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Diffstat (limited to 'engines/hopkins/objects.cpp')
-rw-r--r-- | engines/hopkins/objects.cpp | 4058 |
1 files changed, 4058 insertions, 0 deletions
diff --git a/engines/hopkins/objects.cpp b/engines/hopkins/objects.cpp new file mode 100644 index 0000000000..f139ee55ab --- /dev/null +++ b/engines/hopkins/objects.cpp @@ -0,0 +1,4058 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "hopkins/objects.h" + +#include "hopkins/dialogs.h" +#include "hopkins/files.h" +#include "hopkins/globals.h" +#include "hopkins/hopkins.h" + +#include "common/system.h" +#include "graphics/palette.h" +#include "common/file.h" +#include "common/rect.h" +#include "engines/util.h" + +namespace Hopkins { + +ObjectsManager::ObjectsManager(HopkinsEngine *vm) { + _vm = vm; + + for (int i = 0; i < 6; ++i) + Common::fill((byte *)&_sprite[i], (byte *)&_sprite[i] + sizeof(SpriteItem), 0); + + for (int i = 0; i < 36; ++i) + Common::fill((byte *)&_bob[i], (byte *)&_bob[i] + sizeof(BobItem), 0); + + for (int i = 0; i < 30; ++i) { + Common::fill((byte *)&_vBob[i], (byte *)&_vBob[i] + sizeof(VBobItem), 0); + Common::fill((byte *)&_lockedAnims[i], (byte *)&_lockedAnims[i] + sizeof(LockAnimItem), 0); + } + + for (int i = 0; i < 300; ++i) + Common::fill((byte *)&_objectAuthIcons[i], (byte *)&_objectAuthIcons[i] + sizeof(ObjectAuthIcon), 0); + + _sortedDisplayCount = 0; + for (int i = 0; i < 51; ++i) + Common::fill((byte *)&_sortedDisplay[i], (byte *)&_sortedDisplay[i] + sizeof(SortItem), 0); + + for (int i = 0; i < 25; ++i) + Common::fill((byte *)&_hidingItem[i], (byte *)&_hidingItem[i] + sizeof(HidingItem), 0); + + for (int i = 0; i < 6; ++i) + _hidingItemData[i] = NULL; + + for (int i = 0; i < 6; ++i) + Common::fill((byte *)&_liste[i], (byte *)&_liste[i] + sizeof(ListeItem), 0); + + for (int i = 0; i < 35; ++i) + Common::fill((byte *)&_liste2[i], (byte *)&_liste2[i] + sizeof(ListeItem), 0); + + _helicopterFl = false; + _priorityFl = false; + _oldBorderPos = Common::Point(0, 0); + _oldBorderSpriteIndex = 0; + _borderPos = Common::Point(0, 0); + _borderSpriteIndex = 0; + _saveLoadX = _saveLoadY = 0; + _oldCharacterPosX = _oldCharacterPosY = 0; + _eraseVisibleCounter = 0; + _saveLoadSprite = NULL; + _saveLoadSprite2 = NULL; + _spritePtr = NULL; + _oldSpriteData = NULL; + _saveLoadFl = false; + _visibleFl = false; + _zoneNum = 0; + _forceZoneFl = false; + _changeVerbFl = false; + _verb = 0; + _changeHeadFl = false; + _disableFl = false; + _twoCharactersFl = false; + _characterPos = Common::Point(0, 0); + _startSpriteIndex = 0; + _jumpVerb = 0; + _jumpZone = 0; + _oldSpriteIndex = 0; + _oldFrameIndex = 0; + _oldFlipFl = false; + _curObjectIndex = 0; + _forestFl = false; + _mapCarPosX = _mapCarPosY = 0; + _forestSprite = NULL; + _gestureBuf = NULL; + _curGestureFile = 0; + _headSprites = NULL; + _homeRateCounter = 0; + _lastDirection = DIR_NONE; + _oldDirection = DIR_NONE; + _oldDirectionSpriteIdx = 59; + _objectWidth = _objectHeight = 0; + _hidingActiveFl = false; + _curObjectFileNum = 0; + _objectDataBuf = NULL; + _charactersEnabledFl = false; + _refreshBobMode10Fl = false; +} + +ObjectsManager::~ObjectsManager() { + _vm->_globals->freeMemory(_forestSprite); + _vm->_globals->freeMemory(_gestureBuf); + _vm->_globals->freeMemory(_headSprites); + _vm->_globals->freeMemory(_objectDataBuf); + clearVBob(); + + for (int idx = 0; idx < 6; ++idx) + _hidingItemData[idx] = _vm->_globals->freeMemory(_hidingItemData[idx]); +} + +void ObjectsManager::clearAll() { + _forestFl = false; + _forestSprite = _vm->_globals->freeMemory(_forestSprite); + _curGestureFile = 0; + _gestureBuf = _vm->_globals->freeMemory(_gestureBuf); + _curObjectFileNum = 0; + + for (int idx = 0; idx < 6; ++idx) + _hidingItemData[idx] = _vm->_globals->freeMemory(_hidingItemData[idx]); + + _objectDataBuf = _vm->_globals->freeMemory(_objectDataBuf); + initVBob(); +} + +// Load Object +void ObjectsManager::loadObjects() { + byte *data = _vm->_fileIO->loadFile("OBJET.DAT"); + byte *srcP = data; + + for (int idx = 0; idx < 300; ++idx) { + ObjectAuthIcon *objectAuthIcon = &_objectAuthIcons[idx]; + objectAuthIcon->_objectFileNum = *srcP++; + objectAuthIcon->_idx = *srcP++; + objectAuthIcon->_flag1 = *srcP++; + objectAuthIcon->_flag2 = *srcP++; + objectAuthIcon->_flag3 = *srcP++; + objectAuthIcon->_flag4 = *srcP++; + objectAuthIcon->_flag5 = *srcP++; + objectAuthIcon->_flag6 = *srcP++; + } + + _vm->_globals->freeMemory(data); +} + +// Reset Hiding Items +void ObjectsManager::resetHidingItems() { + for (int idx = 1; idx <= 5; ++idx) { + _hidingItemData[idx] = _vm->_globals->freeMemory(_hidingItemData[idx]); + } + + for (int idx = 0; idx <= 20; ++idx) { + HidingItem *hid = &_hidingItem[idx]; + hid->_spriteData = NULL; + hid->_x = 0; + hid->_y = 0; + hid->_spriteIndex = 0; + hid->_useCount = 0; + hid->_width = 0; + hid->_height = 0; + hid->_resetUseCount = false; + hid->_yOffset = 0; + } + + _hidingActiveFl = false; +} + +/** + * Change Object + */ +void ObjectsManager::changeObject(int objIndex) { + _vm->_events->_objectBuf = loadObjectFromFile(objIndex, true); + _curObjectIndex = objIndex; +} + +byte *ObjectsManager::loadObjectFromFile(int objIndex, bool mode) { + byte *dataP = NULL; + int objectFileNum = _objectAuthIcons[objIndex]._objectFileNum; + int idx = _objectAuthIcons[objIndex]._idx; + + if (mode) + ++idx; + + if (objectFileNum != _curObjectFileNum) { + if (_objectDataBuf) + removeObjectDataBuf(); + if (objectFileNum == 1) { + _objectDataBuf = loadSprite("OBJET1.SPR"); + } + _curObjectFileNum = objectFileNum; + } + + int width = getWidth(_objectDataBuf, idx); + int height = getHeight(_objectDataBuf, idx); + _objectWidth = width; + _objectHeight = height; + + if (mode) { + sprite_alone(_objectDataBuf, _vm->_events->_objectBuf, idx); + dataP = _vm->_events->_objectBuf; + } else { + dataP = _vm->_globals->allocMemory(height * width); + if (dataP == NULL) + error("CAPTURE_OBJET"); + + capture_mem_sprite(_objectDataBuf, dataP, idx); + } + + return dataP; +} + +/** + * Remove an Object from the inventory + */ +void ObjectsManager::removeObject(int objIndex) { + int idx; + for (idx = 1; idx <= 32; ++idx) { + if (_vm->_globals->_inventory[idx] == objIndex) + break; + } + + if (idx <= 32) { + if (idx == 32) { + _vm->_globals->_inventory[32] = 0; + } else { + for (int i = idx; i < 32; ++i) + _vm->_globals->_inventory[i] = _vm->_globals->_inventory[i + 1]; + } + } + changeObject(14); + +} + +/** + * Set Offset XY + */ +void ObjectsManager::setOffsetXY(byte *data, int idx, int xp, int yp, bool isSize) { + byte *startP = data + 3; + for (int i = idx; i; --i) + startP += READ_LE_UINT32(startP) + 16; + + byte *rectP = startP + 8; + if (isSize) { + // Set size + byte *pointP = rectP + 4; + WRITE_LE_UINT16(pointP, xp); + WRITE_LE_UINT16(pointP + 2, yp); + } else { + // Set position + WRITE_LE_UINT16(rectP, xp); + WRITE_LE_UINT16(rectP + 2, yp); + } +} + +int ObjectsManager::getOffsetX(const byte *spriteData, int spriteIndex, bool isSize) { + const byte *data = spriteData + 3; + for (int i = spriteIndex; i; --i) + data += READ_LE_UINT32(data) + 16; + + int result; + if (isSize) + result = READ_LE_INT16(data + 12); + else + result = READ_LE_INT16(data + 8); + + return result; +} + +int ObjectsManager::getOffsetY(const byte *spriteData, int spriteIndex, bool isSize) { + const byte *data = spriteData + 3; + for (int i = spriteIndex; i; --i) + data += READ_LE_UINT32(data) + 16; + + int result; + if (isSize) + result = READ_LE_INT16(data + 14); + else + result = READ_LE_INT16(data + 10); + + return result; +} + +/** + * Get Width + */ +int ObjectsManager::getWidth(const byte *objectData, int idx) { + const byte *rectP = objectData + 3; + for (int i = idx; i; --i) + rectP += READ_LE_UINT32(rectP) + 16; + + return READ_LE_INT16(rectP + 4); +} + +/** + * Get height + */ +int ObjectsManager::getHeight(const byte *objectData, int idx) { + const byte *rectP = objectData + 3; + for (int i = idx; i; --i) + rectP += READ_LE_UINT32(rectP) + 16; + + return READ_LE_INT16(rectP + 6); +} + +void ObjectsManager::sprite_alone(const byte *objectData, byte *sprite, int objIndex) { + const byte *objP = objectData + 3; + for (int i = objIndex; i; --i) { + objP += READ_LE_UINT32(objP) + 16; + } + + objP += 4; + int result = READ_LE_INT16(objP) * READ_LE_INT16(objP + 2); + + memcpy(sprite + 3, objP - 4, result + 16); +} + +void ObjectsManager::capture_mem_sprite(const byte *objectData, byte *sprite, int objIndex) { + const byte *objP = objectData + 3; + for (int i = objIndex; i; --i) { + objP += READ_LE_UINT32(objP) + 16; + } + + objP += 4; + int result = READ_LE_INT16(objP) * READ_LE_INT16(objP + 2); + memcpy(sprite, objP + 12, result); +} + +void ObjectsManager::removeObjectDataBuf() { + _curObjectFileNum = 0; + _objectDataBuf = _vm->_globals->freeMemory(_objectDataBuf); +} + +/** + * Load Sprite from file + */ +byte *ObjectsManager::loadSprite(const Common::String &file) { + return _vm->_fileIO->loadFile(file); +} + +/** + * Add Object + */ +void ObjectsManager::addObject(int objIndex) { + int arrIndex = 0; + for (;;) { + ++arrIndex; + if ((!_vm->_globals->_inventory[arrIndex]) || (arrIndex == 32)) + break; + } + + _vm->_globals->_inventory[arrIndex] = objIndex; +} + +/** + * Display Sprite + */ +void ObjectsManager::displaySprite() { + int clipX; + int clipY; + bool loopCondFl; + uint16 arr[50]; + + // Handle copying any background areas that text are going to be drawn on + _sortedDisplayCount = 0; + for (int idx = 0; idx <= 10; ++idx) { + TxtItemList *curTxtList = &_vm->_fontMan->_textList[idx]; + if (curTxtList->_enabledFl && _vm->_fontMan->_text[idx]._textType != 2) { + clipX = curTxtList->_pos.x - 2; + + if (clipX < _vm->_graphicsMan->_minX) + clipX = _vm->_graphicsMan->_minX; + + clipY = curTxtList->_pos.y - 2; + if (clipY < _vm->_graphicsMan->_minY) + clipY = _vm->_graphicsMan->_minY; + + _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, clipX, clipY, + curTxtList->_width + 4, curTxtList->_height + 4, _vm->_graphicsMan->_frontBuffer, clipX, clipY); + curTxtList->_enabledFl = false; + } + } + + if (!_charactersEnabledFl) { + for (int idx = 0; idx < MAX_SPRITE; ++idx) { + ListeItem *curList = &_liste[idx]; + if (curList->_visibleFl) { + clipX = curList->_posX - 2; + if (clipX < _vm->_graphicsMan->_minX) + clipX = _vm->_graphicsMan->_minX; + + clipY = curList->_posY - 2; + if (clipY < _vm->_graphicsMan->_minY) + clipY = _vm->_graphicsMan->_minY; + + _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, clipX, clipY, + curList->_width + 4, curList->_height + 4, _vm->_graphicsMan->_frontBuffer, clipX, clipY); + curList->_visibleFl = false; + } + } + } + + displayBobAnim(); + displayVBob(); + + if (!_charactersEnabledFl) { + // Handle drawing characters on the screen + for (int idx = 0; idx < MAX_SPRITE; ++idx) { + _liste[idx]._visibleFl = false; + SpriteItem *curSpr = &_sprite[idx]; + if (curSpr->_animationType == 1) { + computeSprite(idx); + if (curSpr->_activeFl) + beforeSort(SORT_SPRITE, idx, curSpr->_height + curSpr->_destY); + } + } + + if (_hidingActiveFl) + checkHidingItem(); + } + + if (_priorityFl && _sortedDisplayCount) { + for (int i = 1; i <= 48; i++) + arr[i] = i; + + do { + loopCondFl = false; + for (int sortIdx = 1; sortIdx < _sortedDisplayCount; sortIdx++) { + if (_sortedDisplay[arr[sortIdx]]._priority > _sortedDisplay[arr[sortIdx + 1]]._priority) { + SWAP(arr[sortIdx], arr[sortIdx + 1]); + loopCondFl = true; + } + } + } while (loopCondFl); + + for (int sortIdx = 1; sortIdx < _sortedDisplayCount + 1; sortIdx++) { + int idx = arr[sortIdx]; + switch (_sortedDisplay[idx]._sortMode) { + case SORT_BOB: + setBobInfo(_sortedDisplay[idx]._index); + break; + case SORT_SPRITE: + showSprite(_sortedDisplay[idx]._index); + break; + case SORT_HIDING: + displayHiding(_sortedDisplay[idx]._index); + break; + default: + break; + } + _sortedDisplay[idx]._sortMode = SORT_NONE; + } + } else { + for (int idx = 1; idx < _sortedDisplayCount + 1; ++idx) { + switch (_sortedDisplay[idx]._sortMode) { + case SORT_BOB: + setBobInfo(_sortedDisplay[idx]._index); + break; + case SORT_SPRITE: + showSprite(_sortedDisplay[idx]._index); + break; + case SORT_HIDING: + displayHiding(_sortedDisplay[idx]._index); + break; + default: + break; + } + _sortedDisplay[idx]._sortMode = SORT_NONE; + } + } + + // Reset the Sort array + for (int idx = 0; idx < 50; ++idx) { + SortItem *disp = &_sortedDisplay[idx]; + disp->_sortMode = SORT_NONE; + disp->_index = 0; + disp->_priority = 0; + } + + _sortedDisplayCount = 0; + + _vm->_dialog->drawInvent(_oldBorderPos, _oldBorderSpriteIndex, _borderPos, _borderSpriteIndex); + + if (_saveLoadFl) { + int16 posX = _vm->_events->_startPos.x; + _vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, _saveLoadSprite, posX + 183, 60, 274, 353); + if (_saveLoadX && _saveLoadY) + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _saveLoadSprite2, _saveLoadX + posX + 300, _saveLoadY + 300, 0); + + _vm->_graphicsMan->addDirtyRect(posX + 183, 60, posX + 457, 413); + } + + // If the Options dialog is activated, draw the elements + if (_vm->_globals->_optionDialogFl) { + int16 posX = _vm->_events->_startPos.x; + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr, + posX + 464, 407, 0); + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr, + posX + 657, 556, _vm->_globals->_menuSpeed); + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr, + posX + 731, 495, _vm->_globals->_menuTextOff); + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr, + posX + 731, 468, _vm->_globals->_menuVoiceOff); + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr, + posX + 731, 441, _vm->_globals->_menuSoundOff); + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr, + posX + 731, 414, _vm->_globals->_menuMusicOff); + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr, + posX + 600, 522, _vm->_globals->_menuDisplayType); + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr, + posX + 611, 502, _vm->_globals->_menuScrollSpeed); + _vm->_graphicsMan->addDirtyRect(posX + 164, 107, posX + 498, 320); + } + + // Loop to draw any on-screen text + for (int idx = 0; idx <= 10; ++idx) { + TxtItem *curTxt = &_vm->_fontMan->_text[idx]; + if (curTxt->_textOnFl) { + TxtItemList *curTxtList = &_vm->_fontMan->_textList[idx]; + if ((curTxt->_textType < 2) || (curTxt->_textType > 3)) + _vm->_fontMan->box(idx, curTxt->_messageId, curTxt->_filename, _vm->_events->_startPos.x + curTxt->_pos.x, curTxt->_pos.y); + else + _vm->_fontMan->box(idx, curTxt->_messageId, curTxt->_filename, curTxt->_pos.x, curTxt->_pos.y); + curTxtList->_enabledFl = true; + + if ((curTxt->_textType < 2) || (curTxt->_textType > 3)) + curTxtList->_pos.x = _vm->_events->_startPos.x + curTxt->_pos.x; + else + curTxtList->_pos.x = curTxt->_pos.x; + + curTxtList->_pos.y = curTxt->_pos.y; + curTxtList->_width = curTxt->_width; + curTxtList->_height = curTxt->_height; + + if (curTxtList->_pos.x < _vm->_graphicsMan->_minX) + curTxtList->_pos.x = _vm->_graphicsMan->_minX - 1; + if (curTxtList->_pos.y < _vm->_graphicsMan->_minY) + curTxtList->_pos.y = _vm->_graphicsMan->_minY - 1; + + int posX = curTxtList->_pos.x; + if (curTxtList->_width + posX > _vm->_graphicsMan->_maxX) + curTxtList->_width = _vm->_graphicsMan->_maxX - posX; + int posY = curTxtList->_pos.y; + if (curTxtList->_height + posY > _vm->_graphicsMan->_maxY) + curTxtList->_height = _vm->_graphicsMan->_maxY - posY; + if (curTxtList->_width <= 0 || curTxtList->_height <= 0) + curTxtList->_enabledFl = false; + } + } + + _vm->_dialog->inventAnim(); +} + +void ObjectsManager::resetBob(int idx) { + BobItem &bob = _bob[idx]; + ListeItem &item = _liste2[idx]; + + bob._bobMode = 0; + bob._spriteData = NULL; + bob._xp = 0; + bob._yp = 0; + bob._frameIndex = 0; + bob._animDataIdx = 0; + bob._moveChange1 = 0; + bob._moveChange2 = 0; + bob._disabledAnimationFl = false; + bob._animData = NULL; + bob._bobMode10 = false; + bob._bobModeChange = 0; + bob._modeChangeCtr = 0; + bob._modeChangeUnused = 0; + bob._disableFl = false; + bob._zoomFactor = 0; + bob._flipFl = false; + bob._oldX2 = 0; + + item._visibleFl = false; + item._posX = 0; + item._posY = 0; + item._width = 0; + item._height = 0; +} + +void ObjectsManager::setBobInfo(int idx) { + BobItem *curBob = &_bob[idx]; + + if (!curBob->_activeFl) + return; + + int xp = curBob->_oldX; + int yp = curBob->_oldY; + + if (curBob->_isSpriteFl) + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, curBob->_spriteData, + xp + 300, yp + 300, curBob->_frameIndex); + else + _vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer, + curBob->_spriteData, xp + 300, yp + 300, curBob->_frameIndex, + curBob->_zoomOutFactor, curBob->_zooInmFactor, curBob->_flipFl); + + ListeItem *curLst = &_liste2[idx]; + curLst->_visibleFl = true; + curLst->_posX = xp; + curLst->_posY = yp; + + curLst->_width = curBob->_oldWidth; + curLst->_height = curBob->_oldHeight; + + if (curLst->_posX < _vm->_graphicsMan->_minX) { + curLst->_width -= _vm->_graphicsMan->_minX - curLst->_posX; + curLst->_posX = _vm->_graphicsMan->_minX; + } + + if (curLst->_posY < _vm->_graphicsMan->_minY) { + curLst->_height -= _vm->_graphicsMan->_minY - curLst->_posY; + curLst->_posY = _vm->_graphicsMan->_minY; + } + + if (curLst->_width + curLst->_posX > _vm->_graphicsMan->_maxX) + curLst->_width = _vm->_graphicsMan->_maxX - curLst->_posX; + + if (curLst->_height + curLst->_posY > _vm->_graphicsMan->_maxY) + curLst->_height = _vm->_graphicsMan->_maxY - curLst->_posY; + + if (curLst->_width <= 0 || curLst->_height <= 0) + curLst->_visibleFl = false; + + if (curLst->_visibleFl) + _vm->_graphicsMan->addDirtyRect(curLst->_posX, curLst->_posY, curLst->_posX + curLst->_width, curLst->_posY + curLst->_height); +} + +void ObjectsManager::displayBob(int idx) { + BobItem *curBob = &_bob[idx]; + + _priorityFl = true; + + if (curBob->_bobMode) + return; + + resetBob(idx); + + const byte *data = _vm->_animMan->_animBqe[idx]._data; + int bankIdx = READ_LE_INT16(data); + if (!bankIdx) + return; + if ((!_vm->_animMan->Bank[bankIdx]._loadedFl) || (!READ_LE_UINT16(data + 24))) + return; + + + int16 bobModeChange = READ_LE_INT16(data + 2); + int16 modeChangeUnused = READ_LE_INT16(data + 4); + // data[6] isn't used, read skipped + int16 newModeChangeCtr = READ_LE_INT16(data + 8); + + if (!bobModeChange) + bobModeChange = 1; + if (!newModeChangeCtr) + newModeChangeCtr = -1; + + curBob->_isSpriteFl = false; + + if (_vm->_animMan->Bank[bankIdx]._fileHeader == 1) { + curBob->_isSpriteFl = true; + curBob->_zoomFactor = 0; + curBob->_flipFl = false; + } + + curBob->_animData = _vm->_animMan->_animBqe[idx]._data; + curBob->_bobMode = 10; + curBob->_spriteData = _vm->_animMan->Bank[bankIdx]._data; + + curBob->_bobModeChange = bobModeChange; + curBob->_modeChangeCtr = newModeChangeCtr; + curBob->_modeChangeUnused = modeChangeUnused; +} + +void ObjectsManager::hideBob(int idx) { + BobItem *curBob = &_bob[idx]; + if ((curBob->_bobMode == 3) || (curBob->_bobMode == 10)) + curBob->_bobMode++; +} + +void ObjectsManager::setBobOffset(int idx, int offset) { + _bob[idx]._oldX2 = offset; +} + +void ObjectsManager::computeHideCounter(int idx) { + HidingItem *hid = &_hidingItem[idx]; + if (hid->_useCount == 0) + return; + + for (int i = 0; i <= 20; i++) { + BobItem *curBob = &_bob[i]; + if ((curBob->_bobMode) && (!curBob->_disabledAnimationFl) && (!curBob->_disableFl) && (curBob->_frameIndex != 250)) { + int oldRight = curBob->_oldX + curBob->_oldWidth; + int oldBottom = curBob->_oldY + curBob->_oldHeight; + int hiddenRight = hid->_x + hid->_width; + + if ((oldBottom > hid->_y) && (oldBottom < hid->_yOffset + hid->_height + hid->_y)) { + if ((oldRight >= hid->_x && oldRight <= hiddenRight) + // CHECKME: The original was doing the test two times. This looks like an + // original bug + // || (cachedRight >= curBob->_oldWidth && curBob->_oldWidth >= hid->_x) + || (hiddenRight >= curBob->_oldWidth && curBob->_oldWidth >= hid->_x) + || (curBob->_oldWidth >= hid->_x && oldRight <= hiddenRight) + || (curBob->_oldWidth <= hid->_x && oldRight >= hiddenRight)) + ++hid->_useCount; + } + } + } +} + +void ObjectsManager::initBobVariables(int idx) { + BobItem *bob = &_bob[idx]; + + bob->_activeFl = false; + if (bob->_isSpriteFl) { + bob->_flipFl = false; + bob->_zoomFactor = 0; + } + + int spriteIdx = bob->_frameIndex; + if (spriteIdx == 250) + return; + + int deltaY, deltaX; + if (bob->_flipFl) { + deltaX = getOffsetX(bob->_spriteData, spriteIdx, true); + deltaY = getOffsetY(bob->_spriteData, bob->_frameIndex, true); + } else { + deltaX = getOffsetX(bob->_spriteData, spriteIdx, false); + deltaY = getOffsetY(bob->_spriteData, bob->_frameIndex, false); + } + + int negZoom = 0; + int posZoom = 0; + if (bob->_zoomFactor < 0) + negZoom = CLIP(-bob->_zoomFactor, 0, 95); + else + posZoom = bob->_zoomFactor; + + if (posZoom) { + if (deltaX >= 0) + deltaX = _vm->_graphicsMan->zoomIn(deltaX, posZoom); + else + deltaX = -_vm->_graphicsMan->zoomIn(-deltaX, posZoom); + + if (deltaY >= 0) + deltaY = _vm->_graphicsMan->zoomIn(deltaY, posZoom); + else + deltaY = -_vm->_graphicsMan->zoomIn(abs(deltaX), posZoom); + } + + if (negZoom) { + if (deltaX >= 0) + deltaX = _vm->_graphicsMan->zoomOut(deltaX, negZoom); + else + deltaX = -_vm->_graphicsMan->zoomOut(-deltaX, negZoom); + + if (deltaY >= 0) + deltaY = _vm->_graphicsMan->zoomOut(deltaY, negZoom); + else + deltaY = -_vm->_graphicsMan->zoomOut(abs(deltaX), negZoom); + } + + int newX = bob->_xp - deltaX; + int newY = bob->_yp - deltaY; + bob->_activeFl = true; + bob->_oldX = newX; + bob->_oldY = newY; + bob->_zooInmFactor = posZoom; + bob->_zoomOutFactor = negZoom; + + ListeItem *curList = &_liste2[idx]; + curList->_visibleFl = true; + curList->_posX = newX; + curList->_posY = newY; + + int width = getWidth(bob->_spriteData, bob->_frameIndex); + int height = getHeight(bob->_spriteData, bob->_frameIndex); + + if (posZoom) { + width = _vm->_graphicsMan->zoomIn(width, posZoom); + height = _vm->_graphicsMan->zoomIn(height, posZoom); + } else if (negZoom) { + width = _vm->_graphicsMan->zoomOut(width, negZoom); + height = _vm->_graphicsMan->zoomOut(height, negZoom); + } + + curList->_width = width; + curList->_height = height; + bob->_oldWidth = width; + bob->_oldHeight = height; +} + +void ObjectsManager::checkHidingItem() { + for (int hidingItemIdx = 0; hidingItemIdx <= 19; hidingItemIdx++) { + HidingItem *hid = &_hidingItem[hidingItemIdx]; + if (hid->_useCount == 0) + continue; + + int _oldUseCount = hid->_useCount; + for (int spriteIdx = 0; spriteIdx <= 4; spriteIdx++) { + const SpriteItem *spr = &_sprite[spriteIdx]; + if (spr->_animationType == 1 && spr->_spriteIndex != 250) { + int right = spr->_width + spr->_destX; + int bottom = spr->_height + spr->_destY; + int hidingRight = hid->_width + hid->_x; + + if (bottom > hid->_y && bottom < (hid->_yOffset + hid->_height + hid->_y)) { + if ((right >= hid->_x && right <= hidingRight) + // CHECKME: The original was doing the test two times. This looks like an + // original bug + // || (hidingRight >= spr->_destX && hid->_x <= spr->_destX) + || (hidingRight >= spr->_destX && hid->_x <= spr->_destX) + || (hid->_x <= spr->_destX && right <= hidingRight) + || (hid->_x >= spr->_destX && right >= hidingRight)) + ++hid->_useCount; + } + } + } + + computeHideCounter(hidingItemIdx); + if (hid->_useCount != _oldUseCount) { + int priority = hid->_yOffset + hid->_height + hid->_y; + if (priority > 440) + priority = 500; + + beforeSort(SORT_HIDING, hidingItemIdx, priority); + hid->_useCount = 1; + hid->_resetUseCount = true; + } else if (hid->_resetUseCount) { + hid->_resetUseCount = false; + hid->_useCount = 1; + } + + } +} + +void ObjectsManager::showSprite(int idx) { + SpriteItem *spr = &_sprite[idx]; + if (!spr->_activeFl) + return; + + if (spr->_rleFl) + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, spr->_spriteData, + spr->_destX + 300, spr->_destY + 300, spr->_spriteIndex); + else + _vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer, spr->_spriteData, + spr->_destX + 300, spr->_destY + 300, spr->_spriteIndex, spr->_reducePct, spr->_zoomPct, spr->_flipFl); + + ListeItem *list = &_liste[idx]; + list->_width = spr->_width; + list->_height = spr->_height; + + if (list->_posX < _vm->_graphicsMan->_minX) { + list->_width -= _vm->_graphicsMan->_minX - list->_posX; + list->_posX = _vm->_graphicsMan->_minX; + } + + if (list->_posY < _vm->_graphicsMan->_minY) { + list->_height -= _vm->_graphicsMan->_minY - list->_posY; + list->_posY = _vm->_graphicsMan->_minY; + } + + list->_width = MIN(list->_width, _vm->_graphicsMan->_maxX - list->_posX); + list->_height = MIN(list->_height, _vm->_graphicsMan->_maxY - list->_posY); + + if (list->_width <= 0 || list->_height <= 0) + list->_visibleFl = false; + + if (list->_visibleFl) + _vm->_graphicsMan->addDirtyRect( list->_posX, list->_posY, list->_posX + list->_width, list->_posY + list->_height); +} + +void ObjectsManager::displayHiding(int idx) { + HidingItem *hid = &_hidingItem[idx]; + + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _hidingItemData[1], + hid->_x + 300, hid->_y + 300, hid->_spriteIndex); + _vm->_graphicsMan->addDirtyRect(hid->_x, hid->_y, hid->_x + hid->_width, hid->_y + hid->_height); +} + +// Compute Sprite +void ObjectsManager::computeSprite(int idx) { + SpriteItem *spr = &_sprite[idx]; + + spr->_activeFl = false; + int spriteIndex = spr->_spriteIndex; + if (spriteIndex == 250) + return; + + int offX; + int offY; + if (spr->_flipFl) { + offX = getOffsetX(spr->_spriteData, spriteIndex, true); + offY = getOffsetY(spr->_spriteData, spr->_spriteIndex, true); + } else { + offX = getOffsetX(spr->_spriteData, spriteIndex, false); + offY = getOffsetY(spr->_spriteData, spr->_spriteIndex, false); + } + + int tmpX = spr->_deltaX + offX; + int deltaX = tmpX; + int tmpY = spr->_deltaY + offY; + int deltaY = tmpY; + int zoomPercent = 0; + int reducePercent = 0; + + if (spr->_zoomFactor < 0) { + reducePercent = -spr->_zoomFactor; + if (reducePercent > 95) + reducePercent = 95; + } else + zoomPercent = spr->_zoomFactor; + + if (zoomPercent) { + if (tmpX >= 0) + deltaX = _vm->_graphicsMan->zoomIn(tmpX, zoomPercent); + else + deltaX = -_vm->_graphicsMan->zoomIn(-tmpX, zoomPercent); + + if (tmpY >= 0) { + deltaY = _vm->_graphicsMan->zoomIn(tmpY, zoomPercent); + } else { + tmpY = abs(tmpX); + deltaY = -_vm->_graphicsMan->zoomIn(tmpY, zoomPercent); + } + } else if (reducePercent) { + if (tmpX >= 0) + deltaX = _vm->_graphicsMan->zoomOut(tmpX, reducePercent); + else + deltaX = -_vm->_graphicsMan->zoomOut(-tmpX, reducePercent); + + if (tmpY >= 0) { + deltaY = _vm->_graphicsMan->zoomOut(tmpY, reducePercent); + } else { + tmpY = abs(tmpX); + deltaY = -_vm->_graphicsMan->zoomOut(tmpY, reducePercent); + } + } + + int newPosX = spr->_spritePos.x - deltaX; + int newPosY = spr->_spritePos.y - deltaY; + spr->_destX = newPosX; + spr->_destY = newPosY; + spr->_activeFl = true; + spr->_zoomPct = zoomPercent; + spr->_reducePct = reducePercent; + + _liste[idx]._visibleFl = true; + _liste[idx]._posX = newPosX; + _liste[idx]._posY = newPosY; + + int width = getWidth(spr->_spriteData, spr->_spriteIndex); + int height = getHeight(spr->_spriteData, spr->_spriteIndex); + + if (zoomPercent) { + width = _vm->_graphicsMan->zoomIn(width, zoomPercent); + height = _vm->_graphicsMan->zoomIn(height, zoomPercent); + } else if (reducePercent) { + height = _vm->_graphicsMan->zoomOut(height, reducePercent); + width = _vm->_graphicsMan->zoomOut(width, reducePercent); + } + + spr->_width = width; + spr->_height = height; +} + +// Before Sort +void ObjectsManager::beforeSort(SortMode sortMode, int index, int priority) { + ++_sortedDisplayCount; + assert (_sortedDisplayCount <= 48); + + _sortedDisplay[_sortedDisplayCount]._sortMode = sortMode; + _sortedDisplay[_sortedDisplayCount]._index = index; + _sortedDisplay[_sortedDisplayCount]._priority = priority; +} + +// Display BOB Anim +void ObjectsManager::displayBobAnim() { + for (int idx = 1; idx <= 35; idx++) { + BobItem *bob = &_bob[idx]; + if (idx <= 20 && _charactersEnabledFl) { + bob->_bobMode10 = false; + continue; + } + + if (bob->_bobMode != 10) + continue; + + bob->_bobMode10 = false; + if (bob->_animData == NULL || bob->_disabledAnimationFl || bob->_modeChangeCtr == 0 || bob->_modeChangeCtr < -1) { + if (bob->_bobModeChange == 1 || bob->_bobModeChange == 2) + bob->_bobMode10 = true; + continue; + } + + if (bob->_moveChange1 == bob->_moveChange2) { + bob->_bobMode10 = true; + } else { + bob->_moveChange2++; + bob->_bobMode10 = false; + } + + if (!bob->_bobMode10) { + if (bob->_bobModeChange == 1 || bob->_bobModeChange == 2) + bob->_bobMode10 = true; + continue; + } + + byte *dataPtr = bob->_animData + 20; + int dataIdx = bob->_animDataIdx; + bob->_xp = READ_LE_INT16(dataPtr + 2 * dataIdx); + if (_lockedAnims[idx]._enableFl) + bob->_xp = _lockedAnims[idx]._posX; + if ( _charactersEnabledFl && idx > 20) + bob->_xp += _vm->_events->_startPos.x; + + bob->_yp = READ_LE_INT16(dataPtr + 2 * dataIdx + 2); + bob->_moveChange1 = READ_LE_INT16(dataPtr + 2 * dataIdx + 4); + bob->_zoomFactor = READ_LE_INT16(dataPtr + 2 * dataIdx + 6); + bob->_frameIndex = dataPtr[2 * dataIdx + 8]; + bob->_flipFl = (dataPtr[2 * dataIdx + 9] != 0); + bob->_animDataIdx += 5; + + if (bob->_moveChange1 > 0) { + bob->_moveChange1 /= _vm->_globals->_speed; + if (bob->_moveChange1 > 0) { + bob->_moveChange2 = 1; + if (bob->_bobModeChange == 1 || bob->_bobModeChange == 2) + bob->_bobMode10 = true; + continue; + } + + bob->_moveChange1 = 1; + } + if (!bob->_moveChange1) { + if (bob->_modeChangeCtr > 0) + bob->_modeChangeCtr--; + if (bob->_modeChangeCtr != -1 && bob->_modeChangeCtr <= 0) { + bob->_bobMode = 11; + } else { + bob->_animDataIdx = 0; + byte *bobData = bob->_animData + 20; + bob->_xp = READ_LE_INT16(bobData); + + if (_lockedAnims[idx]._enableFl) + bob->_xp = _lockedAnims[idx]._posX; + if (_charactersEnabledFl && idx > 20) + bob->_xp += _vm->_events->_startPos.x; + + bob->_yp = READ_LE_INT16(bobData + 2); + bob->_moveChange1 = READ_LE_INT16(bobData + 4); + bob->_zoomFactor = READ_LE_INT16(bobData + 6); + bob->_frameIndex = bobData[8]; + bob->_flipFl = (bobData[9] != 0); + bob->_animDataIdx += 5; + + if (bob->_moveChange1 > 0) { + bob->_moveChange1 /= _vm->_globals->_speed; + // Original code. It can't be negative, so the check is on == 0 + if (bob->_moveChange1 <= 0) + bob->_moveChange1 = 1; + } + } + } + + bob->_moveChange2 = 1; + if (bob->_bobModeChange == 1 || bob->_bobModeChange == 2) + bob->_bobMode10 = true; + } + + if (!