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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GROOVIE_H
+#define GROOVIE_H
+
+#include "common/advancedDetector.h"
+#include "engines/engine.h"
+#include "graphics/surface.h"
+
+#include "groovie/cursor.h"
+#include "groovie/debug.h"
+#include "groovie/graphics.h"
+#include "groovie/player.h"
+#include "groovie/resource.h"
+#include "groovie/script.h"
+
+namespace Groovie {
+
+class MusicPlayer;
+
+enum kDebugLevels {
+ kGroovieDebugAll = 1 << 0,
+ kGroovieDebugVideo = 1 << 1,
+ kGroovieDebugResource = 1 << 2,
+ kGroovieDebugScript = 1 << 3,
+ kGroovieDebugUnknown = 1 << 4,
+ kGroovieDebugHotspots = 1 << 5,
+ kGroovieDebugCursor = 1 << 6,
+ kGroovieDebugMIDI = 1 << 7
+ // the current limitation is 32 debug levels (1 << 31 is the last one)
+};
+
+enum kEngineVersion {
+ kGroovieT7G,
+ kGroovieV2
+};
+
+struct GroovieGameDescription {
+ Common::ADGameDescription desc;
+
+ kEngineVersion version; // Version of the engine
+ int indexEntry; // The index of the entry in disk.1 for V2 games
+};
+
+class GroovieEngine : public Engine {
+public:
+ GroovieEngine(OSystem *syst, GroovieGameDescription *gd);
+ ~GroovieEngine();
+
+protected:
+ Common::Error init();
+ Common::Error go();
+
+public:
+ bool hasFeature(EngineFeature f) const;
+
+ bool canLoadGameStateCurrently();
+ Common::Error loadGameState(int slot);
+ void syncSoundSettings();
+
+ Debugger *getDebugger() { return _debugger; }
+
+ void waitForInput();
+
+ Script _script;
+ ResMan *_resMan;
+ CursorMan *_cursorMan;
+ VideoPlayer *_videoPlayer;
+ MusicPlayer *_musicPlayer;
+ GraphicsMan *_graphicsMan;
+
+private:
+ GroovieGameDescription *_gameDescription;
+ Debugger *_debugger;
+ bool _waitingForInput;
+};
+
+} // End of namespace Groovie
+
+#endif // GROOVIE_H