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Diffstat (limited to 'engines/hugo/file.cpp')
-rw-r--r--engines/hugo/file.cpp39
1 files changed, 19 insertions, 20 deletions
diff --git a/engines/hugo/file.cpp b/engines/hugo/file.cpp
index 1cc84e77c8..68271b1f4e 100644
--- a/engines/hugo/file.cpp
+++ b/engines/hugo/file.cpp
@@ -318,15 +318,16 @@ void FileManager::saveGame(int16 slot, const char *descrip) {
debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip);
// Get full path of saved game file - note test for INITFILE
- char path[256]; // Full path of saved game
+ Common::String path; // Full path of saved game
+
if (slot == -1)
- sprintf(path, "%s", _vm._initFilename);
+ path = _vm._initFilename;
else
- sprintf(path, _vm._saveFilename, slot);
+ path = Common::String::printf(_vm._saveFilename.c_str(), slot);
- Common::WriteStream *out = 0;
- if (!(out = _vm.getSaveFileManager()->openForSaving(path))) {
- warning("Can't create file '%s', game not saved", path);
+ Common::WriteStream *out = _vm.getSaveFileManager()->openForSaving(path);
+ if (!out) {
+ warning("Can't create file '%s', game not saved", path.c_str());
return;
}
@@ -389,14 +390,15 @@ void FileManager::restoreGame(int16 slot) {
_vm.initStatus();
// Get full path of saved game file - note test for INITFILE
- char path[256]; // Full path of saved game
+ Common::String path; // Full path of saved game
+
if (slot == -1)
- sprintf(path, "%s", _vm._initFilename);
+ path = _vm._initFilename;
else
- sprintf(path, _vm._saveFilename, slot);
+ path = Common::String::printf(_vm._saveFilename.c_str(), slot);
- Common::SeekableReadStream *in = 0;
- if (!(in = _vm.getSaveFileManager()->openForLoading(path)))
+ Common::SeekableReadStream *in = _vm.getSaveFileManager()->openForLoading(path);
+ if (!in)
return;
// Check version, can't restore from different versions
@@ -473,20 +475,17 @@ void FileManager::initSavedGame() {
// The net result is a valid INITFILE, with status.savesize initialized.
debugC(1, kDebugFile, "initSavedGame");
- // Get full path of INITFILE
- char path[256]; // Full path of INITFILE
- sprintf(path, "%s", _vm._initFilename);
-
// Force save of initial game
if (_vm.getGameStatus().initSaveFl)
saveGame(-1, "");
// If initial game doesn't exist, create it
- Common::SeekableReadStream *in = 0;
- if (!(in = _vm.getSaveFileManager()->openForLoading(path))) {
+ Common::SeekableReadStream *in = _vm.getSaveFileManager()->openForLoading(_vm._initFilename);
+ if (!in) {
saveGame(-1, "");
- if (!(in = _vm.getSaveFileManager()->openForLoading(path))) {
- Utils::Error(WRITE_ERR, "%s", path);
+ in = _vm.getSaveFileManager()->openForLoading(_vm._initFilename);
+ if (!in) {
+ Utils::Error(WRITE_ERR, "%s", _vm._initFilename.c_str());
return;
}
}
@@ -497,7 +496,7 @@ void FileManager::initSavedGame() {
// Check sanity - maybe disk full or path set to read-only drive?
if (_vm.getGameStatus().saveSize == -1)
- Utils::Error(WRITE_ERR, "%s", path);
+ Utils::Error(WRITE_ERR, "%s", _vm._initFilename.c_str());
}
void FileManager::openPlaybackFile(bool playbackFl, bool recordFl) {