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path: root/engines/hopkins/script.cpp
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Diffstat (limited to 'engines/hopkins/script.cpp')
-rw-r--r--engines/hopkins/script.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/engines/hopkins/script.cpp b/engines/hopkins/script.cpp
index aa478f2d6d..58d6decb7b 100644
--- a/engines/hopkins/script.cpp
+++ b/engines/hopkins/script.cpp
@@ -556,10 +556,10 @@ int ScriptManager::handleOpcode(byte *dataP) {
// If uncensored, rip the throat of the hostage
if (!_vm->_globals._censorshipFl) {
- _vm->_soundManager.SPECIAL_SOUND = 16;
+ _vm->_soundManager._specialSoundNum = 16;
_vm->_graphicsManager.FADE_LINUX = 2;
_vm->_animationManager.playAnim("EGORGE.ANM", 50, 28, 500);
- _vm->_soundManager.SPECIAL_SOUND = 0;
+ _vm->_soundManager._specialSoundNum = 0;
}
_vm->_animationManager.loadAnim("ASCEN");
_vm->_eventsManager.mouseOff();
@@ -582,10 +582,10 @@ int ScriptManager::handleOpcode(byte *dataP) {
if ((_vm->getPlatform() == Common::kPlatformWindows) && _vm->getIsDemo())
_vm->_soundManager.playSound("SOUND17.WAV");
- _vm->_soundManager.SPECIAL_SOUND = 14;
+ _vm->_soundManager._specialSoundNum = 14;
_vm->_graphicsManager.FADE_LINUX = 2;
_vm->_animationManager.playSequence2("ASSOM.SEQ", 10, 4, 500);
- _vm->_soundManager.SPECIAL_SOUND = 0;
+ _vm->_soundManager._specialSoundNum = 0;
if ((_vm->getPlatform() == Common::kPlatformWindows) && _vm->getIsDemo())
_vm->_graphicsManager.fadeOutLong();
@@ -686,9 +686,9 @@ int ScriptManager::handleOpcode(byte *dataP) {
_vm->_soundManager.loadSample(1, "SOUND44.WAV");
_vm->_soundManager.loadSample(2, "SOUND42.WAV");
_vm->_soundManager.loadSample(3, "SOUND41.WAV");
- _vm->_soundManager.SPECIAL_SOUND = 17;
+ _vm->_soundManager._specialSoundNum = 17;
_vm->_animationManager.playSequence("grenade.SEQ", 1, 32, 100);
- _vm->_soundManager.SPECIAL_SOUND = 0;
+ _vm->_soundManager._specialSoundNum = 0;
_vm->_graphicsManager.FADE_LINUX = 2;
_vm->_animationManager.playAnim("CREVE17.ANM", 24, 24, 200);
_vm->_soundManager.DEL_SAMPLE(1);
@@ -863,7 +863,7 @@ int ScriptManager::handleOpcode(byte *dataP) {
_vm->_eventsManager.mouseOff();
_vm->_graphicsManager.fadeInLong();
bool v52 = false;
- _vm->_soundManager.LOAD_WAV("SOUND46.WAV", 1);
+ _vm->_soundManager.loadWav("SOUND46.WAV", 1);
do {
if (_vm->shouldQuit())
return -1; // Exiting game
@@ -998,8 +998,8 @@ int ScriptManager::handleOpcode(byte *dataP) {
_vm->_objectsManager.SET_BOBPOSI(12, 0);
_vm->_objectsManager.SET_BOBPOSI(13, 0);
int v21 = 0;
- _vm->_soundManager.LOAD_WAV("SOUND44.WAV", 1);
- _vm->_soundManager.LOAD_WAV("SOUND71.WAV", 2);
+ _vm->_soundManager.loadWav("SOUND44.WAV", 1);
+ _vm->_soundManager.loadWav("SOUND71.WAV", 2);
do {
if (_vm->shouldQuit())
return -1; // Exiting game
@@ -1056,9 +1056,9 @@ int ScriptManager::handleOpcode(byte *dataP) {
_vm->_objectsManager.setBobAnimation(8);
_vm->_objectsManager.SET_BOBPOSI(11, 0);
