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-rw-r--r--engines/hopkins/objects.cpp4058
1 files changed, 4058 insertions, 0 deletions
diff --git a/engines/hopkins/objects.cpp b/engines/hopkins/objects.cpp
new file mode 100644
index 0000000000..f139ee55ab
--- /dev/null
+++ b/engines/hopkins/objects.cpp
@@ -0,0 +1,4058 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "hopkins/objects.h"
+
+#include "hopkins/dialogs.h"
+#include "hopkins/files.h"
+#include "hopkins/globals.h"
+#include "hopkins/hopkins.h"
+
+#include "common/system.h"
+#include "graphics/palette.h"
+#include "common/file.h"
+#include "common/rect.h"
+#include "engines/util.h"
+
+namespace Hopkins {
+
+ObjectsManager::ObjectsManager(HopkinsEngine *vm) {
+ _vm = vm;
+
+ for (int i = 0; i < 6; ++i)
+ Common::fill((byte *)&_sprite[i], (byte *)&_sprite[i] + sizeof(SpriteItem), 0);
+
+ for (int i = 0; i < 36; ++i)
+ Common::fill((byte *)&_bob[i], (byte *)&_bob[i] + sizeof(BobItem), 0);
+
+ for (int i = 0; i < 30; ++i) {
+ Common::fill((byte *)&_vBob[i], (byte *)&_vBob[i] + sizeof(VBobItem), 0);
+ Common::fill((byte *)&_lockedAnims[i], (byte *)&_lockedAnims[i] + sizeof(LockAnimItem), 0);
+ }
+
+ for (int i = 0; i < 300; ++i)
+ Common::fill((byte *)&_objectAuthIcons[i], (byte *)&_objectAuthIcons[i] + sizeof(ObjectAuthIcon), 0);
+
+ _sortedDisplayCount = 0;
+ for (int i = 0; i < 51; ++i)
+ Common::fill((byte *)&_sortedDisplay[i], (byte *)&_sortedDisplay[i] + sizeof(SortItem), 0);
+
+ for (int i = 0; i < 25; ++i)
+ Common::fill((byte *)&_hidingItem[i], (byte *)&_hidingItem[i] + sizeof(HidingItem), 0);
+
+ for (int i = 0; i < 6; ++i)
+ _hidingItemData[i] = NULL;
+
+ for (int i = 0; i < 6; ++i)
+ Common::fill((byte *)&_liste[i], (byte *)&_liste[i] + sizeof(ListeItem), 0);
+
+ for (int i = 0; i < 35; ++i)
+ Common::fill((byte *)&_liste2[i], (byte *)&_liste2[i] + sizeof(ListeItem), 0);
+
+ _helicopterFl = false;
+ _priorityFl = false;
+ _oldBorderPos = Common::Point(0, 0);
+ _oldBorderSpriteIndex = 0;
+ _borderPos = Common::Point(0, 0);
+ _borderSpriteIndex = 0;
+ _saveLoadX = _saveLoadY = 0;
+ _oldCharacterPosX = _oldCharacterPosY = 0;
+ _eraseVisibleCounter = 0;
+ _saveLoadSprite = NULL;
+ _saveLoadSprite2 = NULL;
+ _spritePtr = NULL;
+ _oldSpriteData = NULL;
+ _saveLoadFl = false;
+ _visibleFl = false;
+ _zoneNum = 0;
+ _forceZoneFl = false;
+ _changeVerbFl = false;
+ _verb = 0;
+ _changeHeadFl = false;
+ _disableFl = false;
+ _twoCharactersFl = false;
+ _characterPos = Common::Point(0, 0);
+ _startSpriteIndex = 0;
+ _jumpVerb = 0;
+ _jumpZone = 0;
+ _oldSpriteIndex = 0;
+ _oldFrameIndex = 0;
+ _oldFlipFl = false;
+ _curObjectIndex = 0;
+ _forestFl = false;
+ _mapCarPosX = _mapCarPosY = 0;
+ _forestSprite = NULL;
+ _gestureBuf = NULL;
+ _curGestureFile = 0;
+ _headSprites = NULL;
+ _homeRateCounter = 0;
+ _lastDirection = DIR_NONE;
+ _oldDirection = DIR_NONE;
+ _oldDirectionSpriteIdx = 59;
+ _objectWidth = _objectHeight = 0;
+ _hidingActiveFl = false;
+ _curObjectFileNum = 0;
+ _objectDataBuf = NULL;
+ _charactersEnabledFl = false;
+ _refreshBobMode10Fl = false;
+}
+
+ObjectsManager::~ObjectsManager() {
+ _vm->_globals->freeMemory(_forestSprite);
+ _vm->_globals->freeMemory(_gestureBuf);
+ _vm->_globals->freeMemory(_headSprites);
+ _vm->_globals->freeMemory(_objectDataBuf);
+ clearVBob();
+
+ for (int idx = 0; idx < 6; ++idx)
+ _hidingItemData[idx] = _vm->_globals->freeMemory(_hidingItemData[idx]);
+}
+
+void ObjectsManager::clearAll() {
+ _forestFl = false;
+ _forestSprite = _vm->_globals->freeMemory(_forestSprite);
+ _curGestureFile = 0;
+ _gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
+ _curObjectFileNum = 0;
+
+ for (int idx = 0; idx < 6; ++idx)
+ _hidingItemData[idx] = _vm->_globals->freeMemory(_hidingItemData[idx]);
+
+ _objectDataBuf = _vm->_globals->freeMemory(_objectDataBuf);
+ initVBob();
+}
+
+// Load Object
+void ObjectsManager::loadObjects() {
+ byte *data = _vm->_fileIO->loadFile("OBJET.DAT");
+ byte *srcP = data;
+
+ for (int idx = 0; idx < 300; ++idx) {
+ ObjectAuthIcon *objectAuthIcon = &_objectAuthIcons[idx];
+ objectAuthIcon->_objectFileNum = *srcP++;
+ objectAuthIcon->_idx = *srcP++;
+ objectAuthIcon->_flag1 = *srcP++;
+ objectAuthIcon->_flag2 = *srcP++;
+ objectAuthIcon->_flag3 = *srcP++;
+ objectAuthIcon->_flag4 = *srcP++;
+ objectAuthIcon->_flag5 = *srcP++;
+ objectAuthIcon->_flag6 = *srcP++;
+ }
+
+ _vm->_globals->freeMemory(data);
+}
+
+// Reset Hiding Items
+void ObjectsManager::resetHidingItems() {
+ for (int idx = 1; idx <= 5; ++idx) {
+ _hidingItemData[idx] = _vm->_globals->freeMemory(_hidingItemData[idx]);
+ }
+
+ for (int idx = 0; idx <= 20; ++idx) {
+ HidingItem *hid = &_hidingItem[idx];
+ hid->_spriteData = NULL;
+ hid->_x = 0;
+ hid->_y = 0;
+ hid->_spriteIndex = 0;
+ hid->_useCount = 0;
+ hid->_width = 0;
+ hid->_height = 0;
+ hid->_resetUseCount = false;
+ hid->_yOffset = 0;
+ }
+
+ _hidingActiveFl = false;
+}
+
+/**
+ * Change Object
+ */
+void ObjectsManager::changeObject(int objIndex) {
+ _vm->_events->_objectBuf = loadObjectFromFile(objIndex, true);
+ _curObjectIndex = objIndex;
+}
+
+byte *ObjectsManager::loadObjectFromFile(int objIndex, bool mode) {
+ byte *dataP = NULL;
+ int objectFileNum = _objectAuthIcons[objIndex]._objectFileNum;
+ int idx = _objectAuthIcons[objIndex]._idx;
+
+ if (mode)
+ ++idx;
+
+ if (objectFileNum != _curObjectFileNum) {
+ if (_objectDataBuf)
+ removeObjectDataBuf();
+ if (objectFileNum == 1) {
+ _objectDataBuf = loadSprite("OBJET1.SPR");
+ }
+ _curObjectFileNum = objectFileNum;
+ }
+
+ int width = getWidth(_objectDataBuf, idx);
+ int height = getHeight(_objectDataBuf, idx);
+ _objectWidth = width;
+ _objectHeight = height;
+
+ if (mode) {
+ sprite_alone(_objectDataBuf, _vm->_events->_objectBuf, idx);
+ dataP = _vm->_events->_objectBuf;
+ } else {
+ dataP = _vm->_globals->allocMemory(height * width);
+ if (dataP == NULL)
+ error("CAPTURE_OBJET");
+
+ capture_mem_sprite(_objectDataBuf, dataP, idx);
+ }
+
+ return dataP;
+}
+
+/**
+ * Remove an Object from the inventory
+ */
+void ObjectsManager::removeObject(int objIndex) {
+ int idx;
+ for (idx = 1; idx <= 32; ++idx) {
+ if (_vm->_globals->_inventory[idx] == objIndex)
+ break;
+ }
+
+ if (idx <= 32) {
+ if (idx == 32) {
+ _vm->_globals->_inventory[32] = 0;
+ } else {
+ for (int i = idx; i < 32; ++i)
+ _vm->_globals->_inventory[i] = _vm->_globals->_inventory[i + 1];
+ }
+ }
+ changeObject(14);
+
+}
+
+/**
+ * Set Offset XY
+ */
+void ObjectsManager::setOffsetXY(byte *data, int idx, int xp, int yp, bool isSize) {
+ byte *startP = data + 3;
+ for (int i = idx; i; --i)
+ startP += READ_LE_UINT32(startP) + 16;
+
+ byte *rectP = startP + 8;
+ if (isSize) {
+ // Set size
+ byte *pointP = rectP + 4;
+ WRITE_LE_UINT16(pointP, xp);
+ WRITE_LE_UINT16(pointP + 2, yp);
+ } else {
+ // Set position
+ WRITE_LE_UINT16(rectP, xp);
+ WRITE_LE_UINT16(rectP + 2, yp);
+ }
+}
+
+int ObjectsManager::getOffsetX(const byte *spriteData, int spriteIndex, bool isSize) {
+ const byte *data = spriteData + 3;
+ for (int i = spriteIndex; i; --i)
+ data += READ_LE_UINT32(data) + 16;
+
+ int result;
+ if (isSize)
+ result = READ_LE_INT16(data + 12);
+ else
+ result = READ_LE_INT16(data + 8);
+
+ return result;
+}
+
+int ObjectsManager::getOffsetY(const byte *spriteData, int spriteIndex, bool isSize) {
+ const byte *data = spriteData + 3;
+ for (int i = spriteIndex; i; --i)
+ data += READ_LE_UINT32(data) + 16;
+
+ int result;
+ if (isSize)
+ result = READ_LE_INT16(data + 14);
+ else
+ result = READ_LE_INT16(data + 10);
+
+ return result;
+}
+
+/**
+ * Get Width
+ */
+int ObjectsManager::getWidth(const byte *objectData, int idx) {
+ const byte *rectP = objectData + 3;
+ for (int i = idx; i; --i)
+ rectP += READ_LE_UINT32(rectP) + 16;
+
+ return READ_LE_INT16(rectP + 4);
+}
+
+/**
+ * Get height
+ */
+int ObjectsManager::getHeight(const byte *objectData, int idx) {
+ const byte *rectP = objectData + 3;
+ for (int i = idx; i; --i)
+ rectP += READ_LE_UINT32(rectP) + 16;
+
+ return READ_LE_INT16(rectP + 6);
+}
+
+void ObjectsManager::sprite_alone(const byte *objectData, byte *sprite, int objIndex) {
+ const byte *objP = objectData + 3;
+ for (int i = objIndex; i; --i) {
+ objP += READ_LE_UINT32(objP) + 16;
+ }
+
+ objP += 4;
+ int result = READ_LE_INT16(objP) * READ_LE_INT16(objP + 2);
+
+ memcpy(sprite + 3, objP - 4, result + 16);
+}
+
+void ObjectsManager::capture_mem_sprite(const byte *objectData, byte *sprite, int objIndex) {
+ const byte *objP = objectData + 3;
+ for (int i = objIndex; i; --i) {
+ objP += READ_LE_UINT32(objP) + 16;
+ }
+
+ objP += 4;
+ int result = READ_LE_INT16(objP) * READ_LE_INT16(objP + 2);
+ memcpy(sprite, objP + 12, result);
+}
+
+void ObjectsManager::removeObjectDataBuf() {
+ _curObjectFileNum = 0;
+ _objectDataBuf = _vm->_globals->freeMemory(_objectDataBuf);
+}
+
+/**
+ * Load Sprite from file
+ */
+byte *ObjectsManager::loadSprite(const Common::String &file) {
+ return _vm->_fileIO->loadFile(file);
+}
+
+/**
+ * Add Object
+ */
+void ObjectsManager::addObject(int objIndex) {
+ int arrIndex = 0;
+ for (;;) {
+ ++arrIndex;
+ if ((!_vm->_globals->_inventory[arrIndex]) || (arrIndex == 32))
+ break;
+ }
+
+ _vm->_globals->_inventory[arrIndex] = objIndex;
+}
+
+/**
+ * Display Sprite
+ */
+void ObjectsManager::displaySprite() {
+ int clipX;
+ int clipY;
+ bool loopCondFl;
+ uint16 arr[50];
+
+ // Handle copying any background areas that text are going to be drawn on
+ _sortedDisplayCount = 0;
+ for (int idx = 0; idx <= 10; ++idx) {
+ TxtItemList *curTxtList = &_vm->_fontMan->_textList[idx];
+ if (curTxtList->_enabledFl && _vm->_fontMan->_text[idx]._textType != 2) {
+ clipX = curTxtList->_pos.x - 2;
+
+ if (clipX < _vm->_graphicsMan->_minX)
+ clipX = _vm->_graphicsMan->_minX;
+
+ clipY = curTxtList->_pos.y - 2;
+ if (clipY < _vm->_graphicsMan->_minY)
+ clipY = _vm->_graphicsMan->_minY;
+
+ _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, clipX, clipY,
+ curTxtList->_width + 4, curTxtList->_height + 4, _vm->_graphicsMan->_frontBuffer, clipX, clipY);
+ curTxtList->_enabledFl = false;
+ }
+ }
+
+ if (!_charactersEnabledFl) {
+ for (int idx = 0; idx < MAX_SPRITE; ++idx) {
+ ListeItem *curList = &_liste[idx];
+ if (curList->_visibleFl) {
+ clipX = curList->_posX - 2;
+ if (clipX < _vm->_graphicsMan->_minX)
+ clipX = _vm->_graphicsMan->_minX;
+
+ clipY = curList->_posY - 2;
+ if (clipY < _vm->_graphicsMan->_minY)
+ clipY = _vm->_graphicsMan->_minY;
+
+ _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, clipX, clipY,
+ curList->_width + 4, curList->_height + 4, _vm->_graphicsMan->_frontBuffer, clipX, clipY);
+ curList->_visibleFl = false;
+ }
+ }
+ }
+
+ displayBobAnim();
+ displayVBob();
+
+ if (!_charactersEnabledFl) {
+ // Handle drawing characters on the screen
+ for (int idx = 0; idx < MAX_SPRITE; ++idx) {
+ _liste[idx]._visibleFl = false;
+ SpriteItem *curSpr = &_sprite[idx];
+ if (curSpr->_animationType == 1) {
+ computeSprite(idx);
+ if (curSpr->_activeFl)
+ beforeSort(SORT_SPRITE, idx, curSpr->_height + curSpr->_destY);
+ }
+ }
+
+ if (_hidingActiveFl)
+ checkHidingItem();
+ }
+
+ if (_priorityFl && _sortedDisplayCount) {
+ for (int i = 1; i <= 48; i++)
+ arr[i] = i;
+
+ do {
+ loopCondFl = false;
+ for (int sortIdx = 1; sortIdx < _sortedDisplayCount; sortIdx++) {
+ if (_sortedDisplay[arr[sortIdx]]._priority > _sortedDisplay[arr[sortIdx + 1]]._priority) {
+ SWAP(arr[sortIdx], arr[sortIdx + 1]);
+ loopCondFl = true;
+ }
+ }
+ } while (loopCondFl);
+
+ for (int sortIdx = 1; sortIdx < _sortedDisplayCount + 1; sortIdx++) {
+ int idx = arr[sortIdx];
+ switch (_sortedDisplay[idx]._sortMode) {
+ case SORT_BOB:
+ setBobInfo(_sortedDisplay[idx]._index);
+ break;
+ case SORT_SPRITE:
+ showSprite(_sortedDisplay[idx]._index);
+ break;
+ case SORT_HIDING:
+ displayHiding(_sortedDisplay[idx]._index);
+ break;
+ default:
+ break;
+ }
+ _sortedDisplay[idx]._sortMode = SORT_NONE;
+ }
+ } else {
+ for (int idx = 1; idx < _sortedDisplayCount + 1; ++idx) {
+ switch (_sortedDisplay[idx]._sortMode) {
+ case SORT_BOB:
+ setBobInfo(_sortedDisplay[idx]._index);
+ break;
+ case SORT_SPRITE:
+ showSprite(_sortedDisplay[idx]._index);
+ break;
+ case SORT_HIDING:
+ displayHiding(_sortedDisplay[idx]._index);
+ break;
+ default:
+ break;
+ }
+ _sortedDisplay[idx]._sortMode = SORT_NONE;
+ }
+ }
+
+ // Reset the Sort array
+ for (int idx = 0; idx < 50; ++idx) {
+ SortItem *disp = &_sortedDisplay[idx];
+ disp->_sortMode = SORT_NONE;
+ disp->_index = 0;
+ disp->_priority = 0;
+ }
+
+ _sortedDisplayCount = 0;
+
+ _vm->_dialog->drawInvent(_oldBorderPos, _oldBorderSpriteIndex, _borderPos, _borderSpriteIndex);
+
+ if (_saveLoadFl) {
+ int16 posX = _vm->_events->_startPos.x;
+ _vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, _saveLoadSprite, posX + 183, 60, 274, 353);
+ if (_saveLoadX && _saveLoadY)
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _saveLoadSprite2, _saveLoadX + posX + 300, _saveLoadY + 300, 0);
+
+ _vm->_graphicsMan->addDirtyRect(posX + 183, 60, posX + 457, 413);
+ }
+
+ // If the Options dialog is activated, draw the elements
+ if (_vm->_globals->_optionDialogFl) {
+ int16 posX = _vm->_events->_startPos.x;
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
+ posX + 464, 407, 0);
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
+ posX + 657, 556, _vm->_globals->_menuSpeed);
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
+ posX + 731, 495, _vm->_globals->_menuTextOff);
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
+ posX + 731, 468, _vm->_globals->_menuVoiceOff);
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
+ posX + 731, 441, _vm->_globals->_menuSoundOff);
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
+ posX + 731, 414, _vm->_globals->_menuMusicOff);
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
+ posX + 600, 522, _vm->_globals->_menuDisplayType);
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
+ posX + 611, 502, _vm->_globals->_menuScrollSpeed);
+ _vm->_graphicsMan->addDirtyRect(posX + 164, 107, posX + 498, 320);
+ }
+
+ // Loop to draw any on-screen text
+ for (int idx = 0; idx <= 10; ++idx) {
+ TxtItem *curTxt = &_vm->_fontMan->_text[idx];
+ if (curTxt->_textOnFl) {
+ TxtItemList *curTxtList = &_vm->_fontMan->_textList[idx];
+ if ((curTxt->_textType < 2) || (curTxt->_textType > 3))
+ _vm->_fontMan->box(idx, curTxt->_messageId, curTxt->_filename, _vm->_events->_startPos.x + curTxt->_pos.x, curTxt->_pos.y);
+ else
+ _vm->_fontMan->box(idx, curTxt->_messageId, curTxt->_filename, curTxt->_pos.x, curTxt->_pos.y);
+ curTxtList->_enabledFl = true;
+
+ if ((curTxt->_textType < 2) || (curTxt->_textType > 3))
