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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GROOVIE_MUSIC_H
+#define GROOVIE_MUSIC_H
+
+#include "groovie/groovie.h"
+
+#include "sound/mididrv.h"
+#include "sound/midiparser.h"
+
+namespace Groovie {
+
+class MusicPlayer : public MidiDriver {
+public:
+ MusicPlayer(GroovieEngine *vm);
+ ~MusicPlayer();
+ void playSong(uint16 fileref);
+ void setBackgroundSong(uint16 fileref);
+
+ // Volume
+ void setUserVolume(uint16 volume);
+ void setGameVolume(uint16 volume, uint16 time);
+private:
+ uint16 _userVolume;
+ uint16 _gameVolume;
+ byte _chanVolumes[0x10];
+ void updateChanVolume(byte channel);
+
+public:
+ // MidiDriver interface
+ int open();
+ void close();
+ void send(uint32 b);
+ void metaEvent(byte type, byte *data, uint16 length);
+ void setTimerCallback(void *timer_param, Common::TimerManager::TimerProc timer_proc);
+ uint32 getBaseTempo(void);
+ MidiChannel *allocateChannel();
+ MidiChannel *getPercussionChannel();
+
+private:
+ GroovieEngine *_vm;
+ byte *_data;
+ MidiParser *_midiParser;
+ MidiDriver *_driver;
+
+ uint16 _backgroundFileRef;
+
+ bool play(uint16 fileref, bool loop);
+ bool load(uint16 fileref);
+ void unload();
+};
+
+} // End of Groovie namespace
+
+#endif // GROOVIE_MUSIC_H