFF);
WRITE_VAR(18, (uint32) left);
- WRITE_VAR(19, (uint32) top);
+ WRITE_VAR(19, (uint32) top);
WRITE_VAR(20, (uint32) (right - left + 1));
WRITE_VAR(21, (uint32) (bottom - top + 1));
@@ -483,10 +483,10 @@ void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, i
int16 offY, deltaY;
str2 = paramStr;
- do {
+ do {
strLen++;
str2++;
- str2 = strchr(str2, 92);
+ str2 = strchr(str2, 92);
} while (str2);
deltaY = (bottom - right + 1 - (strLen * _fonts[fontIndex]->getCharHeight())) / (strLen + 1);
offY = right + deltaY;
@@ -506,9 +506,9 @@ void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, i
}
} else {
_destSpriteX = left;
- if (_vm->_game->_script->peekUint16(41) >= '4')
+ if (_vm->_game->_script->peekUint16(41) >= '4')
_destSpriteY = right + (bottom - right + 1 - _fonts[fontIndex]->getCharHeight()) / 2;
- else
+ else
_destSpriteY = right;
_textToPrint = paramStr;
width = stringLength(paramStr, fontIndex);
@@ -531,18 +531,18 @@ void Draw::activeWin (int16 id) {
warning ("activeWindow %d", id);
- if (_fascinWin[id].id == -1)
+ if (_fascinWin[id].id == -1)
return;
warning("swap screen ?");
forceBlit();
_vm->_video->dirtyRectsAll();
- for (i = 0; i < 10; i++) {
+ for (i = 0; i < 10; i++) {
t[i] = -1;
t2[i] = -1;
// oldSrf[i] = 0;
}
for (i = 0; i < 10; i++)
- if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id) && (winOverlap(i, id))) {
+ if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id) && (winOverlap(i, id))) {
t[_fascinWin[i].id] = i;
found = true;
}
@@ -589,13 +589,13 @@ void Draw::activeWin (int16 id) {
_fascinWin[t[j]].top + _fascinWin[t[j]].height - 1,
_fascinWin[t[j]].left, _fascinWin[t[j]].top, 0);
}
- dirtiedRect(_destSurface, _fascinWin[t[j]].left, _fascinWin[t[j]].top,
+ dirtiedRect(_destSurface, _fascinWin[t[j]].left, _fascinWin[t[j]].top,
_fascinWin[t[j]].left + _fascinWin[t[j]].width - 1,
_fascinWin[t[j]].top + _fascinWin[t[j]].height - 1);
nextId = t2[j];
}
tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 15, _winMaxHeight, 0);
- _vm->_video->drawSprite(*_spritesArray[_destSurface], *tempSrf,
+ _vm->_video->drawSprite(*_spritesArray[_destSurface], *tempSrf,
_fascinWin[id].left, _fascinWin[id].top,
_fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1,
@@ -603,13 +603,13 @@ void Draw::activeWin (int16 id) {
_vm->_video->drawSprite(*_fascinWin[oldId].savedSurface, *_spritesArray[_destSurface],
_fascinWin[id].left & 15, 0,
(_fascinWin[id].left & 15) + _fascinWin[id].width - 1,
- _fascinWin[id].height - 1,
+ _fascinWin[id].height - 1,
_fascinWin[id].left, _fascinWin[id].top, 0);
_fascinWin[oldId].savedSurface.reset();
_fascinWin[oldId].savedSurface = tempSrf;
oldSrf[id] = _fascinWin[oldId].savedSurface;
// Strangerke not sure concerning the use of _destSurface
- dirtiedRect(_destSurface, _fascinWin[id].left, _fascinWin[id].top,
+ dirtiedRect(_destSurface, _fascinWin[id].left, _fascinWin[id].top,
_fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1);
nextId = id;
@@ -663,12 +663,12 @@ int16 Draw::openWin(int16 id) {
void Draw::restoreWin(int16 i) {
warning("restoreWin");
- _vm->_video->drawSprite(*_fascinWin[i].savedSurface, *_spritesArray[_destSurface],
+ _vm->_video->drawSprite(*_fascinWin[i].savedSurface, *_spritesArray[_destSurface],
_fascinWin[i].left & 15, 0,
(_fascinWin[i].left & 15) + _fascinWin[i].width - 1, _fascinWin[i].height - 1,
_fascinWin[i].left, _fascinWin[i].top, 0);
- dirtiedRect(_fascinWin[i].savedSurface, _fascinWin[i].left, _fascinWin[i].top,
- _fascinWin[i].left + _fascinWin[i].width - 1,
+ dirtiedRect(_fascinWin[i].savedSurface, _fascinWin[i].left, _fascinWin[i].top,
+ _fascinWin[i].left + _fascinWin[i].width - 1,
_fascinWin[i].top + _fascinWin[i].height - 1);
}
@@ -680,7 +680,7 @@ void Draw::saveWin(int16 id) {
_fascinWin[id].top + _fascinWin[id].height - 1,
_fascinWin[id].left & 15, 0, 0);
dirtiedRect(_destSurface, _fascinWin[id].left, 0,
- _fascinWin[id].left + _fascinWin[id].width - 1,
+ _fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1);
}
@@ -700,10 +700,10 @@ void Draw::winMove(int16 id) {
// Shift skipped as always set to zero (?)
