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-rw-r--r--engines/hugo/hugo.cpp1377
1 files changed, 557 insertions, 820 deletions
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp
index cdc74b5ae5..ef3352829d 100644
--- a/engines/hugo/hugo.cpp
+++ b/engines/hugo/hugo.cpp
@@ -24,7 +24,9 @@
*/
#include "common/system.h"
+#include "common/random.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/debug-channels.h"
#include "hugo/hugo.h"
@@ -37,8 +39,10 @@
#include "hugo/inventory.h"
#include "hugo/parser.h"
#include "hugo/route.h"
+#include "hugo/util.h"
#include "hugo/sound.h"
#include "hugo/intro.h"
+#include "hugo/object.h"
#include "engines/util.h"
@@ -51,12 +55,18 @@ overlay_t HugoEngine::_overlay;
overlay_t HugoEngine::_ovlBase;
overlay_t HugoEngine::_objBound;
+config_t _config; // User's config
+maze_t _maze; // Default to not in maze
+hugo_boot_t _boot; // Boot info structure file
+char _textBoxBuffer[MAX_BOX]; // Buffer for text box
+command_t _line; // Line of user text input
+
HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(syst), _gameDescription(gd), _mouseX(0), _mouseY(0),
- _textData(0), _stringtData(0), _screenNames(0), _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textSchedule(0), _textUtil(0),
- _arrayNouns(0), _arrayVerbs(0), _arrayReqs(0), _hotspots(0), _invent(0), _uses(0), _catchallList(0), _backgroundObjects(0),
- _points(0), _cmdList(0), _screenActs(0), _objects(0), _actListArr(0), _heroImage(0), _defltTunes(0), _palette(0), _introX(0),
- _introY(0), _maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), _numObj(0),
- _score(0), _maxscore(0)
+ _textData(0), _stringtData(0), _screenNames(0), _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textSchedule(0),
+ _textUtil(0), _arrayNouns(0), _arrayVerbs(0), _arrayReqs(0), _hotspots(0), _invent(0), _uses(0), _catchallList(0),
+ _backgroundObjects(0), _points(0), _cmdList(0), _screenActs(0), _heroImage(0), _defltTunes(0), _introX(0),
+ _introY(0), _maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0),
+ _numObj(0), _score(0), _maxscore(0), _backgroundObjectsSize(0), _screenActsSize(0), _usesSize(0)
{
DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level");
@@ -67,73 +77,89 @@ HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(sy
DebugMan.addDebugChannel(kDebugFile, "File", "File IO debug level");
DebugMan.addDebugChannel(kDebugRoute, "Route", "Route debug level");
DebugMan.addDebugChannel(kDebugInventory, "Inventory", "Inventory debug level");
+ DebugMan.addDebugChannel(kDebugObject, "Object", "Object debug level");
- for (int j = 0; j < NUM_FONTS; j++)
- _arrayFont[j] = 0;
+ _console = new HugoConsole(this);
}
HugoEngine::~HugoEngine() {
- delete _soundHandler;
- delete _route;
- delete _parser;
- delete _inventoryHandler;
- delete _mouseHandler;
- delete _screen;
- delete _scheduler;
- delete _fileManager;
-
- free(_palette);
- free(_introX);
- free(_introY);
-
-#if 0
- freeTexts(_textData);
- freeTexts(_stringtData);
- freeTexts(_textEngine);
- freeTexts(_textIntro);
- freeTexts(_textMouse);
- freeTexts(_textParser);
- freeTexts(_textSchedule);
- freeTexts(_textUtil);
-#endif
free(_textData);
free(_stringtData);
+
+ if (_arrayNouns) {
+ for (int i = 0; _arrayNouns[i]; i++)
+ free(_arrayNouns[i]);
+ free(_arrayNouns);
+ }
+
+ if (_arrayVerbs) {
+ for (int i = 0; _arrayVerbs[i]; i++)
+ free(_arrayVerbs[i]);
+ free(_arrayVerbs);
+ }
+
free(_screenNames);
+ _screen->freePalette();
free(_textEngine);
free(_textIntro);
+ free(_introX);
+ free(_introY);
free(_textMouse);
free(_textParser);
free(_textSchedule);
free(_textUtil);
-
- warning("Missing: free _arrayNouns");
- warning("Missing: free _arrayVerbs");
-
free(_arrayReqs);
free(_hotspots);
free(_invent);
- free(_uses);
+
+ if (_uses) {
+ for (int i = 0; i < _usesSize; i++)
+ free(_uses[i].targets);
+ free(_uses);
+ }
+
free(_catchallList);
- warning("Missing: free _background_objects");
+ if (_backgroundObjects) {
+ for (int i = 0; i < _backgroundObjectsSize; i++)
+ free(_backgroundObjects[i]);
+ free(_backgroundObjects);
+ }
free(_points);
- warning("Missing: free _cmdList");
- warning("Missing: free _screenActs");
- warning("Missing: free _objects");
+ if (_cmdList) {
+ for (int i = 0; i < _cmdListSize; i++)
+ free(_cmdList[i]);
+ free(_cmdList);
+ }
+
+ if (_cmdList) {
+ for (int i = 0; i < _screenActsSize; i++)
+ free(_screenActs[i]);
+ free(_screenActs);
+ }
+
+ _object->freeObjectArr();
+ _scheduler->freeActListArr();
free(_defltTunes);
free(_screenStates);
- if (_arrayFont[0])
- free(_arrayFont[0]);
+ _screen->freeFonts();
- if (_arrayFont[1])
- free(_arrayFont[1]);
+ delete _object;
+ delete _sound;
+ delete _route;
+ delete _parser;
+ delete _inventory;
+ delete _mouse;
+ delete _screen;
+ delete _scheduler;
+ delete _file;
- if (_arrayFont[2])
- free(_arrayFont[2]);
+ DebugMan.clearAllDebugChannels();
+ delete _console;
}
GameType HugoEngine::getGameType() const {
@@ -152,53 +178,59 @@ Common::Error HugoEngine::run() {
s_Engine = this;
initGraphics(320, 200, false);
- _mouseHandler = new MouseHandler(*this);
- _inventoryHandler = new InventoryHandler(*this);
- _route = new Route(*this);
- _soundHandler = new SoundHandler(*this);
+ _mouse = new MouseHandler(this);
+ _inventory = new InventoryHandler(this);
+ _route = new Route(this);
+ _sound = new SoundHandler(this);
switch (_gameVariant) {
case 0: // H1 Win
- _fileManager = new FileManager_v1w(*this);
- _scheduler = new Scheduler_v3d(*this);
- _introHandler = new intro_v1w(*this);
- _screen = new Screen_v1w(*this);
- _parser = new Parser_v1w(*this);
+ _file = new FileManager_v1w(this);
+ _scheduler = new Scheduler_v1w(this);
+ _intro = new intro_v1w(this);
+ _screen = new Screen_v1w(this);
+ _parser = new Parser_v1w(this);
+ _object = new ObjectHandler_v1w(this);
break;
case 1:
- _fileManager = new FileManager_v2d(*this);
- _scheduler = new Scheduler_v3d(*this);
- _introHandler = new intro_v2w(*this);
- _screen = new Screen_v1w(*this);
- _parser = new Parser_v1w(*this);
+ _file = new FileManager_v2d(this);
+ _scheduler = new Scheduler_v1w(this);
+ _intro = new intro_v2w(this);
+ _screen = new Screen_v1w(this);
+ _parser = new Parser_v1w(this);
