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-rw-r--r--engines/hopkins/saveload.cpp333
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diff --git a/engines/hopkins/saveload.cpp b/engines/hopkins/saveload.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "hopkins/saveload.h"
+
+#include "hopkins/files.h"
+#include "hopkins/globals.h"
+#include "hopkins/hopkins.h"
+
+
+#include "common/system.h"
+#include "common/savefile.h"
+#include "graphics/surface.h"
+#include "graphics/scaler.h"
+#include "graphics/thumbnail.h"
+
+namespace Hopkins {
+
+const char *SAVEGAME_STR = "HOPKINS";
+#define SAVEGAME_STR_SIZE 13
+
+SaveLoadManager::SaveLoadManager(HopkinsEngine *vm) {
+ _vm = vm;
+}
+
+bool SaveLoadManager::save(const Common::String &file, const void *buf, size_t n) {
+ Common::OutSaveFile *f = g_system->getSavefileManager()->openForSaving(file);
+
+ if (f) {
+ size_t bytesWritten = f->write(buf, n);
+ f->finalize();
+ delete f;
+
+ return bytesWritten == n;
+ } else
+ return false;
+}
+
+// Save File
+bool SaveLoadManager::saveFile(const Common::String &file, const void *buf, size_t n) {
+ return save(file, buf, n);
+}
+
+void SaveLoadManager::initSaves() {
+ Common::String dataFilename = "HISCORE.DAT";
+ byte data[100];
+ Common::fill(&data[0], &data[100], 0);
+
+ saveFile(dataFilename, data, 100);
+}
+
+void SaveLoadManager::load(const Common::String &file, byte *buf) {
+ Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(file);
+ if (f == NULL)
+ error("Error openinig file - %s", file.c_str());
+
+ int32 filesize = f->size();
+ f->read(buf, filesize);
+ delete f;
+}
+
+bool SaveLoadManager::readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header) {
+ char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
+ header._thumbnail = NULL;
+
+ // Validate the header Id
+ in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
+ if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
+ return false;
+
+ header._version = in->readByte();
+ if (header._version > HOPKINS_SAVEGAME_VERSION)
+ return false;
+
+ // Read in the string
+ header._saveName.clear();
+ char ch;
+ while ((ch = (char)in->readByte()) != '\0') header._saveName += ch;
+
+ // Get the thumbnail
+ header._thumbnail = Graphics::loadThumbnail(*in);
+ if (!header._thumbnail)
+ return false;
+
+ // Read in save date/time
+ header._year = in->readSint16LE();
+ header._month = in->readSint16LE();
+ header._day = in->readSint16LE();
+ header._hour = in->readSint16LE();
+ header._minute = in->readSint16LE();
+ header._totalFrames = in->readUint32LE();
+
+ return true;
+}
+
+void SaveLoadManager::writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header) {
+ // Write out a savegame header
+ out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
+
+ out->writeByte(HOPKINS_SAVEGAME_VERSION);
+
+ // Write savegame name
+ out->write(header._saveName.c_str(), header._saveName.size() + 1);
+
+ // Create a thumbnail and save it
+ Graphics::Surface *thumb = new Graphics::Surface();
+ createThumbnail(thumb);
+ Graphics::saveThumbnail(*out, *thumb);
+ thumb->free();
+ delete thumb;
+
+ // Write out the save date/time
+ TimeDate td;
+ g_system->getTimeAndDate(td);
+ out->writeSint16LE(td.tm_year + 1900);
+ out->writeSint16LE(td.tm_mon + 1);
