aboutsummaryrefslogtreecommitdiff
path: root/engines/hdb/ai-funcs.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/hdb/ai-funcs.cpp')
-rw-r--r--engines/hdb/ai-funcs.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp
index 1c25198e37..50f030f296 100644
--- a/engines/hdb/ai-funcs.cpp
+++ b/engines/hdb/ai-funcs.cpp
@@ -606,6 +606,53 @@ void AI::initAllEnts() {
warning("STUB: initAllEnts: LaserScan required");
}
+void AI::killPlayer(Death method) {
+
+ int x = _player->x, y = _player->y;
+
+ stopEntity(_player);
+ _player->x = x;
+ _player->y = y;
+ _playerInvisible = false;
+ _playerDead = true;
+
+ warning("STUB: killPlayer: Close Dialogs");
+
+ switch (method) {
+ case DEATH_NORMAL:
+ _player->state = STATE_DYING;
+ warning("STUB: killPlayer: Play SND_GUY_DYING");
+ break;
+ case DEATH_FRIED:
+ _player->state = STATE_HORRIBLE1;
+ warning("STUB: killPlayer: Play SND_GUY_FRIED");
+ break;
+ case DEATH_SHOCKED:
+ _player->state = STATE_HORRIBLE2;
+ warning("STUB: killPlayer: Play SND_GUY_DYING");
+ warning("STUB: killPlayer: Play SND_SHOCKBOT_SHOCK");
+ break;
+ case DEATH_GRABBED:
+ _player->state = STATE_HORRIBLE3;
+ warning("STUB: killPlayer: Play SND_GUY_GRABBED");
+ break;
+ case DEATH_DROWNED:
+ _player->state = STATE_HORRIBLE4;
+ warning("STUB: killPlayer: Play SND_GUY_DROWN");
+ break;
+ case DEATH_PANICZONE:
+ _player->state = STATE_DYING;
+ warning("STUB: killPlayer: Play SND_PANIC_DEATH");
+ break;
+ case DEATH_PLUMMET:
+ _player->state = STATE_PLUMMET;
+ warning("STUB: killPlayer: Play SND_GUY_PLUMMET");
+ break;
+ }
+
+ warning("STUB: killPlayer: Stop Music");
+}
+
void AI::animEntFrames(AIEntity *e) {
int max = 1;
// Set current graphic to draw