_vm->_video->drawSprite(*_frontSurface, *_spritesArray[_destSurface],
oldLeft, oldTop,
- oldLeft + _fascinWin[id].width - 1,
+ oldLeft + _fascinWin[id].width - 1,
oldTop + _fascinWin[id].height - 1,
_fascinWin[id].left, _fascinWin[id].top, 0);
- dirtiedRect(_frontSurface, _fascinWin[id].left, _fascinWin[id].top,
+ dirtiedRect(_frontSurface, _fascinWin[id].left, _fascinWin[id].top,
_fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1);
}
@@ -732,13 +732,13 @@ void Draw::handleWinBorder(int16 id) {
int16 maxY = 200;
warning("handleWinBorder");
- if (VAR((_winVarArrayStatus / 4) + id) & 8)
+ if (VAR((_winVarArrayStatus / 4) + id) & 8)
minX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) >> 16L);
if (VAR((_winVarArrayStatus / 4) + id) & 16)
maxX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) & 0xFFFFL);
if (VAR((_winVarArrayStatus / 4) + id) & 32)
minY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) >> 16L);
- if (VAR((_winVarArrayStatus / 4) + id) & 64)
+ if (VAR((_winVarArrayStatus / 4) + id) & 64)
maxY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) & 0xFFFFL);
_vm->_global->_inter_mouseX = _fascinWin[id].left;
_vm->_global->_inter_mouseY = _fascinWin[id].top;
@@ -752,14 +752,14 @@ void Draw::handleWinBorder(int16 id) {
// TODO: Usage of checkKeys to be confirmed. A simple refresh of the mouse buttons is required
_vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 1);
if (_vm->_global->_inter_mouseX != _cursorX || _vm->_global->_inter_mouseY != _cursorY) {
- if (_vm->_global->_inter_mouseX < minX) {
+ if (_vm->_global->_inter_mouseX < minX) {
_vm->_global->_inter_mouseX = minX;
- if (_vm->_global->_mousePresent)
- _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
+ if (_vm->_global->_mousePresent)
+ _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
}
- if (_vm->_global->_inter_mouseY < minY) {
+ if (_vm->_global->_inter_mouseY < minY) {
_vm->_global->_inter_mouseY = minY;
- if (_vm->_global->_mousePresent)
+ if (_vm->_global->_mousePresent)
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
}
if (_vm->_global->_inter_mouseX + _fascinWin[id].width > maxX) {
@@ -792,13 +792,13 @@ int16 Draw::handleCurWin() {
return(0);
for (i = 0; i < 10; i++)
if (_fascinWin[i].id != -1)
- if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
- (_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
- (_vm->_global->_inter_mouseY >= _fascinWin[i].top) &&
+ if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
+ (_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
+ (_vm->_global->_inter_mouseY >= _fascinWin[i].top) &&
(_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) {
if (_fascinWin[i].id == _winCount - 1) {
- if ((_vm->_global->_inter_mouseX < _fascinWin[i].left + 12) &&
- (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
+ if ((_vm->_global->_inter_mouseX < _fascinWin[i].left + 12) &&
+ (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
(VAR(_winVarArrayStatus / 4 + i) & 2)) {
blitCursor();
activeWin(i);
@@ -806,10 +806,10 @@ int16 Draw::handleCurWin() {
_vm->_util->waitMouseRelease(1);
return(i);
}
- if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left + _fascinWin[i].width - 12) &&
- (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
- (VAR(_winVarArrayStatus / 4 + i) & 4) &&
- (_vm->_global->_mousePresent) &&
+ if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left + _fascinWin[i].width - 12) &&
+ (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
+ (VAR(_winVarArrayStatus / 4 + i) & 4) &&
+ (_vm->_global->_mousePresent) &&
(_vm->_global->_videoMode != 0x07)) {