+ curTxtList->_pos.x = _vm->_events->_startPos.x + curTxt->_pos.x;
+ else
+ curTxtList->_pos.x = curTxt->_pos.x;
+
+ curTxtList->_pos.y = curTxt->_pos.y;
+ curTxtList->_width = curTxt->_width;
+ curTxtList->_height = curTxt->_height;
+
+ if (curTxtList->_pos.x < _vm->_graphicsMan->_minX)
+ curTxtList->_pos.x = _vm->_graphicsMan->_minX - 1;
+ if (curTxtList->_pos.y < _vm->_graphicsMan->_minY)
+ curTxtList->_pos.y = _vm->_graphicsMan->_minY - 1;
+
+ int posX = curTxtList->_pos.x;
+ if (curTxtList->_width + posX > _vm->_graphicsMan->_maxX)
+ curTxtList->_width = _vm->_graphicsMan->_maxX - posX;
+ int posY = curTxtList->_pos.y;
+ if (curTxtList->_height + posY > _vm->_graphicsMan->_maxY)
+ curTxtList->_height = _vm->_graphicsMan->_maxY - posY;
+ if (curTxtList->_width <= 0 || curTxtList->_height <= 0)
+ curTxtList->_enabledFl = false;
+ }
+ }
+
+ _vm->_dialog->inventAnim();
+}
+
+void ObjectsManager::resetBob(int idx) {
+ BobItem &bob = _bob[idx];
+ ListeItem &item = _liste2[idx];
+
+ bob._bobMode = 0;
+ bob._spriteData = NULL;
+ bob._xp = 0;
+ bob._yp = 0;
+ bob._frameIndex = 0;
+ bob._animDataIdx = 0;
+ bob._moveChange1 = 0;
+ bob._moveChange2 = 0;
+ bob._disabledAnimationFl = false;
+ bob._animData = NULL;
+ bob._bobMode10 = false;
+ bob._bobModeChange = 0;
+ bob._modeChangeCtr = 0;
+ bob._modeChangeUnused = 0;
+ bob._disableFl = false;
+ bob._zoomFactor = 0;
+ bob._flipFl = false;
+ bob._oldX2 = 0;
+
+ item._visibleFl = false;
+ item._posX = 0;
+ item._posY = 0;
+ item._width = 0;
+ item._height = 0;
+}
+
+void ObjectsManager::setBobInfo(int idx) {
+ BobItem *curBob = &_bob[idx];
+
+ if (!curBob->_activeFl)
+ return;
+
+ int xp = curBob->_oldX;
+ int yp = curBob->_oldY;
+
+ if (curBob->_isSpriteFl)
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, curBob->_spriteData,
+ xp + 300, yp + 300, curBob->_frameIndex);
+ else
+ _vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer,
+ curBob->_spriteData, xp + 300, yp + 300, curBob->_frameIndex,
+ curBob->_zoomOutFactor, curBob->_zooInmFactor, curBob->_flipFl);
+
+ ListeItem *curLst = &_liste2[idx];
+ curLst->_visibleFl = true;
+ curLst->_posX = xp;
+ curLst->_posY = yp;
+
+ curLst->_width = curBob->_oldWidth;
+ curLst->_height = curBob->_oldHeight;
+
+ if (curLst->_posX < _vm->_graphicsMan->_minX) {
+ curLst->_width -= _vm->_graphicsMan->_minX - curLst->_posX;
+ curLst->_posX = _vm->_graphicsMan->_minX;
+ }
+
+ if (curLst->_posY < _vm->_graphicsMan->_minY) {
+ curLst->_height -= _vm->_graphicsMan->_minY - curLst->_posY;
+ curLst->_posY = _vm->_graphicsMan->_minY;
+ }
+
+ if (curLst->_width + curLst->_posX > _vm->_graphicsMan->_maxX)
+ curLst->_width = _vm->_graphicsMan->_maxX - curLst->_posX;
+
+ if (curLst->_height + curLst->_posY > _vm->_graphicsMan->_maxY)
+ curLst->_height = _vm->_graphicsMan->_maxY - curLst->_posY;
+
+ if (curLst->_width <= 0 || curLst->_height <= 0)
+ curLst->_visibleFl = false;
+
+ if (curLst->_visibleFl)
+ _vm->_graphicsMan->addDirtyRect(curLst->_posX, curLst->_posY, curLst->_posX + curLst->_width, curLst->_posY + curLst->_height);
+}
+
+void ObjectsManager::displayBob(int idx) {
+ BobItem *curBob = &_bob[idx];
+
+ _priorityFl = true;
+
+ if (curBob->_bobMode)
+ return;
+
+ resetBob(idx);
+
+ const byte *data = _vm->_animMan->_animBqe[idx]._data;
+ int bankIdx = READ_LE_INT16(data);
+ if (!bankIdx)
+ return;
+ if ((!_vm->_animMan->Bank[bankIdx]._loadedFl) || (!READ_LE_UINT16(data + 24)))
+ return;
+
+
+ int16 bobModeChange = READ_LE_INT16(data + 2);
+ int16 modeChangeUnused = READ_LE_INT16(data + 4);
+ // data[6] isn't used, read skipped
+ int16 newModeChangeCtr = READ_LE_INT16(data + 8);
+
+ if (!bobModeChange)
+ bobModeChange = 1;
+ if (!newModeChangeCtr)
+ newModeChangeCtr = -1;
+
+ curBob->_isSpriteFl = false;
+
+ if (_vm->_animMan->Bank[bankIdx]._fileHeader == 1) {
+ curBob->_isSpriteFl = true;
+ curBob->_zoomFactor = 0;
+ curBob->_flipFl = false;
+ }
+
+ curBob->_animData = _vm->_animMan->_animBqe[idx]._data;
+ curBob->_bobMode = 10;
+ curBob->_spriteData = _vm->_animMan->Bank[bankIdx]._data;
+
+ curBob->_bobModeChange = bobModeChange;
+ curBob->_modeChangeCtr = newModeChangeCtr;
+ curBob->_modeChangeUnused = modeChangeUnused;
+}
+
+void ObjectsManager::hideBob(int idx) {
+ BobItem *curBob = &_bob[idx];
+ if ((curBob->_bobMode == 3) || (curBob->_bobMode == 10))
+ curBob->_bobMode++;
+}
+
+void ObjectsManager::setBobOffset(int idx, int offset) {
+ _bob[idx]._oldX2 = offset;
+}
+
+void ObjectsManager::computeHideCounter(int idx) {
+ HidingItem *hid = &_hidingItem[idx];
+ if (hid->_useCount == 0)
+ return;
+
+ for (int i = 0; i <= 20; i++) {
+ BobItem *curBob = &_bob[i];
+ if ((curBob->_bobMode) && (!curBob->_disabledAnimationFl) && (!curBob->_disableFl) && (curBob->_frameIndex != 250)) {
+ int oldRight = curBob->_oldX + curBob->_oldWidth;
+ int oldBottom = curBob->_oldY + curBob->_oldHeight;
+ int hiddenRight = hid->_x + hid->_width;
+
+ if ((oldBottom > hid->_y) && (oldBottom < hid->_yOffset + hid->_height + hid->_y)) {
+ if ((oldRight >= hid->_x && oldRight <= hiddenRight)
+ // CHECKME: The original was doing the test two times. This looks like an
+ // original bug
+ // || (cachedRight >= curBob->_oldWidth && curBob->_oldWidth >= hid->_x)
+ || (hiddenRight >= curBob->_oldWidth && curBob->_oldWidth >= hid->_x)
+ || (curBob->_oldWidth >= hid->_x && oldRight <= hiddenRight)
+ || (curBob->_oldWidth <= hid->_x && oldRight >= hiddenRight))
+ ++hid->_useCount;
+ }
+ }
+ }
+}
+
+void ObjectsManager::initBobVariables(int idx) {
+ BobItem *bob = &_bob[idx];
+
+ bob->_activeFl = false;
+ if (bob->_isSpriteFl) {
+ bob->_flipFl = false;
+ bob->_zoomFactor = 0;
+ }
+
+ int spriteIdx = bob->_frameIndex;
+ if (spriteIdx == 250)
+ return;
+
+ int deltaY, deltaX;
+ if (bob->_flipFl) {
+ deltaX = getOffsetX(bob->_spriteData, spriteIdx, true);
+ deltaY = getOffsetY(bob->_spriteData, bob->_frameIndex, true);
+ } else {
+ deltaX = getOffsetX(bob->_spriteData, spriteIdx, false);
+ deltaY = getOffsetY(bob->_spriteData, bob->_frameIndex, false);
+ }
+
+ int negZoom = 0;
+ int posZoom = 0;
+ if (bob->_zoomFactor < 0)
+ negZoom = CLIP(-bob->_zoomFactor, 0, 95);
+ else
+ posZoom = bob->_zoomFactor;
+
+ if (posZoom) {
+ if (deltaX >= 0)
+ deltaX = _vm->_graphicsMan->zoomIn(deltaX, posZoom);
+ else
+ deltaX = -_vm->_graphicsMan->zoomIn(-deltaX, posZoom);
+
+ if (deltaY >= 0)
+ deltaY = _vm->_graphicsMan->zoomIn(deltaY, posZoom);
+ else
+ deltaY = -_vm->_graphicsMan->zoomIn(abs(deltaX), posZoom);
+ }
+
+ if (negZoom) {
+ if (deltaX >= 0)
+ deltaX = _vm->_graphicsMan->zoomOut(deltaX, negZoom);
+ else
+ deltaX = -_vm->_graphicsMan->zoomOut(-deltaX, negZoom);
+
+ if (deltaY >= 0)
+ deltaY = _vm->_graphicsMan->zoomOut(deltaY, negZoom);
+ else
+ deltaY = -_vm->_graphicsMan->zoomOut(abs(deltaX), negZoom);
+ }
+
+ int newX = bob->_xp - deltaX;
+ int newY = bob->_yp - deltaY;
+ bob->_activeFl = true;
+ bob->_oldX = newX;
+ bob->_oldY = newY;
+ bob->_zooInmFactor = posZoom;
+ bob->_zoomOutFactor = negZoom;
+
+ ListeItem *curList = &_liste2[idx];
+ curList->_visibleFl = true;
+ curList->_posX = newX;
+ curList->_posY = newY;
+
+ int width = getWidth(bob->_spriteData, bob->_frameIndex);
+ int height = getHeight(bob->_spriteData, bob->_frameIndex);
+
+ if (posZoom) {
+ width = _vm->_graphicsMan->zoomIn(width, posZoom);
+ height = _vm->_graphicsMan->zoomIn(height, posZoom);
+ } else if (negZoom) {
+ width = _vm->_graphicsMan->zoomOut(width, negZoom);
+ height = _vm->_graphicsMan->zoomOut(height, negZoom);
+ }
+
+ curList->_width = width;
+ curList->_height = height;
+ bob->_oldWidth = width;
+ bob->_oldHeight = height;
+}
+
+void ObjectsManager::checkHidingItem() {
+ for (int hidingItemIdx = 0; hidingItemIdx <= 19; hidingItemIdx++) {
+ HidingItem *hid = &_hidingItem[hidingItemIdx];
+ if (hid->_useCount == 0)
+ continue;
+
+ int _oldUseCount = hid->_useCount;
+ for (int spriteIdx = 0; spriteIdx <= 4; spriteIdx++) {
+ const SpriteItem *spr = &_sprite[spriteIdx];
+ if (spr->_animationType == 1 && spr->_spriteIndex != 250) {
+ int right = spr->_width + spr->_destX;
+ int bottom = spr->_height + spr->_destY;
+ int hidingRight = hid->_width + hid->_x;
+
+ if (bottom > hid->_y && bottom < (hid->_yOffset + hid->_height + hid->_y)) {
+ if ((right >= hid->_x && right <= hidingRight)
+ // CHECKME: The original was doing the test two times. This looks like an
+ // original bug
+ // || (hidingRight >= spr->_destX && hid->_x <= spr->_destX)
+ || (hidingRight >= spr->_destX && hid->_x <= spr->_destX)
+ || (hid->_x <= spr->_destX && right <= hidingRight)
+ || (hid->_x >= spr->_destX && right >= hidingRight))
+ ++hid->_useCount;
+ }
+ }
+ }
+
+ computeHideCounter(hidingItemIdx);
+ if (hid->_useCount != _oldUseCount) {
+ int priority = hid->_yOffset + hid->_height + hid->_y;
+ if (priority > 440)
+ priority = 500;
+
+ beforeSort(SORT_HIDING, hidingItemIdx, priority);
+ hid->_useCount = 1;
+ hid->_resetUseCount = true;
+ } else if (hid->_resetUseCount) {
+ hid->_resetUseCount = false;
+ hid->_useCount = 1;
+ }
+
+ }
+}
+
+void ObjectsManager::showSprite(int idx) {
+ SpriteItem *spr = &_sprite[idx];
+ if (!spr->_activeFl)
+ return;
+
+ if (spr->_rleFl)
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, spr->_spriteData,
+ spr->_destX + 300, spr->_destY + 300, spr->_spriteIndex);
+ else
+ _vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer, spr->_spriteData,
+ spr->_destX + 300, spr->_destY + 300, spr->_spriteIndex, spr->_reducePct, spr->_zoomPct, spr->_flipFl);
+
+ ListeItem *list = &_liste[idx];
+ list->_width = spr->_width;
+ list->_height = spr->_height;
+
+ if (list->_posX < _vm->_graphicsMan->_minX) {
+ list->_width -= _vm->_graphicsMan->_minX - list->_posX;
+ list->_posX = _vm->_graphicsMan->_minX;
+ }
+
+ if (list->_posY < _vm->_graphicsMan->_minY) {
+ list->_height -= _vm->_graphicsMan->_minY - list->_posY;
+ list->_posY = _vm->_graphicsMan->_minY;
+ }
+
+ list->_width = MIN(list->_width, _vm->_graphicsMan->_maxX - list->_posX);
+ list->_height = MIN(list->_height, _vm->_graphicsMan->_maxY - list->_posY);
+
+ if (list->_width <= 0 || list->_height <= 0)
+ list->_visibleFl = false;
+
+ if (list->_visibleFl)
+ _vm->_graphicsMan->addDirtyRect( list->_posX, list->_posY, list->_posX + list->_width, list->_posY + list->_height);
+}
+
+void ObjectsManager::displayHiding(int idx) {
+ HidingItem *hid = &_hidingItem[idx];
+
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _hidingItemData[1],
+ hid->_x + 300, hid->_y + 300, hid->_spriteIndex);
+ _vm->_graphicsMan->addDirtyRect(hid->_x, hid->_y, hid->_x + hid->_width, hid->_y + hid->_height);
+}
+
+// Compute Sprite
+void ObjectsManager::computeSprite(int idx) {
+ SpriteItem *spr = &_sprite[idx];
+
+ spr->_activeFl = false;
+ int spriteIndex = spr->_spriteIndex;
+ if (spriteIndex == 250)
+ return;
+
+ int offX;
+ int offY;
+ if (spr->_flipFl) {
+ offX = getOffsetX(spr->_spriteData, spriteIndex, true);
+ offY = getOffsetY(spr->_spriteData, spr->_spriteIndex, true);
+ } else {
+ offX = getOffsetX(spr->_spriteData, spriteIndex, false);
+ offY = getOffsetY(spr->_spriteData, spr->_spriteIndex, false);
+ }
+
+ int tmpX = spr->_deltaX + offX;
+ int deltaX = tmpX;
+ int tmpY = spr->_deltaY + offY;
+ int deltaY = tmpY;
+ int zoomPercent = 0;
+ int reducePercent = 0;
+
+ if (spr->_zoomFactor < 0) {
+ reducePercent = -spr->_zoomFactor;
+ if (reducePercent > 95)
+ reducePercent = 95;
+ } else
+ zoomPercent = spr->_zoomFactor;
+
+ if (zoomPercent) {
+ if (tmpX >= 0)
+ deltaX = _vm->_graphicsMan->zoomIn(tmpX, zoomPercent);
+ else
+ deltaX = -_vm->_graphicsMan->zoomIn(-tmpX, zoomPercent);
+
+ if (tmpY >= 0) {
+ deltaY = _vm->_graphicsMan->zoomIn(tmpY, zoomPercent);
+ } else {
+ tmpY = abs(tmpX);
+ deltaY = -_vm->_graphicsMan->zoomIn(tmpY, zoomPercent);
+ }
+ } else if (reducePercent) {
+ if (tmpX >= 0)
+ deltaX = _vm->_graphicsMan->zoomOut(tmpX, reducePercent);
+ else
+ deltaX = -_vm->_graphicsMan->zoomOut(-tmpX, reducePercent);
+
+ if (tmpY >= 0) {
+ deltaY = _vm->_graphicsMan->zoomOut(tmpY, reducePercent);
+ } else {
+ tmpY = abs(tmpX);
+ deltaY = -_vm->_graphicsMan->zoomOut(tmpY, reducePercent);
+ }
+ }
+
+ int newPosX = spr->_spritePos.x - deltaX;
+ int newPosY = spr->_spritePos.y - deltaY;
+ spr->_destX = newPosX;
+ spr->_destY = newPosY;
+ spr->_activeFl = true;
+ spr->_zoomPct = zoomPercent;
+ spr->_reducePct = reducePercent;
+
+ _liste[idx]._visibleFl = true;
+ _liste[idx]._posX = newPosX;
+ _liste[idx]._posY = newPosY;
+
+ int width = getWidth(spr->_spriteData, spr->_spriteIndex);
+ int height = getHeight(spr->_spriteData, spr->_spriteIndex);
+
+ if (zoomPercent) {
+ width = _vm->_graphicsMan->zoomIn(width, zoomPercent);
+ height = _vm->_graphicsMan->zoomIn(height, zoomPercent);
+ } else if (reducePercent) {
+ height = _vm->_graphicsMan->zoomOut(height, reducePercent);
+ width = _vm->_graphicsMan->zoomOut(width, reducePercent);
+ }
+
+ spr->_width = width;
+ spr->_height = height;
+}
+
+// Before Sort
+void ObjectsManager::beforeSort(SortMode sortMode, int index, int priority) {
+ ++_sortedDisplayCount;
+ assert (_sortedDisplayCount <= 48);
+
+ _sortedDisplay[_sortedDisplayCount]._sortMode = sortMode;
+ _sortedDisplay[_sortedDisplayCount]._index = index;
+ _sortedDisplay[_sortedDisplayCount]._priority = priority;
+}
+
+// Display BOB Anim
+void ObjectsManager::displayBobAnim() {
+ for (int idx = 1; idx <= 35; idx++) {
+ BobItem *bob = &_bob[idx];
+ if (idx <= 20 && _charactersEnabledFl) {
+ bob->_bobMode10 = false;
+ continue;
+ }
+
+ if (bob->_bobMode != 10)
+ continue;
+
+ bob->_bobMode10 = false;
+ if (bob->_animData == NULL || bob->_disabledAnimationFl || bob->_modeChangeCtr == 0 || bob->_modeChangeCtr < -1) {
+ if (bob->_bobModeChange == 1 || bob->_bobModeChange == 2)
+ bob->_bobMode10 = true;
+ continue;
+ }
+
+ if (bob->_moveChange1 == bob->_moveChange2) {
+ bob->_bobMode10 = true;
+ } else {
+ bob->_moveChange2++;
+ bob->_bobMode10 = false;
+ }
+
+ if (!bob->_bobMode10) {
+ if (bob->_bobModeChange == 1 || bob->_bobModeChange == 2)
+ bob->_bobMode10 = true;
+ continue;
+ }
+
+ byte *dataPtr = bob->_animData + 20;
+ int dataIdx = bob->_animDataIdx;
+ bob->_xp = READ_LE_INT16(dataPtr + 2 * dataIdx);
+ if (_lockedAnims[idx]._enableFl)
+ bob->_xp = _lockedAnims[idx]._posX;
+ if ( _charactersEnabledFl && idx > 20)
+ bob->_xp += _vm->_events->_startPos.x;
+
+ bob->_yp = READ_LE_INT16(dataPtr + 2 * dataIdx + 2);
+ bob->_moveChange1 = READ_LE_INT16(dataPtr + 2 * dataIdx + 4);
+ bob->_zoomFactor = READ_LE_INT16(dataPtr + 2 * dataIdx + 6);
+ bob->_frameIndex = dataPtr[2 * dataIdx + 8];
+ bob->_flipFl = (dataPtr[2 * dataIdx + 9] != 0);
