diff options
Diffstat (limited to 'engines/griffon/saveload.cpp')
-rw-r--r-- | engines/griffon/saveload.cpp | 273 |
1 files changed, 273 insertions, 0 deletions
diff --git a/engines/griffon/saveload.cpp b/engines/griffon/saveload.cpp new file mode 100644 index 0000000000..11c15cd924 --- /dev/null +++ b/engines/griffon/saveload.cpp @@ -0,0 +1,273 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + * Originally written by Syn9 in FreeBASIC with SDL + * http://syn9.thehideoutgames.com/index_backup.php + * + * Ported to plain C for GCW-Zero handheld by Dmitry Smagin + * http://github.com/dmitrysmagin/griffon_legend + * + * + * Programming/Graphics: Daniel "Syn9" Kennedy + * Music/Sound effects: David Turner + * + * Beta testing and gameplay design help: + * Deleter, Cha0s, Aether Fox, and Kiz + * + */ + +#include "griffon/griffon.h" + +namespace Griffon { + +char player_sav[256] = "data/player%i.sav"; + +#define PRINT(A,B) \ + do { \ + char line[256]; \ + sprintf(line, A "\n", B); \ + fputs(line, fp); \ + } while(0) + +#define INPUT(A, B) \ + do { \ + char line[256]; \ + fgets(line, sizeof(line), fp); \ + sscanf(line, A, B); \ + } while(0) + +// externs (to be removed later) +extern PLAYERTYPE playera; +extern int asecstart; + +int GriffonEngine::state_load(int slotnum) { +#if 0 + FILE *fp; + char line[256]; + + sprintf(line, player_sav, slotnum); + + fp = fopen(line, "r"); + if (fp) { + INPUT("%i", &player.level); + + if (player.level > 0) { + INPUT("%i", &secstart); + INPUT("%s", line); + + INPUT("%f", &player.px); + INPUT("%f", &player.py); + INPUT("%f", &player.opx); + INPUT("%f", &player.opy); + INPUT("%i", &player.walkdir); + INPUT("%f", &player.walkframe); + INPUT("%f", &player.walkspd); + INPUT("%f", &player.attackframe); + INPUT("%f", &player.attackspd); + INPUT("%i", &player.hp); + INPUT("%i", &player.maxhp); + INPUT("%f", &player.hpflash); + INPUT("%i", &player.level); + INPUT("%i", &player.maxlevel); + INPUT("%i", &player.sword); + INPUT("%i", &player.shield); + INPUT("%i", &player.armour); + for (int i = 0; i < 5; i++) { + INPUT("%i", &player.foundspell[i]); + INPUT("%f", &player.spellcharge[i]); + } + for (int a = 0; a < 5; a++) { + INPUT("%i", &player.inventory[a]); + } + INPUT("%f", &player.attackstrength); + INPUT("%i", &player.spelldamage); + INPUT("%i", &player.sworddamage); + INPUT("%i", &player.exp); + INPUT("%i", &player.nextlevel); + for (int a = 0; a <= 99; a++) { + for (int b = 0; b <= 9; b++) { + INPUT("%i", &scriptflag[a][b]); + } + } + INPUT("%i", &curmap); + + for (int a = 0; a <= 999; a++) { + for (int b = 0; b <= 20; b++) { + for (int c = 0; c <= 14; c++) { + INPUT("%i", &objmapf[a][b][c]); + } + } + } + + for (int a = 0; a <= 200; a++) { + INPUT("%i", &roomlocks[a]); + } + + INPUT("%f", &player.spellstrength); + + fclose(fp); + + return 1; // success + } + + fclose(fp); + } + +#endif + return 0; // fail +} + +/* fill PLAYERTYPE playera; */ +int GriffonEngine::state_load_player(int slotnum) { +#if 0 + FILE *fp; + char line[256]; + + sprintf(line, player_sav, slotnum); + + playera.level = 0; + + fp = fopen(line, "r"); + if (fp) { + INPUT("%i", &playera.level); + + if (playera.level > 0) { + INPUT("%i", &asecstart); + INPUT("%s", line); + + INPUT("%f", &playera.px); + INPUT("%f", &playera.py); + INPUT("%f", &playera.opx); + INPUT("%f", &playera.opy); + INPUT("%i", &playera.walkdir); + INPUT("%f", &playera.walkframe); + INPUT("%f", &playera.walkspd); + INPUT("%f", &playera.attackframe); + INPUT("%f", &playera.attackspd); + INPUT("%i", &playera.hp); + INPUT("%i", &playera.maxhp); + INPUT("%f", &playera.hpflash); + INPUT("%i", &playera.level); + INPUT("%i", &playera.maxlevel); + INPUT("%i", &playera.sword); + INPUT("%i", &playera.shield); + INPUT("%i", &playera.armour); + for (int i = 0; i < 5; i++) { + INPUT("%i", &playera.foundspell[i]); + INPUT("%f", &playera.spellcharge[i]); + } + for (int a = 0; a < 5; a++) { + INPUT("%i", &playera.inventory[a]); + } + INPUT("%f", &playera.attackstrength); + INPUT("%i", &playera.spelldamage); + INPUT("%i", &playera.sworddamage); + INPUT("%i", &playera.exp); + INPUT("%i", &playera.nextlevel); + + fclose(fp); + + return 1; // success + } + + fclose(fp); + } +#endif + + return 0; // fail +} + +int GriffonEngine::state_save(int slotnum) { +#if 0 + FILE *fp; + char line[256]; + + sprintf(line, player_sav, slotnum); + + fp = fopen(line, "w"); + if (fp) { + PRINT("%i", player.level); + + if (player.level > 0) { + PRINT("%i", (secstart + secsingame)); + PRINT("%s", "a"); + + PRINT("%f", player.px); + PRINT("%f", player.py); + PRINT("%f", player.opx); + PRINT("%f", player.opy); + PRINT("%i", player.walkdir); + PRINT("%f", player.walkframe); + PRINT("%f", player.walkspd); + PRINT("%f", player.attackframe); + PRINT("%f", player.attackspd); + PRINT("%i", player.hp); + PRINT("%i", player.maxhp); + PRINT("%f", player.hpflash); + PRINT("%i", player.level); + PRINT("%i", player.maxlevel); + PRINT("%i", player.sword); + PRINT("%i", player.shield); + PRINT("%i", player.armour); + for (int i = 0; i < 5; i++) { + PRINT("%i", player.foundspell[i]); + PRINT("%f", player.spellcharge[i]); + } + for (int a = 0; a < 5; a++) { + PRINT("%i", player.inventory[a]); + } + PRINT("%f", player.attackstrength); + PRINT("%i", player.spelldamage); + PRINT("%i", player.sworddamage); + PRINT("%i", player.exp); + PRINT("%i", player.nextlevel); + for (int a = 0; a <= 99; a++) { + for (int b = 0; b <= 9; b++) { + PRINT("%i", scriptflag[a][b]); + } + } + PRINT("%i", curmap); + + for (int a = 0; a <= 999; a++) { + for (int b = 0; b <= 20; b++) { + for (int c = 0; c <= 14; c++) { + PRINT("%i", objmapf[a][b][c]); + } + } + } + + for (int a = 0; a <= 200; a++) { + PRINT("%i", roomlocks[a]); + } + + PRINT("%f", player.spellstrength); + } + + fclose(fp); + + return 1; // success + } + +#endif + return 0; // fail +} + +} // end of namespace Griffon |