+ out->writeSint16LE(td.tm_mday);
+ out->writeSint16LE(td.tm_hour);
+ out->writeSint16LE(td.tm_min);
+ out->writeUint32LE(_vm->_events->_gameCounter);
+}
+
+Common::Error SaveLoadManager::saveGame(int slot, const Common::String &saveName) {
+ /* Pack any necessary data into the savegame data structure */
+ // Set the selected slot number
+ _vm->_globals->_saveData->_data[svLastSavegameSlot] = slot;
+
+ // Set up the inventory
+ for (int i = 0; i < 35; ++i)
+ _vm->_globals->_saveData->_inventory[i] = _vm->_globals->_inventory[i];
+
+ _vm->_globals->_saveData->_mapCarPosX = _vm->_objectsMan->_mapCarPosX;
+ _vm->_globals->_saveData->_mapCarPosY = _vm->_objectsMan->_mapCarPosY;
+
+ /* Create the savegame */
+ Common::OutSaveFile *savefile = g_system->getSavefileManager()->openForSaving(_vm->generateSaveName(slot));
+ if (!savefile)
+ return Common::kCreatingFileFailed;
+
+ // Set up the serializer
+ Common::Serializer serializer(NULL, savefile);
+
+ // Write out the savegame header
+ hopkinsSavegameHeader header;
+ header._saveName = saveName;
+ header._version = HOPKINS_SAVEGAME_VERSION;
+ writeSavegameHeader(savefile, header);
+
+ // Write out the savegame data
+ syncSavegameData(serializer, header._version);
+
+ // Save file complete
+ savefile->finalize();
+ delete savefile;
+
+ return Common::kNoError;
+}
+
+Common::Error SaveLoadManager::loadGame(int slot) {
+ // Try and open the save file for reading
+ Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(
+ _vm->generateSaveName(slot));
+ if (!savefile)
+ return Common::kReadingFailed;
+
+ // Set up the serializer
+ Common::Serializer serializer(savefile, NULL);
+
+ // Read in the savegame header
+ hopkinsSavegameHeader header;
+ readSavegameHeader(savefile, header);
+ if (header._thumbnail)
+ header._thumbnail->free();
+ delete header._thumbnail;
+
+ // Read in the savegame data
+ syncSavegameData(serializer, header._version);
+
+ // Loading save file complete
+ delete savefile;
+
+ // Unpack the inventory
+ for (int i = 0; i < 35; ++i)
+ _vm->_globals->_inventory[i] = _vm->_globals->_saveData->_inventory[i];
+
+ // Set variables from loaded data as necessary
+ _vm->_globals->_saveData->_data[svLastSavegameSlot] = slot;
+ _vm->_globals->_exitId = _vm->_globals->_saveData->_data[svLastScreenId];
+ _vm->_globals->_saveData->_data[svLastPrevScreenId] = 0;
+ _vm->_globals->_screenId = 0;
+ _vm->_objectsMan->_mapCarPosX = _vm->_globals->_saveData->_mapCarPosX;
+ _vm->_objectsMan->_mapCarPosY = _vm->_globals->_saveData->_mapCarPosY;
+
+ return Common::kNoError;
+}
+
+bool SaveLoadManager::readSavegameHeader(int slot, hopkinsSavegameHeader &header) {
+ // Try and open the save file for reading
+ Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
+ g_vm->generateSaveName(slot));
+ if (!saveFile)
+ return false;
+
+ bool result = readSavegameHeader(saveFile, header);
+ delete saveFile;
+ return result;
+}
+
+#define REDUCE_AMOUNT 80
+
+void SaveLoadManager::createThumbnail(Graphics::Surface *s) {
+ int w = _vm->_graphicsMan->zoomOut(SCREEN_WIDTH, REDUCE_AMOUNT);
+ int h = _vm->_graphicsMan->zoomOut(SCREEN_HEIGHT - 40, REDUCE_AMOUNT);
+
+ Graphics::Surface thumb8;
+ thumb8.create(w, h, Graphics::PixelFormat::createFormatCLUT8());