+ bob->_animDataIdx += 5;
+
+ if (bob->_moveChange1 > 0) {
+ bob->_moveChange1 /= _vm->_globals->_speed;
+ if (bob->_moveChange1 > 0) {
+ bob->_moveChange2 = 1;
+ if (bob->_bobModeChange == 1 || bob->_bobModeChange == 2)
+ bob->_bobMode10 = true;
+ continue;
+ }
+
+ bob->_moveChange1 = 1;
+ }
+ if (!bob->_moveChange1) {
+ if (bob->_modeChangeCtr > 0)
+ bob->_modeChangeCtr--;
+ if (bob->_modeChangeCtr != -1 && bob->_modeChangeCtr <= 0) {
+ bob->_bobMode = 11;
+ } else {
+ bob->_animDataIdx = 0;
+ byte *bobData = bob->_animData + 20;
+ bob->_xp = READ_LE_INT16(bobData);
+
+ if (_lockedAnims[idx]._enableFl)
+ bob->_xp = _lockedAnims[idx]._posX;
+ if (_charactersEnabledFl && idx > 20)
+ bob->_xp += _vm->_events->_startPos.x;
+
+ bob->_yp = READ_LE_INT16(bobData + 2);
+ bob->_moveChange1 = READ_LE_INT16(bobData + 4);
+ bob->_zoomFactor = READ_LE_INT16(bobData + 6);
+ bob->_frameIndex = bobData[8];
+ bob->_flipFl = (bobData[9] != 0);
+ bob->_animDataIdx += 5;
+
+ if (bob->_moveChange1 > 0) {
+ bob->_moveChange1 /= _vm->_globals->_speed;
+ // Original code. It can't be negative, so the check is on == 0
+ if (bob->_moveChange1 <= 0)
+ bob->_moveChange1 = 1;
+ }
+ }
+ }
+
+ bob->_moveChange2 = 1;
+ if (bob->_bobModeChange == 1 || bob->_bobModeChange == 2)
+ bob->_bobMode10 = true;
+ }
+
+ if (!_charactersEnabledFl && _refreshBobMode10Fl) {
+ for (int i = 0; i < 35; i++) {
+ BobItem *curBob = &_bob[i];
+ if (curBob->_bobMode == 10 && !curBob->_disabledAnimationFl)
+ curBob->_bobMode10 = true;
+ }
+ }
+
+ _refreshBobMode10Fl = false;
+
+ for (int i = 1; i <= 35; i++) {
+ BobItem *curBob = &_bob[i];
+ ListeItem *curList = &_liste2[i];
+ if (i > 20 || !_charactersEnabledFl) {
+ if ((curBob->_bobMode == 10) && (curBob->_bobMode10)) {
+ if ((curBob->_bobModeChange != 2) && (curBob->_bobModeChange != 4)) {
+ if (curList->_visibleFl) {
+ _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, curList->_posX, curList->_posY,
+ curList->_width, curList->_height, _vm->_graphicsMan->_frontBuffer, curList->_posX, curList->_posY);
+ curList->_visibleFl = false;
+ }
+ }
+ }
+
+ if (curBob->_bobMode == 11) {
+ if (curList->_visibleFl) {
+ _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, curList->_posX, curList->_posY,
+ curList->_width, curList->_height, _vm->_graphicsMan->_frontBuffer, curList->_posX, curList->_posY);
+ curList->_visibleFl = false;
+ }
+
+ curBob->_bobMode = 0;
+ }
+ }
+ }
+
+ for (int i = 1; i <= 35; i++) {
+ BobItem *curBob = &_bob[i];
+ curBob->_oldY = 0;
+ if (curBob->_bobMode == 10 && !curBob->_disabledAnimationFl && curBob->_bobMode10) {
+ initBobVariables(i);
+ int priority = curBob->_oldX2 + curBob->_oldHeight + curBob->_oldY;
+
+ if (priority > 450)
+ priority = 600;
+
+ if (curBob->_activeFl)
+ beforeSort(SORT_BOB, i, priority);
+ }
+ }
+}
+
+// Display VBOB
+void ObjectsManager::displayVBob() {
+ int width, height;
+
+ for (int idx = 0; idx <= 29; idx++) {
+ VBobItem *vbob = &_vBob[idx];
+ if (vbob->_displayMode == 4) {
+ width = getWidth(vbob->_spriteData, vbob->_frameIndex);
+ height = getHeight(vbob->_spriteData, vbob->_frameIndex);
+
+ _vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_backBuffer, vbob->_surface,
+ vbob->_xp, vbob->_yp, width, height);
+
+ _vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, vbob->_surface,
+ vbob->_xp, vbob->_yp, width, height);
+
+ _vm->_graphicsMan->addDirtyRect(vbob->_xp, vbob->_yp, vbob->_xp + width, height + vbob->_yp);
+ vbob->_surface = _vm->_globals->freeMemory(vbob->_surface);
+
+ vbob->_displayMode = 0;
+ vbob->_spriteData = NULL;
+ vbob->_xp = 0;
+ vbob->_yp = 0;
+ vbob->_oldX = 0;
+ vbob->_oldY = 0;
+ vbob->_frameIndex = 0;
+ vbob->_oldFrameIndex = 0;
+ vbob->_oldSpriteData = NULL;
+ }
+
+ if (vbob->_displayMode == 3) {
+ width = getWidth(vbob->_oldSpriteData, vbob->_oldFrameIndex);
+ height = getHeight(vbob->_oldSpriteData, vbob->_oldFrameIndex);
+
+ _vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_backBuffer, vbob->_surface,
+ vbob->_oldX, vbob->_oldY, width, height);
+
+ _vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, vbob->_surface,
+ vbob->_oldX, vbob->_oldY, width, height);
+
+ _vm->_graphicsMan->addDirtyRect(vbob->_oldX, vbob->_oldY, vbob->_oldX + width, vbob->_oldY + height);
+
+ vbob->_displayMode = 1;
+ vbob->_oldSpriteData = vbob->_spriteData;
+
+ vbob->_surface = _vm->_globals->freeMemory(vbob->_surface);
+
+ vbob->_oldX = vbob->_xp;
+ vbob->_oldY = vbob->_yp;
+ vbob->_oldFrameIndex = vbob->_frameIndex;
+ }
+
+ if (vbob->_displayMode == 1) {
+ width = getWidth(vbob->_spriteData, vbob->_frameIndex);
+ height = getHeight(vbob->_spriteData, vbob->_frameIndex);
+
+ vbob->_surface = _vm->_globals->freeMemory(vbob->_surface);
+
+ byte *surface = _vm->_globals->allocMemory(height * width);
+ vbob->_surface = surface;
+
+ _vm->_graphicsMan->copySurfaceRect(_vm->_graphicsMan->_backBuffer, surface,
+ vbob->_xp, vbob->_yp, width, height);
+
+ if (*vbob->_spriteData == 78) {
+ _vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_backBuffer, vbob->_spriteData,
+ vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex, 0, 0, false);
+
+ _vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer, vbob->_spriteData,
+ vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex, 0, 0, false);
+ } else {
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, vbob->_spriteData,
+ vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex);
+
+ _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_backBuffer, vbob->_spriteData,
+ vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex);
+ }
+
+ _vm->_graphicsMan->addDirtyRect(vbob->_xp, vbob->_yp , vbob->_xp + width, vbob->_yp + height);
+ vbob->_displayMode = 2;
+ }
+ }
+}
+
+/**
+ * Get Sprite X coordinate
+ */
+int ObjectsManager::getSpriteX(int idx) {
+ assert (idx <= MAX_SPRITE);
+ return _sprite[idx]._spritePos.x;
+}
+
+/**
+ * Get Sprite Y coordinate
+ */
+int ObjectsManager::getSpriteY(int idx) {
+ assert (idx <= MAX_SPRITE);
+ return _sprite[idx]._spritePos.y;
+}
+
+/**
+ * Clear sprite structure
+ */
+void ObjectsManager::clearSprite() {
+ for (int idx = 0; idx < MAX_SPRITE; idx++) {
+ _sprite[idx]._spriteData = NULL;
+ _sprite[idx]._animationType = 0;
+ }
+
+ for (int idx = 0; idx < MAX_SPRITE; idx++) {
+ ListeItem *list = &_liste[idx];
+ list->_visibleFl = false;
+ list->_posX = 0;
+ list->_posY = 0;
+ list->_width = 0;
+ list->_height = 0;
+ }
+}
+
+void ObjectsManager::animateSprite(int idx) {
+ assert (idx <= MAX_SPRITE);
+ _sprite[idx]._animationType = 1;
+}
+
+void ObjectsManager::addStaticSprite(const byte *spriteData, Common::Point pos, int idx, int spriteIndex, int zoomFactor, bool flipFl, int deltaX, int deltaY) {
+ assert (idx <= MAX_SPRITE);
+
+ SpriteItem *spr = &_sprite[idx];
+ spr->_spriteData = spriteData;
+ spr->_spritePos = pos;
+ spr->_spriteIndex = spriteIndex;
+ spr->_zoomFactor = zoomFactor;
+ spr->_flipFl = flipFl;
+ spr->_deltaX = deltaX;
+ spr->_deltaY = deltaY;
+ spr->_animationType = 0;
+
+ if (READ_BE_UINT24(spriteData) == MKTAG24('R', 'L', 'E')) {
+ spr->_rleFl = true;
+ spr->_zoomFactor = 0;
+ spr->_flipFl = false;
+ } else
+ spr->_rleFl = false;
+
+}
+
+/**
+ * Freeze sprite animation and free its memory
+ */
+void ObjectsManager::removeSprite(int idx) {
+ // Type 3 was also used by freeSprite(), which has been removed as it wasn't used
+ _sprite[idx]._animationType = 3;
+}
+
+/**
+ * Set Sprite X coordinate
+ */
+void ObjectsManager::setSpriteX(int idx, int xp) {
+ assert (idx <= MAX_SPRITE);
+ _sprite[idx]._spritePos.x = xp;
+}
+
+/**
+ * Set Sprite Y coordinate
+ */
+void ObjectsManager::setSpriteY(int idx, int yp) {
+ assert (idx <= MAX_SPRITE);
+ _sprite[idx]._spritePos.y = yp;
+}
+
+/**
+ * Set Sprite Index
+ */
+void ObjectsManager::setSpriteIndex(int idx, int spriteIndex) {
+ assert (idx <= MAX_SPRITE);
+ _sprite[idx]._spriteIndex = spriteIndex;
+}
+
+// Set Sprite Size
+void ObjectsManager::setSpriteZoom(int idx, int zoomFactor) {
+ assert (idx <= MAX_SPRITE);
+ if (!_sprite[idx]._rleFl)
+ _sprite[idx]._zoomFactor = zoomFactor;
+}
+
+void ObjectsManager::setFlipSprite(int idx, bool flipFl) {
+ assert (idx <= MAX_SPRITE);
+ if (!_sprite[idx]._rleFl)
+ _sprite[idx]._flipFl = flipFl;
+}
+
+void ObjectsManager::goHome() {
+ if (_vm->_linesMan->_route == NULL)
+ return;
+
+ if (_homeRateCounter > 1) {
+ --_homeRateCounter;
+ return;
+ }
+
+ int newPosX;
+ int newPosY;
+ Directions newDirection;
+
+ int oldPosX = 0;
+ int oldPosY = 0;
+ int oldFrameIdx = 0;
+ _homeRateCounter = 0;
+ if (_oldDirection == DIR_NONE) {
+ computeAndSetSpriteSize();
+ newPosX = _vm->_linesMan->_route->_x;
+ newPosY = _vm->_linesMan->_route->_y;
+ newDirection = _vm->_linesMan->_route->_dir;
+ _vm->_linesMan->_route++;
+
+ if (newPosX != -1 || newPosY != -1) {
+ _oldDirection = newDirection;
+ _oldDirectionSpriteIdx = newDirection + 59;
+ _oldFrameIndex = 0;
+ _oldCharacterPosX = newPosX;
+ _oldCharacterPosY = newPosY;
+ } else {
+ setSpriteIndex(0, _oldDirection + 59);
+ _vm->_globals->_actionDirection = DIR_NONE;
+ int zoneId;
+ if (_vm->_globals->_actionMoveTo)
+ zoneId = _vm->_globals->_saveData->_data[svLastZoneNum];
+ else
+ zoneId = _zoneNum;
+ _vm->_linesMan->_route = NULL;
+ computeAndSetSpriteSize();
+ setFlipSprite(0, false);
+ _homeRateCounter = 0;
+ _vm->_linesMan->_route = NULL;
+ _oldDirection = DIR_NONE;
+ if (zoneId > 0) {
+ ZoneItem *curZone = &_vm->_linesMan->_zone[zoneId];
+ if (curZone->_destX && curZone->_destY && curZone->_destY != 31) {
+ if (curZone->_spriteIndex == -1) {
+ curZone->_destX = 0;
+ curZone->_destY = 0;
+ curZone->_spriteIndex = 0;
+ } else {
+ setSpriteIndex(0, curZone->_spriteIndex);
+ _vm->_globals->_actionDirection = curZone->_spriteIndex - 59;
+ }
+ }
+ }
+ }
+ _homeRateCounter = 0;
+ return;
+ }
+ if (_oldDirection == DIR_RIGHT) {
+ if (_oldFrameIndex < 24 || _oldFrameIndex > 35) {
+ oldPosX = _oldCharacterPosX;
+ oldPosY = _oldCharacterPosY;
+ oldFrameIdx = 24;
+ } else {
+ int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX;
+ int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY;
+
+ if (_sprite[0]._zoomFactor < 0) {
+ deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor);
+ deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
+ } else if (_sprite[0]._zoomFactor > 0) {
+ deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor);
+ deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
+ }
+ oldPosX = _oldCharacterPosX + deltaX;
+ oldPosY = _oldCharacterPosY + deltaY;
+ oldFrameIdx = _oldFrameIndex + 1;
+ if (oldFrameIdx > 35)
+ oldFrameIdx = 24;
+ }
+ _homeRateCounter = 5 / _vm->_globals->_speed;
+ }
+ if (_oldDirection == DIR_LEFT) {
+ if (_oldFrameIndex < 24 || _oldFrameIndex > 35) {
+ oldPosX = _oldCharacterPosX;
+ oldPosY = _oldCharacterPosY;
+ oldFrameIdx = 24;
+ } else {
+ int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX;
+ int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY;
+ if (_sprite[0]._zoomFactor < 0) {
+ deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor);
+ deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
+ } else if (_sprite[0]._zoomFactor > 0) {
+ deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor);
+ deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
+ }
+ oldPosX = _oldCharacterPosX - deltaX;
+ oldPosY = _oldCharacterPosY - deltaY;
+ oldFrameIdx = _oldFrameIndex + 1;
+ if (oldFrameIdx > 35)
+ oldFrameIdx = 24;
+ }
+ _homeRateCounter = 5 / _vm->_globals->_speed;
+ }
+ if (_oldDirection == DIR_UP) {
+ if (_oldFrameIndex > 11) {
+ oldPosX = _oldCharacterPosX;
+ oldPosY = _oldCharacterPosY;
+ oldFrameIdx = 0;
+ } else {
+ int deltaY = abs(_vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY);
+ if (_sprite[0]._zoomFactor < 0) {
+ deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
+ } else if (_sprite[0]._zoomFactor > 0) {
+ deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
+ }
+ oldPosX = _oldCharacterPosX;
+ oldPosY = _oldCharacterPosY - deltaY;
+ oldFrameIdx = _oldFrameIndex + 1;
+ if (oldFrameIdx > 11)
+ oldFrameIdx = 0;
+ }
+ _homeRateCounter = 4 / _vm->_globals->_speed;
+ }
+
+ if (_oldDirection == DIR_DOWN) {
+ if (_oldFrameIndex < 48 || _oldFrameIndex > 59) {
+ oldPosX = _oldCharacterPosX;
+ oldPosY = _oldCharacterPosY;
+ oldFrameIdx = 48;
+ } else {
+ int deltaY = abs(_vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY);
+ if (_sprite[0]._zoomFactor < 0) {
+ deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
+ } else if (_sprite[0]._zoomFactor > 0) {
+ deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
+ }
+ oldPosX = _oldCharacterPosX;
+ oldPosY = deltaY + _oldCharacterPosY;
+ oldFrameIdx = _oldFrameIndex + 1;
+ if (oldFrameIdx > 59)
+ oldFrameIdx = 48;
+ }
+ _homeRateCounter = 4 / _vm->_globals->_speed;
+ }
+ if (_oldDirection == DIR_UP_RIGHT) {
+ if (_oldFrameIndex < 12 || _oldFrameIndex > 23) {
+ oldPosX = _oldCharacterPosX;
+ oldPosY = _oldCharacterPosY;
+ oldFrameIdx = 12;
+ } else {
+ int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX;
+ int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY;
+ if (_sprite[0]._zoomFactor < 0) {
+ deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor);
+ deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
+ }
+ if (_sprite[0]._zoomFactor > 0) {
+ deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor);
+ deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
+ }
+ oldPosX = deltaX + _oldCharacterPosX;
+ oldPosY = _oldCharacterPosY + deltaY;
+ oldFrameIdx = _oldFrameIndex + 1;
+ if (oldFrameIdx > 23)
+ oldFrameIdx = 12;
+ }
+ _homeRateCounter = 5 / _vm->_globals->_speed;
+ }
+ if (_oldDirection == DIR_UP_LEFT) {
+ if (_oldFrameIndex < 12 || _oldFrameIndex > 23) {
+ oldPosX = _oldCharacterPosX;
+ oldPosY = _oldCharacterPosY;
+ oldFrameIdx = 12;
+ } else {
+ int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX;
+ int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY;
+ if (_sprite[0]._zoomFactor < 0) {
+ deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor);
+ deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
+ } else if (_sprite[0]._zoomFactor > 0) {
+ deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor);
+ deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
+ }
+ oldPosX = _oldCharacterPosX - deltaX;
+ oldPosY = _oldCharacterPosY + deltaY;
+ oldFrameIdx = _oldFrameIndex + 1;
+ if (oldFrameIdx > 23)
+ oldFrameIdx = 12;
+ }
+ _homeRateCounter = 5 / _vm->_globals->_speed;
+ }
+ if (_oldDirection == DIR_DOWN_RIGHT) {
+ if (_oldFrameIndex < 36 || _oldFrameIndex > 47) {
+ oldPosX = _oldCharacterPosX;
+ oldPosY = _oldCharacterPosY;