+ _object = new ObjectHandler_v1w(this);
break;
case 2:
- _fileManager = new FileManager_v2d(*this);
- _scheduler = new Scheduler_v3d(*this);
- _introHandler = new intro_v3w(*this);
- _screen = new Screen_v1w(*this);
- _parser = new Parser_v1w(*this);
+ _file = new FileManager_v2d(this);
+ _scheduler = new Scheduler_v1w(this);
+ _intro = new intro_v3w(this);
+ _screen = new Screen_v1w(this);
+ _parser = new Parser_v1w(this);
+ _object = new ObjectHandler_v1w(this);
break;
case 3: // H1 DOS
- _fileManager = new FileManager_v1d(*this);
- _scheduler = new Scheduler_v1d(*this);
- _introHandler = new intro_v1d(*this);
- _screen = new Screen_v1d(*this);
- _parser = new Parser_v1d(*this);
+ _file = new FileManager_v1d(this);
+ _scheduler = new Scheduler_v1d(this);
+ _intro = new intro_v1d(this);
+ _screen = new Screen_v1d(this);
+ _parser = new Parser_v1d(this);
+ _object = new ObjectHandler_v1d(this);
break;
case 4:
- _fileManager = new FileManager_v2d(*this);
- _scheduler = new Scheduler_v1d(*this);
- _introHandler = new intro_v2d(*this);
- _screen = new Screen_v1d(*this);
- _parser = new Parser_v2d(*this);
+ _file = new FileManager_v2d(this);
+ _scheduler = new Scheduler_v2d(this);
+ _intro = new intro_v2d(this);
+ _screen = new Screen_v1d(this);
+ _parser = new Parser_v2d(this);
+ _object = new ObjectHandler_v2d(this);
break;
case 5:
- _fileManager = new FileManager_v3d(*this);
- _scheduler = new Scheduler_v3d(*this);
- _introHandler = new intro_v3d(*this);
- _screen = new Screen_v1d(*this);
- _parser = new Parser_v3d(*this);
+ _file = new FileManager_v3d(this);
+ _scheduler = new Scheduler_v3d(this);
+ _intro = new intro_v3d(this);
+ _screen = new Screen_v1d(this);
+ _parser = new Parser_v3d(this);
+ _object = new ObjectHandler_v1d(this);
break;
}
@@ -216,7 +248,7 @@ Common::Error HugoEngine::run() {
initialize();
initConfig(RESET); // Reset user's config
- file().restoreGame(-1);
+ _file->restoreGame(-1);
initMachine();
@@ -234,7 +266,11 @@ Common::Error HugoEngine::run() {
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
- parser().keyHandler(event.kbd.keycode, 0);
+ if (event.kbd.keycode == Common::KEYCODE_d && event.kbd.hasFlags(Common::KBD_CTRL)) {
+ this->getDebugger()->attach();
+ this->getDebugger()->onFrame();
+ }
+ _parser->keyHandler(event.kbd.keycode, 0);
break;
case Common::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
@@ -259,6 +295,7 @@ Common::Error HugoEngine::run() {
break;
}
}
+ _status.doQuitFl |= shouldQuit(); // update game quit flag
}
return Common::kNoError;
}
@@ -267,14 +304,16 @@ void HugoEngine::initMachine() {
if (_gameVariant == kGameVariantH1Dos)
readScreenFiles(0);
else
- file().readBackground(_numScreens - 1); // Splash screen
+ _file->readBackground(_numScreens - 1); // Splash screen
readObjectImages(); // Read all object images
if (_platform == Common::kPlatformWindows)
- readUIFImages(); // Read all uif images (only in Win versions)
+ _file->readUIFImages(); // Read all uif images (only in Win versions)
}
+/**
+* Hugo game state machine - called during onIdle
+*/
void HugoEngine::runMachine() {
-// Hugo game state machine - called during onIdle
static uint32 lastTime;
status_t &gameStatus = getGameStatus();
@@ -293,32 +332,32 @@ void HugoEngine::runMachine() {
switch (gameStatus.viewState) {
case V_IDLE: // Not processing state machine
- intro().preNewGame(); // Any processing before New Game selected
+ _intro->preNewGame(); // Any processing before New Game selected
break;
case V_INTROINIT: // Initialization before intro begins
- intro().introInit();
+ _intro->introInit();
g_system->showMouse(false);
gameStatus.viewState = V_INTRO;
break;
case V_INTRO: // Do any game-dependant preamble
- if (intro().introPlay()) { // Process intro screen
- scheduler().newScreen(0); // Initialize first screen
+ if (_intro->introPlay()) { // Process intro screen
+ _scheduler->newScreen(0); // Initialize first screen
gameStatus.viewState = V_PLAY;
}
break;
case V_PLAY: // Playing game
g_system->showMouse(true);
- parser().charHandler(); // Process user cmd input
- moveObjects(); // Process object movement
- scheduler().runScheduler(); // Process any actions
- screen().displayList(D_RESTORE); // Restore previous background
- updateImages(); // Draw into _frontBuffer, compile display list
- mouse().mouseHandler(); // Mouse activity - adds to display list
- screen().drawStatusText();
- screen().displayList(D_DISPLAY); // Blit the display list to screen
+ _parser->charHandler(); // Process user cmd input
+ _object->moveObjects(); // Process object movement
+ _scheduler->runScheduler(); // Process any actions
+ _screen->displayList(D_RESTORE); // Restore previous background
+ _object->updateImages(); // Draw into _frontBuffer, compile display list
+ _mouse->mouseHandler(); // Mouse activity - adds to display list
+ _screen->drawStatusText();
+ _screen->displayList(D_DISPLAY); // Blit the display list to screen
break;
case V_INVENT: // Accessing inventory
- inventory().runInventory(); // Process Inventory state machine
+ _inventory->runInventory(); // Process Inventory state machine
break;
case V_EXIT: // Game over or user exited
gameStatus.viewState = V_IDLE;
@@ -327,6 +366,9 @@ void HugoEngine::runMachine() {
}
}
+/**
+* Loads Hugo.dat file, which contains all the hardcoded data in the original executables
+*/
bool HugoEngine::loadHugoDat() {
Common::File in;
in.open("hugo.dat");
@@ -379,11 +421,7 @@ bool HugoEngine::loadHugoDat() {
// Read screenNames
_screenNames = loadTextsVariante(in, &_numScreens);
- // Read palette
- _paletteSize = in.readUint16BE();
- _palette = (byte *)malloc(sizeof(byte) * _paletteSize);
- for (int i = 0; i < _paletteSize; i++)
- _palette[i] = in.readByte();
+ _screen->loadPalette(in);
// Read textEngine
_textEngine = loadTexts(in);
@@ -456,7 +494,7 @@ bool HugoEngine::loadHugoDat() {
}
}
- int numElem, numSubElem, numSubAct;
+ int numElem, numSubElem;
//Read _invent
for (int varnt = 0; varnt < _numVariant; varnt++) {
numElem = in.readUint16BE();
@@ -475,6 +513,7 @@ bool HugoEngine::loadHugoDat() {
for (int varnt = 0; varnt < _numVariant; varnt++) {
numElem = in.readUint16BE();
if (varnt == _gameVariant) {