blitCursor();
handleWinBorder(i);
@@ -893,11 +893,11 @@ void Draw::winDraw(int16 fct) {
left = _spriteLeft;
top = _spriteTop;
}
- for (i = 0; i < 10; i++)
+ for (i = 0; i < 10; i++)
table[i] = 0;
switch (fct) {
case DRAW_BLITSURF: // 0 - move
- case DRAW_FILLRECT: // 2 - fill rectangle
+ case DRAW_FILLRECT: // 2 - fill rectangle
width = left + _spriteRight - 1;
height = top + _spriteBottom - 1;
break;
@@ -959,7 +959,7 @@ void Draw::winDraw(int16 fct) {
for (i = 0; i < 10; i++)
if ((i != _vm->_global->_curWinId) && (_fascinWin[i].id != -1))
if (!_vm->_global->_curWinId || _fascinWin[i].id>_fascinWin[_vm->_global->_curWinId].id)
- if ((_fascinWin[i].left + _fascinWin[i].width > left) && (width >= _fascinWin[i].left) &&
+ if ((_fascinWin[i].left + _fascinWin[i].width > left) && (width >= _fascinWin[i].left) &&
(_fascinWin[i].top + _fascinWin[i].height > top ) && (height >= _fascinWin[i].top)) {
found = true;
table[_fascinWin[i].id] = i;
@@ -970,9 +970,9 @@ void Draw::winDraw(int16 fct) {
_spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency);
if (!found)
return;
- if (_vm->_global->_curWinId == 0)
- j = 0;
- else
+ if (_vm->_global->_curWinId == 0)
+ j = 0;
+ else
j = _fascinWin[_vm->_global->_curWinId].id + 1;
for (i = 9; i >= j; i--) {
if (table[i])
@@ -989,7 +989,7 @@ void Draw::winDraw(int16 fct) {
_vm->_video->drawSprite(*_backSurface, *tempSrf, left, top, width, height, 0, 0, 0);
if (_vm->_global->_curWinId == 0)
j = 0;
- else
+ else
j = _fascinWin[_vm->_global->_curWinId].id + 1;
for (i = 9; i >= j; i--) {
if (table[i])
@@ -997,7 +997,7 @@ void Draw::winDraw(int16 fct) {
_fascinWin[table[i]].left & 15, 0,
(_fascinWin[table[i]].left & 15) + _fascinWin[table[i]].width - 1,
_fascinWin[table[i]].height - 1,
- _fascinWin[table[i]].left - left,
+ _fascinWin[table[i]].left - left,
_fascinWin[table[i]].top - top , 0);
}
// Strangerke not sure concerning the use of _destSurface
@@ -1011,7 +1011,7 @@ void Draw::winDraw(int16 fct) {
case DRAW_PUTPIXEL: // 1 - put a pixel
_vm->_video->putPixel(0, 0, _frontColor, *tempSrf);
break;
- case DRAW_FILLRECT: // 2 - fill rectangle
+ case DRAW_FILLRECT: // 2 - fill rectangle
_vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - 1, _spriteBottom - 1, _backColor);
break;
case DRAW_DRAWLINE: // 3 - draw line
@@ -1026,7 +1026,7 @@ void Draw::winDraw(int16 fct) {
case DRAW_PRINTTEXT: // 6 - Display string
len = strlen(_textToPrint);
for (j = 0; j < len; j++)
- _vm->_video->drawLetter(_textToPrint[j], j * _fonts[_fontIndex]->getCharWidth(), 0,
+ _vm->_video->drawLetter(_textToPrint[j], j * _fonts[_fontIndex]->getCharWidth(), 0,
*_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf);
_destSpriteX += len * _fonts[_fontIndex]->getCharWidth();
break;
@@ -1051,7 +1051,7 @@ void Draw::winDraw(int16 fct) {
nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width;
yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height;
xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width;
- _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *tempSrf,
+ _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *tempSrf,
xx, yy, xx + _fontToSprite[_fontIndex].width - 1,
yy + _fontToSprite[_fontIndex].height - 1, 0, 0, _transparency);
}
@@ -1061,8 +1061,8 @@ void Draw::winDraw(int16 fct) {
break;
}
if (_vm->_global->_curWinId == 0)
- i = 0;
- else
+ i = 0;
+ else
i = _fascinWin[_vm->_global->_curWinId].id + 1;
for (;i < 10; i++) {
if (table[i]) {
@@ -1073,26 +1073,26 @@ void Draw::winDraw(int16 fct) {
top - _fascinWin[k].top, 0);
// Shift skipped as always set to zero (?)