+
+ _vm->_graphicsMan->reduceScreenPart(_vm->_graphicsMan->_frontBuffer, (byte *)thumb8.pixels,
+ _vm->_events->_startPos.x, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 40, 80);
+
+ // Convert the 8-bit pixel to 16 bit surface
+ s->create(w, h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
+
+ const byte *srcP = (const byte *)thumb8.pixels;
+ uint16 *destP = (uint16 *)s->pixels;
+
+ for (int yp = 0; yp < h; ++yp) {
+ // Copy over the line, using the source pixels as lookups into the pixels palette
+ const byte *lineSrcP = srcP;
+ uint16 *lineDestP = destP;
+
+ for (int xp = 0; xp < w; ++xp)
+ *lineDestP++ = *(uint16 *)&_vm->_graphicsMan->_palettePixels[*lineSrcP++ * 2];
+
+ // Move to the start of the next line
+ srcP += w;
+ destP += w;
+ }
+ thumb8.free();
+}
+
+void SaveLoadManager::syncSavegameData(Common::Serializer &s, int version) {
+ s.syncBytes(&_vm->_globals->_saveData->_data[0], 2050);
+ syncCharacterLocation(s, _vm->_globals->_saveData->_cloneHopkins);
+ syncCharacterLocation(s, _vm->_globals->_saveData->_realHopkins);
+ syncCharacterLocation(s, _vm->_globals->_saveData->_samantha);
+
+ for (int i = 0; i < 35; ++i)
+ s.syncAsSint16LE(_vm->_globals->_saveData->_inventory[i]);
+
+ if (version > 1) {
+ s.syncAsSint16LE(_vm->_globals->_saveData->_mapCarPosX);
+ s.syncAsSint16LE(_vm->_globals->_saveData->_mapCarPosY);
+ } else {
+ _vm->_globals->_saveData->_mapCarPosX = _vm->_globals->_saveData->_mapCarPosY = 0;
+ }
+
+}
+
+void SaveLoadManager::syncCharacterLocation(Common::Serializer &s, CharacterLocation &item) {
+ s.syncAsSint16LE(item._pos.x);
+ s.syncAsSint16LE(item._pos.y);
+ s.syncAsSint16LE(item._startSpriteIndex);
+ s.syncAsSint16LE(item._location);
+ s.syncAsSint16LE(item._zoomFactor);
+}
+
+void SaveLoadManager::convertThumb16To8(Graphics::Surface *thumb16, Graphics::Surface *thumb8) {
+ thumb8->create(thumb16->w, thumb16->h, Graphics::PixelFormat::createFormatCLUT8());
+ Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0);
+
+ byte paletteR[PALETTE_SIZE];
+ byte paletteG[PALETTE_SIZE];
+ byte paletteB[PALETTE_SIZE];
+ for (int palIndex = 0; palIndex < PALETTE_SIZE; ++palIndex) {
+ uint16 p = READ_UINT16(&_vm->_graphicsMan->_palettePixels[palIndex * 2]);
+ pixelFormat16.colorToRGB(p, paletteR[palIndex], paletteG[palIndex], paletteB[palIndex]);
+ }
+
+ const uint16 *srcP = (const uint16 *)thumb16->pixels;
+ byte *destP = (byte *)thumb8->pixels;
+
+ for (int yp = 0; yp < thumb16->h; ++yp) {
+ const uint16 *lineSrcP = srcP;
+ byte *lineDestP = destP;
+
+ for (int xp = 0; xp < thumb16->w; ++xp) {
+ byte r, g, b;
+ pixelFormat16.colorToRGB(*lineSrcP++, r, g, b);
+
+ // Scan the palette for the closest match
+ int difference = 99999, foundIndex = 0;
+ for (int palIndex = 0; palIndex < PALETTE_SIZE; ++palIndex) {
+ byte rCurrent = paletteR[palIndex];
+ byte gCurrent = paletteG[palIndex];
+ byte bCurrent = paletteB[palIndex];
+
+ int diff = ABS((int)r - (int)rCurrent) + ABS((int)g - (int)gCurrent) + ABS((int)b - (int)bCurrent);
+ if (diff < difference) {
+ difference = diff;
+ foundIndex = palIndex;
+ }
+ }
+
+ *lineDestP++ = foundIndex;
+ }
+
+ // Move to the start of the next line
+ srcP += thumb16->w;
+ destP += thumb16->w;
+ }
+}
+
+} // End of namespace Hopkins