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Diffstat (limited to 'engines/hugo/hugo.cpp')
-rw-r--r--engines/hugo/hugo.cpp316
1 files changed, 25 insertions, 291 deletions
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp
index 4a8b74fc1c..9f64db83ff 100644
--- a/engines/hugo/hugo.cpp
+++ b/engines/hugo/hugo.cpp
@@ -54,10 +54,8 @@ maze_t _maze; // Default to not in maze
hugo_boot_t _boot; // Boot info structure file
HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(syst), _gameDescription(gd),
- _arrayReqs(0), _invent(0), _uses(0), _catchallList(0), _backgroundObjects(0), _points(0), _cmdList(0),
- _screenActs(0), _hero(0), _heroImage(0), _defltTunes(0), _introX(0), _introY(0), _maxInvent(0), _numBonuses(0),
- _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), _score(0), _maxscore(0),
- _backgroundObjectsSize(0), _screenActsSize(0), _usesSize(0), _lastTime(0), _curTime(0)
+ _hero(0), _heroImage(0), _defltTunes(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0),
+ _screenStates(0), _score(0), _maxscore(0), _lastTime(0), _curTime(0)
{
_system = syst;
DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level");
@@ -76,61 +74,22 @@ HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(sy
}
HugoEngine::~HugoEngine() {
- shutdown();
-
- _screen->freePalette();
- _text->freeAllTexts();
-
- free(_introX);
- free(_introY);
-
- if (_arrayReqs) {
- for (int i = 0; _arrayReqs[i] != 0; i++)
- free(_arrayReqs[i]);
- free(_arrayReqs);
- }
+ _file->closeDatabaseFiles();
+ _intro->freeIntroData();
+ _inventory->freeInvent();
_mouse->freeHotspots();
- free(_invent);
-
- if (_uses) {
- for (int i = 0; i < _usesSize; i++)
- free(_uses[i].targets);
- free(_uses);
- }
-
- free(_catchallList);
-
- if (_backgroundObjects) {
- for (int i = 0; i < _backgroundObjectsSize; i++)
- free(_backgroundObjects[i]);
- free(_backgroundObjects);
- }
-
- free(_points);
-
- if (_cmdList) {
- for (int i = 0; i < _cmdListSize; i++)
- free(_cmdList[i]);
- free(_cmdList);
- }
-
- if (_screenActs) {
- for (int i = 0; i < _screenActsSize; i++)
- free(_screenActs[i]);
- free(_screenActs);
- }
-
- _object->freeObjectArr();
- _scheduler->freeActListArr();
+ _object->freeObjects();
+ _parser->freeParser();
+ _scheduler->freeScheduler();
+ _screen->freeScreen();
+ _text->freeAllTexts();
free(_defltTunes);
free(_screenStates);
- _screen->freeFonts();
delete _topMenu;
-
delete _object;
delete _sound;
delete _route;
@@ -236,11 +195,12 @@ Common::Error HugoEngine::run() {
_screen->setCursorPal();
_screen->resetInventoryObjId();
+ _scheduler->initCypher();
+
initStatus(); // Initialize game status
initConfig(); // Initialize user's config
initialize();
resetConfig(); // Reset user's config
-
initMachine();
// Start the state machine
@@ -388,207 +348,23 @@ bool HugoEngine::loadHugoDat() {
}
_numVariant = in.readUint16BE();
+
_screen->loadPalette(in);
_text->loadAllTexts(in);
-
- // Read x_intro and y_intro
- for (int varnt = 0; varnt < _numVariant; varnt++) {
- int numRows = in.readUint16BE();
- if (varnt == _gameVariant) {
- _introXSize = numRows;
- _introX = (byte *)malloc(sizeof(byte) * _introXSize);
- _introY = (byte *)malloc(sizeof(byte) * _introXSize);
- for (int i = 0; i < _introXSize; i++) {
- _introX[i] = in.readByte();
- _introY[i] = in.readByte();
- }
- } else {
- for (int i = 0; i < numRows; i++) {
- in.readByte();
- in.readByte();
- }
- }
- }
-
- // Read _arrayReqs
- _arrayReqs = loadLongArray(in);
-
+ _intro->loadIntroData(in);
+ _parser->loadArrayReqs(in);
_mouse->loadHotspots(in);
-
- int numElem, numSubElem;
- //Read _invent
- for (int varnt = 0; varnt < _numVariant; varnt++) {
- numElem = in.readUint16BE();
- if (varnt == _gameVariant) {
- _maxInvent = numElem;
- _invent = (int16 *)malloc(sizeof(int16) * numElem);