_vm->_objectsManager.SET_BOBPOSI(8, 0);
- _vm->_soundManager.LOAD_WAV("SOUND44.WAV", 1);
- _vm->_soundManager.LOAD_WAV("SOUND48.WAV", 2);
- _vm->_soundManager.LOAD_WAV("SOUND49.WAV", 3);
+ _vm->_soundManager.loadWav("SOUND44.WAV", 1);
+ _vm->_soundManager.loadWav("SOUND48.WAV", 2);
+ _vm->_soundManager.loadWav("SOUND49.WAV", 3);
int v24 = 0;
do {
if (_vm->shouldQuit())
@@ -1480,9 +1480,9 @@ int ScriptManager::handleOpcode(byte *dataP) {
_vm->_objectsManager.removeSprite(0);
_vm->_objectsManager.setBobAnimation(4);
_vm->_objectsManager.SET_BOBPOSI(4, 0);
- _vm->_soundManager.LOAD_WAV("SOUND61.WAV", 1);
- _vm->_soundManager.LOAD_WAV("SOUND62.WAV", 2);
- _vm->_soundManager.LOAD_WAV("SOUND61.WAV", 3);
+ _vm->_soundManager.loadWav("SOUND61.WAV", 1);
+ _vm->_soundManager.loadWav("SOUND62.WAV", 2);
+ _vm->_soundManager.loadWav("SOUND61.WAV", 3);
do {
if (_vm->shouldQuit())
return -1; // Exiting game
@@ -1518,9 +1518,9 @@ int ScriptManager::handleOpcode(byte *dataP) {
_vm->_objectsManager.removeSprite(0);
_vm->_objectsManager.setBobAnimation(5);
_vm->_objectsManager.SET_BOBPOSI(5, 0);
- _vm->_soundManager.LOAD_WAV("SOUND61.WAV", 1);
- _vm->_soundManager.LOAD_WAV("SOUND62.WAV", 2);
- _vm->_soundManager.LOAD_WAV("SOUND61.WAV", 3);
+ _vm->_soundManager.loadWav("SOUND61.WAV", 1);
+ _vm->_soundManager.loadWav("SOUND62.WAV", 2);
+ _vm->_soundManager.loadWav("SOUND61.WAV", 3);
do {
if (_vm->shouldQuit())
return -1; // Exiting game
@@ -1763,7 +1763,7 @@ int ScriptManager::handleOpcode(byte *dataP) {
case 204: {
_vm->_objectsManager.removeSprite(0);
_vm->_objectsManager.setBobAnimation(3);
- _vm->_soundManager.LOAD_WAV("SOUND67.WAV", 1);
+ _vm->_soundManager.loadWav("SOUND67.WAV", 1);
int v41 = 0;
do {
if (_vm->shouldQuit())
@@ -1785,7 +1785,7 @@ int ScriptManager::handleOpcode(byte *dataP) {
case 205: {
_vm->_objectsManager.removeSprite(0);
_vm->_objectsManager.setBobAnimation(4);
- _vm->_soundManager.LOAD_WAV("SOUND69.WAV", 1);
+ _vm->_soundManager.loadWav("SOUND69.WAV", 1);
int v42 = 0;
do {
if (_vm->shouldQuit())
@@ -1811,11 +1811,11 @@ int ScriptManager::handleOpcode(byte *dataP) {
case 208: {
_vm->_globals._disableInventFl = true;
if (_vm->_globals._saveData->data[svField6] != _vm->_globals._saveData->data[svField401]) {
- _vm->_soundManager.SPECIAL_SOUND = 208;
+ _vm->_soundManager._specialSoundNum = 208;
_vm->_eventsManager._disableEscKeyFl = true;
_vm->_animationManager.playSequence("SORT.SEQ", 10, 4, 10);
_vm->_eventsManager._disableEscKeyFl = false;
- _vm->_soundManager.SPECIAL_SOUND = 0;
+ _vm->_soundManager._specialSoundNum = 0;
}
_vm->_globals.NOT_VERIF = true;
_vm->_globals.chemin = (int16 *)g_PTRNUL;
@@ -1880,9 +1880,9 @@ int ScriptManager::handleOpcode(byte *dataP) {
case 210:
_vm->_animationManager.NO_SEQ = true;
- _vm->_soundManager.SPECIAL_SOUND = 210;
+ _vm->_soundManager._specialSoundNum = 210;
_vm->_animationManager.playSequence2("SECRET1.SEQ", 1, 12, 1);