_vm->_video->drawSprite(*_frontSurface, *tempSrf,
- MAX(left , _fascinWin[k].left),
+ MAX(left , _fascinWin[k].left),
MAX(top , _fascinWin[k].top),
MIN(width , (int16) (_fascinWin[k].left + _fascinWin[k].width - 1)),
MIN(height, (int16) (_fascinWin[k].top + _fascinWin[k].height - 1)),
MAX(left , _fascinWin[k].left) - left,
MAX(top , _fascinWin[k].top) - top, 0);
if (_cursorIndex != -1)
- _vm->_video->drawSprite(*_cursorSpritesBack, *tempSrf,
- 0, 0, _cursorWidth - 1, _cursorHeight - 1,
+ _vm->_video->drawSprite(*_cursorSpritesBack, *tempSrf,
+ 0, 0, _cursorWidth - 1, _cursorHeight - 1,
_cursorX - left, _cursorY - top, 0);
for (j = 9; j > i; j--) {
if (table[j] && winOverlap(k, table[j])) {
l = table[j];
_vm->_video->drawSprite(*_fascinWin[l].savedSurface, *tempSrf,
- MAX(_fascinWin[l].left, _fascinWin[k].left)
+ MAX(_fascinWin[l].left, _fascinWin[k].left)
- _fascinWin[l].left + (_fascinWin[l].left & 15),
MAX(_fascinWin[l].top , _fascinWin[k].top ) - _fascinWin[l].top,
MIN(_fascinWin[l].left + _fascinWin[l].width - 1, _fascinWin[k].left + _fascinWin[k].width - 1)
- _fascinWin[l].left + (_fascinWin[l].left & 15),
- MIN(_fascinWin[l].top + _fascinWin[l].height - 1, _fascinWin[k].top + _fascinWin[k].height - 1)
+ MIN(_fascinWin[l].top + _fascinWin[l].height - 1, _fascinWin[k].top + _fascinWin[k].height - 1)
- _fascinWin[l].top,
MAX(_fascinWin[l].left, _fascinWin[k].left) - left,
MAX(_fascinWin[l].top , _fascinWin[k].top ) - top, 0);
@@ -1107,8 +1107,8 @@ void Draw::winDraw(int16 fct) {
dirtiedRect(_destSurface, left, top, width, height);
switch (fct) {
case DRAW_BLITSURF: // 0 - move
- _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_backSurface,
- _spriteLeft, _spriteTop,
+ _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_backSurface,
+ _spriteLeft, _spriteTop,
_spriteLeft + _spriteRight - 1,
_spriteTop + _spriteBottom - 1,
_destSpriteX, _destSpriteY, _transparency);
@@ -1116,7 +1116,7 @@ void Draw::winDraw(int16 fct) {
case DRAW_PUTPIXEL: // 1 - put a pixel
_vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, *_backSurface);
break;
- case DRAW_FILLRECT: // 2 - fill rectangle
+ case DRAW_FILLRECT: // 2 - fill rectangle
_vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor);
break;
case DRAW_DRAWLINE: // 3 - draw line
@@ -1150,14 +1150,14 @@ void Draw::winDraw(int16 fct) {
break;
case DRAW_DRAWLETTER: // 10 - Display a character
if (_fontToSprite[_fontIndex].sprite == -1)
- _vm->_video->drawLetter(_letterToPrint, _destSpriteX, _destSpriteY, *_fonts[_fontIndex], _transparency,
+ _vm->_video->drawLetter(_letterToPrint, _destSpriteX, _destSpriteY, *_fonts[_fontIndex], _transparency,
_frontColor, _backColor, *_spritesArray[_destSurface]);
else {
int xx, yy, nn;
nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width;
yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height;
xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width;
- _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *_spritesArray[_destSurface],
+ _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *_spritesArray[_destSurface],
xx, yy,
xx + _fontToSprite[_fontIndex].width - 1,
yy + _fontToSprite[_fontIndex].height - 1,