aboutsummaryrefslogtreecommitdiff
path: root/engines/groovie/graphics.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/groovie/graphics.cpp')
-rw-r--r--engines/groovie/graphics.cpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/engines/groovie/graphics.cpp b/engines/groovie/graphics.cpp
new file mode 100644
index 0000000000..a7ad88a443
--- /dev/null
+++ b/engines/groovie/graphics.cpp
@@ -0,0 +1,161 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "groovie/groovie.h"
+#include "groovie/graphics.h"
+
+namespace Groovie {
+
+GraphicsMan::GraphicsMan(GroovieEngine *vm) :
+ _vm(vm), _changed(false), _fading(0) {
+ // Create the game surfaces
+ _foreground.create(640, 320, 1);
+ _background.create(640, 320, 1);
+}
+
+GraphicsMan::~GraphicsMan() {
+ // Free the game surfaces
+ _foreground.free();
+ _background.free();
+}
+
+void GraphicsMan::update() {
+ if (_fading) {
+ // Set the start time
+ uint32 time = _vm->_system->getMillis() - _fadeStartTime;
+
+ // Scale the time
+ int step = time / 4;
+ if (step > 256) {
+ step = 256;
+ }
+
+ if (_fading == 1) {
+ // Apply the fade in
+ applyFading(step);
+ } else if (_fading == 2) {
+ // Apply the fade out
+ applyFading(256 - step);
+
+ // Clear the buffer when ending the fade out
+ if (step == 256)
+ _foreground.fillRect(Common::Rect::Rect(640, 320), 0);
+ }
+
+ // Check for the end
+ if (step == 256) {
+ _fading = 0;
+ }
+ }
+
+ // Update the screen if needed and reset the status
+ if (_changed) {
+ _vm->_system->updateScreen();
+ _changed = false;
+ }
+}
+
+void GraphicsMan::change() {
+ _changed = true;
+}
+
+void GraphicsMan::mergeFgAndBg() {
+ uint32 i;
+ byte *countf, *countb;
+
+ countf = (byte *)_foreground.getBasePtr(0, 0);
+ countb = (byte *)_background.getBasePtr(0, 0);
+ for (i = 640 * 320; i; i--) {
+ if (255 == *(countf)) {
+ *(countf) = *(countb);
+ }
+ countf++;
+ countb++;
+ }
+}
+
+
+void GraphicsMan::updateScreen(Graphics::Surface *source) {
+ _vm->_system->copyRectToScreen((byte *)source->getBasePtr(0, 0), 640, 0, 80, 640, 320);
+ change();
+}
+
+bool GraphicsMan::isFading() {
+ return _fading;
+}
+
+void GraphicsMan::fadeIn(byte *pal) {
+ // Set the start time
+ _fadeStartTime = _vm->_system->getMillis();
+
+ // Copy the target palette
+ for (int i = 0; i < 256; i++) {
+ _paletteFull[(i * 4) + 0] = pal[(i * 3) + 0];
+ _paletteFull[(i * 4) + 1] = pal[(i * 3) + 1];
+ _paletteFull[(i * 4) + 2] = pal[(i * 3) + 2];
+ }
+
+ // Apply a black palette right now
+ applyFading(0);
+
+ // Set the current fading
+ _fading = 1;
+}
+
+void GraphicsMan::fadeOut() {
+ // Set the start time
+ _fadeStartTime = _vm->_system->getMillis();
+
+ // Get the current palette
+ _vm->_system->grabPalette(_paletteFull, 0, 256);
+
+ // Set the current fading
+ _fading = 2;
+}
+
+void GraphicsMan::applyFading(int step) {
+ // Calculate the fade factor for the given step
+ int factorR = 256 - (256 - step) * 1;
+ int factorGB = 256 - (256 - step) * 2;
+
+ if (factorR <= 0) factorR = 0;
+ if (factorGB <= 0) factorGB = 0;
+
+ // Calculate the new palette
+ byte newpal[256 * 4];
+ for (int i = 0; i < 256; i++) {
+ newpal[(i * 4) + 0] = (_paletteFull[(i * 4) + 0] * factorR) / 256;
+ newpal[(i * 4) + 1] = (_paletteFull[(i * 4) + 1] * factorGB) / 256;
+ newpal[(i * 4) + 2] = (_paletteFull[(i * 4) + 2] * factorGB) / 256;
+ }
+
+ // Set the screen palette
+ _vm->_system->setPalette(newpal, 0, 256);
+
+ // Request a screen update
+ change();
+}
+
+} // End of Groovie namespace