+ _usesSize = numElem;
_uses = (uses_t *)malloc(sizeof(uses_t) * numElem);
for (int i = 0; i < numElem; i++) {
_uses[i].objId = in.readSint16BE();
@@ -528,8 +567,9 @@ bool HugoEngine::loadHugoDat() {
for (int varnt = 0; varnt < _numVariant; varnt++) {
numElem = in.readUint16BE();
if (varnt == _gameVariant) {
- _backgroundObjects = (background_t **)malloc(sizeof(background_t *) * numElem);
- for (int i = 0; i < numElem; i++) {
+ _backgroundObjectsSize = numElem;
+ _backgroundObjects = (background_t **)malloc(sizeof(background_t *) * _backgroundObjectsSize);
+ for (int i = 0; i < _backgroundObjectsSize; i++) {
numSubElem = in.readUint16BE();
_backgroundObjects[i] = (background_t *)malloc(sizeof(background_t) * numSubElem);
for (int j = 0; j < numSubElem; j++) {
@@ -576,8 +616,9 @@ bool HugoEngine::loadHugoDat() {
for (int varnt = 0; varnt < _numVariant; varnt++) {
numElem = in.readUint16BE();
if (varnt == _gameVariant) {
- _cmdList = (cmd **)malloc(sizeof(cmd *) * numElem);
- for (int i = 0; i < numElem; i++) {
+ _cmdListSize = numElem;
+ _cmdList = (cmd **)malloc(sizeof(cmd *) * _cmdListSize);
+ for (int i = 0; i < _cmdListSize; i++) {
numSubElem = in.readUint16BE();
_cmdList[i] = (cmd *)malloc(sizeof(cmd) * numSubElem);
for (int j = 0; j < numSubElem; j++) {
@@ -608,13 +649,14 @@ bool HugoEngine::loadHugoDat() {
}
}
-// TODO: For Hugo2 and Hugo3, if not in story mode, increment _screenActs[0][0] (ex: kALcrashStory + 1 == kALcrashNoStory)
// Read _screenActs
+ // TODO: For Hugo2 and Hugo3, if not in story mode, increment _screenActs[0][0] (ex: kALcrashStory + 1 == kALcrashNoStory)
for (int varnt = 0; varnt < _numVariant; varnt++) {
numElem = in.readUint16BE();
if (varnt == _gameVariant) {
- _screenActs = (uint16 **)malloc(sizeof(uint16 *) * numElem);
- for (int i = 0; i < numElem; i++) {
+ _screenActsSize = numElem;
+ _screenActs = (uint16 **)malloc(sizeof(uint16 *) * _screenActsSize);
+ for (int i = 0; i < _screenActsSize; i++) {
numSubElem = in.readUint16BE();
if (numSubElem == 0) {
_screenActs[i] = 0;
@@ -633,682 +675,23 @@ bool HugoEngine::loadHugoDat() {
}
}
-// TODO: For Hugo3, if not in story mode, set _objects[2].state to 3
- for (int varnt = 0; varnt < _numVariant; varnt++) {
- numElem = in.readUint16BE();
- if (varnt == _gameVariant) {
- _objects = (object_t *)malloc(sizeof(object_t) * numElem);
- for (int i = 0; i < numElem; i++) {
- _objects[i].nounIndex = in.readUint16BE();
- _objects[i].dataIndex = in.readUint16BE();
- numSubElem = in.readUint16BE();
- if (numSubElem == 0)
- _objects[i].stateDataIndex = 0;
- else
- _objects[i].stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
- for (int j = 0; j < numSubElem; j++)
- _objects[i].stateDataIndex[j] = in.readUint16BE();
- _objects[i].pathType = (path_t) in.readSint16BE();
- _objects[i].vxPath = in.readSint16BE();
- _objects[i].vyPath = in.readSint16BE();
- _objects[i].actIndex = in.readUint16BE();
- _objects[i].seqNumb = in.readByte();
- _objects[i].currImagePtr = 0;
- if (_objects[i].seqNumb == 0) {
- _objects[i].seqList[0].imageNbr = 0;
- _objects[i].seqList[0].seqPtr = 0;
- }
- for (int j = 0; j < _objects[i].seqNumb; j++) {
- _objects[i].seqList[j].imageNbr = in.readUint16BE();
- _objects[i].seqList[j].seqPtr = 0;
- }
- _objects[i].cycling = (cycle_t)in.readByte();
- _objects[i].cycleNumb = in.readByte();
- _objects[i].frameInterval = in.readByte();
- _objects[i].frameTimer = in.readByte();
- _objects[i].radius = in.readByte();
- _objects[i].screenIndex = in.readByte();
- _objects[i].x = in.readSint16BE();
- _objects[i].y = in.readSint16BE();
- _objects[i].oldx = in.readSint16BE();
- _objects[i].oldy = in.readSint16BE();
- _objects[i].vx = in.readByte();
- _objects[i].vy = in.readByte();
- _objects[i].objValue = in.readByte();
- _objects[i].genericCmd = in.readSint16BE();
- _objects[i].cmdIndex = in.readUint16BE();
- _objects[i].carriedFl = (in.readByte() != 0);
- _objects[i].state = in.readByte();
- _objects[i].verbOnlyFl = (in.readByte() != 0);
- _objects[i].priority = in.readByte();
- _objects[i].viewx = in.readSint16BE();
- _objects[i].viewy = in.readSint16BE();
- _objects[i].direction = in.readSint16BE();
- _objects[i].curSeqNum = in.readByte();
- _objects[i].curImageNum = in.readByte();
- _objects[i].oldvx = in.readByte();
- _objects[i].oldvy = in.readByte();
- }
- } else {
- for (int i = 0; i < numElem; i++) {
- in.readUint16BE();
- in.readUint16BE();
- numSubElem = in.readUint16BE();
- for (int j = 0; j < numSubElem; j++)
- in.readUint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readUint16BE();
- numSubElem = in.readByte();
- for (int j = 0; j < numSubElem; j++)
- in.readUint16BE();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readSint16BE();
- in.readUint16BE();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readSint16BE();
- in.readSint16BE();
- in.readUint16BE();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readByte();
- }
- }
- }
-//#define HERO 0
- _hero = &_objects[HERO]; // This always points to hero
- _screen_p = &(_objects[HERO].screenIndex); // Current screen is hero's
- _heroImage = HERO; // Current in use hero image
+ _object->loadObjectArr(in);
+
+ _hero = &_object->_objects[HERO]; // This always points to hero
+ _screen_p = &(_object->_objects[HERO].screenIndex); // Current screen is hero's
+ _heroImage = HERO; // Current in use hero image
+
+ _scheduler->loadActListArr(in);
-//read _actListArr
- for (int varnt = 0; varnt < _numVariant; varnt++) {
- numElem = in.readUint16BE();
- if (varnt == _gameVariant) {
- _actListArr = (act **)malloc(sizeof(act *) * numElem);
- for (int i = 0; i < numElem; i++) {
- numSubElem = in.readUint16BE();
- _actListArr[i] = (act *) malloc(sizeof(act) * (numSubElem + 1));
- for (int j = 0; j < numSubElem; j++) {
- _actListArr[i][j].a0.actType = (action_t) in.readByte();
- switch (_actListArr[i][j].a0.actType) {
- case ANULL: // -1
- break;
- case ASCHEDULE: // 0
- _actListArr[i][j].a0.timer = in.readSint16BE();
- _actListArr[i][j].a0.actIndex = in.readUint16BE();
- break;
- case START_OBJ: // 1
- _actListArr[i][j].a1.timer = in.readSint16BE();
- _actListArr[i][j].a1.objNumb = in.readSint16BE();