_charactersEnabledFl && _refreshBobMode10Fl) { + for (int i = 0; i < 35; i++) { + BobItem *curBob = &_bob[i]; + if (curBob->_bobMode == 10 && !curBob->_disabledAnimationFl) + curBob->_bobMode10 = true; + } + } + + _refreshBobMode10Fl = false; + + for (int i = 1; i <= 35; i++) { + BobItem *curBob = &_bob[i]; + ListeItem *curList = &_liste2[i]; + if (i > 20 || !_charactersEnabledFl) { + if ((curBob->_bobMode == 10) && (curBob->_bobMode10)) { + if ((curBob->_bobModeChange != 2) && (curBob->_bobModeChange != 4)) { + if (curList->_visibleFl) { + _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, curList->_posX, curList->_posY, + curList->_width, curList->_height, _vm->_graphicsMan->_frontBuffer, curList->_posX, curList->_posY); + curList->_visibleFl = false; + } + } + } + + if (curBob->_bobMode == 11) { + if (curList->_visibleFl) { + _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, curList->_posX, curList->_posY, + curList->_width, curList->_height, _vm->_graphicsMan->_frontBuffer, curList->_posX, curList->_posY); + curList->_visibleFl = false; + } + + curBob->_bobMode = 0; + } + } + } + + for (int i = 1; i <= 35; i++) { + BobItem *curBob = &_bob[i]; + curBob->_oldY = 0; + if (curBob->_bobMode == 10 && !curBob->_disabledAnimationFl && curBob->_bobMode10) { + initBobVariables(i); + int priority = curBob->_oldX2 + curBob->_oldHeight + curBob->_oldY; + + if (priority > 450) + priority = 600; + + if (curBob->_activeFl) + beforeSort(SORT_BOB, i, priority); + } + } +} + +// Display VBOB +void ObjectsManager::displayVBob() { + int width, height; + + for (int idx = 0; idx <= 29; idx++) { + VBobItem *vbob = &_vBob[idx]; + if (vbob->_displayMode == 4) { + width = getWidth(vbob->_spriteData, vbob->_frameIndex); + height = getHeight(vbob->_spriteData, vbob->_frameIndex); + + _vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_backBuffer, vbob->_surface, + vbob->_xp, vbob->_yp, width, height); + + _vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, vbob->_surface, + vbob->_xp, vbob->_yp, width, height); + + _vm->_graphicsMan->addDirtyRect(vbob->_xp, vbob->_yp, vbob->_xp + width, height + vbob->_yp); + vbob->_surface = _vm->_globals->freeMemory(vbob->_surface); + + vbob->_displayMode = 0; + vbob->_spriteData = NULL; + vbob->_xp = 0; + vbob->_yp = 0; + vbob->_oldX = 0; + vbob->_oldY = 0; + vbob->_frameIndex = 0; + vbob->_oldFrameIndex = 0; + vbob->_oldSpriteData = NULL; + } + + if (vbob->_displayMode == 3) { + width = getWidth(vbob->_oldSpriteData, vbob->_oldFrameIndex); + height = getHeight(vbob->_oldSpriteData, vbob->_oldFrameIndex); + + _vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_backBuffer, vbob->_surface, + vbob->_oldX, vbob->_oldY, width, height); + + _vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, vbob->_surface, + vbob->_oldX, vbob->_oldY, width, height); + + _vm->_graphicsMan->addDirtyRect(vbob->_oldX, vbob->_oldY, vbob->_oldX + width, vbob->_oldY + height); + + vbob->_displayMode = 1; + vbob->_oldSpriteData = vbob->_spriteData; + + vbob->_surface = _vm->_globals->freeMemory(vbob->_surface); + + vbob->_oldX = vbob->_xp; + vbob->_oldY = vbob->_yp; + vbob->_oldFrameIndex = vbob->_frameIndex; + } + + if (vbob->_displayMode == 1) { + width = getWidth(vbob->_spriteData, vbob->_frameIndex); + height = getHeight(vbob->_spriteData, vbob->_frameIndex); + + vbob->_surface = _vm->_globals->freeMemory(vbob->_surface); + + byte *surface = _vm->_globals->allocMemory(height * width); + vbob->_surface = surface; + + _vm->_graphicsMan->copySurfaceRect(_vm->_graphicsMan->_backBuffer, surface, + vbob->_xp, vbob->_yp, width, height); + + if (*vbob->_spriteData == 78) { + _vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_backBuffer, vbob->_spriteData, + vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex, 0, 0, false); + + _vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer, vbob->_spriteData, + vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex, 0, 0, false); + } else { + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, vbob->_spriteData, + vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex); + + _vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_backBuffer, vbob->_spriteData, + vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex); + } + + _vm->_graphicsMan->addDirtyRect(vbob->_xp, vbob->_yp , vbob->_xp + width, vbob->_yp + height); + vbob->_displayMode = 2; + } + } +} + +/** + * Get Sprite X coordinate + */ +int ObjectsManager::getSpriteX(int idx) { + assert (idx <= MAX_SPRITE); + return _sprite[idx]._spritePos.x; +} + +/** + * Get Sprite Y coordinate + */ +int ObjectsManager::getSpriteY(int idx) { + assert (idx <= MAX_SPRITE); + return _sprite[idx]._spritePos.y; +} + +/** + * Clear sprite structure + */ +void ObjectsManager::clearSprite() { + for (int idx = 0; idx < MAX_SPRITE; idx++) { + _sprite[idx]._spriteData = NULL; + _sprite[idx]._animationType = 0; + } + + for (int idx = 0; idx < MAX_SPRITE; idx++) { + ListeItem *list = &_liste[idx]; + list->_visibleFl = false; + list->_posX = 0; + list->_posY = 0; + list->_width = 0; + list->_height = 0; + } +} + +void ObjectsManager::animateSprite(int idx) { + assert (idx <= MAX_SPRITE); + _sprite[idx]._animationType = 1; +} + +void ObjectsManager::addStaticSprite(const byte *spriteData, Common::Point pos, int idx, int spriteIndex, int zoomFactor, bool flipFl, int deltaX, int deltaY) { + assert (idx <= MAX_SPRITE); + + SpriteItem *spr = &_sprite[idx]; + spr->_spriteData = spriteData; + spr->_spritePos = pos; + spr->_spriteIndex = spriteIndex; + spr->_zoomFactor = zoomFactor; + spr->_flipFl = flipFl; + spr->_deltaX = deltaX; + spr->_deltaY = deltaY; + spr->_animationType = 0; + + if (READ_BE_UINT24(spriteData) == MKTAG24('R', 'L', 'E')) { + spr->_rleFl = true; + spr->_zoomFactor = 0; + spr->_flipFl = false; + } else + spr->_rleFl = false; + +} + +/** + * Freeze sprite animation and free its memory + */ +void ObjectsManager::removeSprite(int idx) { + // Type 3 was also used by freeSprite(), which has been removed as it wasn't used + _sprite[idx]._animationType = 3; +} + +/** + * Set Sprite X coordinate + */ +void ObjectsManager::setSpriteX(int idx, int xp) { + assert (idx <= MAX_SPRITE); + _sprite[idx]._spritePos.x = xp; +} + +/** + * Set Sprite Y coordinate + */ +void ObjectsManager::setSpriteY(int idx, int yp) { + assert (idx <= MAX_SPRITE); + _sprite[idx]._spritePos.y = yp; +} + +/** + * Set Sprite Index + */ +void ObjectsManager::setSpriteIndex(int idx, int spriteIndex) { + assert (idx <= MAX_SPRITE); + _sprite[idx]._spriteIndex = spriteIndex; +} + +// Set Sprite Size +void ObjectsManager::setSpriteZoom(int idx, int zoomFactor) { + assert (idx <= MAX_SPRITE); + if (!_sprite[idx]._rleFl) + _sprite[idx]._zoomFactor = zoomFactor; +} + +void ObjectsManager::setFlipSprite(int idx, bool flipFl) { + assert (idx <= MAX_SPRITE); + if (!_sprite[idx]._rleFl) + _sprite[idx]._flipFl = flipFl; +} + +void ObjectsManager::goHome() { + if (_vm->_linesMan->_route == NULL) + return; + + if (_homeRateCounter > 1) { + --_homeRateCounter; + return; + } + + int newPosX; + int newPosY; + Directions newDirection; + + int oldPosX = 0; + int oldPosY = 0; + int oldFrameIdx = 0; + _homeRateCounter = 0; + if (_oldDirection == DIR_NONE) { + computeAndSetSpriteSize(); + newPosX = _vm->_linesMan->_route->_x; + newPosY = _vm->_linesMan->_route->_y; + newDirection = _vm->_linesMan->_route->_dir; + _vm->_linesMan->_route++; + + if (newPosX != -1 || newPosY != -1) { + _oldDirection = newDirection; + _oldDirectionSpriteIdx = newDirection + 59; + _oldFrameIndex = 0; + _oldCharacterPosX = newPosX; + _oldCharacterPosY = newPosY; + } else { + setSpriteIndex(0, _oldDirection + 59); + _vm->_globals->_actionDirection = DIR_NONE; + int zoneId; + if (_vm->_globals->_actionMoveTo) + zoneId = _vm->_globals->_saveData->_data[svLastZoneNum]; + else + zoneId = _zoneNum; + _vm->_linesMan->_route = NULL; + computeAndSetSpriteSize(); + setFlipSprite(0, false); + _homeRateCounter = 0; + _vm->_linesMan->_route = NULL; + _oldDirection = DIR_NONE; + if (zoneId > 0) { + ZoneItem *curZone = &_vm->_linesMan->_zone[zoneId]; + if (curZone->_destX && curZone->_destY && curZone->_destY != 31) { + if (curZone->_spriteIndex == -1) { + curZone->_destX = 0; + curZone->_destY = 0; + curZone->_spriteIndex = 0; + } else { + setSpriteIndex(0, curZone->_spriteIndex); + _vm->_globals->_actionDirection = curZone->_spriteIndex - 59; + } + } + } + } + _homeRateCounter = 0; + return; + } + if (_oldDirection == DIR_RIGHT) { + if (_oldFrameIndex < 24 || _oldFrameIndex > 35) { + oldPosX = _oldCharacterPosX; + oldPosY = _oldCharacterPosY; + oldFrameIdx = 24; + } else { + int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX; + int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY; + + if (_sprite[0]._zoomFactor < 0) { + deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor); + deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor); + } else if (_sprite[0]._zoomFactor > 0) { + deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor); + deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor); + } + oldPosX = _oldCharacterPosX + deltaX; + oldPosY = _oldCharacterPosY + deltaY; + oldFrameIdx = _oldFrameIndex + 1; + if (oldFrameIdx > 35) + oldFrameIdx = 24; + } + _homeRateCounter = 5 / _vm->_globals->_speed; + } + if (_oldDirection == DIR_LEFT) { + if (_oldFrameIndex < 24 || _oldFrameIndex > 35) { + oldPosX = _oldCharacterPosX; + oldPosY = _oldCharacterPosY; + oldFrameIdx = 24; + } else { + int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX; + int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY; + if (_sprite[0]._zoomFactor < 0) { + deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor); + deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor); + } else if (_sprite[0]._zoomFactor > 0) { + deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor); + deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor); + } + oldPosX = _oldCharacterPosX - deltaX; + oldPosY = _oldCharacterPosY - deltaY; + oldFrameIdx = _oldFrameIndex + 1; + if (oldFrameIdx > 35) + oldFrameIdx = 24; + } + _homeRateCounter = 5 / _vm->_globals->_speed; + } + if (_oldDirection == DIR_UP) { + if (_oldFrameIndex > 11) { + oldPosX = _oldCharacterPosX; + oldPosY = _oldCharacterPosY; + oldFrameIdx = 0; + } else { + int deltaY = abs(_vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY); + if (_sprite[0]._zoomFactor < 0) { + deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor); + } else if (_sprite[0]._zoomFactor > 0) { + deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor); + } + oldPosX = _oldCharacterPosX; + oldPosY = _oldCharacterPosY - deltaY; + oldFrameIdx = _oldFrameIndex + 1; + if (oldFrameIdx > 11) + oldFrameIdx = 0; + } + _homeRateCounter = 4 / _vm->_globals->_speed; + } + + if (_oldDirection == DIR_DOWN) { + if (_oldFrameIndex < 48 || _oldFrameIndex > 59) { + oldPosX = _oldCharacterPosX; + oldPosY = _oldCharacterPosY; + oldFrameIdx = 48; + } else { + int deltaY = abs(_vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY); + if (_sprite[0]._zoomFactor < 0) { + deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor); + } else if (_sprite[0]._zoomFactor > 0) { + deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor); + } + oldPosX = _oldCharacterPosX; + oldPosY = deltaY + _oldCharacterPosY; + oldFrameIdx = _oldFrameIndex + 1; + if (oldFrameIdx > 59) + oldFrameIdx = 48; + } + _homeRateCounter = 4 / _vm->_globals->_speed; + } + if (_oldDirection == DIR_UP_RIGHT) { + if (_oldFrameIndex < 12 || _oldFrameIndex > 23) { + oldPosX = _oldCharacterPosX; + oldPosY = _oldCharacterPosY; + oldFrameIdx = 12; + } else { + int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX; + int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY; + if (_sprite[0]._zoomFactor < 0) { + deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor); + deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor); + } + if (_sprite[0]._zoomFactor > 0) { + deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor); + deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor); + } + oldPosX = deltaX + _oldCharacterPosX; + oldPosY = _oldCharacterPosY + deltaY; + oldFrameIdx = _oldFrameIndex + 1; + if (oldFrameIdx > 23) + oldFrameIdx = 12; + } + _homeRateCounter = 5 / _vm->_globals->_speed; + } + if (_oldDirection == DIR_UP_LEFT) { + if (_oldFrameIndex < 12 || _oldFrameIndex > 23) { + oldPosX = _oldCharacterPosX; + oldPosY = _oldCharacterPosY; + oldFrameIdx = 12; + } else { + int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX; + int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY; + if (_sprite[0]._zoomFactor < 0) { + deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor); + deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor); + } else if (_sprite[0]._zoomFactor > 0) { + deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor); + deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor); + } + oldPosX = _oldCharacterPosX - deltaX; + oldPosY = _oldCharacterPosY + deltaY; + oldFrameIdx = _oldFrameIndex + 1; + if (oldFrameIdx > 23) + oldFrameIdx = 12; + } + _homeRateCounter = 5 / _vm->_globals->_speed; + } + if (_oldDirection == DIR_DOWN_RIGHT) { + if (_oldFrameIndex < 36 || _oldFrameIndex > 47) { + oldPosX = _oldCharacterPosX; + oldPosY = _oldCharacterPosY; + oldFrameIdx = 36; + } else { + int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX; + int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY; + if (_sprite[0]._zoomFactor < 0) { + deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor); + deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor); + } + if (_sprite[0]._zoomFactor > 0) { + deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor); + deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor); + } + oldPosX = deltaX + _oldCharacterPosX; + oldPosY = _oldCharacterPosY + deltaY; + oldFrameIdx = _oldFrameIndex + 1; + if (oldFrameIdx > 47) + oldFrameIdx = 36; + } + _homeRateCounter = 5 / _vm->_globals->_speed; + } + if (_oldDirection == DIR_DOWN_LEFT) { + if (_oldFrameIndex < 36 || _oldFrameIndex > 47) { + oldPosX = _oldCharacterPosX; + oldPosY = _oldCharacterPosY; + oldFrameIdx = 36; + } else { + int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX; + int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY; + if (_sprite[0]._zoomFactor < 0) { + deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor); + deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor); + } + if (_sprite[0]._zoomFactor > 0) { + deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor); + deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor); + } + oldPosX = _oldCharacterPosX - deltaX; + oldPosY = _oldCharacterPosY + deltaY; + oldFrameIdx = _oldFrameIndex + 1; + if (oldFrameIdx > 47) + oldFrameIdx = 36; + } + _homeRateCounter = 5 / _vm->_globals->_speed; + } + bool loopCond = false; + do { + newPosX = _vm->_linesMan->_route->_x; + newPosY = _vm->_linesMan->_route->_y; + newDirection = (Directions)_vm->_linesMan->_route->_dir; + _vm->_linesMan->_route++; + + if (newPosX == -1 && newPosY == -1) { + int zoneId; + if (_vm->_globals->_actionMoveTo) + zoneId = _vm->_globals->_saveData->_data[svLastZoneNum]; + else + zoneId = _zoneNum; + setSpriteIndex(0, _oldDirection + 59); + _vm->_globals->_actionDirection = DIR_NONE; + _vm->_linesMan->_route = NULL; + computeAndSetSpriteSize(); + setFlipSprite(0, false); + _homeRateCounter = 0; + _oldDirection = DIR_NONE; + _oldCharacterPosX = getSpriteX(0); + _oldCharacterPosY = getSpriteY(0); + + if (zoneId > 0) { + ZoneItem *curZone = &_vm->_linesMan->_zone[zoneId]; + if (curZone->_destX && curZone->_destY && curZone->_destY != 31) { + if ( curZone->_spriteIndex == -1) { + curZone->_destX = 0; + curZone->_destY = 0; + curZone->_spriteIndex = 0; + } else { + setSpriteIndex(0, curZone->_spriteIndex); + _vm->_globals->_actionDirection = curZone->_spriteIndex - 59; + } + } + } + _homeRateCounter = 0; + return; + } + if (_oldDirection != newDirection) + break; + if ((newDirection == DIR_RIGHT && newPosX >= oldPosX) || (_oldDirection == DIR_LEFT && newPosX <= oldPosX) || + (_oldDirection == DIR_UP && newPosY <= oldPosY) || (_oldDirection == DIR_DOWN && newPosY >= oldPosY) || + (_oldDirection == DIR_UP_RIGHT && newPosX >= oldPosX) || (_oldDirection == DIR_UP_LEFT && newPosX <= oldPosX) || + (_oldDirection == DIR_DOWN_RIGHT && newPosX >= oldPosX) || (_oldDirection == DIR_DOWN_LEFT && newPosX <= oldPosX)) + loopCond = true; + } while (!loopCond); + if (loopCond) { + computeAndSetSpriteSize(); + if ((_oldDirection == DIR_DOWN_LEFT) || (_oldDirection == DIR_LEFT) || (_oldDirection == DIR_UP_LEFT)) + setFlipSprite(0, true); + + if ((_oldDirection == DIR_UP) || (_oldDirection == DIR_UP_RIGHT) || (_oldDirection == DIR_RIGHT) || + (_oldDirection == DIR_DOWN_RIGHT) || (_oldDirection == DIR_DOWN)) + setFlipSprite(0, false); + + setSpriteX(0, newPosX); + setSpriteY(0, newPosY); + setSpriteIndex(0, oldFrameIdx); + } else { + if ((_oldDirection == DIR_DOWN_LEFT) || (_oldDirection == DIR_LEFT) || (_oldDirection == DIR_UP_LEFT)) + setFlipSprite(0, true); + + if ((_oldDirection == DIR_UP) || (_oldDirection == DIR_UP_RIGHT) || (_oldDirection == DIR_RIGHT) || + (_oldDirection == DIR_DOWN_RIGHT) || (_oldDirection == DIR_DOWN)) + setFlipSprite(0, false); + _homeRateCounter = 0; + } + _oldDirection = newDirection; + _oldDirectionSpriteIdx = newDirection + 59; + _oldFrameIndex = oldFrameIdx; + _oldCharacterPosX = newPosX; + _oldCharacterPosY = newPosY; +} + +void ObjectsManager::goHome2() { + if (_vm->_linesMan->_route == NULL) + return; + + int realSpeed = 2; + if (_vm->_globals->_speed == 2) + realSpeed = 4; + else if (_vm->_globals->_speed == 3) + realSpeed = 6; + + int countColisionPixel = 0; + + for (;;) { + int nexPosX = _vm->_linesMan->_route->_x; + int newPosY = _vm->_linesMan->_route->_y; + Directions newDirection = (Directions)_vm->_linesMan->_route->_dir; + _vm->_linesMan->_route++; + + if ((nexPosX == -1) && (newPosY == -1)) + break; + + ++countColisionPixel; + if (countColisionPixel >= realSpeed) { + _lastDirection = newDirection; + setSpriteX(0, nexPosX); + setSpriteY(0, newPosY); + switch (_lastDirection) { + case DIR_UP: + setSpriteIndex(0, 4); + break; + case DIR_RIGHT: + setSpriteIndex(0, 5); + break; + case DIR_DOWN: + setSpriteIndex(0, 6); + break; + case DIR_LEFT: + setSpriteIndex(0, 7); + break; + default: + break; + } + + return; + } + } + + switch (_lastDirection) { + case DIR_UP: + setSpriteIndex(0, 0); + break; + case DIR_RIGHT: + setSpriteIndex(0, 1); + break; + case DIR_DOWN: + setSpriteIndex(0, 2); + break; + case DIR_LEFT: + setSpriteIndex(0, 3); + break; + default: + break; + } + + _vm->_linesMan->_route = NULL; +} + +/** + * Load Zone + */ +void ObjectsManager::loadZone(const Common::String &file) { + for (int i = 1; i <= 100; i++) { + ZoneItem *curZone = &_vm->_linesMan->_zone[i]; + curZone->_destX = 0; + curZone->_destY = 0; + curZone->_spriteIndex = 0; + curZone->_verbFl1 = 0; + curZone->_verbFl2 = 0; + curZone->_verbFl3 = 0; + curZone->_verbFl4 = 0; + curZone->_verbFl5 = 0; + curZone->_verbFl6 = 0; + curZone->_verbFl7 = 0; + curZone->_verbFl8 = 0; + curZone->_verbFl9 = 0; + curZone->_verbFl10 = 0; + curZone->_messageId = 0; + curZone->_enabledFl = false; + } + + Common::File f; + if (!f.exists(file)) + error("File not found : %s", file.c_str()); + + byte *ptr = _vm->_fileIO->loadFile(file); + int bufId = 0; + int zoneLineIdx = 0; + int bobZoneIdx; + do { + bobZoneIdx = READ_LE_INT16((uint16 *)ptr + bufId); + if (bobZoneIdx != -1) { + _vm->_linesMan->addZoneLine( + zoneLineIdx, + READ_LE_UINT16((uint16 *)ptr + bufId + 1), + READ_LE_UINT16((uint16 *)ptr + bufId + 2), + READ_LE_UINT16((uint16 *)ptr + bufId + 3), + READ_LE_UINT16((uint16 *)ptr + bufId + 4), + bobZoneIdx); + _vm->_linesMan->_zone[bobZoneIdx]._enabledFl = true; + } + bufId += 5; + ++zoneLineIdx; + } while (bobZoneIdx != -1); + + for (int i = 1; i <= 100; i++) { + ZoneItem *curZone = &_vm->_linesMan->_zone[i]; + curZone->_destX = READ_LE_INT16((uint16 *)ptr + bufId); + curZone->_destY = READ_LE_INT16((uint16 *)ptr + bufId + 1); + curZone->_spriteIndex = READ_LE_INT16((uint16 *)ptr + bufId + 2); + bufId += 3; + } + + byte *verbData = (ptr + 10 * zoneLineIdx + 606); + bufId = 0; + for (int i = 1; i <= 100; i++) { + ZoneItem *curZone = &_vm->_linesMan->_zone[i]; + curZone->_verbFl1 = verbData[bufId]; + curZone->_verbFl2 = verbData[bufId + 1]; + curZone->_verbFl3 = verbData[bufId + 2]; + curZone->_verbFl4 = verbData[bufId + 3]; + curZone->_verbFl5 = verbData[bufId + 4]; + curZone->_verbFl6 = verbData[bufId + 5]; + curZone->_verbFl7 = verbData[bufId + 6]; + curZone->_verbFl8 = verbData[bufId + 7]; + curZone->_verbFl9 = verbData[bufId + 8]; + curZone->_verbFl10 = verbData[bufId + 9]; + + bufId += 10; + } + verbData += 1010; + for (int i = 0; i < 100; i++) + _vm->_linesMan->_zone[i + 1]._messageId = READ_LE_UINT16(verbData + 2 * i); + + _vm->_globals->freeMemory(ptr); + _vm->_linesMan->initSquareZones(); +} + +void ObjectsManager::handleCityMap() { + _vm->_dialog->_inventFl = false; + _vm->_events->_gameKey = KEY_NONE; + _vm->_linesMan->setMaxLineIdx(1); + _vm->_globals->_characterMaxPosY = 440; + _vm->_globals->_cityMapEnabledFl = true; + _vm->_graphicsMan->_noFadingFl = false; + _vm->_globals->_freezeCharacterFl = false; + _spritePtr = NULL; + _vm->_globals->_exitId = 0; + _vm->_globals->_checkDistanceFl = true; + _vm->_soundMan->playSound(31); + _vm->_globals->_eventMode = EVENTMODE_IGNORE; + _vm->_graphicsMan->loadImage("PLAN"); + _vm->_linesMan->loadLines("PLAN.OB2"); + loadHidingItems("PLAN.CA2"); + loadZone("PLAN.ZO2"); + _spritePtr = _vm->_fileIO->loadFile("VOITURE.SPR"); + _vm->_animMan->loadAnim("PLAN"); + _vm->_graphicsMan->displayAllBob(); + _vm->_graphicsMan->initScreen("PLAN", 2, false); + for (int i = 0; i <= 15; i++) + disableHidingItem(i); + disableHidingItem(19); + disableHidingItem(20); + enableHidingBehavior(); + + if (!_mapCarPosX && !_mapCarPosY) { + _mapCarPosX = 900; + _mapCarPosY = 319; + } + addStaticSprite(_spritePtr, Common::Point(_mapCarPosX, _mapCarPosY), 0, 1, 0, false, 5, 5); + _vm->_events->setMouseXY(_mapCarPosX, _mapCarPosY); + _vm->_events->mouseOn(); + _vm->_graphicsMan->scrollScreen(getSpriteX(0) - 320); + _vm->_graphicsMan->_scrollOffset = getSpriteX(0) - 320; + animateSprite(0); + _vm->_linesMan->_route = NULL; + _vm->_graphicsMan->setColorPercentage(252, 100, 100, 100); + _vm->_graphicsMan->setColorPercentage(253, 100, 100, 100); + _vm->_graphicsMan->setColorPercentage(251, 100, 100, 100); + _vm->_graphicsMan->setColorPercentage(254, 0, 0, 0); + + for (int i = 0; i <= 4; i++) + _vm->_events->refreshScreenAndEvents(); + + _vm->_globals->_eventMode = EVENTMODE_IGNORE; + _vm->_graphicsMan->fadeInLong(); + _vm->_events->changeMouseCursor(4); + _vm->_graphicsMan->_noFadingFl = false; + + bool loopCond = false; + do { + int mouseButton = _vm->_events->getMouseButton(); + if (mouseButton) { + // First cop call : Go to the bank and free the hostages + if (_vm->_globals->_saveData->_data[svBankAttackAnimPlayedFl] == 1 && !_vm->_globals->_saveData->_data[svCopCall1PlayedFl]) { + _vm->_globals->_saveData->_data[svCopCall1PlayedFl] = 1; + _vm->_globals->_introSpeechOffFl = true; + _vm->_talkMan->startAnimatedCharacterDialogue("APPEL1.pe2"); + _vm->_globals->_introSpeechOffFl = false; + mouseButton = 0; + } + // Second cop call: Helico has been found in the empty lot + if (_vm->_globals->_saveData->_data[svFreedHostageFl] == 1 && !_vm->_globals->_saveData->_data[svCopCall2PlayedFl]) { + _vm->_globals->_saveData->_data[svCopCall2PlayedFl] = 1; + _vm->_globals->_introSpeechOffFl = true; + _vm->_talkMan->startAnimatedCharacterDialogue("APPEL2.pe2"); + _vm->_globals->_introSpeechOffFl = false; + mouseButton = 0; + _vm->_events->_curMouseButton = 0; + } + if (mouseButton == 1) + handleLeftButton(); + } + + _vm->_linesMan->checkZone(); + goHome2(); + + if (_vm->_linesMan->_route == NULL && _vm->_globals->_actionMoveTo) + paradise(); + _vm->_events->refreshScreenAndEvents(); + + if (_vm->_globals->_exitId) + loopCond = true; + } while (!_vm->shouldQuit() && !loopCond); + + if (!_vm->_graphicsMan->_noFadingFl) + _vm->_graphicsMan->fadeOutLong(); + _vm->_globals->_eventMode = EVENTMODE_DEFAULT; + _vm->_graphicsMan->_noFadingFl = false; + _mapCarPosX = getSpriteX(0); + _mapCarPosY = getSpriteY(0); + removeSprite(0); + _spritePtr = _vm->_globals->freeMemory(_spritePtr); + clearScreen(); + _vm->_globals->_cityMapEnabledFl = false; +} + +/** + * Handle Left button + */ +void ObjectsManager::handleLeftButton() { + _vm->_fontMan->hideText(9); + int destX = _vm->_events->getMouseX(); + int destY = _vm->_events->getMouseY(); + + if (!_vm->_dialog->_inventFl && !_vm->_globals->_cityMapEnabledFl && + destX > _vm->_graphicsMan->_scrollOffset - 30 && destX < _vm->_graphicsMan->_scrollOffset + 50 && + destY > -30 && destY < 50) { + int oldMouseCursor = _vm->_events->_mouseCursorId; + _vm->_dialog->_inventFl = true; + _vm->_dialog->showInventory(); + _vm->_dialog->_inventFl = false; + _vm->_events->_gameKey = KEY_NONE; + if (!_vm->_globals->_exitId) { + _vm->_dialog->_inventFl = false; + _vm->_events->_mouseCursorId = oldMouseCursor; + } + return; + } + if (_vm->_globals->_saveData->_data[svField354] == 1 && !_vm->_globals->_cityMapEnabledFl + && destX >= 533 && destX <= 559 && destY >= 26 && destY <= 59) { + changeCharacterHead(CHARACTER_HOPKINS_CLONE, CHARACTER_HOPKINS); + return; + } + if (_vm->_globals->_saveData->_data[svField356] == 1 && !_vm->_globals->_cityMapEnabledFl + && destX >= 533 && destX <= 559 && destY >= 26 && destY <= 48) { + changeCharacterHead(CHARACTER_SAMANTHA, CHARACTER_HOPKINS); + return; + } + if (_vm->_globals->_saveData->_data[svField357] == 1) { + if (_vm->_globals->_saveData->_data[svField353] == 1 && !_vm->_globals->_cityMapEnabledFl + && destX >= 533 && destX <= 559 && destY >= 26 && destY <= 59) { + changeCharacterHead(CHARACTER_HOPKINS, CHARACTER_HOPKINS_CLONE); + return; + } + if (_vm->_globals->_saveData->_data[svField355] == 1 && !_vm->_globals->_cityMapEnabledFl + && destX >= 567 && destX <= 593 && destY >= 26 && destY <= 59) { + changeCharacterHead(CHARACTER_HOPKINS, CHARACTER_SAMANTHA); + return; + } + } + if (_vm->_globals->_cityMapEnabledFl && _vm->_globals->_actionMoveTo) { + _vm->_linesMan->checkZone(); + if (_zoneNum <= 0) + return; + int routeIdx = 0; + do { + _vm->_linesMan->_testRoute2[routeIdx] = _vm->_linesMan->_route[routeIdx]; + ++routeIdx; + } while (_vm->_linesMan->_route[routeIdx]._x != -1); + + _vm->_linesMan->_testRoute2[routeIdx].invalidate(); + } + + if (_vm->_globals->_actionMoveTo) { + _vm->_linesMan->checkZone(); + _vm->_globals->_actionMoveTo = false; + _vm->_globals->_saveData->_data[svLastMouseCursor] = 0; + _vm->_globals->_saveData->_data[svLastZoneNum] = 0; + } + + if (_vm->_globals->_cityMapEnabledFl && (_vm->_events->_mouseCursorId != 4 || _zoneNum <= 0)) + return; + if (_zoneNum != -1 && _zoneNum != 0) { + ZoneItem *curZone = &_vm->_linesMan->_zone[_zoneNum]; + if (curZone->_destX && curZone->_destY && curZone->_destY != 31) { + destX = curZone->_destX; + destY = curZone->_destY; + } + } + _vm->_globals->_actionMoveTo = false; + RouteItem *oldRoute = _vm->_linesMan->_route; + _vm->_linesMan->_route = NULL; + if (_forestFl && _zoneNum >= 20 && _zoneNum <= 23) { + if (getSpriteY(0) > 374 && getSpriteY(0) <= 410) { + _vm->_linesMan->_route = NULL; + setSpriteIndex(0, _oldDirectionSpriteIdx); + _vm->_globals->_actionDirection = DIR_NONE; + _vm->_linesMan->_route = NULL; + computeAndSetSpriteSize(); + setFlipSprite(0, false); + _homeRateCounter = 0; + _oldDirection = DIR_NONE; + } else { + _vm->_linesMan->_route = _vm->_linesMan->findRoute(getSpriteX(0), getSpriteY(0), getSpriteX(0), 390); + if (_vm->_linesMan->_route) + _vm->_linesMan->optimizeRoute(_vm->_linesMan->_route); + _oldCharacterPosX = getSpriteX(0); + _oldCharacterPosY = getSpriteY(0); + _homeRateCounter = 0; + if (_vm->_linesMan->_route || oldRoute == _vm->_linesMan->_route) { + _oldDirection = DIR_NONE; + } else { + _vm->_linesMan->_route = oldRoute; + } + } + } else { + if (!_vm->_globals->_freezeCharacterFl && !_vm->_globals->_cityMapEnabledFl) { + _vm->_linesMan->_route = _vm->_linesMan->findRoute(getSpriteX(0), getSpriteY(0), destX, destY); + if (_vm->_linesMan->_route) + _vm->_linesMan->optimizeRoute(_vm->_linesMan->_route); + _oldCharacterPosX = getSpriteX(0); + _oldCharacterPosY = getSpriteY(0); + _homeRateCounter = 0; + if (_vm->_linesMan->_route || oldRoute == _vm->_linesMan->_route) + _oldDirection = DIR_NONE; + else + _vm->_linesMan->_route = oldRoute; + } + } + + if (!