diff options
Diffstat (limited to 'engines/hugo/game.h')
-rw-r--r-- | engines/hugo/game.h | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/hugo/game.h b/engines/hugo/game.h index ab5e2dff56..29e3bf9b55 100644 --- a/engines/hugo/game.h +++ b/engines/hugo/game.h @@ -45,7 +45,7 @@ namespace Hugo { enum {LOOK_NAME = 1, TAKE_NAME}; // Index of name used in showing takeables and in confirming take // Definitions of 'generic' commands: Max # depends on size of gencmd in -// the object_t record since each requires 1 bit. Currently up to 16 +// the Object record since each requires 1 bit. Currently up to 16 enum {LOOK = 1, TAKE = 2, DROP = 4, LOOK_S = 8}; enum TEXTCOLORS { @@ -55,25 +55,25 @@ enum TEXTCOLORS { _TLIGHTRED, _TLIGHTMAGENTA, _TLIGHTYELLOW, _TBRIGHTWHITE }; -enum uif_t {U_FONT5, U_FONT6, U_FONT8, UIF_IMAGES, NUM_UIF_ITEMS}; +enum Uif {U_FONT5, U_FONT6, U_FONT8, UIF_IMAGES, NUM_UIF_ITEMS}; static const int kFirstFont = U_FONT5; /** * Enumerate ways of cycling a sequence of frames */ -enum cycle_t {kCycleInvisible, kCycleAlmostInvisible, kCycleNotCycling, kCycleForward, kCycleBackward}; +enum Cycle {kCycleInvisible, kCycleAlmostInvisible, kCycleNotCycling, kCycleForward, kCycleBackward}; /** * Enumerate sequence index matching direction of travel */ enum {SEQ_RIGHT, SEQ_LEFT, SEQ_DOWN, SEQ_UP}; -enum font_t {LARGE_ROMAN, MED_ROMAN, NUM_GDI_FONTS, INIT_FONTS, DEL_FONTS}; +enum Font {LARGE_ROMAN, MED_ROMAN, NUM_GDI_FONTS, INIT_FONTS, DEL_FONTS}; /** * Enumerate the different path types for an object */ -enum path_t { +enum Path { kPathUser, // User has control of object via cursor keys kPathAuto, // Computer has control, controlled by action lists kPathQuiet, // Computer has control and no commands allowed @@ -83,7 +83,7 @@ enum path_t { kPathWander2 // Same as WANDER, except keeps cycling when stationary }; -struct hugo_boot_t { // Common HUGO boot file +struct hugoBoot { // Common HUGO boot file char _checksum; // Checksum for boot structure (not exit text) char _registered; // TRUE if registered version, else FALSE char _pbswitch[8]; // Playback switch string @@ -94,13 +94,13 @@ struct hugo_boot_t { // Common HUGO boot file /** * Game specific type definitions */ -typedef byte *image_pt; // ptr to an object image (sprite) +typedef byte *ImagePtr; // ptr to an object image (sprite) typedef byte *sound_pt; // ptr to sound (or music) data /** * Structure for initializing maze processing */ -struct maze_t { +struct Maze { bool _enabledFl; // TRUE when maze processing enabled byte _size; // Size of (square) maze matrix int _x1, _y1, _x2, _y2; // maze hotspot bounding box @@ -112,24 +112,24 @@ struct maze_t { * The following is a linked list of images in an animation sequence * The image data is in 8-bit DIB format, i.e. 1 byte = 1 pixel */ -struct seq_t { // Linked list of images +struct Seq { // Linked list of images byte *_imagePtr; // ptr to image uint16 _bytesPerLine8; // bytes per line (8bits) uint16 _lines; // lines uint16 _x1, _x2, _y1, _y2; // Offsets from x,y: data bounding box - seq_t *_nextSeqPtr; // ptr to next record + Seq *_nextSeqPtr; // ptr to next record }; /** * The following is an array of structures of above sequences */ -struct seqList_t { +struct SeqList { uint16 _imageNbr; // Number of images in sequence - seq_t *_seqPtr; // Ptr to sequence structure + Seq *_seqPtr; // Ptr to sequence structure }; #include "common/pack-start.h" // START STRUCT PACKING -struct sound_hdr_t { // Sound file lookup entry +struct SoundHdr { // Sound file lookup entry uint16 _size; // Size of sound data in bytes uint32 _offset; // Offset of sound data in file } PACKED_STRUCT; @@ -140,17 +140,17 @@ static const int kMaxSeqNumb = 4; // Number of sequences of im /** * Following is definition of object attributes */ -struct object_t { +struct Object { uint16 _nounIndex; // String identifying object uint16 _dataIndex; // String describing the object - uint16 *_stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions - path_t _pathType; // Describe path object follows + uint16 *_stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions + Path _pathType; // Describe path object follows int _vxPath, _vyPath; // Delta velocities (e.g. for CHASE) uint16 _actIndex; // Action list to do on collision with hero byte _seqNumb; // Number of sequences in list - seq_t *_currImagePtr; // Sequence image currently in use - seqList_t _seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths - cycle_t _cycling; // Whether cycling, forward or backward + Seq *_currImagePtr; // Sequence image currently in use + SeqList _seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths + Cycle _cycling; // Whether cycling, forward or backward byte _cycleNumb; // No. of times to cycle byte _frameInterval; // Interval (in ticks) between frames byte _frameTimer; // Decrementing timer for above |