+ oldFrameIdx = 36;
+ } else {
+ int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX;
+ int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY;
+ if (_sprite[0]._zoomFactor < 0) {
+ deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor);
+ deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
+ }
+ if (_sprite[0]._zoomFactor > 0) {
+ deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor);
+ deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
+ }
+ oldPosX = deltaX + _oldCharacterPosX;
+ oldPosY = _oldCharacterPosY + deltaY;
+ oldFrameIdx = _oldFrameIndex + 1;
+ if (oldFrameIdx > 47)
+ oldFrameIdx = 36;
+ }
+ _homeRateCounter = 5 / _vm->_globals->_speed;
+ }
+ if (_oldDirection == DIR_DOWN_LEFT) {
+ if (_oldFrameIndex < 36 || _oldFrameIndex > 47) {
+ oldPosX = _oldCharacterPosX;
+ oldPosY = _oldCharacterPosY;
+ oldFrameIdx = 36;
+ } else {
+ int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX;
+ int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY;
+ if (_sprite[0]._zoomFactor < 0) {
+ deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor);
+ deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
+ }
+ if (_sprite[0]._zoomFactor > 0) {
+ deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor);
+ deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
+ }
+ oldPosX = _oldCharacterPosX - deltaX;
+ oldPosY = _oldCharacterPosY + deltaY;
+ oldFrameIdx = _oldFrameIndex + 1;
+ if (oldFrameIdx > 47)
+ oldFrameIdx = 36;
+ }
+ _homeRateCounter = 5 / _vm->_globals->_speed;
+ }
+ bool loopCond = false;
+ do {
+ newPosX = _vm->_linesMan->_route->_x;
+ newPosY = _vm->_linesMan->_route->_y;
+ newDirection = (Directions)_vm->_linesMan->_route->_dir;
+ _vm->_linesMan->_route++;
+
+ if (newPosX == -1 && newPosY == -1) {
+ int zoneId;
+ if (_vm->_globals->_actionMoveTo)
+ zoneId = _vm->_globals->_saveData->_data[svLastZoneNum];
+ else
+ zoneId = _zoneNum;
+ setSpriteIndex(0, _oldDirection + 59);
+ _vm->_globals->_actionDirection = DIR_NONE;
+ _vm->_linesMan->_route = NULL;
+ computeAndSetSpriteSize();
+ setFlipSprite(0, false);
+ _homeRateCounter = 0;
+ _oldDirection = DIR_NONE;
+ _oldCharacterPosX = getSpriteX(0);
+ _oldCharacterPosY = getSpriteY(0);
+
+ if (zoneId > 0) {
+ ZoneItem *curZone = &_vm->_linesMan->_zone[zoneId];
+ if (curZone->_destX && curZone->_destY && curZone->_destY != 31) {
+ if ( curZone->_spriteIndex == -1) {
+ curZone->_destX = 0;
+ curZone->_destY = 0;
+ curZone->_spriteIndex = 0;
+ } else {
+ setSpriteIndex(0, curZone->_spriteIndex);
+ _vm->_globals->_actionDirection = curZone->_spriteIndex - 59;
+ }
+ }
+ }
+ _homeRateCounter = 0;
+ return;
+ }
+ if (_oldDirection != newDirection)
+ break;
+ if ((newDirection == DIR_RIGHT && newPosX >= oldPosX) || (_oldDirection == DIR_LEFT && newPosX <= oldPosX) ||
+ (_oldDirection == DIR_UP && newPosY <= oldPosY) || (_oldDirection == DIR_DOWN && newPosY >= oldPosY) ||
+ (_oldDirection == DIR_UP_RIGHT && newPosX >= oldPosX) || (_oldDirection == DIR_UP_LEFT && newPosX <= oldPosX) ||
+ (_oldDirection == DIR_DOWN_RIGHT && newPosX >= oldPosX) || (_oldDirection == DIR_DOWN_LEFT && newPosX <= oldPosX))
+ loopCond = true;
+ } while (!loopCond);
+ if (loopCond) {
+ computeAndSetSpriteSize();
+ if ((_oldDirection == DIR_DOWN_LEFT) || (_oldDirection == DIR_LEFT) || (_oldDirection == DIR_UP_LEFT))
+ setFlipSprite(0, true);
+
+ if ((_oldDirection == DIR_UP) || (_oldDirection == DIR_UP_RIGHT) || (_oldDirection == DIR_RIGHT) ||
+ (_oldDirection == DIR_DOWN_RIGHT) || (_oldDirection == DIR_DOWN))
+ setFlipSprite(0, false);
+
+ setSpriteX(0, newPosX);
+ setSpriteY(0, newPosY);
+ setSpriteIndex(0, oldFrameIdx);
+ } else {
+ if ((_oldDirection == DIR_DOWN_LEFT) || (_oldDirection == DIR_LEFT) || (_oldDirection == DIR_UP_LEFT))
+ setFlipSprite(0, true);
+
+ if ((_oldDirection == DIR_UP) || (_oldDirection == DIR_UP_RIGHT) || (_oldDirection == DIR_RIGHT) ||
+ (_oldDirection == DIR_DOWN_RIGHT) || (_oldDirection == DIR_DOWN))
+ setFlipSprite(0, false);
+ _homeRateCounter = 0;
+ }
+ _oldDirection = newDirection;
+ _oldDirectionSpriteIdx = newDirection + 59;
+ _oldFrameIndex = oldFrameIdx;
+ _oldCharacterPosX = newPosX;
+ _oldCharacterPosY = newPosY;
+}
+
+void ObjectsManager::goHome2() {
+ if (_vm->_linesMan->_route == NULL)
+ return;
+
+ int realSpeed = 2;
+ if (_vm->_globals->_speed == 2)
+ realSpeed = 4;
+ else if (_vm->_globals->_speed == 3)
+ realSpeed = 6;
+
+ int countColisionPixel = 0;
+
+ for (;;) {
+ int nexPosX = _vm->_linesMan->_route->_x;
+ int newPosY = _vm->_linesMan->_route->_y;
+ Directions newDirection = (Directions)_vm->_linesMan->_route->_dir;
+ _vm->_linesMan->_route++;
+
+ if ((nexPosX == -1) && (newPosY == -1))
+ break;
+
+ ++countColisionPixel;
+ if (countColisionPixel >= realSpeed) {
+ _lastDirection = newDirection;
+ setSpriteX(0, nexPosX);
+ setSpriteY(0, newPosY);
+ switch (_lastDirection) {
+ case DIR_UP:
+ setSpriteIndex(0, 4);
+ break;
+ case DIR_RIGHT:
+ setSpriteIndex(0, 5);
+ break;
+ case DIR_DOWN:
+ setSpriteIndex(0, 6);
+ break;
+ case DIR_LEFT:
+ setSpriteIndex(0, 7);
+ break;
+ default:
+ break;
+ }
+
+ return;
+ }
+ }
+
+ switch (_lastDirection) {
+ case DIR_UP:
+ setSpriteIndex(0, 0);
+ break;
+ case DIR_RIGHT:
+ setSpriteIndex(0, 1);
+ break;
+ case DIR_DOWN:
+ setSpriteIndex(0, 2);
+ break;
+ case DIR_LEFT:
+ setSpriteIndex(0, 3);
+ break;
+ default:
+ break;
+ }
+
+ _vm->_linesMan->_route = NULL;
+}
+
+/**
+ * Load Zone
+ */
+void ObjectsManager::loadZone(const Common::String &file) {
+ for (int i = 1; i <= 100; i++) {
+ ZoneItem *curZone = &_vm->_linesMan->_zone[i];
+ curZone->_destX = 0;
+ curZone->_destY = 0;
+ curZone->_spriteIndex = 0;
+ curZone->_verbFl1 = 0;
+ curZone->_verbFl2 = 0;
+ curZone->_verbFl3 = 0;
+ curZone->_verbFl4 = 0;
+ curZone->_verbFl5 = 0;
+ curZone->_verbFl6 = 0;
+ curZone->_verbFl7 = 0;
+ curZone->_verbFl8 = 0;
+ curZone->_verbFl9 = 0;
+ curZone->_verbFl10 = 0;
+ curZone->_messageId = 0;
+ curZone->_enabledFl = false;
+ }
+
+ Common::File f;
+ if (!f.exists(file))
+ error("File not found : %s", file.c_str());
+
+ byte *ptr = _vm->_fileIO->loadFile(file);
+ int bufId = 0;
+ int zoneLineIdx = 0;
+ int bobZoneIdx;
+ do {
+ bobZoneIdx = READ_LE_INT16((uint16 *)ptr + bufId);
+ if (bobZoneIdx != -1) {
+ _vm->_linesMan->addZoneLine(
+ zoneLineIdx,
+ READ_LE_UINT16((uint16 *)ptr + bufId + 1),
+ READ_LE_UINT16((uint16 *)ptr + bufId + 2),
+ READ_LE_UINT16((uint16 *)ptr + bufId + 3),
+ READ_LE_UINT16((uint16 *)ptr + bufId + 4),
+ bobZoneIdx);
+ _vm->_linesMan->_zone[bobZoneIdx]._enabledFl = true;
+ }
+ bufId += 5;
+ ++zoneLineIdx;
+ } while (bobZoneIdx != -1);
+
+ for (int i = 1; i <= 100; i++) {
+ ZoneItem *curZone = &_vm->_linesMan->_zone[i];
+ curZone->_destX = READ_LE_INT16((uint16 *)ptr + bufId);
+ curZone->_destY = READ_LE_INT16((uint16 *)ptr + bufId + 1);
+ curZone->_spriteIndex = READ_LE_INT16((uint16 *)ptr + bufId + 2);
+ bufId += 3;
+ }
+
+ byte *verbData = (ptr + 10 * zoneLineIdx + 606);
+ bufId = 0;
+ for (int i = 1; i <= 100; i++) {
+ ZoneItem *curZone = &_vm->_linesMan->_zone[i];
+ curZone->_verbFl1 = verbData[bufId];
+ curZone->_verbFl2 = verbData[bufId + 1];
+ curZone->_verbFl3 = verbData[bufId + 2];
+ curZone->_verbFl4 = verbData[bufId + 3];
+ curZone->_verbFl5 = verbData[bufId + 4];
+ curZone->_verbFl6 = verbData[bufId + 5];
+ curZone->_verbFl7 = verbData[bufId + 6];
+ curZone->_verbFl8 = verbData[bufId + 7];
+ curZone->_verbFl9 = verbData[bufId + 8];
+ curZone->_verbFl10 = verbData[bufId + 9];
+
+ bufId += 10;
+ }
+ verbData += 1010;
+ for (int i = 0; i < 100; i++)
+ _vm->_linesMan->_zone[i + 1]._messageId = READ_LE_UINT16(verbData + 2 * i);
+
+ _vm->_globals->freeMemory(ptr);
+ _vm->_linesMan->initSquareZones();
+}
+
+void ObjectsManager::handleCityMap() {
+ _vm->_dialog->_inventFl = false;
+ _vm->_events->_gameKey = KEY_NONE;
+ _vm->_linesMan->setMaxLineIdx(1);
+ _vm->_globals->_characterMaxPosY = 440;
+ _vm->_globals->_cityMapEnabledFl = true;
+ _vm->_graphicsMan->_noFadingFl = false;
+ _vm->_globals->_freezeCharacterFl = false;
+ _spritePtr = NULL;
+ _vm->_globals->_exitId = 0;
+ _vm->_globals->_checkDistanceFl = true;
+ _vm->_soundMan->playSound(31);
+ _vm->_globals->_eventMode = EVENTMODE_IGNORE;
+ _vm->_graphicsMan->loadImage("PLAN");
+ _vm->_linesMan->loadLines("PLAN.OB2");
+ loadHidingItems("PLAN.CA2");
+ loadZone("PLAN.ZO2");
+ _spritePtr = _vm->_fileIO->loadFile("VOITURE.SPR");
+ _vm->_animMan->loadAnim("PLAN");
+ _vm->_graphicsMan->displayAllBob();
+ _vm->_graphicsMan->initScreen("PLAN", 2, false);
+ for (int i = 0; i <= 15; i++)
+ disableHidingItem(i);
+ disableHidingItem(19);
+ disableHidingItem(20);
+ enableHidingBehavior();
+
+ if (!_mapCarPosX && !_mapCarPosY) {
+ _mapCarPosX = 900;
+ _mapCarPosY = 319;
+ }
+ addStaticSprite(_spritePtr, Common::Point(_mapCarPosX, _mapCarPosY), 0, 1, 0, false, 5, 5);
+ _vm->_events->setMouseXY(_mapCarPosX, _mapCarPosY);
+ _vm->_events->mouseOn();
+ _vm->_graphicsMan->scrollScreen(getSpriteX(0) - 320);
+ _vm->_graphicsMan->_scrollOffset = getSpriteX(0) - 320;
+ animateSprite(0);
+ _vm->_linesMan->_route = NULL;
+ _vm->_graphicsMan->setColorPercentage(252, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(253, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(251, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(254, 0, 0, 0);
+
+ for (int i = 0; i <= 4; i++)
+ _vm->_events->refreshScreenAndEvents();
+
+ _vm->_globals->_eventMode = EVENTMODE_IGNORE;
+ _vm->_graphicsMan->fadeInLong();
+ _vm->_events->changeMouseCursor(4);
+ _vm->_graphicsMan->_noFadingFl = false;
+
+ bool loopCond = false;
+ do {
+ int mouseButton = _vm->_events->getMouseButton();
+ if (mouseButton) {
+ // First cop call : Go to the bank and free the hostages
+ if (_vm->_globals->_saveData->_data[svBankAttackAnimPlayedFl] == 1 && !_vm->_globals->_saveData->_data[svCopCall1PlayedFl]) {
+ _vm->_globals->_saveData->_data[svCopCall1PlayedFl] = 1;
+ _vm->_globals->_introSpeechOffFl = true;
+ _vm->_talkMan->startAnimatedCharacterDialogue("APPEL1.pe2");
+ _vm->_globals->_introSpeechOffFl = false;
+ mouseButton = 0;
+ }
+ // Second cop call: Helico has been found in the empty lot
+ if (_vm->_globals->_saveData->_data[svFreedHostageFl] == 1 && !_vm->_globals->_saveData->_data[svCopCall2PlayedFl]) {
+ _vm->_globals->_saveData->_data[svCopCall2PlayedFl] = 1;
+ _vm->_globals->_introSpeechOffFl = true;
+ _vm->_talkMan->startAnimatedCharacterDialogue("APPEL2.pe2");
+ _vm->_globals->_introSpeechOffFl = false;
+ mouseButton = 0;
+ _vm->_events->_curMouseButton = 0;
+ }
+ if (mouseButton == 1)
+ handleLeftButton();
+ }
+
+ _vm->_linesMan->checkZone();
+ goHome2();
+
+ if (_vm->_linesMan->_route == NULL && _vm->_globals->_actionMoveTo)
+ paradise();
+ _vm->_events->refreshScreenAndEvents();
+
+ if (_vm->_globals->_exitId)
+ loopCond = true;
+ } while (!_vm->shouldQuit() && !loopCond);
+
+ if (!_vm->_graphicsMan->_noFadingFl)
+ _vm->_graphicsMan->fadeOutLong();
+ _vm->_globals->_eventMode = EVENTMODE_DEFAULT;
+ _vm->_graphicsMan->_noFadingFl = false;
+ _mapCarPosX = getSpriteX(0);
+ _mapCarPosY = getSpriteY(0);
+ removeSprite(0);
+ _spritePtr = _vm->_globals->freeMemory(_spritePtr);
+ clearScreen();
+ _vm->_globals->_cityMapEnabledFl = false;
+}
+
+/**
+ * Handle Left button
+ */
+void ObjectsManager::handleLeftButton() {
+ _vm->_fontMan->hideText(9);
+ int destX = _vm->_events->getMouseX();
+ int destY = _vm->_events->getMouseY();
+
+ if (!_vm->_dialog->_inventFl && !_vm->_globals->_cityMapEnabledFl &&
+ destX > _vm->_graphicsMan->_scrollOffset - 30 && destX < _vm->_graphicsMan->_scrollOffset + 50 &&
+ destY > -30 && destY < 50) {
+ int oldMouseCursor = _vm->_events->_mouseCursorId;
+ _vm->_dialog->_inventFl = true;
+ _vm->_dialog->showInventory();
+ _vm->_dialog->_inventFl = false;
+ _vm->_events->_gameKey = KEY_NONE;
+ if (!_vm->_globals->_exitId) {
+ _vm->_dialog->_inventFl = false;
+ _vm->_events->_mouseCursorId = oldMouseCursor;
+ }
+ return;
+ }
+ if (_vm->_globals->_saveData->_data[svField354] == 1 && !_vm->_globals->_cityMapEnabledFl
+ && destX >= 533 && destX <= 559 && destY >= 26 && destY <= 59) {
+ changeCharacterHead(CHARACTER_HOPKINS_CLONE, CHARACTER_HOPKINS);
+ return;
+ }
+ if (_vm->_globals->_saveData->_data[svField356] == 1 && !_vm->_globals->_cityMapEnabledFl
+ && destX >= 533 && destX <= 559 && destY >= 26 && destY <= 48) {
+ changeCharacterHead(CHARACTER_SAMANTHA, CHARACTER_HOPKINS);
+ return;
+ }
+ if (_vm->_globals->_saveData->_data[svField357] == 1) {
+ if (_vm->_globals->_saveData->_data[svField353] == 1 && !_vm->_globals->_cityMapEnabledFl
+ && destX >= 533 && destX <= 559 && destY >= 26 && destY <= 59) {
+ changeCharacterHead(CHARACTER_HOPKINS, CHARACTER_HOPKINS_CLONE);
+ return;
+ }
+ if (_vm->_globals->_saveData->_data[svField355] == 1 && !_vm->_globals->_cityMapEnabledFl
+ && destX >= 567 && destX <= 593 && destY >= 26 && destY <= 59) {
+ changeCharacterHead(CHARACTER_HOPKINS, CHARACTER_SAMANTHA);
+ return;
+ }
+ }
+ if (_vm->_globals->_cityMapEnabledFl && _vm->_globals->_actionMoveTo) {
+ _vm->_linesMan->checkZone();
+ if (_zoneNum <= 0)
+ return;
+ int routeIdx = 0;
+ do {
+ _vm->_linesMan->_testRoute2[routeIdx] = _vm->_linesMan->_route[routeIdx];
+ ++routeIdx;
+ } while (_vm->_linesMan->_route[routeIdx]._x != -1);
+
+ _vm->_linesMan->_testRoute2[routeIdx].invalidate();
+ }
+
+ if (_vm->_globals->_actionMoveTo) {
+ _vm->_linesMan->checkZone();
+ _vm->_globals->_actionMoveTo = false;
+ _vm->_globals->_saveData->_data[svLastMouseCursor] = 0;
+ _vm->_globals->_saveData->_data[svLastZoneNum] = 0;
+ }
+
+ if (_vm->_globals->_cityMapEnabledFl && (_vm->_events->_mouseCursorId != 4 || _zoneNum <= 0))
+ return;
+ if (_zoneNum != -1 && _zoneNum != 0) {
+ ZoneItem *curZone = &_vm->_linesMan->_zone[_zoneNum];
+ if (curZone->_destX && curZone->_destY && curZone->_destY != 31) {
+ destX = curZone->_destX;
+ destY = curZone->_destY;
+ }
+ }
+ _vm->_globals->_actionMoveTo = false;
+ RouteItem *oldRoute = _vm->_linesMan->_route;
+ _vm->_linesMan->_route = NULL;
+ if (_forestFl && _zoneNum >= 20 && _zoneNum <= 23) {
+ if (getSpriteY(0) > 374 && getSpriteY(0) <= 410) {
+ _vm->_linesMan->_route = NULL;
+ setSpriteIndex(0, _oldDirectionSpriteIdx);
+ _vm->_globals->_actionDirection = DIR_NONE;
+ _vm->_linesMan->_route = NULL;
+ computeAndSetSpriteSize();
+ setFlipSprite(0, false);
+ _homeRateCounter = 0;
+ _oldDirection = DIR_NONE;
+ } else {
+ _vm->_linesMan->_route = _vm->_linesMan->findRoute(getSpriteX(0), getSpriteY(0), getSpriteX(0), 390);
+ if (_vm->_linesMan->_route)
+ _vm->_linesMan->optimizeRoute(_vm->_linesMan->_route);
+ _oldCharacterPosX = getSpriteX(0);
