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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HOPKINS_SOUND_H
+#define HOPKINS_SOUND_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+#include "audio/audiostream.h"
+#include "audio/decoders/wave.h"
+#include "audio/mixer.h"
+
+namespace Hopkins {
+
+class VoiceItem {
+public:
+ bool _status;
+ int _wavIndex;
+};
+
+class SwavItem {
+public:
+ bool _active;
+ Audio::RewindableAudioStream *_audioStream;
+ Audio::SoundHandle _soundHandle;
+ bool _freeSampleFl;
+};
+
+class MusicItem {
+public:
+ bool _active;
+};
+
+class SoundItem {
+public:
+ bool _active;
+};
+
+#define VOICE_COUNT 3
+#define SWAV_COUNT 50
+#define SOUND_COUNT 10
+
+class HopkinsEngine;
+
+class SoundManager {
+private:
+ HopkinsEngine *_vm;
+
+ Audio::SoundHandle _musicHandle;
+ int _currentSoundIndex;
+ bool _modPlayingFl;
+ int _oldSoundNumber;
+
+ VoiceItem _voice[VOICE_COUNT];
+ SwavItem _sWav[SWAV_COUNT];
+ SoundItem _sound[SOUND_COUNT];
+ MusicItem _music;
+
+ void playMod(const Common::String &file);
+ void loadMusic(const Common::String &file);
+ void playMusic();
+ void stopMusic();
+ void delMusic();
+ bool checkVoiceStatus(int voiceIndex);
+ bool loadVoice(const Common::String &filename, size_t fileOffset, size_t entryLength, SwavItem &item);
+ void stopVoice(int voiceIndex);
+ void playVoice();
+ void delWav(int wavIndex);
+ void checkVoiceActivity();
+ Common::String setExtension(const Common::String &str, const Common::String &ext);
+ Audio::RewindableAudioStream *makeSoundStream(Common::SeekableReadStream *stream);
+ bool removeWavSample(int wavIndex);
+ void loadWavSample(int wavIndex, const Common::String &filename, bool freeSample);
+ void playWavSample(int voiceIndex, int wavIndex);
+
+public:
+ bool _musicOffFl;
+ bool _soundOffFl;
+ bool _voiceOffFl;
+ bool _textOffFl;
+ bool _soundFl;
+ bool _skipRefreshFl;
+ int _musicVolume;
+ int _soundVolume;
+ int _voiceVolume;
+ int _specialSoundNum;
+public:
+ SoundManager(HopkinsEngine *vm);
+ ~SoundManager();
+
+ void loadAnimSound();
+ void playAnimSound(int soundNumber);
+
+ void loadSample(int wavIndex, const Common::String &file);
+ void playSample(int wavIndex, int voiceMode = 9);
+ void removeSample(int soundIndex);
+
+ void checkSoundEnd();
+ void checkSounds();
+ void playSoundFile(const Common::String &file);
+ void playSound(int soundNumber);
+ void stopSound();
+
+ void updateScummVMSoundSettings();
+ void syncSoundSettings();
+ bool mixVoice(int voiceId, int voiceMode, bool displTxtFl = false);
+
+ void setMODMusicVolume(int volume);
+ void setMODSampleVolume();
+ void setMODVoiceVolume();
+
+ void loadWav(const Common::String &file, int wavIndex);
+ void playWav(int wavIndex);
+ void directPlayWav(const Common::String &file2);
+};
+
+} // End of namespace Hopkins
+
+#endif /* HOPKINS_SOUND_H */