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Diffstat (limited to 'engines/hdb/ai-cinematic.cpp')
-rw-r--r--engines/hdb/ai-cinematic.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/hdb/ai-cinematic.cpp b/engines/hdb/ai-cinematic.cpp
index 8d502598d3..4b906bdf3a 100644
--- a/engines/hdb/ai-cinematic.cpp
+++ b/engines/hdb/ai-cinematic.cpp
@@ -77,7 +77,7 @@ void AI::processCines() {
g_hdb->_window->checkDialogClose(0, 0);
// Make sure Cine Pics are drawing
- for (int i = 0;i < _numCineBlitList;i++) {
+ for (int i = 0; i < _numCineBlitList; i++) {
if (_cineBlitList[i]->masked == false)
_cineBlitList[i]->pic->draw(_cine[i]->x, _cine[i]->y);
else
@@ -86,7 +86,7 @@ void AI::processCines() {
// TODO: Check for Game Pause
- for (uint i = 0; i < _cine.size();i++) {
+ for (uint i = 0; i < _cine.size(); i++) {
debug(3, "processCines: [%d] %s now: %d start: %d delay: %d", i, cineTypeStr[_cine[i]->cmdType],
g_system->getMillis(), _cine[i]->start, _cine[i]->delay);
@@ -405,7 +405,7 @@ void AI::cineAddToBlitList(const char *id, Picture *pic, int x, int y, bool mask
}
Picture *AI::cineFindInBlitList(const char *name) {
- for (int i = 0; i < _numCineBlitList;i++) {
+ for (int i = 0; i < _numCineBlitList; i++) {
if (Common::matchString(_cineBlitList[i]->id, name))
return _cineBlitList[i]->pic;
}
@@ -413,7 +413,7 @@ Picture *AI::cineFindInBlitList(const char *name) {
}
void AI::cineRemoveFromBlitList(const char *name) {
- for (int i = 0; i < _numCineBlitList;i++) {
+ for (int i = 0; i < _numCineBlitList; i++) {
if (Common::matchString(_cineBlitList[i]->id, name))
delete _cineBlitList[i];
for (; i < _numCineBlitList - 1; i++)
@@ -434,7 +434,7 @@ void AI::cineAddToFreeList(Picture *pic) {
}
void AI::cineFreeGfx() {
- for (int i = 0;i < _numCineFreeList;i++) {
+ for (int i = 0; i < _numCineFreeList; i++) {
delete _cineFreeList[i];
}
_numCineFreeList = 0;