+ _oldCharacterPosY = getSpriteY(0);
+ _homeRateCounter = 0;
+ if (_vm->_linesMan->_route || oldRoute == _vm->_linesMan->_route) {
+ _oldDirection = DIR_NONE;
+ } else {
+ _vm->_linesMan->_route = oldRoute;
+ }
+ }
+ } else {
+ if (!_vm->_globals->_freezeCharacterFl && !_vm->_globals->_cityMapEnabledFl) {
+ _vm->_linesMan->_route = _vm->_linesMan->findRoute(getSpriteX(0), getSpriteY(0), destX, destY);
+ if (_vm->_linesMan->_route)
+ _vm->_linesMan->optimizeRoute(_vm->_linesMan->_route);
+ _oldCharacterPosX = getSpriteX(0);
+ _oldCharacterPosY = getSpriteY(0);
+ _homeRateCounter = 0;
+ if (_vm->_linesMan->_route || oldRoute == _vm->_linesMan->_route)
+ _oldDirection = DIR_NONE;
+ else
+ _vm->_linesMan->_route = oldRoute;
+ }
+ }
+
+ if (!_vm->_globals->_freezeCharacterFl && _vm->_globals->_cityMapEnabledFl)
+ _vm->_linesMan->_route = _vm->_linesMan->cityMapCarRoute(getSpriteX(0), getSpriteY(0), destX, destY);
+
+ if (_zoneNum != -1 && _zoneNum != 0) {
+ if (_vm->_events->_mouseCursorId == 23)
+ _vm->_globals->_saveData->_data[svLastMouseCursor] = 5;
+ else
+ _vm->_globals->_saveData->_data[svLastMouseCursor] = _vm->_events->_mouseCursorId;
+
+ if (_vm->_globals->_cityMapEnabledFl)
+ _vm->_globals->_saveData->_data[svLastMouseCursor] = 6;
+ _vm->_globals->_saveData->_data[svLastZoneNum] = _zoneNum;
+ _vm->_globals->_saveData->_data[svLastObjectIndex] = _curObjectIndex;
+ _vm->_globals->_actionMoveTo = true;
+ }
+ _vm->_fontMan->hideText(5);
+ _vm->_graphicsMan->setColorPercentage2(251, 100, 100, 100);
+ if (_vm->_globals->_screenId == 20 && _vm->_globals->_saveData->_data[svField132] == 1
+ && _curObjectIndex == 20 && _zoneNum == 12
+ && _vm->_events->_mouseCursorId == 23) {
+ // Special case for throwing darts at the switch in Purgatory - the player shouldn't move
+ _vm->_linesMan->_route = NULL;
+ getSpriteX(0);
+ getSpriteY(0);
+ }
+}
+
+void ObjectsManager::paradise() {
+ char result = _vm->_globals->_saveData->_data[svLastMouseCursor];
+ if (result && _vm->_globals->_saveData->_data[svLastZoneNum] && result != 4 && result > 3) {
+ _vm->_fontMan->hideText(5);
+ if (!_forestFl || _zoneNum < 20 || _zoneNum > 23) {
+ if (_vm->_graphicsMan->_largeScreenFl) {
+ _vm->_graphicsMan->_scrollStatus = 2;
+ if (_vm->_events->_startPos.x + 320 - getSpriteX(0) > 160) {
+ bool loopCond = false;
+ do {
+ _vm->_graphicsMan->_scrollPosX -= _vm->_graphicsMan->_scrollSpeed;
+ if (_vm->_graphicsMan->_scrollPosX < 0) {
+ _vm->_graphicsMan->_scrollPosX = 0;
+ loopCond = true;
+ }
+ if (_vm->_graphicsMan->_scrollPosX > SCREEN_WIDTH) {
+ _vm->_graphicsMan->_scrollPosX = SCREEN_WIDTH;
+ loopCond = true;
+ }
+ if (_vm->_events->getMouseX() > _vm->_graphicsMan->_scrollPosX + 620)
+ _vm->_events->setMouseXY(_vm->_events->_mousePos.x - 4, _vm->_events->getMouseY());
+
+ _vm->_events->refreshScreenAndEvents();
+ } while (!loopCond && _vm->_events->_startPos.x > getSpriteX(0) - 320);
+ } else if (_vm->_events->_startPos.x + 320 - getSpriteX(0) < -160) {
+ bool loopCond = false;
+ do {
+ _vm->_graphicsMan->_scrollPosX += _vm->_graphicsMan->_scrollSpeed;
+ if (_vm->_graphicsMan->_scrollPosX < 0) {
+ _vm->_graphicsMan->_scrollPosX = 0;
+ loopCond = true;
+ }
+ if (_vm->_graphicsMan->_scrollPosX > SCREEN_WIDTH) {
+ _vm->_graphicsMan->_scrollPosX = SCREEN_WIDTH;
+ loopCond = true;
+ }
+ if (_vm->_events->getMouseX() < _vm->_graphicsMan->_scrollPosX + 10)
+ _vm->_events->setMouseXY(_vm->_events->_mousePos.x + 4, _vm->_events->getMouseY());
+
+ _vm->_events->refreshScreenAndEvents();
+ } while (!loopCond && _vm->_events->_startPos.x < getSpriteX(0) - 320);
+ }
+ if (_vm->_events->getMouseX() > _vm->_graphicsMan->_scrollPosX + 620)
+ _vm->_events->setMouseXY(_vm->_graphicsMan->_scrollPosX + 610, 0);
+ if (_vm->_events->getMouseX() < _vm->_graphicsMan->_scrollPosX + 10)
+ _vm->_events->setMouseXY(_vm->_graphicsMan->_scrollPosX + 10, 0);
+ _vm->_events->refreshScreenAndEvents();
+ _vm->_graphicsMan->_scrollStatus = 0;
+ }
+ _vm->_talkMan->handleAnswer(_vm->_globals->_saveData->_data[svLastZoneNum], _vm->_globals->_saveData->_data[svLastMouseCursor]);
+ } else {
+ _vm->_talkMan->handleForestAnswser(_vm->_globals->_saveData->_data[svLastZoneNum], _vm->_globals->_saveData->_data[svLastMouseCursor]);
+ }
+ _vm->_events->changeMouseCursor(4);
+ if (_zoneNum != -1 && _zoneNum != 0 && !_vm->_linesMan->_zone[_zoneNum]._enabledFl) {
+ _zoneNum = -1;
+ _forceZoneFl = true;
+ }
+ if (_zoneNum != _vm->_globals->_saveData->_data[svLastZoneNum] || _zoneNum == -1 || _zoneNum == 0) {
+ _vm->_events->_mouseCursorId = 4;
+ _changeVerbFl = false;
+ } else {
+ _vm->_events->_mouseCursorId = _vm->_globals->_saveData->_data[svLastMouseCursor];
+ if (_changeVerbFl) {
+ nextVerbIcon();
+ _changeVerbFl = false;
+ }
+ if (_vm->_events->_mouseCursorId == 5)
+ _vm->_events->_mouseCursorId = 4;
+ }
+ if (_vm->_events->_mouseCursorId != 23)
+ _vm->_events->changeMouseCursor(_vm->_events->_mouseCursorId);
+ _zoneNum = 0;
+ _vm->_globals->_saveData->_data[svLastMouseCursor] = 0;
+ _vm->_globals->_saveData->_data[svLastZoneNum] = 0;
+ }
+ if (_vm->_globals->_cityMapEnabledFl) {
+ _vm->_events->_mouseCursorId = 0;
+ _vm->_events->changeMouseCursor(0);
+ }
+ if (_vm->_globals->_freezeCharacterFl && _vm->_events->_mouseCursorId == 4) {
+ if (_zoneNum != -1 && _zoneNum != 0)
+ handleRightButton();
+ }
+ _vm->_globals->_actionMoveTo = false;
+}
+
+/**
+ * Clear Screen
+ */
+void ObjectsManager::clearScreen() {
+ clearSprite();
+ _vm->_graphicsMan->endDisplayBob();
+ _vm->_fontMan->hideText(5);
+ _vm->_fontMan->hideText(9);
+ clearVBob();
+ _vm->_animMan->clearAnim();
+ _vm->_linesMan->clearAllZones();
+ _vm->_linesMan->resetLines();
+ resetHidingItems();
+
+ for (int i = 0; i <= 48; i++) {
+ _vm->_linesMan->_bobZone[i] = 0;
+ _vm->_linesMan->_bobZoneFl[i] = false;
+ }
+ _vm->_events->_mouseCursorId = 4;
+ _verb = 4;
+ _zoneNum = 0;
+ _forceZoneFl = true;
+ _vm->_linesMan->resetLinesNumb();
+ _vm->_linesMan->resetLastLine();
+ _vm->_linesMan->_route = NULL;
+ _vm->_globals->_answerBuffer = _vm->_globals->freeMemory(_vm->_globals->_answerBuffer);
+ _vm->_globals->_levelSpriteBuf = _vm->_globals->freeMemory(_vm->_globals->_levelSpriteBuf);
+ _vm->_events->_startPos.x = 0;
+ _vm->_events->_mouseSpriteId = 0;
+ _vm->_globals->_saveData->_data[svLastMouseCursor] = 0;
+ _vm->_globals->_saveData->_data[svLastZoneNum] = 0;
+ _vm->_globals->_actionMoveTo = false;
+ _forceZoneFl = true;
+ _changeVerbFl = false;
+ _vm->_linesMan->_route = NULL;
+ _oldDirection = DIR_NONE;
+ _vm->_graphicsMan->resetDirtyRects();
+}
+
+/**
+ * Change the currently active player face / Head
+ * @param oldCharacter Previously played character
+ * @param newCharacter New character to play
+ */
+void ObjectsManager::changeCharacterHead(PlayerCharacter oldCharacter, PlayerCharacter newCharacter) {
+ CharacterLocation *loc;
+
+ _changeHeadFl = true;
+ _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, 532, 25, 65, 40, _vm->_graphicsMan->_frontBuffer, 532, 25);
+ _vm->_graphicsMan->addDirtyRect(532, 25, 597, 65);
+ _vm->_globals->_checkDistanceFl = true;
+ _vm->_linesMan->_route = NULL;
+
+ if (oldCharacter == CHARACTER_SAMANTHA && newCharacter == CHARACTER_HOPKINS
+ && _vm->_globals->_saveData->_realHopkins._location == _vm->_globals->_screenId) {
+ _changeHeadFl = false;
+ loc = &_vm->_globals->_saveData->_samantha;
+ loc->_pos.x = getSpriteX(0);
+ loc->_pos.y = getSpriteY(0);
+ loc->_startSpriteIndex = 64;
+ loc->_location = _vm->_globals->_screenId;
+ loc->_zoomFactor = _sprite[0]._animationType;
+
+ removeSprite(1);
+ addStaticSprite(_headSprites, loc->_pos, 1, 3, loc->_zoomFactor, false, 20, 127);
+ animateSprite(1);
+ removeSprite(0);
+
+ _vm->_globals->_saveData->_data[svField354] = 0;
+ _vm->_globals->_saveData->_data[svField356] = 0;
+ _vm->_globals->_saveData->_data[svField357] = 1;
+
+ loc = &_vm->_globals->_saveData->_realHopkins;
+ _vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("PERSO.SPR");
+ _vm->_globals->_characterType = 0;
+ addStaticSprite(_vm->_globals->_characterSpriteBuf, loc->_pos, 0, 64, loc->_zoomFactor, false, 34, 190);
+ animateSprite(0);
+ _vm->_globals->loadCharacterData();
+ } else if (oldCharacter == CHARACTER_HOPKINS && newCharacter == CHARACTER_SAMANTHA
+ && _vm->_globals->_saveData->_samantha._location == _vm->_globals->_screenId) {
+ _changeHeadFl = false;
+ loc = &_vm->_globals->_saveData->_realHopkins;
+ loc->_pos.x = getSpriteX(0);
+ loc->_pos.y = getSpriteY(0);
+ loc->_startSpriteIndex = 64;
+ loc->_location = _vm->_globals->_screenId;
+ loc->_zoomFactor = _sprite[0]._zoomFactor;
+
+ removeSprite(1);
+ addStaticSprite(_headSprites, loc->_pos, 1, 2, loc->_zoomFactor, false, 34, 190);
+ animateSprite(1);
+ removeSprite(0);
+
+ _vm->_globals->_saveData->_data[svField354] = 0;
+ _vm->_globals->_saveData->_data[svField356] = 1;
+ _vm->_globals->_saveData->_data[svField357] = 0;
+
+ loc = &_vm->_globals->_saveData->_samantha;
+ _vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("PSAMAN.SPR");
+ _vm->_globals->_characterType = 2;
+ addStaticSprite(_vm->_globals->_characterSpriteBuf, loc->_pos, 0, 64, loc->_zoomFactor, false, 20, 127);
+ animateSprite(0);
+ _vm->_globals->loadCharacterData();
+ } else {
+ switch (oldCharacter) {
+ case CHARACTER_HOPKINS:
+ loc = &_vm->_globals->_saveData->_realHopkins;
+ loc->_pos.x = getSpriteX(0);
+ loc->_pos.y = getSpriteY(0);
+ loc->_startSpriteIndex = 64;
+ loc->_location = _vm->_globals->_screenId;
+ loc->_zoomFactor = _sprite[0]._zoomFactor;
+ break;
+ case CHARACTER_HOPKINS_CLONE:
+ loc = &_vm->_globals->_saveData->_cloneHopkins;
+ loc->_pos.x = getSpriteX(0);
+ loc->_pos.y = getSpriteY(0);
+ loc->_startSpriteIndex = 64;
+ loc->_location = _vm->_globals->_screenId;
+ loc->_zoomFactor = _sprite[0]._zoomFactor;
+ break;
+ case CHARACTER_SAMANTHA:
+ loc = &_vm->_globals->_saveData->_samantha;
+ loc->_pos.x = getSpriteX(0);
+ loc->_pos.y = getSpriteY(0);
+ loc->_startSpriteIndex = 64;
+ loc->_location = _vm->_globals->_screenId;
+ loc->_zoomFactor = _sprite[0]._zoomFactor;
+ break;
+ default:
+ break;
+ }
+
+ switch (newCharacter) {
+ case CHARACTER_HOPKINS:
+ _vm->_globals->_saveData->_data[svHopkinsCloneFl] = 0;
+ _vm->_globals->_saveData->_data[svField354] = 0;
+ _vm->_globals->_saveData->_data[svField356] = 0;
+ _vm->_globals->_saveData->_data[svField357] = 1;
+ _vm->_globals->_exitId = _vm->_globals->_saveData->_realHopkins._location;
+ break;
+ case CHARACTER_HOPKINS_CLONE:
+ _vm->_globals->_saveData->_data[svHopkinsCloneFl] = 1;
+ _vm->_globals->_saveData->_data[svField354] = 1;
+ _vm->_globals->_saveData->_data[svField356] = 0;
+ _vm->_globals->_saveData->_data[svField357] = 0;
+ _vm->_globals->_exitId = _vm->_globals->_saveData->_cloneHopkins._location;
+ break;
+ case CHARACTER_SAMANTHA:
+ _vm->_globals->_saveData->_data[svHopkinsCloneFl] = 0;
+ _vm->_globals->_saveData->_data[svField354] = 0;
+ _vm->_globals->_saveData->_data[svField356] = 1;
+ _vm->_globals->_saveData->_data[svField357] = 0;
+ _vm->_globals->_exitId = _vm->_globals->_saveData->_samantha._location;
+ break;
+ }
+ }
+}
+
+// Check Size
+void ObjectsManager::computeAndSetSpriteSize() {
+ int size = _vm->_globals->_spriteSize[getSpriteY(0)];
+ if (_vm->_globals->_characterType == 1) {
+ size = 20 * (5 * abs(size) - 100) / -80;
+ } else if (_vm->_globals->_characterType == 2) {
+ size = 20 * (5 * abs(size) - 165) / -67;
+ }
+ setSpriteZoom(0, size);
+}
+
+/**
+ * Get next verb icon (or text)
+ */
+void ObjectsManager::nextVerbIcon() {
+ _vm->_events->_mouseCursorId++;
+
+ for(;;) {
+ if (_vm->_events->_mouseCursorId == 4) {
+ if (!_vm->_globals->_freezeCharacterFl || _zoneNum == -1 || _zoneNum == 0)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 5 || _vm->_events->_mouseCursorId == 6) {
+ _vm->_events->_mouseCursorId = 6;
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl1 == 1)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 7) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl2 == 1)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 8) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl3 == 1)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 9) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl4 == 1)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 10) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl5 == 1)
+ return;
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 11) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl6 == 1)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 12) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl7 == 1)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 13) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl8 == 1)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 14) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl9 == 1)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 15) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl10 == 1)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 16) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl1 == 2)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 17) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl4 == 2)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 18) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl5 == 2)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 19) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl6 == 2)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 20) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl7 == 2)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 21) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl10 == 2)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 22) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl8 == 2)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 23) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl3 == 2)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 24) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl4 == 3)
+ return;
+
+ ++_vm->_events->_mouseCursorId;
+ }
+
+ if (_vm->_events->_mouseCursorId == 25) {
+ if (_vm->_linesMan->_zone[_zoneNum]._verbFl9 == 2)
+ return;
+ }
+ _vm->_events->_mouseCursorId = 4;
+ }
+}
+
+/**
+ * Handle Right button
+ */
+void ObjectsManager::handleRightButton() {
+ if (_zoneNum != -1 && _zoneNum != 0) {
+ nextVerbIcon();
+ if (_vm->_events->_mouseCursorId != 23)
+ _vm->_events->changeMouseCursor(_vm->_events->_mouseCursorId);
+ _verb = _vm->_events->_mouseCursorId;
+ }
+}
+
+/**
+ * Prepare border used to highlight the place below mouse cursor, in the inventory.