- _actListArr[i][j].a1.cycleNumb = in.readSint16BE();
- _actListArr[i][j].a1.cycle = (cycle_t) in.readByte();
- break;
- case INIT_OBJXY: // 2
- _actListArr[i][j].a2.timer = in.readSint16BE();
- _actListArr[i][j].a2.objNumb = in.readSint16BE();
- _actListArr[i][j].a2.x = in.readSint16BE();
- _actListArr[i][j].a2.y = in.readSint16BE();
- break;
- case PROMPT: // 3
- _actListArr[i][j].a3.timer = in.readSint16BE();
- _actListArr[i][j].a3.promptIndex = in.readSint16BE();
- numSubAct = in.readUint16BE();
- _actListArr[i][j].a3.responsePtr = (int *) malloc(sizeof(int) * numSubAct);
- for (int k = 0; k < numSubAct; k++)
- _actListArr[i][j].a3.responsePtr[k] = in.readSint16BE();
- _actListArr[i][j].a3.actPassIndex = in.readUint16BE();
- _actListArr[i][j].a3.actFailIndex = in.readUint16BE();
- _actListArr[i][j].a3.encodedFl = (in.readByte() == 1) ? true : false;
- break;
- case BKGD_COLOR: // 4
- _actListArr[i][j].a4.timer = in.readSint16BE();
- _actListArr[i][j].a4.newBackgroundColor = in.readUint32BE();
- break;
- case INIT_OBJVXY: // 5
- _actListArr[i][j].a5.timer = in.readSint16BE();
- _actListArr[i][j].a5.objNumb = in.readSint16BE();
- _actListArr[i][j].a5.vx = in.readSint16BE();
- _actListArr[i][j].a5.vy = in.readSint16BE();
- break;
- case INIT_CARRY: // 6
- _actListArr[i][j].a6.timer = in.readSint16BE();
- _actListArr[i][j].a6.objNumb = in.readSint16BE();
- _actListArr[i][j].a6.carriedFl = (in.readByte() == 1) ? true : false;
- break;
- case INIT_HF_COORD: // 7
- _actListArr[i][j].a7.timer = in.readSint16BE();
- _actListArr[i][j].a7.objNumb = in.readSint16BE();
- break;
- case NEW_SCREEN: // 8
- _actListArr[i][j].a8.timer = in.readSint16BE();
- _actListArr[i][j].a8.screenIndex = in.readSint16BE();
- break;
- case INIT_OBJSTATE: // 9
- _actListArr[i][j].a9.timer = in.readSint16BE();
- _actListArr[i][j].a9.objNumb = in.readSint16BE();
- _actListArr[i][j].a9.newState = in.readByte();
- break;
- case INIT_PATH: // 10
- _actListArr[i][j].a10.timer = in.readSint16BE();
- _actListArr[i][j].a10.objNumb = in.readSint16BE();
- _actListArr[i][j].a10.newPathType = in.readSint16BE();
- _actListArr[i][j].a10.vxPath = in.readByte();
- _actListArr[i][j].a10.vyPath = in.readByte();
- break;
- case COND_R: // 11
- _actListArr[i][j].a11.timer = in.readSint16BE();
- _actListArr[i][j].a11.objNumb = in.readSint16BE();
- _actListArr[i][j].a11.stateReq = in.readByte();
- _actListArr[i][j].a11.actPassIndex = in.readUint16BE();
- _actListArr[i][j].a11.actFailIndex = in.readUint16BE();
- break;
- case TEXT: // 12
- _actListArr[i][j].a12.timer = in.readSint16BE();
- _actListArr[i][j].a12.stringIndex = in.readSint16BE();
- break;
- case SWAP_IMAGES: // 13
- _actListArr[i][j].a13.timer = in.readSint16BE();
- _actListArr[i][j].a13.obj1 = in.readSint16BE();
- _actListArr[i][j].a13.obj2 = in.readSint16BE();
- break;
- case COND_SCR: // 14
- _actListArr[i][j].a14.timer = in.readSint16BE();
- _actListArr[i][j].a14.objNumb = in.readSint16BE();
- _actListArr[i][j].a14.screenReq = in.readSint16BE();
- _actListArr[i][j].a14.actPassIndex = in.readUint16BE();
- _actListArr[i][j].a14.actFailIndex = in.readUint16BE();
- break;
- case AUTOPILOT: // 15
- _actListArr[i][j].a15.timer = in.readSint16BE();
- _actListArr[i][j].a15.obj1 = in.readSint16BE();
- _actListArr[i][j].a15.obj2 = in.readSint16BE();
- _actListArr[i][j].a15.dx = in.readByte();
- _actListArr[i][j].a15.dy = in.readByte();
- break;
- case INIT_OBJ_SEQ: // 16
- _actListArr[i][j].a16.timer = in.readSint16BE();
- _actListArr[i][j].a16.objNumb = in.readSint16BE();
- _actListArr[i][j].a16.seqIndex = in.readSint16BE();
- break;
- case SET_STATE_BITS: // 17
- _actListArr[i][j].a17.timer = in.readSint16BE();
- _actListArr[i][j].a17.objNumb = in.readSint16BE();
- _actListArr[i][j].a17.stateMask = in.readSint16BE();
- break;
- case CLEAR_STATE_BITS: // 18
- _actListArr[i][j].a18.timer = in.readSint16BE();
- _actListArr[i][j].a18.objNumb = in.readSint16BE();
- _actListArr[i][j].a18.stateMask = in.readSint16BE();
- break;
- case TEST_STATE_BITS: // 19
- _actListArr[i][j].a19.timer = in.readSint16BE();
- _actListArr[i][j].a19.objNumb = in.readSint16BE();
- _actListArr[i][j].a19.stateMask = in.readSint16BE();
- _actListArr[i][j].a19.actPassIndex = in.readUint16BE();
- _actListArr[i][j].a19.actFailIndex = in.readUint16BE();
- break;
- case DEL_EVENTS: // 20
- _actListArr[i][j].a20.timer = in.readSint16BE();
- _actListArr[i][j].a20.actTypeDel = (action_t) in.readByte();
- break;
- case GAMEOVER: // 21
- _actListArr[i][j].a21.timer = in.readSint16BE();
- break;
- case INIT_HH_COORD: // 22
- _actListArr[i][j].a22.timer = in.readSint16BE();
- _actListArr[i][j].a22.objNumb = in.readSint16BE();
- break;
- case EXIT: // 23
- _actListArr[i][j].a23.timer = in.readSint16BE();
- break;
- case BONUS: // 24
- _actListArr[i][j].a24.timer = in.readSint16BE();
- _actListArr[i][j].a24.pointIndex = in.readSint16BE();
- break;
- case COND_BOX: // 25
- _actListArr[i][j].a25.timer = in.readSint16BE();
- _actListArr[i][j].a25.objNumb = in.readSint16BE();
- _actListArr[i][j].a25.x1 = in.readSint16BE();
- _actListArr[i][j].a25.y1 = in.readSint16BE();
- _actListArr[i][j].a25.x2 = in.readSint16BE();
- _actListArr[i][j].a25.y2 = in.readSint16BE();
- _actListArr[i][j].a25.actPassIndex = in.readUint16BE();
- _actListArr[i][j].a25.actFailIndex = in.readUint16BE();
- break;
- case SOUND: // 26
- _actListArr[i][j].a26.timer = in.readSint16BE();
- _actListArr[i][j].a26.soundIndex = in.readSint16BE();
- break;
- case ADD_SCORE: // 27
- _actListArr[i][j].a27.timer = in.readSint16BE();
- _actListArr[i][j].a27.objNumb = in.readSint16BE();
- break;
- case SUB_SCORE: // 28
- _actListArr[i][j].a28.timer = in.readSint16BE();
- _actListArr[i][j].a28.objNumb = in.readSint16BE();
- break;
- case COND_CARRY: // 29
- _actListArr[i][j].a29.timer = in.readSint16BE();
- _actListArr[i][j].a29.objNumb = in.readSint16BE();
- _actListArr[i][j].a29.actPassIndex = in.readUint16BE();
- _actListArr[i][j].a29.actFailIndex = in.readUint16BE();
- break;
- case INIT_MAZE: // 30
- _actListArr[i][j].a30.timer = in.readSint16BE();
- _actListArr[i][j].a30.mazeSize = in.readByte();
- _actListArr[i][j].a30.x1 = in.readSint16BE();
