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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HOPKINS_OBJECTS_H
+#define HOPKINS_OBJECTS_H
+
+#include "hopkins/globals.h"
+
+#include "common/scummsys.h"
+#include "common/endian.h"
+#include "common/str.h"
+
+#define MAX_SPRITE 5
+namespace Hopkins {
+
+struct ObjectAuthIcon {
+ byte _objectFileNum;
+ byte _idx;
+ byte _flag1;
+ byte _flag2;
+ byte _flag3;
+ byte _flag4;
+ byte _flag5;
+ byte _flag6;
+};
+
+struct SpriteItem {
+ int _animationType;
+ const byte *_spriteData;
+ Common::Point _spritePos;
+ int _zoomFactor;
+ bool _flipFl;
+ int _spriteIndex;
+ int _deltaX;
+ int _deltaY;
+ bool _rleFl;
+ bool _activeFl;
+ int _destX;
+ int _destY;
+ int _width;
+ int _height;
+ int _zoomPct;
+ int _reducePct;
+};
+
+struct BobItem {
+ int _bobMode;
+ byte *_spriteData;
+ int _xp;
+ int _yp;
+ int _frameIndex;
+ int _animDataIdx;
+ int _moveChange1;
+ int _moveChange2;
+ bool _disabledAnimationFl;
+ byte *_animData;
+ bool _bobMode10;
+ int _bobModeChange;
+ int _modeChangeCtr;
+ int _modeChangeUnused;
+ bool _disableFl; // Set to true in B_CACHE_OFF()
+ int _zoomFactor;
+ bool _flipFl;
+ bool _isSpriteFl;
+ bool _activeFl;
+ int _oldX;
+ int _oldY;
+ int _oldWidth;
+ int _oldHeight;
+ int _oldX2;
+ int _zooInmFactor;
+ int _zoomOutFactor;
+};
+
+struct HidingItem {
+ int _x;
+ int _y;
+ int _spriteIndex;
+ int _width;
+ int _height;
+ int _useCount;
+ byte *_spriteData;
+ bool _resetUseCount;
+ int _yOffset;
+};
+
+struct LockAnimItem {
+ bool _enableFl;
+ int _posX;
+};
+
+struct VBobItem {
+ const byte *_spriteData;
+ int _displayMode;
+ int _xp;
+ int _yp;
+ int _frameIndex;
+ byte *_surface;
+ int _oldX;
+ int _oldY;
+ int _oldFrameIndex;
+ const byte *_oldSpriteData;
+};
+
+struct ListeItem {
+ bool _visibleFl;
+ int _posX;
+ int _posY;
+ int _width;
+ int _height;
+};
+
+/**
+ * Mode for SortItem records
+ */
+enum SortMode { SORT_NONE = 0, SORT_BOB = 1, SORT_SPRITE = 2, SORT_HIDING = 3 };
+
+/**
+ * Structure to represent a pending display of either a Bob, Sprite, or Cache Item.
+ */
+struct SortItem {
+ SortMode _sortMode;
+ int _index;
+ int _priority;
+};
+
+class HopkinsEngine;
+
+class ObjectsManager {
+private:
+ HopkinsEngine *_vm;
+
+ int _objectWidth, _objectHeight;
+ int _oldBorderSpriteIndex;
+ int _borderSpriteIndex;
+ byte *_spritePtr;
+ const byte *_oldSpriteData;
+ int _verb;
+ int _oldSpriteIndex;
+ int _oldFrameIndex;
+ int _oldDirectionSpriteIdx;
+ Directions _oldDirection;
+ Directions _lastDirection;
+ bool _oldFlipFl;
+ int _curGestureFile;
+ byte *_gestureBuf;
+ int _homeRateCounter;
+ int _sortedDisplayCount;
+ SortItem _sortedDisplay[51];
+ byte *_hidingItemData[6];
+ HidingItem _hidingItem[25];
+ bool _hidingActiveFl;
+ ObjectAuthIcon _objectAuthIcons[300];
+ int _curObjectFileNum;
+ byte *_objectDataBuf;
+
+ VBobItem _vBob[30];
+ ListeItem _liste[6];
+ ListeItem _liste2[35];
+
+ void initVBob();
+ void clearVBob();
+
+ void sprite_alone(const byte *objectData, byte *sprite, int objIndex);
+ void removeObjectDataBuf();
+
+ int getOffsetX(const byte *spriteData, int spriteIndex, bool isSize);
+ int getOffsetY(const byte *spriteData, int spriteIndex, bool isSize);
+
+ void capture_mem_sprite(const byte *objectData, byte *sprite, int objIndex);
+ void setBobInfo(int idx);
+ void computeHideCounter(int idx);
+ void initBobVariables(int idx);
+
+ void checkHidingItem();
+ void displayHiding(int idx);
+ void computeSprite(int idx);
+ void beforeSort(SortMode sortMode, int index, int priority);
+ void displayBobAnim();
+ void displayVBob();
+ void showSprite(int idx);
+ void clearSprite();
+ void setSpriteZoom(int idx, int zoomFactor);
+
+ void loadZone(const Common::String &file);
+ void changeCharacterHead(PlayerCharacter oldCharacter, PlayerCharacter newCharacter);
+ void goHome2();
+
+ void nextVerbIcon();
+ void handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx);
+
+ void sceneSpecialIni();
+ void showActionAnimation(const byte *spriteData, const Common::String &actionStr, int speed, bool flipFl);
+public:
+ bool _disableFl;
+ bool _forestFl;
+ bool _visibleFl;