+ * Also set the mouse cursor
+ */
+void ObjectsManager::initBorder(int zoneIdx) {
+ _oldBorderPos = _borderPos;
+ _oldBorderSpriteIndex = _borderSpriteIndex;
+ if (zoneIdx >= 1 && zoneIdx <= 6)
+ _borderPos.y = 120;
+ else if (zoneIdx >= 7 && zoneIdx <= 12)
+ _borderPos.y = 158;
+ else if (zoneIdx >= 13 && zoneIdx <= 18)
+ _borderPos.y = 196;
+ else if (zoneIdx >= 19 && zoneIdx <= 24)
+ _borderPos.y = 234;
+ else if (zoneIdx >= 25 && zoneIdx <= 29)
+ _borderPos.y = 272;
+ else if (zoneIdx == 30)
+ _borderPos.y = 272;
+ else if (zoneIdx == 31)
+ _borderPos.y = 290;
+
+ if (zoneIdx == 1 || zoneIdx == 7 || zoneIdx == 13 || zoneIdx == 19 || zoneIdx == 25)
+ _borderPos.x = _vm->_graphicsMan->_scrollOffset + 158;
+ else if (zoneIdx == 2 || zoneIdx == 8 || zoneIdx == 14 || zoneIdx == 20 || zoneIdx == 26)
+ _borderPos.x = _vm->_graphicsMan->_scrollOffset + 212;
+ else if (zoneIdx == 3 || zoneIdx == 9 || zoneIdx == 15 || zoneIdx == 21 || zoneIdx == 27)
+ _borderPos.x = _vm->_graphicsMan->_scrollOffset + 266;
+ else if (zoneIdx == 4 || zoneIdx == 10 || zoneIdx == 16 || zoneIdx == 22 || zoneIdx == 28)
+ _borderPos.x = _vm->_graphicsMan->_scrollOffset + 320;
+ else if (zoneIdx == 5 || zoneIdx == 11 || zoneIdx == 17 || zoneIdx == 23 || zoneIdx == 29)
+ _borderPos.x = _vm->_graphicsMan->_scrollOffset + 374;
+ else if (zoneIdx == 6 || zoneIdx == 12 || zoneIdx == 18 || zoneIdx == 24 || zoneIdx == 30 || zoneIdx == 31)
+ _borderPos.x = _vm->_graphicsMan->_scrollOffset + 428;
+
+ if (zoneIdx >= 1 && zoneIdx <= 29)
+ _borderSpriteIndex = 0;
+ else if (zoneIdx == 30 || zoneIdx == 31)
+ _borderSpriteIndex = 2;
+ else if (!zoneIdx || zoneIdx == 32) {
+ _borderPos = Common::Point(0, 0);
+ _borderSpriteIndex = 0;
+ }
+
+ if (!zoneIdx)
+ _vm->_events->_mouseCursorId = 0;
+ else if (zoneIdx >= 1 && zoneIdx <= 28)
+ _vm->_events->_mouseCursorId = 8;
+ else if (zoneIdx == 29)
+ _vm->_events->_mouseCursorId = 1;
+ else if (zoneIdx == 30)
+ _vm->_events->_mouseCursorId = 2;
+ else if (zoneIdx == 31)
+ _vm->_events->_mouseCursorId = 3;
+ else if (zoneIdx == 32)
+ _vm->_events->_mouseCursorId = 16;
+
+ if (zoneIdx >= 1 && zoneIdx <= 28 && !_vm->_globals->_inventory[zoneIdx]) {
+ _vm->_events->_mouseCursorId = 0;
+ _borderPos = Common::Point(0, 0);
+ _borderSpriteIndex = 0;
+ }
+
+ if (_vm->_events->_mouseCursorId != 23)
+ _vm->_events->changeMouseCursor(_vm->_events->_mouseCursorId);
+ _vm->_events->getMouseX();
+ _vm->_events->getMouseY();
+}
+
+/**
+ * Get next icon for an object in the inventory
+ */
+void ObjectsManager::nextObjectIcon(int idx) {
+ int cursorId = _vm->_events->_mouseCursorId;
+ ObjectAuthIcon *curAuthIco = &_objectAuthIcons[_vm->_globals->_inventory[idx]];
+
+ if (cursorId == 0 || cursorId == 2 || cursorId == 3 || cursorId == 16)
+ return;
+
+ int nextCursorId = cursorId + 1;
+ if (nextCursorId > 25)
+ nextCursorId = 6;
+
+ do {
+ if (nextCursorId == 2 || nextCursorId == 5 || nextCursorId == 6) {
+ _vm->_events->_mouseCursorId = 6;
+ if (curAuthIco->_flag1 == 1)
+ return;
+ nextCursorId++;
+ }
+ if (nextCursorId == 7) {
+ _vm->_events->_mouseCursorId = 7;
+ if (curAuthIco->_flag2 == 1)
+ return;
+ nextCursorId++;
+ }
+ if (nextCursorId == 8) {
+ _vm->_events->_mouseCursorId = 8;
+ return;
+ }
+ if (nextCursorId == 9 || nextCursorId == 10) {
+ _vm->_events->_mouseCursorId = 10;
+ if (curAuthIco->_flag6 == 1)
+ return;
+ nextCursorId = 11;
+ }
+
+ if (nextCursorId == 11) {
+ _vm->_events->_mouseCursorId = 11;
+ if (curAuthIco->_flag3 == 1)
+ return;
+ nextCursorId++;
+ }
+
+ if (nextCursorId == 12 || nextCursorId == 13) {
+ _vm->_events->_mouseCursorId = 13;
+ if (curAuthIco->_flag4 == 1)
+ return;
+ nextCursorId = 14;
+ }
+
+ if (nextCursorId == 14 || nextCursorId == 15) {
+ _vm->_events->_mouseCursorId = 15;
+ if (curAuthIco->_flag5 == 1)
+ return;
+ nextCursorId = 23;
+ }
+
+ if (nextCursorId >= 16 && nextCursorId <= 23) {
+ _vm->_events->_mouseCursorId = 23;
+ if (curAuthIco->_flag5 == 2)
+ return;
+ nextCursorId = 24;
+ }
+
+ if (nextCursorId == 24 || nextCursorId == 25) {
+ _vm->_events->_mouseCursorId = 25;
+ }
+
+ nextCursorId = 6;
+ } while (curAuthIco->_flag6 != 2);
+}
+
+void ObjectsManager::takeInventoryObject(int idx) {
+ if (_vm->_events->_mouseCursorId == 8)
+ changeObject(idx);
+}
+
+void ObjectsManager::loadObjectIniFile() {
+ byte *data;
+ Common::String file;
+ int lastOpcodeResult = 1;
+
+ file = "OBJET1.ini";
+ bool fileFoundFl = false;
+ data = _vm->_fileIO->searchCat(file, RES_INI, fileFoundFl);
+ if (!fileFoundFl) {
+ data = _vm->_fileIO->loadFile(file);
+ if (data == NULL)
+ error("INI file %s not found", file.c_str());
+ }
+
+ if (READ_BE_UINT24(data) != MKTAG24('I', 'N', 'I'))
+ error("File %s is not an INI file", file.c_str());
+
+ for (;;) {
+ int opcodeType = _vm->_script->handleOpcode(data + 20 * lastOpcodeResult);
+ if (_vm->shouldQuit())
+ return;
+
+ if (opcodeType == 2)
+ lastOpcodeResult = _vm->_script->handleGoto(data + 20 * lastOpcodeResult);
+ else if (opcodeType == 3)
+ lastOpcodeResult = _vm->_script->handleIf(data, lastOpcodeResult);
+
+ if (lastOpcodeResult == -1)
+ error("defective IFF function");
+
+ if (opcodeType == 1 || opcodeType == 4)
+ ++lastOpcodeResult;
+ else if (!opcodeType || opcodeType == 5)
+ break;
+ }
+
+ _vm->_globals->freeMemory(data);
+}
+
+void ObjectsManager::handleSpecialGames() {
+ byte *oldPalette;
+
+ switch (_vm->_globals->_screenId) {
+ case 5:
+ if ((getSpriteY(0) > 399) || _vm->_globals->_saveData->_data[svField173])
+ break;
+
+ _vm->_globals->_saveData->_data[svField173] = 1;
+ _vm->_globals->_introSpeechOffFl = true;
+ _vm->_talkMan->startAnimatedCharacterDialogue("flicspe1.pe2");
+ _vm->_globals->_introSpeechOffFl = false;
+
+ if (_vm->_globals->_censorshipFl)
+ break;
+
+ oldPalette = _vm->_globals->allocMemory(1000);
+ memcpy(oldPalette, _vm->_graphicsMan->_palette, 769);
+
+ _vm->_graphicsMan->backupScreen();
+
+ if (!_vm->_graphicsMan->_lineNbr)
+ _vm->_graphicsMan->_scrollOffset = 0;
+ _vm->_graphicsMan->displayScreen(true);
+ _vm->_soundMan->_specialSoundNum = 198;
+ _charactersEnabledFl = true;
+ _vm->_animMan->unsetClearAnimFlag();
+ _vm->_animMan->playAnim("otage.ANM", 1, 24, 500, true);
+ _vm->_soundMan->_specialSoundNum = 0;
+ _vm->_graphicsMan->displayScreen(false);
+
+ _vm->_graphicsMan->restoreScreen();
+
+ _charactersEnabledFl = false;
+ memcpy(_vm->_graphicsMan->_palette, oldPalette, 769);
+ _vm->_graphicsMan->setPaletteVGA256(_vm->_graphicsMan->_palette);
+ _vm->_globals->freeMemory(oldPalette);
+ _vm->_graphicsMan->display8BitRect(_vm->_graphicsMan->_backBuffer, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
+ memcpy(_vm->_graphicsMan->_frontBuffer, _vm->_graphicsMan->_backBuffer, 614399);
+
+ _vm->_graphicsMan->_scrollStatus = 0;
+ _vm->_graphicsMan->updateScreen();
+ break;
+ case 20:
+ _vm->_globals->_saveData->_data[svField132] = (getSpriteX(0) > 65 && getSpriteX(0) <= 124 && getSpriteY(0) > 372 && getSpriteY(0) <= 398) ? 1 : 0;
+ break;
+ case 35:
+ if (_vm->_globals->_prevScreenId == 16)
+ handleForest(35, 500, 555, 100, 440, 1);
+ else if (_vm->_globals->_prevScreenId == 36)
+ handleForest(35, 6, 84, 100, 440, 4);
+ break;
+ case 36:
+ if (_vm->_globals->_prevScreenId == 35)
+ handleForest(36, 551, 633, 100, 440, 2);
+ else if (_vm->_globals->_prevScreenId == 37)
+ handleForest(36, 6, 84, 100, 440, 4);
+ break;
+ case 37:
+ if (_vm->_globals->_prevScreenId == 36)
+ handleForest(37, 551, 633, 100, 440, 1);
+ else if (_vm->_globals->_prevScreenId == 38)
+ handleForest(37, 392, 529, 100, 440, 2);
+ break;
+ case 38:
+ if (_vm->_globals->_prevScreenId == 37)
+ handleForest(38, 133, 252, 100, 440, 4);
+ else if (_vm->_globals->_prevScreenId == 39)
+ handleForest(38, 6, 84, 100, 440, 3);
+ break;
+ case 39:
+ if (_vm->_globals->_prevScreenId == 38)
+ handleForest(39, 551, 633, 100, 440, 2);
+ else if (_vm->_globals->_prevScreenId == 40)
+ handleForest(39, 6, 84, 100, 440, 3);
+ break;
+ case 40:
+ if (_vm->_globals->_prevScreenId == 39)
+ handleForest(40, 133, 252, 100, 440, 4);
+ else if (_vm->_globals->_prevScreenId == 41)
+ handleForest(40, 392, 529, 100, 440, 2);
+ break;
+ case 41:
+ if (_vm->_globals->_prevScreenId == 40)
+ handleForest(41, 551, 633, 100, 440, 1);
+ else if (_vm->_globals->_prevScreenId == 17)
+ handleForest(41, 6, 84, 100, 440, 3);
+ break;
+ case 57:
+ _vm->_globals->_disableInventFl = true;
+ if (_vm->_globals->_saveData->_data[svField261] == 1 && getBobAnimDataIdx(5) == 37) {
+ stopBobAnimation(5);
+ setBobAnimDataIdx(5, 0);
+ setBobAnimation(6);
+ _vm->_globals->_saveData->_data[svField261] = 2;
+ _vm->_linesMan->disableZone(15);
+ _vm->_soundMan->playSoundFile("SOUND75.WAV");
+ }
+ if (_vm->_globals->_saveData->_data[svField261] == 2 && getBobAnimDataIdx(6) == 6) {
+ stopBobAnimation(6);
+ setBobAnimDataIdx(6, 0);
+ setBobAnimation(7);
+ _vm->_linesMan->enableZone(14);
+ _vm->_globals->_saveData->_data[svField261] = 3;
+ }
+ _vm->_globals->_disableInventFl = false;
+ break;
+ case 93:
+ if (_vm->_globals->_saveData->_data[svField333])
+ break;
+
+ _vm->_globals->_disableInventFl = true;
+ do
+ _vm->_events->refreshScreenAndEvents();
+ while (getBobAnimDataIdx(8) != 3);
+ _vm->_globals->_introSpeechOffFl = true;
+ _vm->_talkMan->startAnimatedCharacterDialogue("GM3.PE2");
+ stopBobAnimation(8);
+ _vm->_globals->_saveData->_data[svField333] = 1;
+ _vm->_globals->_disableInventFl = false;
+ break;
+ }
+}
+
+void ObjectsManager::quickDisplayBobSprite(int idx) {
+ int startPos = 10 * idx;
+ if (!READ_LE_UINT16(_vm->_talkMan->_characterAnim + startPos + 4))
+ return;
+
+ int xp = READ_LE_INT16(_vm->_talkMan->_characterAnim + startPos);
+ int yp = READ_LE_INT16(_vm->_talkMan->_characterAnim + startPos + 2);
+ int spriteIndex = _vm->_talkMan->_characterAnim[startPos + 8];
+
+ _vm->_graphicsMan->fastDisplay(_vm->_talkMan->_characterSprite, xp, yp, spriteIndex);
+}
+
+void ObjectsManager::initVbob(const byte *src, int idx, int xp, int yp, int frameIndex) {
+ if (idx > 29)
+ error("MAX_VBOB exceeded");
+
+ VBobItem *vbob = &_vBob[idx];
+ if (vbob->_displayMode <= 1) {
+ vbob->_displayMode = 1;
+ vbob->_xp = xp;
+ vbob->_yp = yp;
+ vbob->_frameIndex = frameIndex;
+ vbob->_oldX = xp;
+ vbob->_oldY = yp;
+ vbob->_oldFrameIndex = frameIndex;
+ vbob->_spriteData = src;
+ vbob->_oldSpriteData = src;
+ vbob->_surface = _vm->_globals->freeMemory(vbob->_surface);
+ } else if (vbob->_displayMode == 2 || vbob->_displayMode == 4) {
+ vbob->_displayMode = 3;
+ vbob->_oldX = vbob->_xp;
+ vbob->_oldY = vbob->_yp;
+ vbob->_oldSpriteData = vbob->_spriteData;
+ vbob->_oldFrameIndex = vbob->_frameIndex;
+ vbob->_xp = xp;
+ vbob->_yp = yp;
+ vbob->_frameIndex = frameIndex;
+ vbob->_spriteData = src;
+ }
+}
+
+void ObjectsManager::disableVbob(int idx) {
+ if (idx > 29)
+ error("MAX_VBOB exceeded");
+
+ VBobItem *vbob = &_vBob[idx];
+ if (vbob->_displayMode <= 1)
+ vbob->_displayMode = 0;
+ else
+ vbob->_displayMode = 4;
+}
+
+void ObjectsManager::doActionBack(int idx) {
+ if (_curGestureFile != 1) {
+ _gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
+ _curGestureFile = 1;
+ _gestureBuf = _vm->_fileIO->loadFile("DOS.SPR");
+ }
+
+ switch (idx) {
+ case 1:
+ showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,8,7,6,5,4,3,2,1,0,-1,", 8, false);
+ break;
+ case 2:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,13,-1,", 8, false);
+ break;
+ case 3:
+ showSpecialActionAnimation(_gestureBuf, "12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8);
+ break;
+ case 4:
+ showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,8,9,10,11,12,13,12,11,12,13,12,11,12,13,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8, false);
+ break;
+ case 5:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,-1,", 8, false);
+ break;
+ case 6:
+ showSpecialActionAnimation(_gestureBuf, "20,19,18,17,16,15,-1,", 8);
+ break;
+ case 7:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,22,23,24,-1,", 8, false);
+ break;
+ case 8:
+ showSpecialActionAnimation(_gestureBuf, "23,22,21,20,19,18,17,16,15,-1,", 8);
+ break;
+ case 9:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,22,23,24,-1,", 8, false);
+ break;
+ case 10:
+ showSpecialActionAnimation(_gestureBuf, "23,22,21,20,19,18,17,16,15,-1,", 8);
+ break;
+ }
+}
+
+void ObjectsManager::doActionRight(int idx) {
+ if (_curGestureFile != 3) {
+ _gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
+ _curGestureFile = 3;
+ _gestureBuf = _vm->_fileIO->loadFile("PROFIL.SPR");
+ }
+
+ switch (idx) {
+ case 1:
+ showActionAnimation(_gestureBuf, "20,19,18,17,16,15,14,13,13,13,13,13,14,15,16,17,18,19,20,-1,", 8, false);
+ break;
+ case 2:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "1,2,3,4,5,6,7,8,-1,", 8, false);
+ break;
+ case 3:
+ showSpecialActionAnimation(_gestureBuf, "9,10,11,12,13,14,15,16,17,18,19,20,-1,", 8);
+ break;
+ case 4:
+ showActionAnimation(_gestureBuf, "1,2,3,4,5,6,7,8,8,7,6,5,4,3,2,1,-1,", 8, false);
+ break;
+ case 5:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,-1,", 8, false);
+ break;
+ case 6:
+ showSpecialActionAnimation(_gestureBuf, "24,,23,-1,", 8);
+ break;
+ case 7:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,26,27,-1,", 8, false);
+ break;
+ case 8:
+ showSpecialActionAnimation(_gestureBuf, "26,25,24,23,-1,", 8);
+ break;
+ case 9:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,26,27,28,29,-1,", 8, false);
+ break;
+ case 10:
+ showSpecialActionAnimation(_gestureBuf, "28,27,26,25,24,23,-1,", 8);
+ break;
+ }
+}
+
+void ObjectsManager::doActionDiagRight(int idx) {
+ if (_curGestureFile != 4) {
+ _gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
+ _curGestureFile = 4;
+ _gestureBuf = _vm->_fileIO->loadFile("3Q.SPR");
+ }
+
+ switch (idx) {
+ case 1:
+ showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,7,6,5,4,3,2,1,0,-1,", 8, false);
+ break;
+ case 2:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,-1,", 8, false);
+ break;
+ case 3:
+ showSpecialActionAnimation(_gestureBuf, "11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8);
+ break;
+ case 4:
+ showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,11,12,11,12,11,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8, false);
+ break;
+ case 5:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,-1,", 8, false);
+ break;
+ case 6:
+ showSpecialActionAnimation(_gestureBuf, "17,16,15,-1,", 8);
+ break;
+ case 7:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20-1,", 8, false);
+ break;
+ case 8:
+ showSpecialActionAnimation(_gestureBuf, "19,18,17,16,15,-1,", 8);
+ break;
+ case 9:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,-1,", 8, false);
+ break;
+ case 10:
+ showSpecialActionAnimation(_gestureBuf, "20,19,18,17,15,-1,", 8);
+ break;
+ }
+}
+
+void ObjectsManager::doActionFront(int idx) {
+ if (_curGestureFile != 2) {
+ _gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
+ _curGestureFile = 2;
+ _gestureBuf = _vm->_fileIO->loadFile("FACE.SPR");
+ }
+
+ switch (idx) {
+ case 1:
+ showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,9,9,9,9,9,9,7,6,5,4,3,2,1,0,-1,", 8, false);
+ break;
+ case 2:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "0,1,2,3,4,5,6,7,9,10,11,12,13,14,15,-1,", 8, false);
+ break;
+ case 3:
+ showSpecialActionAnimation(_gestureBuf, "14,13,12,11,10,9,7,6,5,4,3,2,1,0,-1,", 8);
+ break;
+ case 4:
+ showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,9,10,11,12,13,14,13,12,11,10,9,7,6,5,4,3,2,1,0,-1,", 8, false);
+ break;
+ }
+}
+
+void ObjectsManager::doActionDiagLeft(int idx) {
+ if (_curGestureFile != 4) {
+ _gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
+ _curGestureFile = 4;
+ _gestureBuf = _vm->_fileIO->loadFile("3Q.SPR");
+ }
+
+ switch (idx) {
+ case 1:
+ showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,7,6,5,4,3,2,1,0,-1,", 8, true);
+ break;
+ case 2:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,-1,", 8, true);