- _actListArr[i][j].a30.y1 = in.readSint16BE();
- _actListArr[i][j].a30.x2 = in.readSint16BE();
- _actListArr[i][j].a30.y2 = in.readSint16BE();
- _actListArr[i][j].a30.x3 = in.readSint16BE();
- _actListArr[i][j].a30.x4 = in.readSint16BE();
- _actListArr[i][j].a30.firstScreenIndex = in.readByte();
- break;
- case EXIT_MAZE: // 31
- _actListArr[i][j].a31.timer = in.readSint16BE();
- break;
- case INIT_PRIORITY: // 32
- _actListArr[i][j].a32.timer = in.readSint16BE();
- _actListArr[i][j].a32.objNumb = in.readSint16BE();
- _actListArr[i][j].a32.priority = in.readByte();
- break;
- case INIT_SCREEN: // 33
- _actListArr[i][j].a33.timer = in.readSint16BE();
- _actListArr[i][j].a33.objNumb = in.readSint16BE();
- _actListArr[i][j].a33.screenIndex = in.readSint16BE();
- break;
- case AGSCHEDULE: // 34
- _actListArr[i][j].a34.timer = in.readSint16BE();
- _actListArr[i][j].a34.actIndex = in.readUint16BE();
- break;
- case REMAPPAL: // 35
- _actListArr[i][j].a35.timer = in.readSint16BE();
- _actListArr[i][j].a35.oldColorIndex = in.readSint16BE();
- _actListArr[i][j].a35.newColorIndex = in.readSint16BE();
- break;
- case COND_NOUN: // 36
- _actListArr[i][j].a36.timer = in.readSint16BE();
- _actListArr[i][j].a36.nounIndex = in.readUint16BE();
- _actListArr[i][j].a36.actPassIndex = in.readUint16BE();
- _actListArr[i][j].a36.actFailIndex = in.readUint16BE();
- break;
- case SCREEN_STATE: // 37
- _actListArr[i][j].a37.timer = in.readSint16BE();
- _actListArr[i][j].a37.screenIndex = in.readSint16BE();
- _actListArr[i][j].a37.newState = in.readByte();
- break;
- case INIT_LIPS: // 38
- _actListArr[i][j].a38.timer = in.readSint16BE();
- _actListArr[i][j].a38.lipsObjNumb = in.readSint16BE();
- _actListArr[i][j].a38.objNumb = in.readSint16BE();
- _actListArr[i][j].a38.dxLips = in.readByte();
- _actListArr[i][j].a38.dyLips = in.readByte();
- break;
- case INIT_STORY_MODE: // 39
- _actListArr[i][j].a39.timer = in.readSint16BE();
- _actListArr[i][j].a39.storyModeFl = (in.readByte() == 1);
- break;
- case WARN: // 40
- _actListArr[i][j].a40.timer = in.readSint16BE();
- _actListArr[i][j].a40.stringIndex = in.readSint16BE();
- break;
- case COND_BONUS: // 41
- _actListArr[i][j].a41.timer = in.readSint16BE();
- _actListArr[i][j].a41.BonusIndex = in.readSint16BE();
- _actListArr[i][j].a41.actPassIndex = in.readUint16BE();
- _actListArr[i][j].a41.actFailIndex = in.readUint16BE();
- break;
- case TEXT_TAKE: // 42
- _actListArr[i][j].a42.timer = in.readSint16BE();
- _actListArr[i][j].a42.objNumb = in.readSint16BE();
- break;
- case YESNO: // 43
- _actListArr[i][j].a43.timer = in.readSint16BE();
- _actListArr[i][j].a43.promptIndex = in.readSint16BE();
- _actListArr[i][j].a43.actYesIndex = in.readUint16BE();
- _actListArr[i][j].a43.actNoIndex = in.readUint16BE();
- break;
- case STOP_ROUTE: // 44
- _actListArr[i][j].a44.timer = in.readSint16BE();
- break;
- case COND_ROUTE: // 45
- _actListArr[i][j].a45.timer = in.readSint16BE();
- _actListArr[i][j].a45.routeIndex = in.readSint16BE();
- _actListArr[i][j].a45.actPassIndex = in.readUint16BE();
- _actListArr[i][j].a45.actFailIndex = in.readUint16BE();
- break;
- case INIT_JUMPEXIT: // 46
- _actListArr[i][j].a46.timer = in.readSint16BE();
- _actListArr[i][j].a46.jumpExitFl = (in.readByte() == 1);
- break;
- case INIT_VIEW: // 47
- _actListArr[i][j].a47.timer = in.readSint16BE();
- _actListArr[i][j].a47.objNumb = in.readSint16BE();
- _actListArr[i][j].a47.viewx = in.readSint16BE();
- _actListArr[i][j].a47.viewy = in.readSint16BE();
- _actListArr[i][j].a47.direction = in.readSint16BE();
- break;
- case INIT_OBJ_FRAME: // 48
- _actListArr[i][j].a48.timer = in.readSint16BE();
- _actListArr[i][j].a48.objNumb = in.readSint16BE();
- _actListArr[i][j].a48.seqIndex = in.readSint16BE();
- _actListArr[i][j].a48.frameIndex = in.readSint16BE();
- break;
- case OLD_SONG: //49
- _actListArr[i][j].a49.timer = in.readSint16BE();
- _actListArr[i][j].a49.soundIndex = in.readUint16BE();
- break;
- default:
- error("Engine - Unknown action type encountered: %d", _actListArr[i][j].a0.actType);
- }
- }
- _actListArr[i][numSubElem].a0.actType = ANULL;
- }
- } else {
- for (int i = 0; i < numElem; i++) {
- numSubElem = in.readUint16BE();
- for (int j = 0; j < numSubElem; j++) {
- numSubAct = in.readByte();
- switch (numSubAct) {
- case ANULL: // -1
- break;
- case ASCHEDULE: // 0
- in.readSint16BE();
- in.readUint16BE();
- break;
- case START_OBJ: // 1
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readByte();
- break;
- case INIT_OBJXY: // 2
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- break;
- case PROMPT: // 3
- in.readSint16BE();
- in.readSint16BE();
- numSubAct = in.readUint16BE();
- for (int k = 0; k < numSubAct; k++)
- in.readSint16BE();
- in.readUint16BE();
- in.readUint16BE();
- in.readByte();
- break;
- case BKGD_COLOR: // 4
- in.readSint16BE();
- in.readUint32BE();
- break;
- case INIT_OBJVXY: // 5
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- break;
- case INIT_CARRY: // 6
- in.readSint16BE();
- in.readSint16BE();
- in.readByte();
- break;
- case INIT_HF_COORD: // 7
- in.readSint16BE();
- in.readSint16BE();
- break;
- case NEW_SCREEN: // 8
- in.readSint16BE();
- in.readSint16BE();
- break;
- case INIT_OBJSTATE: // 9
- in.readSint16BE();
- in.readSint16BE();
- in.readByte();
- break;
- case INIT_PATH: // 10
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readByte();
- in.readByte();
- break;
- case COND_R: // 11
- in.readSint16BE();
- in.readSint16BE();
- in.readByte();
- in.readUint16BE();
- in.readUint16BE();
- break;
- case TEXT: // 12
- in.readSint16BE();
- in.readSint16BE();
- break;
- case SWAP_IMAGES: // 13
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- break;
- case COND_SCR: // 14
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readUint16BE();
- in.readUint16BE();
- break;
- case AUTOPILOT: // 15
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readByte();
- in.readByte();
- break;
- case INIT_OBJ_SEQ: // 16
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- break;
- case SET_STATE_BITS: // 17
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- break;
- case CLEAR_STATE_BITS: // 18