- _vm->_soundManager.SPECIAL_SOUND = 0;
+ _vm->_soundManager._specialSoundNum = 0;
_vm->_graphicsManager.fastDisplay(_vm->_globals.SPRITE_ECRAN, 192, 152, 0);
_vm->_objectsManager.setBobAnimation(9);
_vm->_objectsManager.OBSSEUL = true;
@@ -1902,9 +1902,9 @@ int ScriptManager::handleOpcode(byte *dataP) {
_vm->_objectsManager.removeSprite(0);
_vm->_globals.CACHE_OFF();
_vm->_animationManager.NO_SEQ = true;
- _vm->_soundManager.SPECIAL_SOUND = 211;
+ _vm->_soundManager._specialSoundNum = 211;
_vm->_animationManager.playSequence("SECRET2.SEQ", 1, 12, 100);
- _vm->_soundManager.SPECIAL_SOUND = 0;
+ _vm->_soundManager._specialSoundNum = 0;
_vm->_animationManager.NO_SEQ = false;
_vm->_graphicsManager._noFadingFl = true;
_vm->_graphicsManager.fadeOutLong();
@@ -1935,9 +1935,9 @@ int ScriptManager::handleOpcode(byte *dataP) {
break;
case 229:
- _vm->_soundManager.SPECIAL_SOUND = 229;
+ _vm->_soundManager._specialSoundNum = 229;
_vm->_animationManager.playSequence("MUR.SEQ", 1, 12, 1);
- _vm->_soundManager.SPECIAL_SOUND = 0;
+ _vm->_soundManager._specialSoundNum = 0;
_vm->_graphicsManager.fastDisplay(_vm->_globals.SPRITE_ECRAN, 340, 157, 2);
break;
@@ -2281,10 +2281,10 @@ int ScriptManager::handleOpcode(byte *dataP) {
case 603:
_vm->_graphicsManager.fastDisplay(_vm->_globals.SPRITE_ECRAN, 513, 163, 7, false);
_vm->_objectsManager.OPTI_ONE(3, 0, 16, 4);
- _vm->_soundManager.SPECIAL_SOUND = 199;
+ _vm->_soundManager._specialSoundNum = 199;
_vm->_graphicsManager.FADE_LINUX = 2;
_vm->_animationManager.playAnim("BOMBE2A.ANM", 50, 14, 500);
- _vm->_soundManager.SPECIAL_SOUND = 0;
+ _vm->_soundManager._specialSoundNum = 0;
memset(_vm->_graphicsManager._vesaBuffer, 0, 614400);
_vm->_graphicsManager._noFadingFl = true;
_vm->_globals._exitId = 151;
@@ -2293,9 +2293,9 @@ int ScriptManager::handleOpcode(byte *dataP) {
case 604:
_vm->_graphicsManager.fastDisplay(_vm->_globals.SPRITE_ECRAN, 513, 163, 7, false);
_vm->_objectsManager.OPTI_ONE(1, 0, 16, 4);
- _vm->_soundManager.SPECIAL_SOUND = 199;
+ _vm->_soundManager._specialSoundNum = 199;
_vm->_animationManager.playAnim("BOMBE2A.ANM", 50, 14, 500);
- _vm->_soundManager.SPECIAL_SOUND = 0;
+ _vm->_soundManager._specialSoundNum = 0;
_vm->_graphicsManager._noFadingFl = true;
memset(_vm->_graphicsManager._vesaBuffer, 0, 614400);
_vm->_globals._exitId = 151;
@@ -2305,10 +2305,10 @@ int ScriptManager::handleOpcode(byte *dataP) {
_vm->_graphicsManager.fastDisplay(_vm->_globals.SPRITE_ECRAN, 513, 163, 7, false);
_vm->_objectsManager.OPTI_ONE(5, 0, 16, 4);
_vm->_graphicsManager.fadeOutShort();
- _vm->_soundManager.SPECIAL_SOUND = 199;
+ _vm->_soundManager._specialSoundNum = 199;
_vm->_graphicsManager.FADE_LINUX = 2;
_vm->_animationManager.playAnim("BOMBE2A.ANM", 50, 14, 500);
- _vm->_soundManager.SPECIAL_SOUND = 0;
+ _vm->_soundManager._specialSoundNum = 0;
_vm->_graphicsManager._noFadingFl = true;
memset(_vm->_graphicsManager._vesaBuffer, 0, 614400);
_vm->_globals._exitId = 151;