_vm->_globals->_freezeCharacterFl && _vm->_globals->_cityMapEnabledFl) + _vm->_linesMan->_route = _vm->_linesMan->cityMapCarRoute(getSpriteX(0), getSpriteY(0), destX, destY); + + if (_zoneNum != -1 && _zoneNum != 0) { + if (_vm->_events->_mouseCursorId == 23) + _vm->_globals->_saveData->_data[svLastMouseCursor] = 5; + else + _vm->_globals->_saveData->_data[svLastMouseCursor] = _vm->_events->_mouseCursorId; + + if (_vm->_globals->_cityMapEnabledFl) + _vm->_globals->_saveData->_data[svLastMouseCursor] = 6; + _vm->_globals->_saveData->_data[svLastZoneNum] = _zoneNum; + _vm->_globals->_saveData->_data[svLastObjectIndex] = _curObjectIndex; + _vm->_globals->_actionMoveTo = true; + } + _vm->_fontMan->hideText(5); + _vm->_graphicsMan->setColorPercentage2(251, 100, 100, 100); + if (_vm->_globals->_screenId == 20 && _vm->_globals->_saveData->_data[svField132] == 1 + && _curObjectIndex == 20 && _zoneNum == 12 + && _vm->_events->_mouseCursorId == 23) { + // Special case for throwing darts at the switch in Purgatory - the player shouldn't move + _vm->_linesMan->_route = NULL; + getSpriteX(0); + getSpriteY(0); + } +} + +void ObjectsManager::paradise() { + char result = _vm->_globals->_saveData->_data[svLastMouseCursor]; + if (result && _vm->_globals->_saveData->_data[svLastZoneNum] && result != 4 && result > 3) { + _vm->_fontMan->hideText(5); + if (!_forestFl || _zoneNum < 20 || _zoneNum > 23) { + if (_vm->_graphicsMan->_largeScreenFl) { + _vm->_graphicsMan->_scrollStatus = 2; + if (_vm->_events->_startPos.x + 320 - getSpriteX(0) > 160) { + bool loopCond = false; + do { + _vm->_graphicsMan->_scrollPosX -= _vm->_graphicsMan->_scrollSpeed; + if (_vm->_graphicsMan->_scrollPosX < 0) { + _vm->_graphicsMan->_scrollPosX = 0; + loopCond = true; + } + if (_vm->_graphicsMan->_scrollPosX > SCREEN_WIDTH) { + _vm->_graphicsMan->_scrollPosX = SCREEN_WIDTH; + loopCond = true; + } + if (_vm->_events->getMouseX() > _vm->_graphicsMan->_scrollPosX + 620) + _vm->_events->setMouseXY(_vm->_events->_mousePos.x - 4, _vm->_events->getMouseY()); + + _vm->_events->refreshScreenAndEvents(); + } while (!loopCond && _vm->_events->_startPos.x > getSpriteX(0) - 320); + } else if (_vm->_events->_startPos.x + 320 - getSpriteX(0) < -160) { + bool loopCond = false; + do { + _vm->_graphicsMan->_scrollPosX += _vm->_graphicsMan->_scrollSpeed; + if (_vm->_graphicsMan->_scrollPosX < 0) { + _vm->_graphicsMan->_scrollPosX = 0; + loopCond = true; + } + if (_vm->_graphicsMan->_scrollPosX > SCREEN_WIDTH) { + _vm->_graphicsMan->_scrollPosX = SCREEN_WIDTH; + loopCond = true; + } + if (_vm->_events->getMouseX() < _vm->_graphicsMan->_scrollPosX + 10) + _vm->_events->setMouseXY(_vm->_events->_mousePos.x + 4, _vm->_events->getMouseY()); + + _vm->_events->refreshScreenAndEvents(); + } while (!loopCond && _vm->_events->_startPos.x < getSpriteX(0) - 320); + } + if (_vm->_events->getMouseX() > _vm->_graphicsMan->_scrollPosX + 620) + _vm->_events->setMouseXY(_vm->_graphicsMan->_scrollPosX + 610, 0); + if (_vm->_events->getMouseX() < _vm->_graphicsMan->_scrollPosX + 10) + _vm->_events->setMouseXY(_vm->_graphicsMan->_scrollPosX + 10, 0); + _vm->_events->refreshScreenAndEvents(); + _vm->_graphicsMan->_scrollStatus = 0; + } + _vm->_talkMan->handleAnswer(_vm->_globals->_saveData->_data[svLastZoneNum], _vm->_globals->_saveData->_data[svLastMouseCursor]); + } else { + _vm->_talkMan->handleForestAnswser(_vm->_globals->_saveData->_data[svLastZoneNum], _vm->_globals->_saveData->_data[svLastMouseCursor]); + } + _vm->_events->changeMouseCursor(4); + if (_zoneNum != -1 && _zoneNum != 0 && !_vm->_linesMan->_zone[_zoneNum]._enabledFl) { + _zoneNum = -1; + _forceZoneFl = true; + } + if (_zoneNum != _vm->_globals->_saveData->_data[svLastZoneNum] || _zoneNum == -1 || _zoneNum == 0) { + _vm->_events->_mouseCursorId = 4; + _changeVerbFl = false; + } else { + _vm->_events->_mouseCursorId = _vm->_globals->_saveData->_data[svLastMouseCursor]; + if (_changeVerbFl) { + nextVerbIcon(); + _changeVerbFl = false; + } + if (_vm->_events->_mouseCursorId == 5) + _vm->_events->_mouseCursorId = 4; + } + if (_vm->_events->_mouseCursorId != 23) + _vm->_events->changeMouseCursor(_vm->_events->_mouseCursorId); + _zoneNum = 0; + _vm->_globals->_saveData->_data[svLastMouseCursor] = 0; + _vm->_globals->_saveData->_data[svLastZoneNum] = 0; + } + if (_vm->_globals->_cityMapEnabledFl) { + _vm->_events->_mouseCursorId = 0; + _vm->_events->changeMouseCursor(0); + } + if (_vm->_globals->_freezeCharacterFl && _vm->_events->_mouseCursorId == 4) { + if (_zoneNum != -1 && _zoneNum != 0) + handleRightButton(); + } + _vm->_globals->_actionMoveTo = false; +} + +/** + * Clear Screen + */ +void ObjectsManager::clearScreen() { + clearSprite(); + _vm->_graphicsMan->endDisplayBob(); + _vm->_fontMan->hideText(5); + _vm->_fontMan->hideText(9); + clearVBob(); + _vm->_animMan->clearAnim(); + _vm->_linesMan->clearAllZones(); + _vm->_linesMan->resetLines(); + resetHidingItems(); + + for (int i = 0; i <= 48; i++) { + _vm->_linesMan->_bobZone[i] = 0; + _vm->_linesMan->_bobZoneFl[i] = false; + } + _vm->_events->_mouseCursorId = 4; + _verb = 4; + _zoneNum = 0; + _forceZoneFl = true; + _vm->_linesMan->resetLinesNumb(); + _vm->_linesMan->resetLastLine(); + _vm->_linesMan->_route = NULL; + _vm->_globals->_answerBuffer = _vm->_globals->freeMemory(_vm->_globals->_answerBuffer); + _vm->_globals->_levelSpriteBuf = _vm->_globals->freeMemory(_vm->_globals->_levelSpriteBuf); + _vm->_events->_startPos.x = 0; + _vm->_events->_mouseSpriteId = 0; + _vm->_globals->_saveData->_data[svLastMouseCursor] = 0; + _vm->_globals->_saveData->_data[svLastZoneNum] = 0; + _vm->_globals->_actionMoveTo = false; + _forceZoneFl = true; + _changeVerbFl = false; + _vm->_linesMan->_route = NULL; + _oldDirection = DIR_NONE; + _vm->_graphicsMan->resetDirtyRects(); +} + +/** + * Change the currently active player face / Head + * @param oldCharacter Previously played character + * @param newCharacter New character to play + */ +void ObjectsManager::changeCharacterHead(PlayerCharacter oldCharacter, PlayerCharacter newCharacter) { + CharacterLocation *loc; + + _changeHeadFl = true; + _vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, 532, 25, 65, 40, _vm->_graphicsMan->_frontBuffer, 532, 25); + _vm->_graphicsMan->addDirtyRect(532, 25, 597, 65); + _vm->_globals->_checkDistanceFl = true; + _vm->_linesMan->_route = NULL; + + if (oldCharacter == CHARACTER_SAMANTHA && newCharacter == CHARACTER_HOPKINS + && _vm->_globals->_saveData->_realHopkins._location == _vm->_globals->_screenId) { + _changeHeadFl = false; + loc = &_vm->_globals->_saveData->_samantha; + loc->_pos.x = getSpriteX(0); + loc->_pos.y = getSpriteY(0); + loc->_startSpriteIndex = 64; + loc->_location = _vm->_globals->_screenId; + loc->_zoomFactor = _sprite[0]._animationType; + + removeSprite(1); + addStaticSprite(_headSprites, loc->_pos, 1, 3, loc->_zoomFactor, false, 20, 127); + animateSprite(1); + removeSprite(0); + + _vm->_globals->_saveData->_data[svField354] = 0; + _vm->_globals->_saveData->_data[svField356] = 0; + _vm->_globals->_saveData->_data[svField357] = 1; + + loc = &_vm->_globals->_saveData->_realHopkins; + _vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("PERSO.SPR"); + _vm->_globals->_characterType = 0; + addStaticSprite(_vm->_globals->_characterSpriteBuf, loc->_pos, 0, 64, loc->_zoomFactor, false, 34, 190); + animateSprite(0); + _vm->_globals->loadCharacterData(); + } else if (oldCharacter == CHARACTER_HOPKINS && newCharacter == CHARACTER_SAMANTHA + && _vm->_globals->_saveData->_samantha._location == _vm->_globals->_screenId) { + _changeHeadFl = false; + loc = &_vm->_globals->_saveData->_realHopkins; + loc->_pos.x = getSpriteX(0); + loc->_pos.y = getSpriteY(0); + loc->_startSpriteIndex = 64; + loc->_location = _vm->_globals->_screenId; + loc->_zoomFactor = _sprite[0]._zoomFactor; + + removeSprite(1); + addStaticSprite(_headSprites, loc->_pos, 1, 2, loc->_zoomFactor, false, 34, 190); + animateSprite(1); + removeSprite(0); + + _vm->_globals->_saveData->_data[svField354] = 0; + _vm->_globals->_saveData->_data[svField356] = 1; + _vm->_globals->_saveData->_data[svField357] = 0; + + loc = &_vm->_globals->_saveData->_samantha; + _vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("PSAMAN.SPR"); + _vm->_globals->_characterType = 2; + addStaticSprite(_vm->_globals->_characterSpriteBuf, loc->_pos, 0, 64, loc->_zoomFactor, false, 20, 127); + animateSprite(0); + _vm->_globals->loadCharacterData(); + } else { + switch (oldCharacter) { + case CHARACTER_HOPKINS: + loc = &_vm->_globals->_saveData->_realHopkins; + loc->_pos.x = getSpriteX(0); + loc->_pos.y = getSpriteY(0); + loc->_startSpriteIndex = 64; + loc->_location = _vm->_globals->_screenId; + loc->_zoomFactor = _sprite[0]._zoomFactor; + break; + case CHARACTER_HOPKINS_CLONE: + loc = &_vm->_globals->_saveData->_cloneHopkins; + loc->_pos.x = getSpriteX(0); + loc->_pos.y = getSpriteY(0); + loc->_startSpriteIndex = 64; + loc->_location = _vm->_globals->_screenId; + loc->_zoomFactor = _sprite[0]._zoomFactor; + break; + case CHARACTER_SAMANTHA: + loc = &_vm->_globals->_saveData->_samantha; + loc->_pos.x = getSpriteX(0); + loc->_pos.y = getSpriteY(0); + loc->_startSpriteIndex = 64; + loc->_location = _vm->_globals->_screenId; + loc->_zoomFactor = _sprite[0]._zoomFactor; + break; + default: + break; + } + + switch (newCharacter) { + case CHARACTER_HOPKINS: + _vm->_globals->_saveData->_data[svHopkinsCloneFl] = 0; + _vm->_globals->_saveData->_data[svField354] = 0; + _vm->_globals->_saveData->_data[svField356] = 0; + _vm->_globals->_saveData->_data[svField357] = 1; + _vm->_globals->_exitId = _vm->_globals->_saveData->_realHopkins._location; + break; + case CHARACTER_HOPKINS_CLONE: + _vm->_globals->_saveData->_data[svHopkinsCloneFl] = 1; + _vm->_globals->_saveData->_data[svField354] = 1; + _vm->_globals->_saveData->_data[svField356] = 0; + _vm->_globals->_saveData->_data[svField357] = 0; + _vm->_globals->_exitId = _vm->_globals->_saveData->_cloneHopkins._location; + break; + case CHARACTER_SAMANTHA: + _vm->_globals->_saveData->_data[svHopkinsCloneFl] = 0; + _vm->_globals->_saveData->_data[svField354] = 0; + _vm->_globals->_saveData->_data[svField356] = 1; + _vm->_globals->_saveData->_data[svField357] = 0; + _vm->_globals->_exitId = _vm->_globals->_saveData->_samantha._location; + break; + } + } +} + +// Check Size +void ObjectsManager::computeAndSetSpriteSize() { + int size = _vm->_globals->_spriteSize[getSpriteY(0)]; + if (_vm->_globals->_characterType == 1) { + size = 20 * (5 * abs(size) - 100) / -80; + } else if (_vm->_globals->_characterType == 2) { + size = 20 * (5 * abs(size) - 165) / -67; + } + setSpriteZoom(0, size); +} + +/** + * Get next verb icon (or text) + */ +void ObjectsManager::nextVerbIcon() { + _vm->_events->_mouseCursorId++; + + for(;;) { + if (_vm->_events->_mouseCursorId == 4) { + if (!_vm->_globals->_freezeCharacterFl || _zoneNum == -1 || _zoneNum == 0) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 5 || _vm->_events->_mouseCursorId == 6) { + _vm->_events->_mouseCursorId = 6; + if (_vm->_linesMan->_zone[_zoneNum]._verbFl1 == 1) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 7) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl2 == 1) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 8) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl3 == 1) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 9) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl4 == 1) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 10) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl5 == 1) + return; + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 11) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl6 == 1) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 12) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl7 == 1) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 13) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl8 == 1) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 14) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl9 == 1) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 15) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl10 == 1) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 16) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl1 == 2) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 17) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl4 == 2) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 18) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl5 == 2) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 19) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl6 == 2) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 20) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl7 == 2) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 21) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl10 == 2) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 22) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl8 == 2) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 23) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl3 == 2) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 24) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl4 == 3) + return; + + ++_vm->_events->_mouseCursorId; + } + + if (_vm->_events->_mouseCursorId == 25) { + if (_vm->_linesMan->_zone[_zoneNum]._verbFl9 == 2) + return; + } + _vm->_events->_mouseCursorId = 4; + } +} + +/** + * Handle Right button + */ +void ObjectsManager::handleRightButton() { + if (_zoneNum != -1 && _zoneNum != 0) { + nextVerbIcon(); + if (_vm->_events->_mouseCursorId != 23) + _vm->_events->changeMouseCursor(_vm->_events->_mouseCursorId); + _verb = _vm->_events->_mouseCursorId; + } +} + +/** + * Prepare border used to highlight the place below mouse cursor, in the inventory. + * Also set the mouse cursor + */ +void ObjectsManager::initBorder(int zoneIdx) { + _oldBorderPos = _borderPos; + _oldBorderSpriteIndex = _borderSpriteIndex; + if (zoneIdx >= 1 && zoneIdx <= 6) + _borderPos.y = 120; + else if (zoneIdx >= 7 && zoneIdx <= 12) + _borderPos.y = 158; + else if (zoneIdx >= 13 && zoneIdx <= 18) + _borderPos.y = 196; + else if (zoneIdx >= 19 && zoneIdx <= 24) + _borderPos.y = 234; + else if (zoneIdx >= 25 && zoneIdx <= 29) + _borderPos.y = 272; + else if (zoneIdx == 30) + _borderPos.y = 272; + else if (zoneIdx == 31) + _borderPos.y = 290; + + if (zoneIdx == 1 || zoneIdx == 7 || zoneIdx == 13 || zoneIdx == 19 || zoneIdx == 25) + _borderPos.x = _vm->_graphicsMan->_scrollOffset + 158; + else if (zoneIdx == 2 || zoneIdx == 8 || zoneIdx == 14 || zoneIdx == 20 || zoneIdx == 26) + _borderPos.x = _vm->_graphicsMan->_scrollOffset + 212; + else if (zoneIdx == 3 || zoneIdx == 9 || zoneIdx == 15 || zoneIdx == 21 || zoneIdx == 27) + _borderPos.x = _vm->_graphicsMan->_scrollOffset + 266; + else if (zoneIdx == 4 || zoneIdx == 10 || zoneIdx == 16 || zoneIdx == 22 || zoneIdx == 28) + _borderPos.x = _vm->_graphicsMan->_scrollOffset + 320; + else if (zoneIdx == 5 || zoneIdx == 11 || zoneIdx == 17 || zoneIdx == 23 || zoneIdx == 29) + _borderPos.x = _vm->_graphicsMan->_scrollOffset + 374; + else if (zoneIdx == 6 || zoneIdx == 12 || zoneIdx == 18 || zoneIdx == 24 || zoneIdx == 30 || zoneIdx == 31) + _borderPos.x = _vm->_graphicsMan->_scrollOffset + 428; + + if (zoneIdx >= 1 && zoneIdx <= 29) + _borderSpriteIndex = 0; + else if (zoneIdx == 30 || zoneIdx == 31) + _borderSpriteIndex = 2; + else if (!zoneIdx || zoneIdx == 32) { + _borderPos = Common::Point(0, 0); + _borderSpriteIndex = 0; + } + + if (!zoneIdx) + _vm->_events->_mouseCursorId = 0; + else if (zoneIdx >= 1 && zoneIdx <= 28) + _vm->_events->_mouseCursorId = 8; + else if (zoneIdx == 29) + _vm->_events->_mouseCursorId = 1; + else if (zoneIdx == 30) + _vm->_events->_mouseCursorId = 2; + else if (zoneIdx == 31) + _vm->_events->_mouseCursorId = 3; + else if (zoneIdx == 32) + _vm->_events->_mouseCursorId = 16; + + if (zoneIdx >= 1 && zoneIdx <= 28 && !