+ bool _saveLoadFl;
+ bool _forceZoneFl;
+ bool _changeVerbFl;
+ bool _helicopterFl;
+ bool _twoCharactersFl;
+ bool _changeHeadFl;
+ bool _priorityFl;
+ int _jumpVerb;
+ int _jumpZone;
+ int _zoneNum;
+ int _eraseVisibleCounter;
+ int _curObjectIndex;
+ int _startSpriteIndex;
+ int _saveLoadX, _saveLoadY;
+ int _mapCarPosX, _mapCarPosY;
+ int _oldCharacterPosX, _oldCharacterPosY;
+ Common::Point _borderPos;
+ Common::Point _oldBorderPos;
+ Common::Point _characterPos;
+ byte *_forestSprite;
+ byte *_saveLoadSprite;
+ byte *_saveLoadSprite2;
+ byte *_headSprites;
+ SpriteItem _sprite[6];
+ BobItem _bob[36];
+ LockAnimItem _lockedAnims[30];
+ bool _charactersEnabledFl;
+ bool _refreshBobMode10Fl;
+
+ ObjectsManager(HopkinsEngine *vm);
+ ~ObjectsManager();
+
+ void clearAll();
+
+ int getWidth(const byte *objectData, int idx);
+ int getHeight(const byte *objectData, int idx);
+ byte *loadSprite(const Common::String &file);
+ void loadLinkFile(const Common::String &file, bool OBSSEUL = false);
+ void addStaticSprite(const byte *spriteData, Common::Point pos, int idx, int spriteIndex, int zoomFactor, bool flipFl, int deltaX, int deltaY);
+ void animateSprite(int idx);
+ void removeSprite(int idx);
+ void setSpriteX(int idx, int xp);
+ void setSpriteY(int idx, int yp);
+ int getSpriteX(int idx);
+ int getSpriteY(int idx);
+ void setSpriteIndex(int idx, int spriteIndex);
+ void displaySprite();
+ void computeAndSetSpriteSize();
+ void setFlipSprite(int idx, bool flip);
+
+ int getBobAnimDataIdx(int idx);
+ void initBorder(int zoneIdx);
+ void nextObjectIcon(int idx);
+ void takeInventoryObject(int idx);
+ void handleSpecialGames();
+
+ void addObject(int objIndex);
+ void changeObject(int objIndex);
+ void removeObject(int objIndex);
+
+ void resetBob(int idx);
+ void hideBob(int idx);
+ void displayBob(int idx);
+ void setBobOffset(int idx, int offset);
+ void setBobAnimDataIdx(int idx, int animIdx);
+ void setBobAnimation(int idx);
+ void stopBobAnimation(int idx);
+ int getBobPosX(int idx);
+
+ void handleCityMap();
+ void clearScreen();
+ void disableVerb(int idx, int a2);
+ void enableVerb(int idx, int a2);
+ void lockAnimX(int idx, int x);
+ void handleLeftButton();
+ void handleRightButton();
+ void setOffsetXY(byte *data, int idx, int xp, int yp, bool isSize);
+ void setVerb(int id);
+
+ void doActionBack(int idx);
+ void doActionRight(int idx);
+ void doActionFront(int idx);
+ void doActionLeft(int idx);
+ void doActionDiagRight(int idx);
+ void doActionDiagLeft(int idx);
+ void loadObjects();
+ byte *loadObjectFromFile(int objIndex, bool mode);
+ void resetHidingItems();
+ void resetHidingUseCount(int idx);
+ void setHidingUseCount(int idx);
+ void loadHidingItems(const Common::String &file);
+ void enableHidingBehavior();
+ void disableHidingBehavior();
+ void disableHidingItem(int idx);
+
+ void resetHomeRateCounter() { _homeRateCounter = 0; }
+ void resetOldFrameIndex() { _oldFrameIndex = -1; }
+ void resetOldDirection() { _oldDirection = DIR_NONE; }
+ int getObjectWidth() { return _objectWidth; }
+ int getObjectHeight() { return _objectHeight; }
+
+ void showSpecialActionAnimationWithFlip(const byte *spriteData, const Common::String &animationSeq, int speed, bool flipFl);
+ void showSpecialActionAnimation(const byte *spriteData, const Common::String &animString, int speed);
+ void checkEventBobAnim(int idx, int animIdx, int animDataIdx, int a4);
+ void setMultiBobAnim(int idx1, int idx2, int anim1Idx, int anim2Idx);
+ void loadObjectIniFile();
+ void quickDisplayBobSprite(int idx);
+ void initVbob(const byte *src, int idx, int xp, int yp, int frameIndex);
+ void disableVbob(int idx);
+ void setAndPlayAnim(int idx, int animIdx, int destPosi, bool animAction);
+
+ void sceneControl(const Common::String &backgroundFile, const Common::String &linkFile,
+ const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen);
+ void sceneControl2(const Common::String &backgroundFile, const Common::String &linkFile,
+ const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen);
+ void goHome();
+ void paradise();
+};
+
+} // End of namespace Hopkins
+
+#endif /* HOPKINS_OBJECTS_H */