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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HOPKINS_GLOBALS_H
+#define HOPKINS_GLOBALS_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+#include "common/events.h"
+
+namespace Hopkins {
+
+struct HopkinsItem {
+ int _speedX;
+ int _speedY;
+};
+
+struct CharacterLocation {
+ Common::Point _pos;
+ int _startSpriteIndex;
+ int _location;
+ int _zoomFactor;
+};
+
+enum SauvegardeOffset {
+ svLastMouseCursor = 1
+ , svLastZoneNum = 2
+ , svLastObjectIndex = 3
+ , svDialogField4 = 4
+ , svLastScreenId = 5
+ , svLastPrevScreenId = 6
+ , svLastInventoryItem = 8
+ , svLastInvMouseCursor = 9
+ , svLastSavegameSlot = 10
+ , svFreedHostageFl = 80
+ , svField94 = 94
+ , svField95 = 95
+ , svForestAvailableFl = 113
+ , svHutBurningFl = 117
+ , svHopkinsCloneFl = 121
+ , svAlternateSpriteFl = 122
+ , svHeavenGuardGoneFl = 123
+ , svField132 = 132
+ , svField133 = 133
+ , svGameWonFl = 135
+ , svCinemaCurtainCond1 = 166
+ , svCinemaCurtainCond2 = 167
+ , svBankAttackAnimPlayedFl = 170
+ , svCopCall1PlayedFl = 171
+ , svCopCall2PlayedFl = 172
+ , svField173 = 173
+ , svField176 = 176
+ , svPoolDogGoneFl = 177
+ , svCinemaDogGoneFl = 181
+ , svField183 = 183
+ , svField184 = 184
+ , svField186 = 186
+ , svField188 = 188
+ , svField200 = 200
+ , svField214 = 214
+ , svBombBoxOpenedFl = 220
+ , svBombDisarmedFl = 225
+ , svField228 = 228
+ , svField231 = 231
+ , svField253 = 253
+ , svField261 = 261
+ , svField270 = 270
+ , svField300 = 300
+ , svBaseElevatorCond1 = 311
+ , svBaseFireFl = 312
+ , svSecondElevatorAvailableFl = 318
+ , svField320 = 320
+ , svEscapeLeftJailFl = 330
+ , svField333 = 333
+ , svField338 = 338
+ , svField339 = 339
+ , svField340 = 340
+ , svField341 = 341
+ , svField352 = 352
+ , svField353 = 353
+ , svField354 = 354
+ , svField355 = 355
+ , svField356 = 356
+ , svField357 = 357
+ , svField399 = 399
+ , svField401 = 401
+};
+
+// As Script engine directly access savegame fields,
+// refactoring it in separated fields properly named is impossible
+struct Savegame {
+ byte _data[2050];
+ CharacterLocation _cloneHopkins;
+ CharacterLocation _realHopkins;
+ CharacterLocation _samantha;
+ int16 _inventory[35]; // Originally at offset 1300 of data array
+ int16 _mapCarPosX;
+ int16 _mapCarPosY;
+};
+
+struct CreditItem {
+ bool _actvFl;
+ int _color;
+ int _linePosY;
+ int _lineSize;
+ byte _line[50];
+};
+
+enum Language { LANG_EN = 0, LANG_FR = 1, LANG_SP = 2};
+
+enum PlayerCharacter { CHARACTER_HOPKINS = 0, CHARACTER_HOPKINS_CLONE = 1, CHARACTER_SAMANTHA = 2 };
+
+enum Directions {
+ DIR_NONE = -1,
+ DIR_UP = 1,
+ DIR_UP_RIGHT = 2,
+ DIR_RIGHT = 3,
+ DIR_DOWN_RIGHT = 4,
+ DIR_DOWN = 5,
+ DIR_DOWN_LEFT = 6,
+ DIR_LEFT = 7,
+ DIR_UP_LEFT = 8
+};
+
+enum EventMode {
+ EVENTMODE_DEFAULT = 0,
+ EVENTMODE_IGNORE = 1,
+ EVENTMODE_CREDITS = 3,
+ EVENTMODE_ALT = 4
+};
+
+class HopkinsEngine;
+
+/**
+ * Engine Globals
+ */
+class Globals {
+private:
+ HopkinsEngine *_vm;
+
+public:
+ bool _disableInventFl;
+ bool _cityMapEnabledFl;
+ bool _linuxEndDemoFl;
+ bool _censorshipFl;
+ bool _introSpeechOffFl;
+ int _exitId;
+ Directions _oceanDirection;
+ int _actionDirection;
+ int _inventory[36];
+ int _screenId;
+ int _prevScreenId;
+ int _characterMaxPosY;
+ int _baseMapColor;
+ int _spriteSize[500];
+ int _characterType;
+ uint _speed;
+ byte *_answerBuffer;
+ Savegame *_saveData;
+ Language _language;
+ HopkinsItem _hopkinsItem[70];
+
+ CreditItem _creditsItem[200];
+ int _creditsLineNumb;
+ int _creditsStep;
+ int _creditsPosY;
+ int _creditsStartX;
+ int _creditsEndX;
+ int _creditsStartY;
+ int _creditsEndY;
+
+ int _menuSpeed;
+ int _menuSoundOff;
+ int _menuTextOff;
+ int _menuVoiceOff;
+ int _menuMusicOff;
+ int _menuDisplayType;
+ int _menuScrollSpeed;
+
+ byte *_optionDialogSpr;
+ bool _optionDialogFl;
+
+ bool _actionMoveTo;
+ bool _freezeCharacterFl;
+ bool _checkDistanceFl;
+ byte *_characterSpriteBuf;
+ Common::String _zoneFilename;
+ Common::String _textFilename;
+ byte *_levelSpriteBuf;
+
+ EventMode _eventMode;
+
+ Globals(HopkinsEngine *vm);
+ ~Globals();
+ byte *allocMemory(int count);
+ byte *freeMemory(byte *p);
+ void setConfig();
+ void clearAll();
+ void loadCharacterData();
+
+ int _curRoomNum;
+};
+
+} // End of namespace Hopkins
+
+#endif /* HOPKINS_GLOBALS_H */