_vm->_globals->_inventory[zoneIdx]) { + _vm->_events->_mouseCursorId = 0; + _borderPos = Common::Point(0, 0); + _borderSpriteIndex = 0; + } + + if (_vm->_events->_mouseCursorId != 23) + _vm->_events->changeMouseCursor(_vm->_events->_mouseCursorId); + _vm->_events->getMouseX(); + _vm->_events->getMouseY(); +} + +/** + * Get next icon for an object in the inventory + */ +void ObjectsManager::nextObjectIcon(int idx) { + int cursorId = _vm->_events->_mouseCursorId; + ObjectAuthIcon *curAuthIco = &_objectAuthIcons[_vm->_globals->_inventory[idx]]; + + if (cursorId == 0 || cursorId == 2 || cursorId == 3 || cursorId == 16) + return; + + int nextCursorId = cursorId + 1; + if (nextCursorId > 25) + nextCursorId = 6; + + do { + if (nextCursorId == 2 || nextCursorId == 5 || nextCursorId == 6) { + _vm->_events->_mouseCursorId = 6; + if (curAuthIco->_flag1 == 1) + return; + nextCursorId++; + } + if (nextCursorId == 7) { + _vm->_events->_mouseCursorId = 7; + if (curAuthIco->_flag2 == 1) + return; + nextCursorId++; + } + if (nextCursorId == 8) { + _vm->_events->_mouseCursorId = 8; + return; + } + if (nextCursorId == 9 || nextCursorId == 10) { + _vm->_events->_mouseCursorId = 10; + if (curAuthIco->_flag6 == 1) + return; + nextCursorId = 11; + } + + if (nextCursorId == 11) { + _vm->_events->_mouseCursorId = 11; + if (curAuthIco->_flag3 == 1) + return; + nextCursorId++; + } + + if (nextCursorId == 12 || nextCursorId == 13) { + _vm->_events->_mouseCursorId = 13; + if (curAuthIco->_flag4 == 1) + return; + nextCursorId = 14; + } + + if (nextCursorId == 14 || nextCursorId == 15) { + _vm->_events->_mouseCursorId = 15; + if (curAuthIco->_flag5 == 1) + return; + nextCursorId = 23; + } + + if (nextCursorId >= 16 && nextCursorId <= 23) { + _vm->_events->_mouseCursorId = 23; + if (curAuthIco->_flag5 == 2) + return; + nextCursorId = 24; + } + + if (nextCursorId == 24 || nextCursorId == 25) { + _vm->_events->_mouseCursorId = 25; + } + + nextCursorId = 6; + } while (curAuthIco->_flag6 != 2); +} + +void ObjectsManager::takeInventoryObject(int idx) { + if (_vm->_events->_mouseCursorId == 8) + changeObject(idx); +} + +void ObjectsManager::loadObjectIniFile() { + byte *data; + Common::String file; + int lastOpcodeResult = 1; + + file = "OBJET1.ini"; + bool fileFoundFl = false; + data = _vm->_fileIO->searchCat(file, RES_INI, fileFoundFl); + if (!fileFoundFl) { + data = _vm->_fileIO->loadFile(file); + if (data == NULL) + error("INI file %s not found", file.c_str()); + } + + if (READ_BE_UINT24(data) != MKTAG24('I', 'N', 'I')) + error("File %s is not an INI file", file.c_str()); + + for (;;) { + int opcodeType = _vm->_script->handleOpcode(data + 20 * lastOpcodeResult); + if (_vm->shouldQuit()) + return; + + if (opcodeType == 2) + lastOpcodeResult = _vm->_script->handleGoto(data + 20 * lastOpcodeResult); + else if (opcodeType == 3) + lastOpcodeResult = _vm->_script->handleIf(data, lastOpcodeResult); + + if (lastOpcodeResult == -1) + error("defective IFF function"); + + if (opcodeType == 1 || opcodeType == 4) + ++lastOpcodeResult; + else if (!opcodeType || opcodeType == 5) + break; + } + + _vm->_globals->freeMemory(data); +} + +void ObjectsManager::handleSpecialGames() { + byte *oldPalette; + + switch (_vm->_globals->_screenId) { + case 5: + if ((getSpriteY(0) > 399) || _vm->_globals->_saveData->_data[svField173]) + break; + + _vm->_globals->_saveData->_data[svField173] = 1; + _vm->_globals->_introSpeechOffFl = true; + _vm->_talkMan->startAnimatedCharacterDialogue("flicspe1.pe2"); + _vm->_globals->_introSpeechOffFl = false; + + if (_vm->_globals->_censorshipFl) + break; + + oldPalette = _vm->_globals->allocMemory(1000); + memcpy(oldPalette, _vm->_graphicsMan->_palette, 769); + + _vm->_graphicsMan->backupScreen(); + + if (!_vm->_graphicsMan->_lineNbr) + _vm->_graphicsMan->_scrollOffset = 0; + _vm->_graphicsMan->displayScreen(true); + _vm->_soundMan->_specialSoundNum = 198; + _charactersEnabledFl = true; + _vm->_animMan->unsetClearAnimFlag(); + _vm->_animMan->playAnim("otage.ANM", 1, 24, 500, true); + _vm->_soundMan->_specialSoundNum = 0; + _vm->_graphicsMan->displayScreen(false); + + _vm->_graphicsMan->restoreScreen(); + + _charactersEnabledFl = false; + memcpy(_vm->_graphicsMan->_palette, oldPalette, 769); + _vm->_graphicsMan->setPaletteVGA256(_vm->_graphicsMan->_palette); + _vm->_globals->freeMemory(oldPalette); + _vm->_graphicsMan->display8BitRect(_vm->_graphicsMan->_backBuffer, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); + memcpy(_vm->_graphicsMan->_frontBuffer, _vm->_graphicsMan->_backBuffer, 614399); + + _vm->_graphicsMan->_scrollStatus = 0; + _vm->_graphicsMan->updateScreen(); + break; + case 20: + _vm->_globals->_saveData->_data[svField132] = (getSpriteX(0) > 65 && getSpriteX(0) <= 124 && getSpriteY(0) > 372 && getSpriteY(0) <= 398) ? 1 : 0; + break; + case 35: + if (_vm->_globals->_prevScreenId == 16) + handleForest(35, 500, 555, 100, 440, 1); + else if (_vm->_globals->_prevScreenId == 36) + handleForest(35, 6, 84, 100, 440, 4); + break; + case 36: + if (_vm->_globals->_prevScreenId == 35) + handleForest(36, 551, 633, 100, 440, 2); + else if (_vm->_globals->_prevScreenId == 37) + handleForest(36, 6, 84, 100, 440, 4); + break; + case 37: + if (_vm->_globals->_prevScreenId == 36) + handleForest(37, 551, 633, 100, 440, 1); + else if (_vm->_globals->_prevScreenId == 38) + handleForest(37, 392, 529, 100, 440, 2); + break; + case 38: + if (_vm->_globals->_prevScreenId == 37) + handleForest(38, 133, 252, 100, 440, 4); + else if (_vm->_globals->_prevScreenId == 39) + handleForest(38, 6, 84, 100, 440, 3); + break; + case 39: + if (_vm->_globals->_prevScreenId == 38) + handleForest(39, 551, 633, 100, 440, 2); + else if (_vm->_globals->_prevScreenId == 40) + handleForest(39, 6, 84, 100, 440, 3); + break; + case 40: + if (_vm->_globals->_prevScreenId == 39) + handleForest(40, 133, 252, 100, 440, 4); + else if (_vm->_globals->_prevScreenId == 41) + handleForest(40, 392, 529, 100, 440, 2); + break; + case 41: + if (_vm->_globals->_prevScreenId == 40) + handleForest(41, 551, 633, 100, 440, 1); + else if (_vm->_globals->_prevScreenId == 17) + handleForest(41, 6, 84, 100, 440, 3); + break; + case 57: + _vm->_globals->_disableInventFl = true; + if (_vm->_globals->_saveData->_data[svField261] == 1 && getBobAnimDataIdx(5) == 37) { + stopBobAnimation(5); + setBobAnimDataIdx(5, 0); + setBobAnimation(6); + _vm->_globals->_saveData->_data[svField261] = 2; + _vm->_linesMan->disableZone(15); + _vm->_soundMan->playSoundFile("SOUND75.WAV"); + } + if (_vm->_globals->_saveData->_data[svField261] == 2 && getBobAnimDataIdx(6) == 6) { + stopBobAnimation(6); + setBobAnimDataIdx(6, 0); + setBobAnimation(7); + _vm->_linesMan->enableZone(14); + _vm->_globals->_saveData->_data[svField261] = 3; + } + _vm->_globals->_disableInventFl = false; + break; + case 93: + if (_vm->_globals->_saveData->_data[svField333]) + break; + + _vm->_globals->_disableInventFl = true; + do + _vm->_events->refreshScreenAndEvents(); + while (getBobAnimDataIdx(8) != 3); + _vm->_globals->_introSpeechOffFl = true; + _vm->_talkMan->startAnimatedCharacterDialogue("GM3.PE2"); + stopBobAnimation(8); + _vm->_globals->_saveData->_data[svField333] = 1; + _vm->_globals->_disableInventFl = false; + break; + } +} + +void ObjectsManager::quickDisplayBobSprite(int idx) { + int startPos = 10 * idx; + if (!READ_LE_UINT16(_vm->_talkMan->_characterAnim + startPos + 4)) + return; + + int xp = READ_LE_INT16(_vm->_talkMan->_characterAnim + startPos); + int yp = READ_LE_INT16(_vm->_talkMan->_characterAnim + startPos + 2); + int spriteIndex = _vm->_talkMan->_characterAnim[startPos + 8]; + + _vm->_graphicsMan->fastDisplay(_vm->_talkMan->_characterSprite, xp, yp, spriteIndex); +} + +void ObjectsManager::initVbob(const byte *src, int idx, int xp, int yp, int frameIndex) { + if (idx > 29) + error("MAX_VBOB exceeded"); + + VBobItem *vbob = &_vBob[idx]; + if (vbob->_displayMode <= 1) { + vbob->_displayMode = 1; + vbob->_xp = xp; + vbob->_yp = yp; + vbob->_frameIndex = frameIndex; + vbob->_oldX = xp; + vbob->_oldY = yp; + vbob->_oldFrameIndex = frameIndex; + vbob->_spriteData = src; + vbob->_oldSpriteData = src; + vbob->_surface = _vm->_globals->freeMemory(vbob->_surface); + } else if (vbob->_displayMode == 2 || vbob->_displayMode == 4) { + vbob->_displayMode = 3; + vbob->_oldX = vbob->_xp; + vbob->_oldY = vbob->_yp; + vbob->_oldSpriteData = vbob->_spriteData; + vbob->_oldFrameIndex = vbob->_frameIndex; + vbob->_xp = xp; + vbob->_yp = yp; + vbob->_frameIndex = frameIndex; + vbob->_spriteData = src; + } +} + +void ObjectsManager::disableVbob(int idx) { + if (idx > 29) + error("MAX_VBOB exceeded"); + + VBobItem *vbob = &_vBob[idx]; + if (vbob->_displayMode <= 1) + vbob->_displayMode = 0; + else + vbob->_displayMode = 4; +} + +void ObjectsManager::doActionBack(int idx) { + if (_curGestureFile != 1) { + _gestureBuf = _vm->_globals->freeMemory(_gestureBuf); + _curGestureFile = 1; + _gestureBuf = _vm->_fileIO->loadFile("DOS.SPR"); + } + + switch (idx) { + case 1: + showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,8,7,6,5,4,3,2,1,0,-1,", 8, false); + break; + case 2: + showSpecialActionAnimationWithFlip(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,13,-1,", 8, false); + break; + case 3: + showSpecialActionAnimation(_gestureBuf, "12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8); + break; + case 4: + showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,8,9,10,11,12,13,12,11,12,13,12,11,12,13,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8, false); + break; + case 5: + showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,-1,", 8, false); + break; + case 6: + showSpecialActionAnimation(_gestureBuf, "20,19,18,17,16,15,-1,", 8); + break; + case 7: + showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,22,23,24,-1,", 8, false); + break; + case 8: + showSpecialActionAnimation(_gestureBuf, "23,22,21,20,19,18,17,16,15,-1,", 8); + break; + case 9: + showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,22,23,24,-1,", 8, false); + break; + case 10: + showSpecialActionAnimation(_gestureBuf, "23,22,21,20,19,18,17,16,15,-1,", 8); + break; + } +} + +void ObjectsManager::doActionRight(int idx) { + if (_curGestureFile != 3) { + _gestureBuf = _vm->_globals->freeMemory(_gestureBuf); + _curGestureFile = 3; + _gestureBuf = _vm->_fileIO->loadFile("PROFIL.SPR"); + } + + switch (idx) { + case 1: + showActionAnimation(_gestureBuf, "20,19,18,17,16,15,14,13,13,13,13,13,14,15,16,17,18,19,20,-1,", 8, false); + break; + case 2: + showSpecialActionAnimationWithFlip(_gestureBuf, "1,2,3,4,5,6,7,8,-1,", 8, false); + break; + case 3: + showSpecialActionAnimation(_gestureBuf, "9,10,11,12,13,14,15,16,17,18,19,20,-1,", 8); + break; + case 4: + showActionAnimation(_gestureBuf, "1,2,3,4,5,6,7,8,8,7,6,5,4,3,2,1,-1,", 8, false); + break; + case 5: + showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,-1,", 8, false); + break; + case 6: + showSpecialActionAnimation(_gestureBuf, "24,,23,-1,", 8); + break; + case 7: + showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,26,27,-1,", 8, false); + break; + case 8: + showSpecialActionAnimation(_gestureBuf, "26,25,24,23,-1,", 8); + break; + case 9: + showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,26,27,28,29,-1,", 8, false); + break; + case 10: + showSpecialActionAnimation(_gestureBuf, "28,27,26,25,24,23,-1,", 8); + break; + } +} + +void ObjectsManager::doActionDiagRight(int idx) { + if (_curGestureFile != 4) { + _gestureBuf = _vm->_globals->freeMemory(_gestureBuf); + _curGestureFile = 4; + _gestureBuf = _vm->_fileIO->loadFile("3Q.SPR"); + } + + switch (idx) { + case 1: + showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,7,6,5,4,3,2,1,0,-1,", 8, false); + break; + case 2: + showSpecialActionAnimationWithFlip(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,-1,", 8, false); + break; + case 3: + showSpecialActionAnimation(_gestureBuf, "11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8); + break; + case 4: + showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,11,12,11,12,11,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8, false); + break; + case 5: + showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,-1,", 8, false); + break; + case 6: + showSpecialActionAnimation(_gestureBuf, "17,16,15,-1,", 8); + break; + case 7: + showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20-1,", 8, false); + break; + case 8: + showSpecialActionAnimation(_gestureBuf, "19,18,17,16,15,-1,", 8); + break; + case 9: + showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,-1,", 8, false); + break; + case 10: + showSpecialActionAnimation(_gestureBuf, "20,19,18,17,15,-1,", 8); + break; + } +} + +void ObjectsManager::doActionFront(int idx) { + if (_curGestureFile != 2) { + _gestureBuf = _vm->_globals->freeMemory(_gestureBuf); + _curGestureFile = 2; + _gestureBuf = _vm->_fileIO->loadFile("FACE.SPR"); + } + + switch (idx) { + case 1: + showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,9,9,9,9,9,9,7,6,5,4,3,2,1,0,-1,", 8, false); + break; + case 2: + showSpecialActionAnimationWithFlip(_gestureBuf, "0,1,2,3,4,5,6,7,9,10,11,12,13,14,15,-1,", 8, false); + break; + case 3: + showSpecialActionAnimation(_gestureBuf, "14,13,12,11,10,9,7,6,5,4,3,2,1,0,-1,", 8); + break; + case 4: + showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,9,10,11,12,13,14,13,12,11,10,9,7,6,5,4,3,2,1,0,-1,", 8, false); + break; + } +} + +void ObjectsManager::doActionDiagLeft(int idx) { + if (_curGestureFile != 4) { + _gestureBuf = _vm->_globals->freeMemory(_gestureBuf); + _curGestureFile = 4; + _gestureBuf = _vm->_fileIO->loadFile("3Q.SPR"); + } + + switch (idx) { + case 1: + showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,7,6,5,4,3,2,1,0,-1,", 8, true); + break; + case 2: + showSpecialActionAnimationWithFlip(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,-1,", 8, true); + break; + case 3: + showSpecialActionAnimation(_gestureBuf, "11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8); + break; + case 4: + showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,11,12,11,12,11,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8, true); + break; + case 5: + showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,-1,", 8, true); + break; + case 6: + showSpecialActionAnimation(_gestureBuf, "17,16,15,-1,", 8); + break; + case 7: + showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,-1,", 8, true); + break; + case 8: + showSpecialActionAnimation(_gestureBuf, "19,18,17,16,15,-1,", 8); + break; + case 9: + showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,-1,", 8, true); + break; + case 10: + showSpecialActionAnimation(_gestureBuf, "20,19,18,17,15,-1,", 8); + break; + } +} + +void ObjectsManager::doActionLeft(int idx) { + if (_curGestureFile != 3) { + _gestureBuf = _vm->_globals->freeMemory(_gestureBuf); + _curGestureFile = 3; + _gestureBuf = _vm->_fileIO->loadFile("PROFIL.SPR"); + } + + switch (idx) { + case 1: + showActionAnimation(_gestureBuf, "20,19,18,17,16,15,14,13,13,13,13,13,14,15,16,17,18,19,20,-1,", 8, true); + break; + case 2: + showSpecialActionAnimationWithFlip(_gestureBuf, "1,2,3,4,5,6,7,8,-1,", 8, true); + break; + case 3: + showSpecialActionAnimation(_gestureBuf, "9,10,11,12,13,14,15,16,17,18,19,20,-1,", 8); + break; + case 4: + showActionAnimation(_gestureBuf, "1,2,3,4,5,6,7,8,8,7,6,5,4,3,2,1,-1,", 8, true); + break; + case 5: + showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,-1,", 8, true); + break; + case 6: + showSpecialActionAnimation(_gestureBuf, "24,,23,-1,", 8); + break; + case 7: + showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,26,27,-1,", 8, true); + break; + case 8: + showSpecialActionAnimation(_gestureBuf, "26,25,24,23,-1,", 8); + break; + case 9: + showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,26,27,28,29,-1,", 8, true); + break; + case 10: + showSpecialActionAnimation(_gestureBuf, "28,27,26,25,24,23,-1,", 8); + break; + } +} + +void ObjectsManager::setAndPlayAnim(int idx, int animIdx, int destPosi, bool animAction) { + // Set Hopkins animation and position + setBobAnimation(idx); + setBobAnimDataIdx(idx, animIdx); + + // Make Hopkins walk to the expected place + do { + _vm->_events->refreshScreenAndEvents(); + } while (destPosi != getBobAnimDataIdx(idx)); + + if (!animAction) + stopBobAnimation(idx); + else { + BobItem *bob = &_bob[idx]; + _vm->_graphicsMan->fastDisplay(bob->_spriteData, bob->_oldX, bob->_oldY, bob->_frameIndex); + stopBobAnimation(idx); + _vm->_events->refreshScreenAndEvents(); + } +} + +int ObjectsManager::getBobAnimDataIdx(int idx) { + return _bob[idx]._animDataIdx / 5; +} + +void ObjectsManager::setBobAnimDataIdx(int idx, int animIdx) { + BobItem *bob = &_bob[idx]; + bob->_animDataIdx = 5 * animIdx; + bob->_moveChange1 = 0; + bob->_moveChange2 = 0; +} + +/** + * Set Hopkins animation + */ +void ObjectsManager::setBobAnimation(int idx) { + BobItem *bob = &_bob[idx]; + if (!bob->_disabledAnimationFl) + return; + + bob->_disabledAnimationFl = false; + bob->_animDataIdx = 5; + bob->_frameIndex = 250; + bob->_moveChange1 = 0; + bob->_moveChange2 = 0; +} + +/** + * Stop Hopkins animation + */ +void ObjectsManager::stopBobAnimation(int idx) { + _bob[idx]._disabledAnimationFl = true; +} + +/** + * Get X position + */ +int ObjectsManager::getBobPosX(int idx) { + return _bob[idx]._xp; +} + +void ObjectsManager::loadLinkFile(const Common::String &file, bool skipDetails) { + Common::File f; + Common::String filename = file + ".LNK"; + bool fileFoundFl = false; + byte *ptr = _vm->_fileIO->searchCat(filename, RES_LIN, fileFoundFl); + size_t nbytes = _vm->_fileIO->_catalogSize; + if (!fileFoundFl) { + if (!f.open(filename)) + error("Error opening file - %s", filename.c_str()); + + nbytes = f.size(); + ptr = _vm->_globals->allocMemory(nbytes); + if (ptr == NULL) + error("INILINK"); + _vm->_fileIO->readStream(f, ptr, nbytes); + f.close(); + } + if (!skipDetails) { + for (int idx = 0; idx < 500; ++idx) + _vm->_globals->_spriteSize[idx] = READ_LE_INT16((uint16 *)ptr + idx); + + resetHidingItems(); + + Common::String filename2 = Common::String((const char *)ptr + 1000); + if (!filename2.empty()) { + fileFoundFl = false; + _hidingItemData[1] = _vm->_fileIO->searchCat(filename2, RES_SLI, fileFoundFl); + + if (!fileFoundFl) { + _hidingItemData[1] = _vm->_fileIO->loadFile(filename2); + } else { + _hidingItemData[1] = _vm->_fileIO->loadFile("RES_SLI.RES"); + } + + int curDataCacheId = 60; + byte *curDataPtr = ptr + 1000; + for (int hidingIdx = 0; hidingIdx <= 21; hidingIdx++) { + HidingItem *hid = &_hidingItem[hidingIdx]; + int curSpriteId = READ_LE_INT16(curDataPtr + 2 * curDataCacheId); + hid->_spriteIndex = curSpriteId; + hid->_x = READ_LE_INT16(curDataPtr + 2 * curDataCacheId + 2); + hid->_y = READ_LE_INT16(curDataPtr + 2 * curDataCacheId + 4); + hid->_yOffset = READ_LE_INT16(curDataPtr + 2 * curDataCacheId + 8); + + if (!_hidingItemData[1]) { + hid->_useCount = 0; + } else { + hid->_spriteData = _hidingItemData[1]; + hid->_width = getWidth(_hidingItemData[1], curSpriteId); + hid->_height = getHeight(_hidingItemData[1], curSpriteId); + hid->_useCount = 1; + } + if (!hid->_x && !hid->_y && !hid->_spriteIndex) + hid->_useCount = 0; + + curDataCacheId += 5; + } + enableHidingBehavior(); + } + } + + _vm->_linesMan->resetLines(); + for (size_t idx = 0; idx < nbytes - 3; idx++) { + if (READ_BE_UINT24(&ptr[idx]) == MKTAG24('O', 'B', '2')) { + byte *curDataPtr = &ptr[idx + 4]; + int lineDataIdx = 0; + int curLineIdx = 0; + _vm->_linesMan->resetLinesNumb(); + Directions curDirection; + do { + curDirection = (Directions)READ_LE_INT16(curDataPtr + 2 * lineDataIdx); + if (curDirection != DIR_NONE) { + _vm->_linesMan->addLine( + curLineIdx, + curDirection, + READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 2), + READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 4), + READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 6), + READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 8)); + } + lineDataIdx += 5; + ++curLineIdx; + } while (curDirection != DIR_NONE); + _vm->_linesMan->initRoute(); + } + } + + if (!skipDetails) { + for (size_t idx = 0; idx < nbytes - 3; idx++) { + if (READ_BE_UINT24(&ptr[idx]) == MKTAG24('Z', 'O', '2')) { + byte *curDataPtr = &ptr[idx + 4]; + int curDataIdx = 0; + for (int i = 1; i <= 100; i++) { + ZoneItem *curZone = &_vm->_linesMan->_zone[i]; + curZone->_destX = 0; + curZone->_destY = 0; + curZone->_spriteIndex = 0; + curZone->_verbFl1 = 0; + curZone->_verbFl2 = 0; + curZone->_verbFl3 = 0; + curZone->_verbFl4 = 0; + curZone->_verbFl5 = 0; + curZone->_verbFl6 = 0; + curZone->_verbFl7 = 0; + curZone->_verbFl8 = 0; + curZone->_verbFl9 = 0; + curZone->_verbFl10 = 0; + curZone->_messageId = 0; + } + + int curLineIdx = 0; + for (;;) { + int bobZoneId = READ_LE_INT16(curDataPtr + 2 * curDataIdx); + if (bobZoneId != -1) { + _vm->_linesMan->addZoneLine( + curLineIdx, + READ_LE_INT16(curDataPtr + 2 * curDataIdx + 2), + READ_LE_INT16(curDataPtr + 2 * curDataIdx + 4), + READ_LE_INT16(curDataPtr + 2 * curDataIdx + 6), + READ_LE_INT16(curDataPtr + 2 * curDataIdx + 8), + bobZoneId); + _vm->_linesMan->_zone[bobZoneId]._enabledFl = true; + } + curDataIdx += 5; + ++curLineIdx; + if (bobZoneId == -1) + break; + } + for (int i = 1; i <= 100; i++) { + ZoneItem *curZone = &_vm->_linesMan->_zone[i]; + curZone->_destX = READ_LE_INT16(curDataPtr + 2 * curDataIdx); + curZone->_destY = READ_LE_INT16(curDataPtr + 2 * curDataIdx + 2); + curZone->_spriteIndex = READ_LE_INT16(curDataPtr + 2 * curDataIdx + 4); + curDataIdx += 3; + } + + byte *verbData = ptr + idx + (10 * curLineIdx + 606) + 4; + for (int i = 1; i <= 100; i++) { + int j = (i - 1) * 10; + ZoneItem *curZone = &_vm->_linesMan->_zone[i]; + curZone->_verbFl1 = verbData[j]; + curZone->_verbFl2 = verbData[j + 1]; + curZone->_verbFl3 = verbData[j + 2]; + curZone->_verbFl4 = verbData[j + 3]; + curZone->_verbFl5 = verbData[j + 4]; + curZone->_verbFl6 = verbData[j + 5]; + curZone->_verbFl7 = verbData[j + 6]; + curZone->_verbFl8 = verbData[j + 7]; + curZone->_verbFl9 = verbData[j + 8]; + curZone->_verbFl10 = verbData[j + 9]; + } + int dep = 1010; + for (int i = 1; i <= 100; i++) { + _vm->_linesMan->_zone[i]._messageId = READ_LE_INT16(verbData + dep); + dep += 2; + } + _vm->_linesMan->initSquareZones(); + } + } + } + _vm->_globals->freeMemory(ptr); +} + +void ObjectsManager::sceneSpecialIni() { + switch (_vm->_globals->_screenId) { + case 17: + if (_vm->_globals->_prevScreenId == 20) { + _vm->_globals->_disableInventFl = true; + _vm->_graphicsMan->setColorPercentage(252, 100, 100, 100); + _vm->_graphicsMan->setColorPercentage(253, 100, 100, 100); + _vm->_graphicsMan->setColorPercentage(251, 100, 100, 100); + _vm->_graphicsMan->setColorPercentage(254, 0, 0, 0); + for (int i = 0; i <= 4; i++) + _vm->_events->refreshScreenAndEvents(); + _vm->_graphicsMan->fadeInLong(); + animateSprite(0); + for (int i = 0; i <= 4; i++) + _vm->_events->refreshScreenAndEvents(); + initVbob(_vm->_globals->_levelSpriteBuf, 5, 15, 28, 1); + _vm->_fontMan->hideText(9); + bool displayedTxtFl = false; + if (!_vm->_soundMan->_textOffFl) { + _vm->_fontMan->initTextBuffers(9, 383, _vm->_globals->_textFilename, 220, 72, 6, 36, 253); + _vm->_fontMan->showText(9); + displayedTxtFl = true; + } + if (!_vm->_soundMan->_voiceOffFl) + _vm->_soundMan->mixVoice(383, 4, displayedTxtFl); + _vm->_globals->_saveData->_data[svField270] = 1; + _vm->_globals->_saveData->_data[svField300] = 1; + _vm->_globals->_saveData->_data[svField320] = 1; + if (_vm->_soundMan->_voiceOffFl) { + for (int i = 0; i <= 199; i++) + _vm->_events->refreshScreenAndEvents(); + } + _vm->_fontMan->hideText(9); + disableVbob(5); + for (int i = 0; i <= 3; i++) + _vm->_events->refreshScreenAndEvents(); + _vm->_graphicsMan->_noFadingFl = true; + _vm->_globals->_disableInventFl = false; + } + break; + + case 18: + if (_vm->_globals->_prevScreenId == 17) { + _vm->_events->_mouseSpriteId = 4; + for (int i = 0; i <= 4; i++) + _vm->_events->refreshScreenAndEvents(); + _vm->_graphicsMan->fadeInLong(); + _vm->_globals->_eventMode = EVENTMODE_IGNORE; + _vm->_globals->_disableInventFl = false; + _vm->_graphicsMan->_noFadingFl = true; + _vm->_globals->_introSpeechOffFl = true; + _vm->_talkMan->startAnimatedCharacterDialogue("MAGE1.pe2"); + _vm->_graphicsMan->_noFadingFl = true; + _vm->_globals->_disableInventFl = false; + } + break; + + case 35: + case 36: + case 37: + case 38: + case 39: + case 40: + case 41: + _vm->_linesMan->_bobZone[20] = 1; + _vm->_linesMan->_bobZone[21] = 2; + _vm->_linesMan->_bobZone[22] = 3; + _vm->_linesMan->_bobZone[23] = 4; + _vm->_linesMan->_bobZoneFl[20] = true; + _vm->_linesMan->_bobZoneFl[21] = true; + _vm->_linesMan->_bobZoneFl[22] = true; + _vm->_linesMan->_bobZoneFl[23] = true; + enableVerb(20, 5); + enableVerb(21, 5); + enableVerb(22, 5); + enableVerb(23, 5); + _vm->_linesMan->_zone[20]._messageId = 30; + _vm->_linesMan->_zone[21]._messageId = 30; + _vm->_linesMan->_zone[22]._messageId = 30; + _vm->_linesMan->_zone[23]._messageId = 30; + for (int i = svField200; i <= svField214; i++) { + if (_vm->_globals->_saveData->_data[i] != 2) + _vm->_globals->_saveData->_data[i] = 0; + } + break; + + case 73: + if (!_vm->_globals->_saveData->_data[svSecondElevatorAvailableFl]) { + resetHidingUseCount(0); + resetHidingUseCount(1); + } + break; + + case 93: + if (!_vm->_globals->_saveData->_data[svField333]) + setBobAnimation(8); + break; + } +} + +void ObjectsManager::setMultiBobAnim(int idx1, int idx2, int anim1Idx, int anim2Idx) { + if (idx1 != -1) + setBobAnimation(idx1); + if (idx2 != -1) + setBobAnimation(idx2); + if (idx1 != -1) + setBobAnimDataIdx(idx1, anim1Idx); + if (idx2 != -1) + setBobAnimDataIdx(idx2, anim2Idx); +} + +void ObjectsManager::checkEventBobAnim(int idx, int animIdx, int animDataIdx, int a4) { + _vm->_events->_curMouseButton = 0; + _vm->_events->_mouseButton = 0; + + if (a4 != 3) { + setBobAnimation(idx); + setBobAnimDataIdx(idx, animIdx); + } + + do { + _vm->_events->refreshScreenAndEvents(); + if (_vm->_events->_curMouseButton) + break; + } while (animDataIdx != getBobAnimDataIdx(idx)); + if (!a4) + stopBobAnimation(idx); +} + +void ObjectsManager::disableVerb(int idx, int a2) { + ZoneItem *curZone = &_vm->_linesMan->_zone[idx]; + switch (a2) { + case 6: + case 16: + curZone->_verbFl1 = 0; + break; + case 7: + curZone->_verbFl2 = 0; + break; + case 5: + case 8: + curZone->_verbFl3 = 0; + break; + case 9: + case 17: + case 24: + curZone->_verbFl4 = 0; + break; + case 10: + case 18: + curZone->_verbFl5 = 0; + break; + case 11: + case 19: + curZone->_verbFl6 = 0; + break; + case 12: + case 20: + curZone->_verbFl7 = 0; + break; + case 13: + case 22: + curZone->_verbFl8 = 0; + case 14: + case 21: + case 25: + curZone->_verbFl9 = 0; + break; + case 15: + curZone->_verbFl10 = 0; + break; + } + _changeVerbFl = true; +} + +void ObjectsManager::enableVerb(int idx, int a2) { + ZoneItem *curZone = &_vm->_linesMan->_zone[idx]; + + switch (a2) { + case 5: + curZone->_verbFl3 = 2; + break; + case 6: + curZone->_verbFl1 = 1; + break; + case 7: + curZone->_verbFl2 = 1; + break; + case 8: + curZone->_verbFl3 = 1; + break; + case 9: + curZone->_verbFl4 = 1; + break; + case 10: + curZone->_verbFl5 = 1; + break; + case 11: + curZone->_verbFl6 = 1; + break; + case 12: + curZone->_verbFl7 = 1; + break; + case 13: + curZone->_verbFl8 = 1; + break; + case 14: + curZone->_verbFl8 = 1; + break; + case 15: + curZone->_verbFl9 = 1; + break; + case 16: + curZone->_verbFl1 = 2; + break; + case 17: + curZone->_verbFl4 = 2; + break; + case 18: + curZone->_verbFl5 = 2; + break; + case 19: + curZone->_verbFl6 = 2; + break; + case 20: + curZone->_verbFl7 = 2; + break; + case 21: + curZone->_verbFl9 = 2; + break; + case 22: + curZone->_verbFl8 = 2; + break; + case 24: + curZone->_verbFl4 = 3; + break; + case 25: + curZone->_verbFl9 = 2; + break; + } +} + +void ObjectsManager::showActionAnimation(const byte *spriteData, const Common::String &actionStr, int speed, bool flipFl) { + Common::String tmpStr = ""; + int realSpeed = speed; + if (_vm->_globals->_speed == 2) + realSpeed = speed / 2; + else if (_vm->_globals->_speed == 3) + realSpeed = speed / 3; + const byte *oldSpriteData = _sprite[0]._spriteData; + int spriteIndex = _sprite[0]._spriteIndex; + bool oldFlipFl = _sprite[0]._flipFl; + _sprite[0]._flipFl = flipFl; + + int idx = 0; + for (int strPos = 0; ; strPos++) { + bool tokenCompleteFl = false; + char curChar = actionStr[strPos]; + if (curChar == ',') { + idx = atoi(tmpStr.c_str()); + tmpStr = ""; + tokenCompleteFl = true; + } else { + tmpStr += curChar; + } + + if (tokenCompleteFl) { + if (idx == -1) { + _sprite[0]._spriteData = oldSpriteData; + _sprite[0]._spriteIndex = spriteIndex; + _sprite[0]._flipFl = oldFlipFl; + } else { + _sprite[0]._spriteData = spriteData; + _sprite[0]._spriteIndex = idx; + } + for (int i = 0; i < realSpeed; i++) + _vm->_events->refreshScreenAndEvents(); + if (idx == -1) + break; + } + } +} + +void ObjectsManager::showSpecialActionAnimationWithFlip(const byte *spriteData, const Common::String &animationSeq, int speed, bool flipFl) { + Common::String tmpStr = ""; + + int realSpeed = speed; + if (_vm->_globals->_speed == 2) + realSpeed = speed / 2; + else if (_vm->_globals->_speed == 3) + realSpeed = speed / 3; + + _oldSpriteData = _sprite[0]._spriteData; + _oldSpriteIndex = _sprite[0]._spriteIndex; + _oldFlipFl = _sprite[0]._flipFl; + _sprite[0]._flipFl = flipFl; + + uint strPos = 0; + int spriteIndex = 0; + do { + bool completeTokenFl = false; + do { + char nextChar = animationSeq[strPos]; + if ((animationSeq[strPos] == ',') || (strPos == animationSeq.size() - 1)) { + // Safeguard: if the sequence doesn't end with a coma, simulate it's present. + if (animationSeq[strPos] != ',') + tmpStr += nextChar; + spriteIndex = atoi(tmpStr.c_str()); + tmpStr = ""; + completeTokenFl = true; + } else { + tmpStr += nextChar; + } + ++strPos; + } while (!completeTokenFl); + + if (spriteIndex != -1) { + _sprite[0]._spriteData = spriteData; + _sprite[0]._spriteIndex = spriteIndex; + } + for (int i = 0; i < realSpeed; i++) + _vm->_events->refreshScreenAndEvents(); + } while (spriteIndex != -1); +} + +void ObjectsManager::showSpecialActionAnimation(const byte *spriteData, const Common::String &animString, int speed) { + Common::String tmpStr = ""; + int realSpeed = speed; + if (_vm->_globals->_speed == 2) + realSpeed = speed / 2; + else if (_vm->_globals->_speed == 3) + realSpeed = speed / 3; + + int spriteIndex = 0; + bool completeTokenFl; + char nextChar; + + for (int idx = 0; ; idx++) { + completeTokenFl = false; + nextChar = animString[idx]; + if (nextChar == ',') { + spriteIndex = atoi(tmpStr.c_str()); + tmpStr = ""; + completeTokenFl = true; + } else { + tmpStr += nextChar; + } + + if (completeTokenFl) { + if (spriteIndex == -1) { + _sprite[0]._spriteData = _oldSpriteData; + _sprite[0]._spriteIndex = _oldSpriteIndex; + _sprite[0]._flipFl = _oldFlipFl; + } else { + _sprite[0]._spriteData = spriteData; + _sprite[0]._spriteIndex = spriteIndex; + } + + for (int i = 0; i < realSpeed; i++) + _vm->_events->refreshScreenAndEvents(); + + if (spriteIndex == -1) + break; + } + } +} + +void ObjectsManager::handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx) { + int savegameIdx = screenId; + if (_vm->_globals->_screenId != screenId) + return; + + switch (_vm->_globals->_screenId) { + case 35: + if (idx > 2) + savegameIdx = 201; + else + savegameIdx = 200; + break; + case 36: + if (idx > 2) + savegameIdx = 203; + else + savegameIdx = 202; + break; + case 37: + if (idx > 2) + savegameIdx = 205; + else + savegameIdx = 204; + break; + case 38: + if (idx > 2) + savegameIdx = 207; + else + savegameIdx = 206; + break; + case 39: + if (idx > 2) + savegameIdx = 209; + else + savegameIdx = 208; + break; + case 40: + if (idx > 2) + savegameIdx = 211; + else + savegameIdx = 210; + break; + case 41: + if (idx > 2) + savegameIdx = 213; + else + savegameIdx = 212; + break; + } + + if (_vm->_globals->_saveData->_data[savegameIdx] == 2) + return; + + if (_vm->_globals->_saveData->_data[savegameIdx]) { + if (_vm->_globals->_saveData->_data[savegameIdx] == 1) { + if (((idx == 1 || idx == 2) && getBobAnimDataIdx(idx) == 26) || ((idx == 3 || idx == 4) && getBobAnimDataIdx(idx) == 27)) { + _vm->_dialog->disableInvent(); + _vm->_soundMan->playSample(1); + _vm->_globals->_saveData->_data[savegameIdx] = 4; + } + } + if (_vm->_globals->_saveData->_data[savegameIdx] == 4) { + if (idx >= 1 && idx <= 4 && getBobAnimDataIdx(idx) > 30) + _vm->_globals->_saveData->_data[savegameIdx] = 3; + } + if (_vm->_globals->_saveData->_data[savegameIdx] == 3) { + _vm->_graphicsMan->_fadingFl = true; + _vm->_animMan->playAnim("CREVE2.ANM", 100, 24, 500); + _vm->_globals->_exitId = 150; + _vm->_graphicsMan->_noFadingFl = true; + hideBob(1); + hideBob(2); + hideBob(3); + hideBob(4); + } + } else if (minX < getSpriteX(0) + && maxX > getSpriteX(0) + && minY < getSpriteY(0) + && maxY > getSpriteY(0)) { + if (idx >= 1 && idx <= 4) + setBobAnimation(idx); + _vm->_globals->_saveData->_data[savegameIdx] = 1; + } +} + +void ObjectsManager::lockAnimX(int idx, int x) { + _lockedAnims[idx]._enableFl = true; + _lockedAnims[idx]._posX = x; +} + +/** + * Game scene control method + */ +void ObjectsManager::sceneControl(const Common::String &backgroundFile, const Common::String &linkFile, + const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen) { + _vm->_dialog->_inventFl = false; + _vm->_events->_gameKey = KEY_NONE; + _vm->_dialog->enableInvent(); + _vm->_graphicsMan->_scrollOffset = 0; + _vm->_globals->_cityMapEnabledFl = false; + _vm->_globals->_eventMode = EVENTMODE_IGNORE; + _vm->_soundMan->playSound(soundNum); + _vm->_linesMan->_route = NULL; + _vm->_globals->_freezeCharacterFl = true; + _vm->_globals->_exitId = 0; + if (!backgroundFile.empty()) + _vm->_graphicsMan->loadImage(backgroundFile); + if (!linkFile.empty()) + loadLinkFile(linkFile); + if (!animFile.empty()) + _vm->_animMan->loadAnim(animFile); + _vm->_graphicsMan->displayAllBob(); + if (!s4.empty()) { + if (initializeScreen) + _vm->_graphicsMan->initScreen(s4, 0, initializeScreen); + else + _vm->_graphicsMan->initScreen(s4, 2, initializeScreen); + } + _vm->_events->mouseOn(); + if (_vm->_globals->_screenId == 61) { + addStaticSprite(_vm->_globals->_characterSpriteBuf, Common::Point(330, 418), 0, 60, 0, false, 34, 190); + animateSprite(0); + _vm->_linesMan->_route = NULL; + computeAndSetSpriteSize(); + } + _vm->_graphicsMan->setColorPercentage(252, 100, 100, 100); + _vm->_graphicsMan->setColorPercentage(253, 100, 100, 100); + _vm->_graphicsMan->setColorPercentage(251, 100, 100, 100); + _vm->_graphicsMan->setColorPercentage(254, 0, 0, 0); + _vm->_events->changeMouseCursor(4); + for (int i = 0; i <= 4; i++) + _vm->_events->refreshScreenAndEvents(); + _vm->_graphicsMan->fadeInLong(); + if (_vm->_globals->_screenId == 61) { + _vm->_animMan->playSequence("OUVRE.SEQ", 10, 4, 10, false, false); + stopBobAnimation(3); + _vm->_globals->_checkDistanceFl = true; + _oldCharacterPosX = getSpriteX(0); + _oldDirection = DIR_NONE; + _homeRateCounter = 0; + _vm->_linesMan->_route = NULL; + _vm->_linesMan->_route = _vm->_linesMan->findRoute(getSpriteX(0), getSpriteY(0), 330, 345); + _vm->_globals->_checkDistanceFl = true; + do { + goHome(); + _vm->_events->refreshScreenAndEvents(); + } while (_vm->_linesMan->_route); + setSpriteIndex(0, 64); + } + do { + int mouseButton = _vm->_events->getMouseButton(); + if (mouseButton == 1) { + handleLeftButton(); + mouseButton = 1; + } else if (mouseButton == 2) + handleRightButton(); + _vm->_dialog->testDialogOpening(); + _vm->_linesMan->checkZone(); + if (_vm->_globals->_actionMoveTo) + paradise(); + if (!_vm->_globals->_exitId) + _vm->_events->refreshScreenAndEvents(); + + if (_vm->_globals->_exitId) + break; + } while (!_vm->shouldQuit()); + if (_vm->shouldQuit()) + return; + + _vm->_graphicsMan->fadeOutLong(); + if (!animFile.empty()) + _vm->_graphicsMan->endDisplayBob(); + if (_vm->_globals->_screenId == 61) + removeSprite(0); + clearScreen(); + _vm->_globals->_eventMode = EVENTMODE_DEFAULT; +} + +/** + * Game scene control method + */ +void ObjectsManager::sceneControl2(const Common::String &backgroundFile, const Common::String &linkFile, + const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen) { + _vm->_dialog->_inventFl = false; + _vm->_events->_gameKey = KEY_NONE; + _verb = 4; + _vm->_graphicsMan->_scrollOffset = 0; + _vm->_dialog->enableInvent(); + _vm->_globals->_cityMapEnabledFl = false; + _vm->_graphicsMan->_noFadingFl = false; + _vm->_globals->_freezeCharacterFl = false; + _vm->_globals->_exitId = 0; + _vm->_globals->_checkDistanceFl = true; + _vm->_soundMan->playSound(soundNum); + _vm->_globals->_eventMode = EVENTMODE_IGNORE; + if (!backgroundFile.empty()) + _vm->_graphicsMan->loadImage(backgroundFile); + if (!linkFile.empty()) + loadLinkFile(linkFile); + if (!animFile.empty()) { + _vm->_animMan->loadAnim(animFile); + _vm->_graphicsMan->displayAllBob(); + } + if (!s4.empty()) { + if (initializeScreen) + _vm->_graphicsMan->initScreen(s4, 0, initializeScreen); + else + _vm->_graphicsMan->initScreen(s4, 2, initializeScreen); + } + _vm->_events->mouseOn(); + _vm->_events->_mouseCursorId = 4; + _vm->_graphicsMan->setColorPercentage(252, 100, 100, 100); + _vm->_graphicsMan->setColorPercentage(253, 100, 100, 100); + _vm->_graphicsMan->setColorPercentage(251, 100, 100, 100); + _vm->_graphicsMan->setColorPercentage(254, 0, 0, 0); + if (_vm->_globals->_characterType) { + if (!_vm->_globals->_saveData->_data[svAlternateSpriteFl] && !_vm->_globals->_saveData->_data[svField356]) { + _vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("PERSO.SPR"); + _vm->_globals->_characterType = 0; + } + } + if (!_vm->_globals->_characterType && _vm->_globals->_saveData->_data[svAlternateSpriteFl] == 1) { + _vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("HOPFEM.SPR"); + _vm->_globals->_characterType = 1; + } + + if (_vm->_globals->_characterType != 2 && _vm->_globals->_saveData->_data[svField356] == 1) { + _vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("PSAMAN.SPR"); + _vm->_globals->_characterType = 2; + } + _vm->_globals->loadCharacterData(); + switch (_vm->_globals->_characterType) { + case 0: + addStaticSprite(_vm->_globals->_characterSpriteBuf, _characterPos, 0, _startSpriteIndex, 0, false, 34, 190); + break; + case 1: + addStaticSprite(_vm->_globals->_characterSpriteBuf, _characterPos, 0, _startSpriteIndex, 0, false, 28, 155); + break; + case 2: + addStaticSprite(_vm->_globals->_characterSpriteBuf, _characterPos, 0, _startSpriteIndex, 0, false, 20, 127); + break; + } + _vm->_events->setMouseXY(_characterPos); + if (_vm->_graphicsMan->_largeScreenFl) + _vm->_graphicsMan->_scrollPosX = (int16)getSpriteX(0) - 320; + computeAndSetSpriteSize(); + animateSprite(0); + enableHidingBehavior(); + _vm->_linesMan->_route = NULL; + computeAndSetSpriteSize(); + sceneSpecialIni(); + _vm->_events->_mouseSpriteId = 4; + _oldCharacterPosX = _characterPos.x; + _oldCharacterPosY = _characterPos.y; + _oldDirection = DIR_NONE; + _homeRateCounter = 0; + + for (int idx = 0; idx < 5; ++idx) + _vm->_events->refreshScreenAndEvents(); + + _vm->_globals->_eventMode = EVENTMODE_IGNORE; + if (!_vm->_graphicsMan->_noFadingFl) + _vm->_graphicsMan->fadeInLong(); + _vm->_graphicsMan->_noFadingFl = false; + _vm->_events->changeMouseCursor(4); + + int xCheck = 0; + int yCheck = 0; + + bool breakFlag = false; + while (!_vm->shouldQuit() && !breakFlag) { + int mouseButtons = _vm->_events->getMouseButton(); + if (mouseButtons) { + if (mouseButtons == 1) { + if (_verb == 16 && _vm->_events->_mouseCursorId == 16) { + int xp = _vm->_events->getMouseX(); + int yp = _vm->_events->getMouseY(); + + if ((xCheck == xp) && (yCheck == yp)) { + _vm->_linesMan->_route = NULL; + paradise(); + if (_vm->_globals->_exitId) + breakFlag = true; + } + xCheck = xp; + yCheck = yp; + } + handleLeftButton(); + } else if (mouseButtons == 2) { + handleRightButton(); + } + } + if (!_vm->_globals->_exitId) { + _vm->_dialog->testDialogOpening(); + _vm->_linesMan->checkZone(); + if (_vm->_linesMan->_route == NULL + || (goHome(), _vm->_linesMan->_route == NULL)) { + if (_vm->_globals->_actionMoveTo) + paradise(); + } + handleSpecialGames(); + _vm->_events->refreshScreenAndEvents(); + if (!_vm->_globals->_exitId) + continue; + } + breakFlag = true; + } + + if (_vm->_globals->_exitId != 8 || _vm->_globals->_screenId != 5 || !_helicopterFl) { + if (!_vm->_graphicsMan->_noFadingFl) + _vm->_graphicsMan->fadeOutLong(); + _vm->_graphicsMan->_noFadingFl = false; + removeSprite(0); + if (_twoCharactersFl) { + removeSprite(1); + _twoCharactersFl = false; + } + if (!animFile.empty()) + _vm->_graphicsMan->endDisplayBob(); + clearScreen(); + } else { + _helicopterFl = false; + } + _vm->_globals->_eventMode = EVENTMODE_DEFAULT; +} + +void ObjectsManager::setVerb(int id) { + _verb = id; +} + +void ObjectsManager::resetHidingUseCount(int idx) { + _hidingItem[idx]._useCount = 0; +} + +void ObjectsManager::setHidingUseCount(int idx) { + _hidingItem[idx]._useCount = 1; +} + +// Load Hiding Items +void ObjectsManager::loadHidingItems(const Common::String &file) { + resetHidingItems(); + byte *ptr = _vm->_fileIO->loadFile(file); + Common::String filename = Common::String((const char *)ptr); + + Common::File f; + if (!f.exists(filename)) + return; + + byte *spriteData = _vm->_fileIO->loadFile(filename); + _hidingItemData[1] = spriteData; + int curBufIdx = 60; + for (int i = 0; i <= 21; i++) { + HidingItem *hid = &_hidingItem[i]; + hid->_spriteIndex = READ_LE_INT16((uint16 *)ptr + curBufIdx); + hid->_x = READ_LE_INT16((uint16 *)ptr + curBufIdx + 1); + hid->_y = READ_LE_INT16((uint16 *)ptr + curBufIdx + 2); + hid->_yOffset = READ_LE_INT16((uint16 *)ptr + curBufIdx + 4); + if (spriteData == NULL) { + hid->_useCount = 0; + } else { + hid->_spriteData = spriteData; + hid->_width = getWidth(spriteData, hid->_spriteIndex); + hid->_height = getHeight(spriteData, hid->_spriteIndex); + hid->_useCount = 1; + } + + if ( !hid->_x && !hid->_y && !hid->_spriteIndex) + hid->_useCount = 0; + curBufIdx += 5; + } + enableHidingBehavior(); + _vm->_globals->freeMemory(ptr); +} + +void ObjectsManager::initVBob() { + for (int idx = 0; idx < 30; ++idx) { + VBobItem *vbob = &_vBob[idx]; + vbob->_displayMode = 0; + vbob->_xp = 0; + vbob->_yp = 0; + vbob->_frameIndex = 0; + vbob->_surface = NULL; + vbob->_spriteData = NULL; + vbob->_oldSpriteData = NULL; + } +} + +void ObjectsManager::clearVBob() { + for (int idx = 0; idx < 30; ++idx) { + VBobItem *vbob = &_vBob[idx]; + vbob->_displayMode = 0; + vbob->_xp = 0; + vbob->_yp = 0; + vbob->_frameIndex = 0; + vbob->_surface = _vm->_globals->freeMemory(vbob->_surface); + vbob->_spriteData = NULL; + vbob->_oldSpriteData = NULL; + } +} + +void ObjectsManager::disableHidingItem(int idx) { + assert(idx < 36); + _bob[idx]._disableFl = true; +} + +void ObjectsManager::enableHidingBehavior() { + _hidingActiveFl = true; +} + +void ObjectsManager::disableHidingBehavior() { + _hidingActiveFl = false; +} + +} // End of namespace Hopkins |