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- break;
- case TEST_STATE_BITS: // 19
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readUint16BE();
- in.readUint16BE();
- break;
- case DEL_EVENTS: // 20
- in.readSint16BE();
- in.readByte();
- break;
- case GAMEOVER: // 21
- in.readSint16BE();
- break;
- case INIT_HH_COORD: // 22
- in.readSint16BE();
- in.readSint16BE();
- break;
- case EXIT: // 23
- in.readSint16BE();
- break;
- case BONUS: // 24
- in.readSint16BE();
- in.readSint16BE();
- break;
- case COND_BOX: // 25
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readUint16BE();
- in.readUint16BE();
- break;
- case SOUND: // 26
- in.readSint16BE();
- in.readSint16BE();
- break;
- case ADD_SCORE: // 27
- in.readSint16BE();
- in.readSint16BE();
- break;
- case SUB_SCORE: // 28
- in.readSint16BE();
- in.readSint16BE();
- break;
- case COND_CARRY: // 29
- in.readSint16BE();
- in.readSint16BE();
- in.readUint16BE();
- in.readUint16BE();
- break;
- case INIT_MAZE: // 30
- in.readSint16BE();
- in.readByte();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readByte();
- break;
- case EXIT_MAZE: // 31
- in.readSint16BE();
- break;
- case INIT_PRIORITY: // 32
- in.readSint16BE();
- in.readSint16BE();
- in.readByte();
- break;
- case INIT_SCREEN: // 33
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- break;
- case AGSCHEDULE: // 34
- in.readSint16BE();
- in.readUint16BE();
- break;
- case REMAPPAL: // 35
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- break;
- case COND_NOUN: // 36
- in.readSint16BE();
- in.readUint16BE();
- in.readUint16BE();
- in.readUint16BE();
- break;
- case SCREEN_STATE: // 37
- in.readSint16BE();
- in.readSint16BE();
- in.readByte();
- break;
- case INIT_LIPS: // 38
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readByte();
- in.readByte();
- break;
- case INIT_STORY_MODE: // 39
- in.readSint16BE();
- in.readByte();
- break;
- case WARN: // 40
- in.readSint16BE();
- in.readSint16BE();
- break;
- case COND_BONUS: // 41
- in.readSint16BE();
- in.readSint16BE();
- in.readUint16BE();
- in.readUint16BE();
- break;
- case TEXT_TAKE: // 42
- in.readSint16BE();
- in.readSint16BE();
- break;
- case YESNO: // 43
- in.readSint16BE();
- in.readSint16BE();
- in.readUint16BE();
- in.readUint16BE();
- break;
- case STOP_ROUTE: // 44
- in.readSint16BE();
- break;
- case COND_ROUTE: // 45
- in.readSint16BE();
- in.readSint16BE();
- in.readUint16BE();
- in.readUint16BE();
- break;
- case INIT_JUMPEXIT: // 46
- in.readSint16BE();
- in.readByte();
- break;
- case INIT_VIEW: // 47
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- break;
- case INIT_OBJ_FRAME: // 48
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- break;
- case OLD_SONG: //49
- in.readSint16BE();
- in.readUint16BE();
- break;
- default:
- error("Engine - Unknown action type encountered %d - variante %d pos %d.%d", numSubAct, varnt, i, j);
- }
- }
- }
- }
- }
for (int varnt = 0; varnt < _numVariant; varnt++) {
if (varnt == _gameVariant) {
- _tunesNbr = in.readByte();
- _soundSilence = in.readByte();
- _soundTest = in.readByte();
+ _tunesNbr = in.readSByte();
+ _soundSilence = in.readSByte();
+ _soundTest = in.readSByte();
} else {
- in.readByte();
- in.readByte();
- in.readByte();
+ in.readSByte();
+ in.readSByte();
+ in.readSByte();
}
}
@@ -1356,41 +739,9 @@ bool HugoEngine::loadHugoDat() {
_numObj = numElem;
}
- //Read kALnewscr used by maze (Hugo 2)
- for (int varnt = 0; varnt < _numVariant; varnt++) {
- numElem = in.readUint16BE();
- if (varnt == _gameVariant)
- _alNewscrIndex = numElem;
- }
-
- if (_gameVariant > 2) {
- _arrayFontSize[0] = in.readUint16BE();
- _arrayFont[0] = (byte *)malloc(sizeof(byte) * _arrayFontSize[0]);
- for (int j = 0; j < _arrayFontSize[0]; j++)
- _arrayFont[0][j] = in.readByte();
-
- _arrayFontSize[1] = in.readUint16BE();
- _arrayFont[1] = (byte *)malloc(sizeof(byte) * _arrayFontSize[1]);
- for (int j = 0; j < _arrayFontSize[1]; j++)
- _arrayFont[1][j] = in.readByte();
-
- _arrayFontSize[2] = in.readUint16BE();
- _arrayFont[2] = (byte *)malloc(sizeof(byte) * _arrayFontSize[2]);
- for (int j = 0; j < _arrayFontSize[2]; j++)
- _arrayFont[2][j] = in.readByte();
- } else {
- numElem = in.readUint16BE();
- for (int j = 0; j < numElem; j++)
- in.readByte();
+ _scheduler->loadAlNewscrIndex(in);
+ _screen->loadFontArr(in);
- numElem = in.readUint16BE();
- for (int j = 0; j < numElem; j++)
- in.readByte();
-
- numElem = in.readUint16BE();
- for (int j = 0; j < numElem; j++)
- in.readByte();
- }
return true;
}
@@ -1459,14 +810,15 @@ uint16 **HugoEngine::loadLongArray(Common::File &in) {
char ***HugoEngine::loadTextsArray(Common::File &in) {
char ***resArray = 0;
+ uint16 arraySize;
for (int varnt = 0; varnt < _numVariant; varnt++) {
- int numNouns = in.readUint16BE();
+ arraySize = in.readUint16BE();
if (varnt == _gameVariant) {
- resArray = (char ** *)malloc(sizeof(char **) * (numNouns + 1));
- resArray[numNouns] = 0;
+ resArray = (char ***)malloc(sizeof(char **) * (arraySize + 1));
+ resArray[arraySize] = 0;
}
- for (int i = 0; i < numNouns; i++) {
+ for (int i = 0; i < arraySize; i++) {
int numTexts = in.readUint16BE();
int entryLen = in.readUint16BE();
char *pos = (char *)malloc(entryLen);
@@ -1528,4 +880,389 @@ void HugoEngine::freeTexts(char **ptr) {
free(ptr);
}
+/**
+* Sets the playlist to be the default tune selection
+*/
+void HugoEngine::initPlaylist(bool playlist[MAX_TUNES]) {
+ debugC(1, kDebugEngine, "initPlaylist");
+
+ for (int16 i = 0; i < MAX_TUNES; i++)
+ playlist[i] = false;
+ for (int16 i = 0; _defltTunes[i] != -1; i++)
+ playlist[_defltTunes[i]] = true;
+}
+
+/**
+* Initialize the dynamic game status
+*/
+void HugoEngine::initStatus() {
+ debugC(1, kDebugEngine, "initStatus");
+ _status.initSaveFl = true; // Force initial save
+ _status.storyModeFl = false; // Not in story mode
+ _status.gameOverFl = false; // Hero not knobbled yet
+// Strangerke - Suppress as related to playback
+// _status.recordFl = false; // Not record mode
+// _status.playbackFl = false; // Not playback mode
+ _status.demoFl = false; // Not demo mode
+ _status.textBoxFl = false; // Not processing a text box
+// Strangerke - Not used ?