+ break;
+ case 3:
+ showSpecialActionAnimation(_gestureBuf, "11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8);
+ break;
+ case 4:
+ showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,11,12,11,12,11,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8, true);
+ break;
+ case 5:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,-1,", 8, true);
+ break;
+ case 6:
+ showSpecialActionAnimation(_gestureBuf, "17,16,15,-1,", 8);
+ break;
+ case 7:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,-1,", 8, true);
+ break;
+ case 8:
+ showSpecialActionAnimation(_gestureBuf, "19,18,17,16,15,-1,", 8);
+ break;
+ case 9:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,-1,", 8, true);
+ break;
+ case 10:
+ showSpecialActionAnimation(_gestureBuf, "20,19,18,17,15,-1,", 8);
+ break;
+ }
+}
+
+void ObjectsManager::doActionLeft(int idx) {
+ if (_curGestureFile != 3) {
+ _gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
+ _curGestureFile = 3;
+ _gestureBuf = _vm->_fileIO->loadFile("PROFIL.SPR");
+ }
+
+ switch (idx) {
+ case 1:
+ showActionAnimation(_gestureBuf, "20,19,18,17,16,15,14,13,13,13,13,13,14,15,16,17,18,19,20,-1,", 8, true);
+ break;
+ case 2:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "1,2,3,4,5,6,7,8,-1,", 8, true);
+ break;
+ case 3:
+ showSpecialActionAnimation(_gestureBuf, "9,10,11,12,13,14,15,16,17,18,19,20,-1,", 8);
+ break;
+ case 4:
+ showActionAnimation(_gestureBuf, "1,2,3,4,5,6,7,8,8,7,6,5,4,3,2,1,-1,", 8, true);
+ break;
+ case 5:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,-1,", 8, true);
+ break;
+ case 6:
+ showSpecialActionAnimation(_gestureBuf, "24,,23,-1,", 8);
+ break;
+ case 7:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,26,27,-1,", 8, true);
+ break;
+ case 8:
+ showSpecialActionAnimation(_gestureBuf, "26,25,24,23,-1,", 8);
+ break;
+ case 9:
+ showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,26,27,28,29,-1,", 8, true);
+ break;
+ case 10:
+ showSpecialActionAnimation(_gestureBuf, "28,27,26,25,24,23,-1,", 8);
+ break;
+ }
+}
+
+void ObjectsManager::setAndPlayAnim(int idx, int animIdx, int destPosi, bool animAction) {
+ // Set Hopkins animation and position
+ setBobAnimation(idx);
+ setBobAnimDataIdx(idx, animIdx);
+
+ // Make Hopkins walk to the expected place
+ do {
+ _vm->_events->refreshScreenAndEvents();
+ } while (destPosi != getBobAnimDataIdx(idx));
+
+ if (!animAction)
+ stopBobAnimation(idx);
+ else {
+ BobItem *bob = &_bob[idx];
+ _vm->_graphicsMan->fastDisplay(bob->_spriteData, bob->_oldX, bob->_oldY, bob->_frameIndex);
+ stopBobAnimation(idx);
+ _vm->_events->refreshScreenAndEvents();
+ }
+}
+
+int ObjectsManager::getBobAnimDataIdx(int idx) {
+ return _bob[idx]._animDataIdx / 5;
+}
+
+void ObjectsManager::setBobAnimDataIdx(int idx, int animIdx) {
+ BobItem *bob = &_bob[idx];
+ bob->_animDataIdx = 5 * animIdx;
+ bob->_moveChange1 = 0;
+ bob->_moveChange2 = 0;
+}
+
+/**
+ * Set Hopkins animation
+ */
+void ObjectsManager::setBobAnimation(int idx) {
+ BobItem *bob = &_bob[idx];
+ if (!bob->_disabledAnimationFl)
+ return;
+
+ bob->_disabledAnimationFl = false;
+ bob->_animDataIdx = 5;
+ bob->_frameIndex = 250;
+ bob->_moveChange1 = 0;
+ bob->_moveChange2 = 0;
+}
+
+/**
+ * Stop Hopkins animation
+ */
+void ObjectsManager::stopBobAnimation(int idx) {
+ _bob[idx]._disabledAnimationFl = true;
+}
+
+/**
+ * Get X position
+ */
+int ObjectsManager::getBobPosX(int idx) {
+ return _bob[idx]._xp;
+}
+
+void ObjectsManager::loadLinkFile(const Common::String &file, bool skipDetails) {
+ Common::File f;
+ Common::String filename = file + ".LNK";
+ bool fileFoundFl = false;
+ byte *ptr = _vm->_fileIO->searchCat(filename, RES_LIN, fileFoundFl);
+ size_t nbytes = _vm->_fileIO->_catalogSize;
+ if (!fileFoundFl) {
+ if (!f.open(filename))
+ error("Error opening file - %s", filename.c_str());
+
+ nbytes = f.size();
+ ptr = _vm->_globals->allocMemory(nbytes);
+ if (ptr == NULL)
+ error("INILINK");
+ _vm->_fileIO->readStream(f, ptr, nbytes);
+ f.close();
+ }
+ if (!skipDetails) {
+ for (int idx = 0; idx < 500; ++idx)
+ _vm->_globals->_spriteSize[idx] = READ_LE_INT16((uint16 *)ptr + idx);
+
+ resetHidingItems();
+
+ Common::String filename2 = Common::String((const char *)ptr + 1000);
+ if (!filename2.empty()) {
+ fileFoundFl = false;
+ _hidingItemData[1] = _vm->_fileIO->searchCat(filename2, RES_SLI, fileFoundFl);
+
+ if (!fileFoundFl) {
+ _hidingItemData[1] = _vm->_fileIO->loadFile(filename2);
+ } else {
+ _hidingItemData[1] = _vm->_fileIO->loadFile("RES_SLI.RES");
+ }
+
+ int curDataCacheId = 60;
+ byte *curDataPtr = ptr + 1000;
+ for (int hidingIdx = 0; hidingIdx <= 21; hidingIdx++) {
+ HidingItem *hid = &_hidingItem[hidingIdx];
+ int curSpriteId = READ_LE_INT16(curDataPtr + 2 * curDataCacheId);
+ hid->_spriteIndex = curSpriteId;
+ hid->_x = READ_LE_INT16(curDataPtr + 2 * curDataCacheId + 2);
+ hid->_y = READ_LE_INT16(curDataPtr + 2 * curDataCacheId + 4);
+ hid->_yOffset = READ_LE_INT16(curDataPtr + 2 * curDataCacheId + 8);
+
+ if (!_hidingItemData[1]) {
+ hid->_useCount = 0;
+ } else {
+ hid->_spriteData = _hidingItemData[1];
+ hid->_width = getWidth(_hidingItemData[1], curSpriteId);
+ hid->_height = getHeight(_hidingItemData[1], curSpriteId);
+ hid->_useCount = 1;
+ }
+ if (!hid->_x && !hid->_y && !hid->_spriteIndex)
+ hid->_useCount = 0;
+
+ curDataCacheId += 5;
+ }
+ enableHidingBehavior();
+ }
+ }
+
+ _vm->_linesMan->resetLines();
+ for (size_t idx = 0; idx < nbytes - 3; idx++) {
+ if (READ_BE_UINT24(&ptr[idx]) == MKTAG24('O', 'B', '2')) {
+ byte *curDataPtr = &ptr[idx + 4];
+ int lineDataIdx = 0;
+ int curLineIdx = 0;
+ _vm->_linesMan->resetLinesNumb();
+ Directions curDirection;
+ do {
+ curDirection = (Directions)READ_LE_INT16(curDataPtr + 2 * lineDataIdx);
+ if (curDirection != DIR_NONE) {
+ _vm->_linesMan->addLine(
+ curLineIdx,
+ curDirection,
+ READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 2),
+ READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 4),
+ READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 6),
+ READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 8));
+ }
+ lineDataIdx += 5;
+ ++curLineIdx;
+ } while (curDirection != DIR_NONE);
+ _vm->_linesMan->initRoute();
+ }
+ }
+
+ if (!skipDetails) {
+ for (size_t idx = 0; idx < nbytes - 3; idx++) {
+ if (READ_BE_UINT24(&ptr[idx]) == MKTAG24('Z', 'O', '2')) {
+ byte *curDataPtr = &ptr[idx + 4];
+ int curDataIdx = 0;
+ for (int i = 1; i <= 100; i++) {
+ ZoneItem *curZone = &_vm->_linesMan->_zone[i];
+ curZone->_destX = 0;
+ curZone->_destY = 0;
+ curZone->_spriteIndex = 0;
+ curZone->_verbFl1 = 0;
+ curZone->_verbFl2 = 0;
+ curZone->_verbFl3 = 0;
+ curZone->_verbFl4 = 0;
+ curZone->_verbFl5 = 0;
+ curZone->_verbFl6 = 0;
+ curZone->_verbFl7 = 0;
+ curZone->_verbFl8 = 0;
+ curZone->_verbFl9 = 0;
+ curZone->_verbFl10 = 0;
+ curZone->_messageId = 0;
+ }
+
+ int curLineIdx = 0;
+ for (;;) {
+ int bobZoneId = READ_LE_INT16(curDataPtr + 2 * curDataIdx);
+ if (bobZoneId != -1) {
+ _vm->_linesMan->addZoneLine(
+ curLineIdx,
+ READ_LE_INT16(curDataPtr + 2 * curDataIdx + 2),
+ READ_LE_INT16(curDataPtr + 2 * curDataIdx + 4),
+ READ_LE_INT16(curDataPtr + 2 * curDataIdx + 6),
+ READ_LE_INT16(curDataPtr + 2 * curDataIdx + 8),
+ bobZoneId);
+ _vm->_linesMan->_zone[bobZoneId]._enabledFl = true;
+ }
+ curDataIdx += 5;
+ ++curLineIdx;
+ if (bobZoneId == -1)
+ break;
+ }
+ for (int i = 1; i <= 100; i++) {
+ ZoneItem *curZone = &_vm->_linesMan->_zone[i];
+ curZone->_destX = READ_LE_INT16(curDataPtr + 2 * curDataIdx);
+ curZone->_destY = READ_LE_INT16(curDataPtr + 2 * curDataIdx + 2);
+ curZone->_spriteIndex = READ_LE_INT16(curDataPtr + 2 * curDataIdx + 4);
+ curDataIdx += 3;
+ }
+
+ byte *verbData = ptr + idx + (10 * curLineIdx + 606) + 4;
+ for (int i = 1; i <= 100; i++) {
+ int j = (i - 1) * 10;
+ ZoneItem *curZone = &_vm->_linesMan->_zone[i];
+ curZone->_verbFl1 = verbData[j];
+ curZone->_verbFl2 = verbData[j + 1];
+ curZone->_verbFl3 = verbData[j + 2];
+ curZone->_verbFl4 = verbData[j + 3];
+ curZone->_verbFl5 = verbData[j + 4];
+ curZone->_verbFl6 = verbData[j + 5];
+ curZone->_verbFl7 = verbData[j + 6];
+ curZone->_verbFl8 = verbData[j + 7];
+ curZone->_verbFl9 = verbData[j + 8];
+ curZone->_verbFl10 = verbData[j + 9];
+ }
+ int dep = 1010;
+ for (int i = 1; i <= 100; i++) {
+ _vm->_linesMan->_zone[i]._messageId = READ_LE_INT16(verbData + dep);
+ dep += 2;
+ }
+ _vm->_linesMan->initSquareZones();
+ }
+ }
+ }
+ _vm->_globals->freeMemory(ptr);
+}
+
+void ObjectsManager::sceneSpecialIni() {
+ switch (_vm->_globals->_screenId) {
+ case 17:
+ if (_vm->_globals->_prevScreenId == 20) {
+ _vm->_globals->_disableInventFl = true;
+ _vm->_graphicsMan->setColorPercentage(252, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(253, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(251, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(254, 0, 0, 0);
+ for (int i = 0; i <= 4; i++)
+ _vm->_events->refreshScreenAndEvents();
+ _vm->_graphicsMan->fadeInLong();
+ animateSprite(0);
+ for (int i = 0; i <= 4; i++)
+ _vm->_events->refreshScreenAndEvents();
+ initVbob(_vm->_globals->_levelSpriteBuf, 5, 15, 28, 1);
+ _vm->_fontMan->hideText(9);
+ bool displayedTxtFl = false;
+ if (!_vm->_soundMan->_textOffFl) {
+ _vm->_fontMan->initTextBuffers(9, 383, _vm->_globals->_textFilename, 220, 72, 6, 36, 253);
+ _vm->_fontMan->showText(9);
+ displayedTxtFl = true;
+ }
+ if (!_vm->_soundMan->_voiceOffFl)
+ _vm->_soundMan->mixVoice(383, 4, displayedTxtFl);
+ _vm->_globals->_saveData->_data[svField270] = 1;
+ _vm->_globals->_saveData->_data[svField300] = 1;
+ _vm->_globals->_saveData->_data[svField320] = 1;
+ if (_vm->_soundMan->_voiceOffFl) {
+ for (int i = 0; i <= 199; i++)
+ _vm->_events->refreshScreenAndEvents();
+ }
+ _vm->_fontMan->hideText(9);
+ disableVbob(5);
+ for (int i = 0; i <= 3; i++)
+ _vm->_events->refreshScreenAndEvents();
+ _vm->_graphicsMan->_noFadingFl = true;
+ _vm->_globals->_disableInventFl = false;
+ }
+ break;
+
+ case 18:
+ if (_vm->_globals->_prevScreenId == 17) {
+ _vm->_events->_mouseSpriteId = 4;
+ for (int i = 0; i <= 4; i++)
+ _vm->_events->refreshScreenAndEvents();
+ _vm->_graphicsMan->fadeInLong();
+ _vm->_globals->_eventMode = EVENTMODE_IGNORE;
+ _vm->_globals->_disableInventFl = false;
+ _vm->_graphicsMan->_noFadingFl = true;
+ _vm->_globals->_introSpeechOffFl = true;
+ _vm->_talkMan->startAnimatedCharacterDialogue("MAGE1.pe2");
+ _vm->_graphicsMan->_noFadingFl = true;
+ _vm->_globals->_disableInventFl = false;
+ }
+ break;
+
+ case 35:
+ case 36:
+ case 37:
+ case 38:
+ case 39:
+ case 40:
+ case 41:
+ _vm->_linesMan->_bobZone[20] = 1;
+ _vm->_linesMan->_bobZone[21] = 2;
+ _vm->_linesMan->_bobZone[22] = 3;
+ _vm->_linesMan->_bobZone[23] = 4;
+ _vm->_linesMan->_bobZoneFl[20] = true;
+ _vm->_linesMan->_bobZoneFl[21] = true;
+ _vm->_linesMan->_bobZoneFl[22] = true;
+ _vm->_linesMan->_bobZoneFl[23] = true;
+ enableVerb(20, 5);
+ enableVerb(21, 5);
+ enableVerb(22, 5);
+ enableVerb(23, 5);
+ _vm->_linesMan->_zone[20]._messageId = 30;
+ _vm->_linesMan->_zone[21]._messageId = 30;
+ _vm->_linesMan->_zone[22]._messageId = 30;
+ _vm->_linesMan->_zone[23]._messageId = 30;
+ for (int i = svField200; i <= svField214; i++) {
+ if (_vm->_globals->_saveData->_data[i] != 2)
+ _vm->_globals->_saveData->_data[i] = 0;
+ }
+ break;
+
+ case 73:
+ if (!_vm->_globals->_saveData->_data[svSecondElevatorAvailableFl]) {
+ resetHidingUseCount(0);
+ resetHidingUseCount(1);
+ }
+ break;
+
+ case 93:
+ if (!_vm->_globals->_saveData->_data[svField333])
+ setBobAnimation(8);
+ break;
+ }
+}
+
+void ObjectsManager::setMultiBobAnim(int idx1, int idx2, int anim1Idx, int anim2Idx) {
+ if (idx1 != -1)
+ setBobAnimation(idx1);
+ if (idx2 != -1)
+ setBobAnimation(idx2);
+ if (idx1 != -1)
+ setBobAnimDataIdx(idx1, anim1Idx);
+ if (idx2 != -1)
+ setBobAnimDataIdx(idx2, anim2Idx);
+}
+
+void ObjectsManager::checkEventBobAnim(int idx, int animIdx, int animDataIdx, int a4) {
+ _vm->_events->_curMouseButton = 0;
+ _vm->_events->_mouseButton = 0;
+
+ if (a4 != 3) {
+ setBobAnimation(idx);
+ setBobAnimDataIdx(idx, animIdx);
+ }
+
+ do {
+ _vm->_events->refreshScreenAndEvents();
+ if (_vm->_events->_curMouseButton)
+ break;
+ } while (animDataIdx != getBobAnimDataIdx(idx));
+ if (!a4)
+ stopBobAnimation(idx);
+}
+
+void ObjectsManager::disableVerb(int idx, int a2) {
+ ZoneItem *curZone = &_vm->_linesMan->_zone[idx];
+ switch (a2) {
+ case 6:
+ case 16:
+ curZone->_verbFl1 = 0;
+ break;
+ case 7:
+ curZone->_verbFl2 = 0;
+ break;
+ case 5:
+ case 8:
+ curZone->_verbFl3 = 0;
+ break;
+ case 9:
+ case 17:
+ case 24:
+ curZone->_verbFl4 = 0;
+ break;
+ case 10:
+ case 18:
+ curZone->_verbFl5 = 0;
+ break;
+ case 11:
+ case 19:
+ curZone->_verbFl6 = 0;
+ break;
+ case 12:
+ case 20:
+ curZone->_verbFl7 = 0;
+ break;
+ case 13:
+ case 22:
+ curZone->_verbFl8 = 0;
+ case 14:
+ case 21:
+ case 25:
+ curZone->_verbFl9 = 0;
+ break;
+ case 15:
+ curZone->_verbFl10 = 0;
+ break;
+ }
+ _changeVerbFl = true;
+}
+
+void ObjectsManager::enableVerb(int idx, int a2) {
+ ZoneItem *curZone = &_vm->_linesMan->_zone[idx];
+
+ switch (a2) {
+ case 5:
+ curZone->_verbFl3 = 2;
+ break;
+ case 6:
+ curZone->_verbFl1 = 1;
+ break;
+ case 7:
+ curZone->_verbFl2 = 1;
+ break;
+ case 8:
+ curZone->_verbFl3 = 1;
+ break;
+ case 9:
+ curZone->_verbFl4 = 1;
+ break;
+ case 10:
+ curZone->_verbFl5 = 1;
+ break;
+ case 11:
+ curZone->_verbFl6 = 1;
+ break;
+ case 12:
+ curZone->_verbFl7 = 1;
+ break;
+ case 13:
+ curZone->_verbFl8 = 1;
+ break;
+ case 14:
+ curZone->_verbFl8 = 1;
+ break;
+ case 15:
+ curZone->_verbFl9 = 1;
+ break;
+ case 16:
+ curZone->_verbFl1 = 2;
+ break;
+ case 17:
+ curZone->_verbFl4 = 2;
+ break;
+ case 18:
+ curZone->_verbFl5 = 2;
+ break;
+ case 19:
+ curZone->_verbFl6 = 2;
+ break;
+ case 20:
+ curZone->_verbFl7 = 2;
+ break;
+ case 21:
+ curZone->_verbFl9 = 2;
+ break;
+ case 22:
+ curZone->_verbFl8 = 2;
+ break;
+ case 24:
+ curZone->_verbFl4 = 3;
+ break;
+ case 25:
+ curZone->_verbFl9 = 2;
+ break;
+ }
+}
+
+void ObjectsManager::showActionAnimation(const byte *spriteData, const Common::String &actionStr, int speed, bool flipFl) {
+ Common::String tmpStr = "";
+ int realSpeed = speed;
+ if (_vm->_globals->_speed == 2)
+ realSpeed = speed / 2;
+ else if (_vm->_globals->_speed == 3)
+ realSpeed = speed / 3;
+ const byte *oldSpriteData = _sprite[0]._spriteData;
+ int spriteIndex = _sprite[0]._spriteIndex;
+ bool oldFlipFl = _sprite[0]._flipFl;
+ _sprite[0]._flipFl = flipFl;
+
+ int idx = 0;
+ for (int strPos = 0; ; strPos++) {
+ bool tokenCompleteFl = false;
+ char curChar = actionStr[strPos];
+ if (curChar == ',') {
+ idx = atoi(tmpStr.c_str());
+ tmpStr = "";
+ tokenCompleteFl = true;
+ } else {
+ tmpStr += curChar;
+ }
+
+ if (tokenCompleteFl) {
+ if (idx == -1) {
+ _sprite[0]._spriteData = oldSpriteData;
+ _sprite[0]._spriteIndex = spriteIndex;
+ _sprite[0]._flipFl = oldFlipFl;
+ } else {
+ _sprite[0]._spriteData = spriteData;
+ _sprite[0]._spriteIndex = idx;
+ }
+ for (int i = 0; i < realSpeed; i++)
+ _vm->_events->refreshScreenAndEvents();
+ if (idx == -1)
+ break;
+ }
+ }
+}
+
+void ObjectsManager::showSpecialActionAnimationWithFlip(const byte *spriteData, const Common::String &animationSeq, int speed, bool flipFl) {
+ Common::String tmpStr = "";
+
+ int realSpeed = speed;
+ if (_vm->_globals->_speed == 2)
+ realSpeed = speed / 2;
+ else if (_vm->_globals->_speed == 3)
+ realSpeed = speed / 3;
+
+ _oldSpriteData = _sprite[0]._spriteData;
+ _oldSpriteIndex = _sprite[0]._spriteIndex;
+ _oldFlipFl = _sprite[0]._flipFl;
+ _sprite[0]._flipFl = flipFl;
+
+ uint strPos = 0;
+ int spriteIndex = 0;
+ do {
+ bool completeTokenFl = false;
+ do {
+ char nextChar = animationSeq[strPos];
+ if ((animationSeq[strPos] == ',') || (strPos == animationSeq.size() - 1)) {
+ // Safeguard: if the sequence doesn't end with a coma, simulate it's present.
