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path: root/engines/griffon/saveload.cpp
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Diffstat (limited to 'engines/griffon/saveload.cpp')
-rw-r--r--engines/griffon/saveload.cpp82
1 files changed, 41 insertions, 41 deletions
diff --git a/engines/griffon/saveload.cpp b/engines/griffon/saveload.cpp
index ae2656768a..972d1b0eaf 100644
--- a/engines/griffon/saveload.cpp
+++ b/engines/griffon/saveload.cpp
@@ -76,31 +76,31 @@ int GriffonEngine::loadState(int slotnum) {
INPUT("%f", &_player.py);
INPUT("%f", &_player.opx);
INPUT("%f", &_player.opy);
- INPUT("%i", &_player.walkdir);
- INPUT("%f", &_player.walkframe);
- INPUT("%f", &_player.walkspd);
- INPUT("%f", &_player.attackframe);
- INPUT("%f", &_player.attackspd);
+ INPUT("%i", &_player.walkDir);
+ INPUT("%f", &_player.walkFrame);
+ INPUT("%f", &_player.walkSpeed);
+ INPUT("%f", &_player.attackFrame);
+ INPUT("%f", &_player.attackSpeed);
INPUT("%i", &_player.hp);
- INPUT("%i", &_player.maxhp);
+ INPUT("%i", &_player.maxHp);
INPUT("%f", &_player.hpflash);
INPUT("%i", &_player.level);
- INPUT("%i", &_player.maxlevel);
+ INPUT("%i", &_player.maxLevel);
INPUT("%i", &_player.sword);
INPUT("%i", &_player.shield);
INPUT("%i", &_player.armour);
for (int i = 0; i < 5; i++) {
- INPUT("%i", &_player.foundspell[i]);
- INPUT("%f", &_player.spellcharge[i]);
+ INPUT("%i", &_player.foundSpell[i]);
+ INPUT("%f", &_player.spellCharge[i]);
}
for (int a = 0; a < 5; a++) {
INPUT("%i", &_player.inventory[a]);
}
- INPUT("%f", &_player.attackstrength);
- INPUT("%i", &_player.spelldamage);
- INPUT("%i", &_player.sworddamage);
+ INPUT("%f", &_player.attackStrength);
+ INPUT("%i", &_player.spellDamage);
+ INPUT("%i", &_player.swordDamage);
INPUT("%i", &_player.exp);
- INPUT("%i", &_player.nextlevel);
+ INPUT("%i", &_player.nextLevel);
for (int a = 0; a <= 99; a++) {
for (int b = 0; b <= 9; b++) {
INPUT("%i", &_scriptflag[a][b]);
@@ -120,7 +120,7 @@ int GriffonEngine::loadState(int slotnum) {
INPUT("%i", &_roomLocks[a]);
}
- INPUT("%f", &_player.spellstrength);
+ INPUT("%f", &_player.spellStrength);
return 1; // success
}
@@ -150,31 +150,31 @@ int GriffonEngine::loadPlayer(int slotnum) {
INPUT("%f", &_playera.py);
INPUT("%f", &_playera.opx);
INPUT("%f", &_playera.opy);
- INPUT("%i", &_playera.walkdir);
- INPUT("%f", &_playera.walkframe);
- INPUT("%f", &_playera.walkspd);
- INPUT("%f", &_playera.attackframe);
- INPUT("%f", &_playera.attackspd);
+ INPUT("%i", &_playera.walkDir);
+ INPUT("%f", &_playera.walkFrame);
+ INPUT("%f", &_playera.walkSpeed);
+ INPUT("%f", &_playera.attackFrame);
+ INPUT("%f", &_playera.attackSpeed);
INPUT("%i", &_playera.hp);
- INPUT("%i", &_playera.maxhp);
+ INPUT("%i", &_playera.maxHp);
INPUT("%f", &_playera.hpflash);
INPUT("%i", &_playera.level);
- INPUT("%i", &_playera.maxlevel);
+ INPUT("%i", &_playera.maxLevel);
INPUT("%i", &_playera.sword);
INPUT("%i", &_playera.shield);
INPUT("%i", &_playera.armour);
for (int i = 0; i < 5; i++) {
- INPUT("%i", &_playera.foundspell[i]);
- INPUT("%f", &_playera.spellcharge[i]);
+ INPUT("%i", &_playera.foundSpell[i]);
+ INPUT("%f", &_playera.spellCharge[i]);
}
for (int a = 0; a < 5; a++) {
INPUT("%i", &_playera.inventory[a]);
}
- INPUT("%f", &_playera.attackstrength);
- INPUT("%i", &_playera.spelldamage);
- INPUT("%i", &_playera.sworddamage);
+ INPUT("%f", &_playera.attackStrength);
+ INPUT("%i", &_playera.spellDamage);
+ INPUT("%i", &_playera.swordDamage);
INPUT("%i", &_playera.exp);
- INPUT("%i", &_playera.nextlevel);
+ INPUT("%i", &_playera.nextLevel);
return 1; // success
}
@@ -201,31 +201,31 @@ int GriffonEngine::saveState(int slotnum) {
PRINT("%f", _player.py);
PRINT("%f", _player.opx);
PRINT("%f", _player.opy);
- PRINT("%i", _player.walkdir);
- PRINT("%f", _player.walkframe);
- PRINT("%f", _player.walkspd);
- PRINT("%f", _player.attackframe);
- PRINT("%f", _player.attackspd);
+ PRINT("%i", _player.walkDir);
+ PRINT("%f", _player.walkFrame);
+ PRINT("%f", _player.walkSpeed);
+ PRINT("%f", _player.attackFrame);
+ PRINT("%f", _player.attackSpeed);
PRINT("%i", _player.hp);
- PRINT("%i", _player.maxhp);
+ PRINT("%i", _player.maxHp);
PRINT("%f", _player.hpflash);
PRINT("%i", _player.level);
- PRINT("%i", _player.maxlevel);
+ PRINT("%i", _player.maxLevel);
PRINT("%i", _player.sword);
PRINT("%i", _player.shield);
PRINT("%i", _player.armour);
for (int i = 0; i < 5; i++) {
- PRINT("%i", _player.foundspell[i]);
- PRINT("%f", _player.spellcharge[i]);
+ PRINT("%i", _player.foundSpell[i]);
+ PRINT("%f", _player.spellCharge[i]);
}
for (int a = 0; a < 5; a++) {
PRINT("%i", _player.inventory[a]);
}
- PRINT("%f", _player.attackstrength);
- PRINT("%i", _player.spelldamage);
- PRINT("%i", _player.sworddamage);
+ PRINT("%f", _player.attackStrength);
+ PRINT("%i", _player.spellDamage);
+ PRINT("%i", _player.swordDamage);
PRINT("%i", _player.exp);
- PRINT("%i", _player.nextlevel);
+ PRINT("%i", _player.nextLevel);
for (int a = 0; a <= 99; a++) {
for (int b = 0; b <= 9; b++) {
PRINT("%i", _scriptflag[a][b]);
@@ -245,7 +245,7 @@ int GriffonEngine::saveState(int slotnum) {
PRINT("%i", _roomLocks[a]);
}
- PRINT("%f", _player.spellstrength);
+ PRINT("%f", _player.spellStrength);
}
file->finalize();