+// _status.mmtime = false; // Multimedia timer support
+ _status.lookFl = false; // Toolbar "look" button
+ _status.recallFl = false; // Toolbar "recall" button
+ _status.leftButtonFl = false; // Left mouse button pressed
+ _status.rightButtonFl = false; // Right mouse button pressed
+ _status.newScreenFl = false; // Screen not just loaded
+ _status.jumpExitFl = false; // Can't jump to a screen exit
+ _status.godModeFl = false; // No special cheats allowed
+ _status.helpFl = false; // Not calling WinHelp()
+ _status.doQuitFl = false;
+ _status.path[0] = 0; // Path to write files
+ _status.saveSlot = 0; // Slot to save/restore game
+ _status.screenWidth = 0; // Desktop screen width
+
+ // Initialize every start of new game
+ _status.tick = 0; // Tick count
+ _status.saveTick = 0; // Time of last save
+ _status.viewState = V_IDLE; // View state
+ _status.inventoryState = I_OFF; // Inventory icon bar state
+ _status.inventoryHeight = 0; // Inventory icon bar pos
+ _status.inventoryObjId = -1; // Inventory object selected (none)
+ _status.routeIndex = -1; // Hero not following a route
+ _status.go_for = GO_SPACE; // Hero walking to space
+ _status.go_id = -1; // Hero not walking to anything
+}
+
+/**
+* Initialize default config values. Must be done before Initialize().
+* Reset needed to save config.cx,cy which get splatted during OnFileNew()
+*/
+void HugoEngine::initConfig(inst_t action) {
+ debugC(1, kDebugEngine, "initConfig(%d)", action);
+
+ switch (action) {
+ case INSTALL:
+ _config.musicFl = true; // Music state initially on
+ _config.soundFl = true; // Sound state initially on
+ _config.turboFl = false; // Turbo state initially off
+ _config.backgroundMusicFl = false; // No music when inactive
+ _config.musicVolume = 85; // Music volume %
+ _config.soundVolume = 100; // Sound volume %
+ initPlaylist(_config.playlist); // Initialize default tune playlist
+
+ _file->readBootFile(); // Read startup structure
+ break;
+ case RESET:
+ // Find first tune and play it
+ for (int16 i = 0; i < MAX_TUNES; i++) {
+ if (_config.playlist[i]) {
+ _sound->playMusic(i);
+ break;
+ }
+ }
+
+ _file->initSavedGame(); // Initialize saved game
+ break;
+ case RESTORE:
+ warning("Unhandled action RESTORE");
+ break;
+ }
+}
+
+void HugoEngine::initialize() {
+ debugC(1, kDebugEngine, "initialize");
+
+ _maze.enabledFl = false;
+ _line[0] = '\0';
+
+ _sound->initSound();
+ _scheduler->initEventQueue(); // Init scheduler stuff
+ _screen->initDisplay(); // Create Dibs and palette
+ _file->openDatabaseFiles(); // Open database files
+ calcMaxScore(); // Initialise maxscore
+
+ _rnd = new Common::RandomSource();
+ g_eventRec.registerRandomSource(*_rnd, "hugo");
+
+ _rnd->setSeed(42); // Kick random number generator
+
+ switch (_gameVariant) {
+ case kGameVariantH1Dos:
+ _episode = "\"Hugo's House of Horrors\"";
+ _picDir = "";
+ break;
+ case kGameVariantH2Dos:
+ _episode = "\"Hugo 2: Whodunit?\"";
+ _picDir = "hugo2/";
+ break;
+ case kGameVariantH3Dos:
+ _episode = "\"Hugo III: Jungle of Doom\"";
+ _picDir = "hugo3/";
+ break;
+ case kGameVariantH1Win:
+ _episode = "\"Hugo's Horrific Adventure\"";
+ _picDir = "";
+ break;
+ case kGameVariantH2Win:
+ _episode = "\"Hugo's Mystery Adventure\"";
+ _picDir = "hugo2/";
+ break;
+ case kGameVariantH3Win:
+ _episode = "\"Hugo's Amazon Adventure\"";
+ _picDir = "hugo3/";
+ break;
+ default:
+ error("Unknown game");
+ }
+}
+
+/**
+* Restore all resources before termination
+*/
+void HugoEngine::shutdown() {
+ debugC(1, kDebugEngine, "shutdown");
+
+ _file->closeDatabaseFiles();
+ _object->freeObjects();
+}
+
+void HugoEngine::readObjectImages() {
+ debugC(1, kDebugEngine, "readObjectImages");
+
+ for (int i = 0; i < _numObj; i++)
+ _file->readImage(i, &_object->_objects[i]);
+}
+
+/**
+* Read scenery, overlay files for given screen number
+*/
+void HugoEngine::readScreenFiles(int screenNum) {
+ debugC(1, kDebugEngine, "readScreenFiles(%d)", screenNum);
+
+ _file->readBackground(screenNum); // Scenery file
+ memcpy(_screen->getBackBuffer(), _screen->getFrontBuffer(), sizeof(_screen->getFrontBuffer()));// Make a copy
+ _file->readOverlay(screenNum, _boundary, BOUNDARY); // Boundary file
+ _file->readOverlay(screenNum, _overlay, OVERLAY); // Overlay file
+ _file->readOverlay(screenNum, _ovlBase, OVLBASE); // Overlay base file
+}
+
+/**
+* Return maximum allowed movement (from zero to vx) such that object does
+* not cross a boundary (either background or another object)
+*/
+int HugoEngine::deltaX(int x1, int x2, int vx, int y) {
+// Explanation of algorithm: The boundaries are drawn as contiguous
+// lines 1 pixel wide. Since DX,DY are not necessarily 1, we must
+// detect boundary crossing. If vx positive, examine each pixel from
+// x1 old to x2 new, else x2 old to x1 new, both at the y2 line.
+// If vx zero, no need to check. If vy non-zero then examine each
+// pixel on the line segment x1 to x2 from y old to y new.