+ if (animationSeq[strPos] != ',')
+ tmpStr += nextChar;
+ spriteIndex = atoi(tmpStr.c_str());
+ tmpStr = "";
+ completeTokenFl = true;
+ } else {
+ tmpStr += nextChar;
+ }
+ ++strPos;
+ } while (!completeTokenFl);
+
+ if (spriteIndex != -1) {
+ _sprite[0]._spriteData = spriteData;
+ _sprite[0]._spriteIndex = spriteIndex;
+ }
+ for (int i = 0; i < realSpeed; i++)
+ _vm->_events->refreshScreenAndEvents();
+ } while (spriteIndex != -1);
+}
+
+void ObjectsManager::showSpecialActionAnimation(const byte *spriteData, const Common::String &animString, int speed) {
+ Common::String tmpStr = "";
+ int realSpeed = speed;
+ if (_vm->_globals->_speed == 2)
+ realSpeed = speed / 2;
+ else if (_vm->_globals->_speed == 3)
+ realSpeed = speed / 3;
+
+ int spriteIndex = 0;
+ bool completeTokenFl;
+ char nextChar;
+
+ for (int idx = 0; ; idx++) {
+ completeTokenFl = false;
+ nextChar = animString[idx];
+ if (nextChar == ',') {
+ spriteIndex = atoi(tmpStr.c_str());
+ tmpStr = "";
+ completeTokenFl = true;
+ } else {
+ tmpStr += nextChar;
+ }
+
+ if (completeTokenFl) {
+ if (spriteIndex == -1) {
+ _sprite[0]._spriteData = _oldSpriteData;
+ _sprite[0]._spriteIndex = _oldSpriteIndex;
+ _sprite[0]._flipFl = _oldFlipFl;
+ } else {
+ _sprite[0]._spriteData = spriteData;
+ _sprite[0]._spriteIndex = spriteIndex;
+ }
+
+ for (int i = 0; i < realSpeed; i++)
+ _vm->_events->refreshScreenAndEvents();
+
+ if (spriteIndex == -1)
+ break;
+ }
+ }
+}
+
+void ObjectsManager::handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx) {
+ int savegameIdx = screenId;
+ if (_vm->_globals->_screenId != screenId)
+ return;
+
+ switch (_vm->_globals->_screenId) {
+ case 35:
+ if (idx > 2)
+ savegameIdx = 201;
+ else
+ savegameIdx = 200;
+ break;
+ case 36:
+ if (idx > 2)
+ savegameIdx = 203;
+ else
+ savegameIdx = 202;
+ break;
+ case 37:
+ if (idx > 2)
+ savegameIdx = 205;
+ else
+ savegameIdx = 204;
+ break;
+ case 38:
+ if (idx > 2)
+ savegameIdx = 207;
+ else
+ savegameIdx = 206;
+ break;
+ case 39:
+ if (idx > 2)
+ savegameIdx = 209;
+ else
+ savegameIdx = 208;
+ break;
+ case 40:
+ if (idx > 2)
+ savegameIdx = 211;
+ else
+ savegameIdx = 210;
+ break;
+ case 41:
+ if (idx > 2)
+ savegameIdx = 213;
+ else
+ savegameIdx = 212;
+ break;
+ }
+
+ if (_vm->_globals->_saveData->_data[savegameIdx] == 2)
+ return;
+
+ if (_vm->_globals->_saveData->_data[savegameIdx]) {
+ if (_vm->_globals->_saveData->_data[savegameIdx] == 1) {
+ if (((idx == 1 || idx == 2) && getBobAnimDataIdx(idx) == 26) || ((idx == 3 || idx == 4) && getBobAnimDataIdx(idx) == 27)) {
+ _vm->_dialog->disableInvent();
+ _vm->_soundMan->playSample(1);
+ _vm->_globals->_saveData->_data[savegameIdx] = 4;
+ }
+ }
+ if (_vm->_globals->_saveData->_data[savegameIdx] == 4) {
+ if (idx >= 1 && idx <= 4 && getBobAnimDataIdx(idx) > 30)
+ _vm->_globals->_saveData->_data[savegameIdx] = 3;
+ }
+ if (_vm->_globals->_saveData->_data[savegameIdx] == 3) {
+ _vm->_graphicsMan->_fadingFl = true;
+ _vm->_animMan->playAnim("CREVE2.ANM", 100, 24, 500);
+ _vm->_globals->_exitId = 150;
+ _vm->_graphicsMan->_noFadingFl = true;
+ hideBob(1);
+ hideBob(2);
+ hideBob(3);
+ hideBob(4);
+ }
+ } else if (minX < getSpriteX(0)
+ && maxX > getSpriteX(0)
+ && minY < getSpriteY(0)
+ && maxY > getSpriteY(0)) {
+ if (idx >= 1 && idx <= 4)
+ setBobAnimation(idx);
+ _vm->_globals->_saveData->_data[savegameIdx] = 1;
+ }
+}
+
+void ObjectsManager::lockAnimX(int idx, int x) {
+ _lockedAnims[idx]._enableFl = true;
+ _lockedAnims[idx]._posX = x;
+}
+
+/**
+ * Game scene control method
+ */
+void ObjectsManager::sceneControl(const Common::String &backgroundFile, const Common::String &linkFile,
+ const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen) {
+ _vm->_dialog->_inventFl = false;
+ _vm->_events->_gameKey = KEY_NONE;
+ _vm->_dialog->enableInvent();
+ _vm->_graphicsMan->_scrollOffset = 0;
+ _vm->_globals->_cityMapEnabledFl = false;
+ _vm->_globals->_eventMode = EVENTMODE_IGNORE;
+ _vm->_soundMan->playSound(soundNum);
+ _vm->_linesMan->_route = NULL;
+ _vm->_globals->_freezeCharacterFl = true;
+ _vm->_globals->_exitId = 0;
+ if (!backgroundFile.empty())
+ _vm->_graphicsMan->loadImage(backgroundFile);
+ if (!linkFile.empty())
+ loadLinkFile(linkFile);
+ if (!animFile.empty())
+ _vm->_animMan->loadAnim(animFile);
+ _vm->_graphicsMan->displayAllBob();
+ if (!s4.empty()) {
+ if (initializeScreen)
+ _vm->_graphicsMan->initScreen(s4, 0, initializeScreen);
+ else
+ _vm->_graphicsMan->initScreen(s4, 2, initializeScreen);
+ }
+ _vm->_events->mouseOn();
+ if (_vm->_globals->_screenId == 61) {
+ addStaticSprite(_vm->_globals->_characterSpriteBuf, Common::Point(330, 418), 0, 60, 0, false, 34, 190);
+ animateSprite(0);
+ _vm->_linesMan->_route = NULL;
+ computeAndSetSpriteSize();
+ }
+ _vm->_graphicsMan->setColorPercentage(252, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(253, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(251, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(254, 0, 0, 0);
+ _vm->_events->changeMouseCursor(4);
+ for (int i = 0; i <= 4; i++)
+ _vm->_events->refreshScreenAndEvents();
+ _vm->_graphicsMan->fadeInLong();
+ if (_vm->_globals->_screenId == 61) {
+ _vm->_animMan->playSequence("OUVRE.SEQ", 10, 4, 10, false, false);
+ stopBobAnimation(3);
+ _vm->_globals->_checkDistanceFl = true;
+ _oldCharacterPosX = getSpriteX(0);
+ _oldDirection = DIR_NONE;
+ _homeRateCounter = 0;
+ _vm->_linesMan->_route = NULL;
+ _vm->_linesMan->_route = _vm->_linesMan->findRoute(getSpriteX(0), getSpriteY(0), 330, 345);
+ _vm->_globals->_checkDistanceFl = true;
+ do {
+ goHome();
+ _vm->_events->refreshScreenAndEvents();
+ } while (_vm->_linesMan->_route);
+ setSpriteIndex(0, 64);
+ }
+ do {
+ int mouseButton = _vm->_events->getMouseButton();
+ if (mouseButton == 1) {
+ handleLeftButton();
+ mouseButton = 1;
+ } else if (mouseButton == 2)
+ handleRightButton();
+ _vm->_dialog->testDialogOpening();
+ _vm->_linesMan->checkZone();
+ if (_vm->_globals->_actionMoveTo)
+ paradise();
+ if (!_vm->_globals->_exitId)
+ _vm->_events->refreshScreenAndEvents();
+
+ if (_vm->_globals->_exitId)
+ break;
+ } while (!_vm->shouldQuit());
+ if (_vm->shouldQuit())
+ return;
+
+ _vm->_graphicsMan->fadeOutLong();
+ if (!animFile.empty())
+ _vm->_graphicsMan->endDisplayBob();
+ if (_vm->_globals->_screenId == 61)
+ removeSprite(0);
+ clearScreen();
+ _vm->_globals->_eventMode = EVENTMODE_DEFAULT;
+}
+
+/**
+ * Game scene control method
+ */
+void ObjectsManager::sceneControl2(const Common::String &backgroundFile, const Common::String &linkFile,
+ const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen) {
+ _vm->_dialog->_inventFl = false;
+ _vm->_events->_gameKey = KEY_NONE;
+ _verb = 4;
+ _vm->_graphicsMan->_scrollOffset = 0;
+ _vm->_dialog->enableInvent();
+ _vm->_globals->_cityMapEnabledFl = false;
+ _vm->_graphicsMan->_noFadingFl = false;
+ _vm->_globals->_freezeCharacterFl = false;
+ _vm->_globals->_exitId = 0;
+ _vm->_globals->_checkDistanceFl = true;
+ _vm->_soundMan->playSound(soundNum);
+ _vm->_globals->_eventMode = EVENTMODE_IGNORE;
+ if (!backgroundFile.empty())
+ _vm->_graphicsMan->loadImage(backgroundFile);
+ if (!linkFile.empty())
+ loadLinkFile(linkFile);
+ if (!animFile.empty()) {
+ _vm->_animMan->loadAnim(animFile);
+ _vm->_graphicsMan->displayAllBob();
+ }
+ if (!s4.empty()) {
+ if (initializeScreen)
+ _vm->_graphicsMan->initScreen(s4, 0, initializeScreen);
+ else
+ _vm->_graphicsMan->initScreen(s4, 2, initializeScreen);
+ }
+ _vm->_events->mouseOn();
+ _vm->_events->_mouseCursorId = 4;
+ _vm->_graphicsMan->setColorPercentage(252, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(253, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(251, 100, 100, 100);
+ _vm->_graphicsMan->setColorPercentage(254, 0, 0, 0);
+ if (_vm->_globals->_characterType) {
+ if (!_vm->_globals->_saveData->_data[svAlternateSpriteFl] && !_vm->_globals->_saveData->_data[svField356]) {
+ _vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("PERSO.SPR");
+ _vm->_globals->_characterType = 0;
+ }
+ }
+ if (!_vm->_globals->_characterType && _vm->_globals->_saveData->_data[svAlternateSpriteFl] == 1) {
+ _vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("HOPFEM.SPR");
+ _vm->_globals->_characterType = 1;
+ }
+
+ if (_vm->_globals->_characterType != 2 && _vm->_globals->_saveData->_data[svField356] == 1) {
+ _vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("PSAMAN.SPR");
+ _vm->_globals->_characterType = 2;
+ }
+ _vm->_globals->loadCharacterData();
+ switch (_vm->_globals->_characterType) {
+ case 0:
+ addStaticSprite(_vm->_globals->_characterSpriteBuf, _characterPos, 0, _startSpriteIndex, 0, false, 34, 190);
+ break;
+ case 1:
+ addStaticSprite(_vm->_globals->_characterSpriteBuf, _characterPos, 0, _startSpriteIndex, 0, false, 28, 155);
+ break;
+ case 2:
+ addStaticSprite(_vm->_globals->_characterSpriteBuf, _characterPos, 0, _startSpriteIndex, 0, false, 20, 127);
+ break;
+ }
+ _vm->_events->setMouseXY(_characterPos);
+ if (_vm->_graphicsMan->_largeScreenFl)
+ _vm->_graphicsMan->_scrollPosX = (int16)getSpriteX(0) - 320;
+ computeAndSetSpriteSize();
+ animateSprite(0);
+ enableHidingBehavior();
+ _vm->_linesMan->_route = NULL;
+ computeAndSetSpriteSize();
+ sceneSpecialIni();
+ _vm->_events->_mouseSpriteId = 4;
+ _oldCharacterPosX = _characterPos.x;
+ _oldCharacterPosY = _characterPos.y;
+ _oldDirection = DIR_NONE;
+ _homeRateCounter = 0;
+
+ for (int idx = 0; idx < 5; ++idx)
+ _vm->_events->refreshScreenAndEvents();
+
+ _vm->_globals->_eventMode = EVENTMODE_IGNORE;
+ if (!_vm->_graphicsMan->_noFadingFl)
+ _vm->_graphicsMan->fadeInLong();
+ _vm->_graphicsMan->_noFadingFl = false;
+ _vm->_events->changeMouseCursor(4);
+
+ int xCheck = 0;
+ int yCheck = 0;
+
+ bool breakFlag = false;
+ while (!_vm->shouldQuit() && !breakFlag) {
+ int mouseButtons = _vm->_events->getMouseButton();
+ if (mouseButtons) {
+ if (mouseButtons == 1) {
+ if (_verb == 16 && _vm->_events->_mouseCursorId == 16) {
+ int xp = _vm->_events->getMouseX();
+ int yp = _vm->_events->getMouseY();
+
+ if ((xCheck == xp) && (yCheck == yp)) {
+ _vm->_linesMan->_route = NULL;
+ paradise();
+ if (_vm->_globals->_exitId)
+ breakFlag = true;
+ }
+ xCheck = xp;
+ yCheck = yp;
+ }
+ handleLeftButton();
+ } else if (mouseButtons == 2) {
+ handleRightButton();
+ }
+ }
+ if (!_vm->_globals->_exitId) {
+ _vm->_dialog->testDialogOpening();
+ _vm->_linesMan->checkZone();
+ if (_vm->_linesMan->_route == NULL
+ || (goHome(), _vm->_linesMan->_route == NULL)) {
+ if (_vm->_globals->_actionMoveTo)
+ paradise();
+ }
+ handleSpecialGames();
+ _vm->_events->refreshScreenAndEvents();
+ if (!_vm->_globals->_exitId)
+ continue;
+ }
+ breakFlag = true;
+ }
+
+ if (_vm->_globals->_exitId != 8 || _vm->_globals->_screenId != 5 || !_helicopterFl) {
+ if (!_vm->_graphicsMan->_noFadingFl)
+ _vm->_graphicsMan->fadeOutLong();
+ _vm->_graphicsMan->_noFadingFl = false;
+ removeSprite(0);
+ if (_twoCharactersFl) {
+ removeSprite(1);
+ _twoCharactersFl = false;
+ }
+ if (!animFile.empty())
+ _vm->_graphicsMan->endDisplayBob();
+ clearScreen();
+ } else {
+ _helicopterFl = false;
+ }
+ _vm->_globals->_eventMode = EVENTMODE_DEFAULT;
+}
+
+void ObjectsManager::setVerb(int id) {
+ _verb = id;
+}
+
+void ObjectsManager::resetHidingUseCount(int idx) {
+ _hidingItem[idx]._useCount = 0;
+}
+
+void ObjectsManager::setHidingUseCount(int idx) {
+ _hidingItem[idx]._useCount = 1;
+}
+
+// Load Hiding Items
+void ObjectsManager::loadHidingItems(const Common::String &file) {
+ resetHidingItems();
+ byte *ptr = _vm->_fileIO->loadFile(file);
+ Common::String filename = Common::String((const char *)ptr);
+
+ Common::File f;
+ if (!f.exists(filename))
+ return;
+
+ byte *spriteData = _vm->_fileIO->loadFile(filename);
+ _hidingItemData[1] = spriteData;
+ int curBufIdx = 60;
+ for (int i = 0; i <= 21; i++) {
+ HidingItem *hid = &_hidingItem[i];
+ hid->_spriteIndex = READ_LE_INT16((uint16 *)ptr + curBufIdx);
+ hid->_x = READ_LE_INT16((uint16 *)ptr + curBufIdx + 1);
+ hid->_y = READ_LE_INT16((uint16 *)ptr + curBufIdx + 2);
+ hid->_yOffset = READ_LE_INT16((uint16 *)ptr + curBufIdx + 4);
+ if (spriteData == NULL) {
+ hid->_useCount = 0;
+ } else {
+ hid->_spriteData = spriteData;
+ hid->_width = getWidth(spriteData, hid->_spriteIndex);
+ hid->_height = getHeight(spriteData, hid->_spriteIndex);
+ hid->_useCount = 1;
+ }
+
+ if ( !hid->_x && !hid->_y && !hid->_spriteIndex)
+ hid->_useCount = 0;
+ curBufIdx += 5;
+ }
+ enableHidingBehavior();
+ _vm->_globals->freeMemory(ptr);
+}
+
+void ObjectsManager::initVBob() {
+ for (int idx = 0; idx < 30; ++idx) {
+ VBobItem *vbob = &_vBob[idx];
+ vbob->_displayMode = 0;
+ vbob->_xp = 0;
+ vbob->_yp = 0;
+ vbob->_frameIndex = 0;
+ vbob->_surface = NULL;
+ vbob->_spriteData = NULL;
+ vbob->_oldSpriteData = NULL;
+ }
+}
+
+void ObjectsManager::clearVBob() {
+ for (int idx = 0; idx < 30; ++idx) {
+ VBobItem *vbob = &_vBob[idx];
+ vbob->_displayMode = 0;
+ vbob->_xp = 0;
+ vbob->_yp = 0;
+ vbob->_frameIndex = 0;
+ vbob->_surface = _vm->_globals->freeMemory(vbob->_surface);
+ vbob->_spriteData = NULL;
+ vbob->_oldSpriteData = NULL;
+ }
+}
+
+void ObjectsManager::disableHidingItem(int idx) {
+ assert(idx < 36);
+ _bob[idx]._disableFl = true;
+}
+
+void ObjectsManager::enableHidingBehavior() {
+ _hidingActiveFl = true;
+}
+
+void ObjectsManager::disableHidingBehavior() {
+ _hidingActiveFl = false;
+}
+
+} // End of namespace Hopkins