+// Fix from Hugo I v1.5:
+// Note the diff is munged in the return statement to cater for a special
+// cases arising from differences in image widths from one sequence to
+// another. The problem occurs reversing direction at a wall where the
+// new image intersects before the object can move away. This is cured
+// by comparing the intersection with half the object width pos. If the
+// intersection is in the other half wrt the intended direction, use the
+// desired vx, else use the computed delta. i.e. believe the desired vx
+
+ debugC(3, kDebugEngine, "deltaX(%d, %d, %d, %d)", x1, x2, vx, y);
+
+ if (vx == 0)
+ return 0 ; // Object stationary
+
+ y *= XBYTES; // Offset into boundary file
+ if (vx > 0) {
+ // Moving to right
+ for (int i = x1 >> 3; i <= (x2 + vx) >> 3; i++) {// Search by byte
+ int b = Utils::firstBit((byte)(_boundary[y + i] | _objBound[y + i]));
+ if (b < 8) { // b is index or 8
+ // Compute x of boundary and test if intersection
+ b += i << 3;
+ if ((b >= x1) && (b <= x2 + vx))
+ return (b < x1 + ((x2 - x1) >> 1)) ? vx : b - x2 - 1; // return dx
+ }
+ }
+ } else {
+ // Moving to left
+ for (int i = x2 >> 3; i >= (x1 + vx) >> 3; i--) {// Search by byte
+ int b = Utils::lastBit((byte)(_boundary[y + i] | _objBound[y + i]));
+ if (b < 8) { // b is index or 8
+ // Compute x of boundary and test if intersection
+ b += i << 3;
+ if ((b >= x1 + vx) && (b <= x2))
+ return (b > x1 + ((x2 - x1) >> 1)) ? vx : b - x1 + 1; // return dx
+ }
+ }
+ }
+ return vx;
+}
+
+/**
+* Similar to Delta_x, but for movement in y direction. Special case of
+* bytes at end of line segment; must only count boundary bits falling on
+* line segment.
+*/
+int HugoEngine::deltaY(int x1, int x2, int vy, int y) {
+ debugC(3, kDebugEngine, "deltaY(%d, %d, %d, %d)", x1, x2, vy, y);
+
+ if (vy == 0)
+ return 0; // Object stationary
+
+ int inc = (vy > 0) ? 1 : -1;
+ for (int j = y + inc; j != (y + vy + inc); j += inc) { //Search by byte
+ for (int i = x1 >> 3; i <= x2 >> 3; i++) {
+ int b = _boundary[j * XBYTES + i] | _objBound[j * XBYTES + i];
+ if (b != 0) { // Any bit set
+ // Make sure boundary bits fall on line segment
+ if (i == (x2 >> 3)) // Adjust right end
+ b &= 0xff << ((i << 3) + 7 - x2);
+ else if (i == (x1 >> 3)) // Adjust left end
+ b &= 0xff >> (x1 - (i << 3));
+ if (b)
+ return j - y - inc;
+ }
+ }
+ }
+ return vy;
+}
+
+/**
+* Store a horizontal line segment in the object boundary file
+*/
+void HugoEngine::storeBoundary(int x1, int x2, int y) {
+ debugC(5, kDebugEngine, "storeBoundary(%d, %d, %d)", x1, x2, y);
+
+ for (int i = x1 >> 3; i <= x2 >> 3; i++) { // For each byte in line
+ byte *b = &_objBound[y * XBYTES + i]; // get boundary byte
+ if (i == x2 >> 3) // Adjust right end
+ *b |= 0xff << ((i << 3) + 7 - x2);
+ else if (i == x1 >> 3) // Adjust left end
+ *b |= 0xff >> (x1 - (i << 3));
+ else
+ *b = 0xff;
+ }
+}
+
+/**
+* Clear a horizontal line segment in the object boundary file
+*/
+void HugoEngine::clearBoundary(int x1, int x2, int y) {
+ debugC(5, kDebugEngine, "clearBoundary(%d, %d, %d)", x1, x2, y);
+
+ for (int i = x1 >> 3; i <= x2 >> 3; i++) { // For each byte in line
+ byte *b = &_objBound[y * XBYTES + i]; // get boundary byte
+ if (i == x2 >> 3) // Adjust right end
+ *b &= ~(0xff << ((i << 3) + 7 - x2));
+ else if (i == x1 >> 3) // Adjust left end
+ *b &= ~(0xff >> (x1 - (i << 3)));
+ else
+ *b = 0;
+ }
+}
+
+/**
+* Search background command list for this screen for supplied object.
+* Return first associated verb (not "look") or 0 if none found.
+*/
+char *HugoEngine::useBG(char *name) {
+ debugC(1, kDebugEngine, "useBG(%s)", name);
+
+ objectList_t p = _backgroundObjects[*_screen_p];
+ for (int i = 0; *_arrayVerbs[p[i].verbIndex]; i++) {
+ if ((name == _arrayNouns[p[i].nounIndex][0] &&
+ p[i].verbIndex != _look) &&
+ ((p[i].roomState == DONT_CARE) || (p[i].roomState == _screenStates[*_screen_p])))
+ return _arrayVerbs[p[i].verbIndex][0];
+ }
+
+ return 0;
+}
+
+/**
+* Add action lists for this screen to event queue
+*/
+void HugoEngine::screenActions(int screenNum) {
+ debugC(1, kDebugEngine, "screenActions(%d)", screenNum);
+
+ uint16 *screenAct = _screenActs[screenNum];
+ if (screenAct) {
+ for (int i = 0; screenAct[i]; i++)
+ _scheduler->insertActionList(screenAct[i]);
+ }
+}
+
+/**
+* Set the new screen number into the hero object and any carried objects
+*/
+void HugoEngine::setNewScreen(int screenNum) {
+ debugC(1, kDebugEngine, "setNewScreen(%d)", screenNum);
+
+ *_screen_p = screenNum; // HERO object
+ for (int i = HERO + 1; i < _numObj; i++) { // Any others
+ if (_object->isCarried(i)) // being carried
+ _object->_objects[i].screenIndex = screenNum;
+ }
+}
+
+/**
+* An object has collided with a boundary. See if any actions are required
+*/
+void HugoEngine::boundaryCollision(object_t *obj) {
+ debugC(1, kDebugEngine, "boundaryCollision");
+
+ if (obj == _hero) {
+ // Hotspots only relevant to HERO
+ int x;
+ if (obj->vx > 0)
+ x = obj->x + obj->currImagePtr->x2;
+ else
+ x = obj->x + obj->currImagePtr->x1;
+ int y = obj->y + obj->currImagePtr->y2;
+
+ for (int i = 0; _hotspots[i].screenIndex >= 0; i++) {
+ hotspot_t *hotspot = &_hotspots[i];
+ if (hotspot->screenIndex == obj->screenIndex)
+ if ((x >= hotspot->x1) && (x <= hotspot->x2) && (y >= hotspot->y1) && (y <= hotspot->y2)) {
+ _scheduler->insertActionList(hotspot->actIndex);
+ break;
+ }
+ }
+ } else {
+ // Check whether an object collided with HERO
+ int dx = _hero->x + _hero->currImagePtr->x1 - obj->x - obj->currImagePtr->x1;
+ int dy = _hero->y + _hero->currImagePtr->y2 - obj->y - obj->currImagePtr->y2;
+ // If object's radius is infinity, use a closer value
+ int8 radius = obj->radius;
+ if (radius < 0)
+ radius = DX * 2;
+ if ((abs(dx) <= radius) && (abs(dy) <= radius))
+ _scheduler->insertActionList(obj->actIndex);
+ }
+}
+
+/**
+* Add up all the object values and all the bonus points
+*/
+void HugoEngine::calcMaxScore() {
+ debugC(1, kDebugEngine, "calcMaxScore");
+
+ for (int i = 0; i < _numObj; i++)
+ _maxscore += _object->_objects[i].objValue;
+
+ for (int i = 0; i < _numBonuses; i++)
+ _maxscore += _points[i].score;
+}
+
+/**
+* Exit game, advertise trilogy, show copyright
+*/
+void HugoEngine::endGame() {
+ debugC(1, kDebugEngine, "endGame");
+
+ if (!_boot.registered)
+ Utils::Box(BOX_ANY, "%s", _textEngine[kEsAdvertise]);
+ Utils::Box(BOX_ANY, "%s\n%s", _episode, COPYRIGHT);
+ _status.viewState = V_EXIT;
+}
+
} // End of namespace Hugo