- for (int i = 0; i < numElem; i++)
- _invent[i] = in.readSint16BE();
- } else {
- for (int i = 0; i < numElem; i++)
- in.readSint16BE();
- }
- }
-
- //Read _uses
- for (int varnt = 0; varnt < _numVariant; varnt++) {
- numElem = in.readUint16BE();
- uses_t *wrkUses = (uses_t *)malloc(sizeof(uses_t) * numElem);
-
- for (int i = 0; i < numElem; i++) {
- wrkUses[i].objId = in.readSint16BE();
- wrkUses[i].dataIndex = in.readUint16BE();
- numSubElem = in.readUint16BE();
- wrkUses[i].targets = (target_t *)malloc(sizeof(target_t) * numSubElem);
- for (int j = 0; j < numSubElem; j++) {
- wrkUses[i].targets[j].nounIndex = in.readUint16BE();
- wrkUses[i].targets[j].verbIndex = in.readUint16BE();
- }
- }
-
- if (varnt == _gameVariant) {
- _usesSize = numElem;
- _uses = wrkUses;
- } else {
- for (int i = 0; i < numElem; i++)
- free(wrkUses[i].targets);
- free(wrkUses);
- }
- }
-
- //Read _catchallList
- for (int varnt = 0; varnt < _numVariant; varnt++) {
- numElem = in.readUint16BE();
- background_t *wrkCatchallList = (background_t *)malloc(sizeof(background_t) * numElem);
-
- for (int i = 0; i < numElem; i++) {
- wrkCatchallList[i].verbIndex = in.readUint16BE();
- wrkCatchallList[i].nounIndex = in.readUint16BE();
- wrkCatchallList[i].commentIndex = in.readSint16BE();
- wrkCatchallList[i].matchFl = (in.readByte() != 0);
- wrkCatchallList[i].roomState = in.readByte();
- wrkCatchallList[i].bonusIndex = in.readByte();
- }
-
- if (varnt == _gameVariant)
- _catchallList = wrkCatchallList;
- else
- free(wrkCatchallList);
- }
-
- // Read _background_objects
- for (int varnt = 0; varnt < _numVariant; varnt++) {
- numElem = in.readUint16BE();
-
- background_t **wrkBackgroundObjects = (background_t **)malloc(sizeof(background_t *) * numElem);
-
- for (int i = 0; i < numElem; i++) {
- numSubElem = in.readUint16BE();
- wrkBackgroundObjects[i] = (background_t *)malloc(sizeof(background_t) * numSubElem);
- for (int j = 0; j < numSubElem; j++) {
- wrkBackgroundObjects[i][j].verbIndex = in.readUint16BE();
- wrkBackgroundObjects[i][j].nounIndex = in.readUint16BE();
- wrkBackgroundObjects[i][j].commentIndex = in.readSint16BE();
- wrkBackgroundObjects[i][j].matchFl = (in.readByte() != 0);
- wrkBackgroundObjects[i][j].roomState = in.readByte();
- wrkBackgroundObjects[i][j].bonusIndex = in.readByte();
- }
- }
-
- if (varnt == _gameVariant) {
- _backgroundObjectsSize = numElem;
- _backgroundObjects = wrkBackgroundObjects;
- } else {
- for (int i = 0; i < numElem; i++)
- free(wrkBackgroundObjects[i]);
- free(wrkBackgroundObjects);
- }
- }
-
- // Read _points
- for (int varnt = 0; varnt < _numVariant; varnt++) {
- numElem = in.readUint16BE();
- if (varnt == _gameVariant) {
- _numBonuses = numElem;
- _points = (point_t *)malloc(sizeof(point_t) * _numBonuses);
- for (int i = 0; i < _numBonuses; i++) {
- _points[i].score = in.readByte();
- _points[i].scoredFl = false;
- }
- } else {
- for (int i = 0; i < numElem; i++)
- in.readByte();
- }
- }
-
- // Read _cmdList
- for (int varnt = 0; varnt < _numVariant; varnt++) {
- numElem = in.readUint16BE();
- if (varnt == _gameVariant) {
- _cmdListSize = numElem;
- _cmdList = (cmd **)malloc(sizeof(cmd *) * _cmdListSize);
- for (int i = 0; i < _cmdListSize; i++) {
- numSubElem = in.readUint16BE();
- _cmdList[i] = (cmd *)malloc(sizeof(cmd) * numSubElem);
- for (int j = 0; j < numSubElem; j++) {
- _cmdList[i][j].verbIndex = in.readUint16BE();
- _cmdList[i][j].reqIndex = in.readUint16BE();
- _cmdList[i][j].textDataNoCarryIndex = in.readUint16BE();
- _cmdList[i][j].reqState = in.readByte();
- _cmdList[i][j].newState = in.readByte();
- _cmdList[i][j].textDataWrongIndex = in.readUint16BE();
- _cmdList[i][j].textDataDoneIndex = in.readUint16BE();
- _cmdList[i][j].actIndex = in.readUint16BE();
- }
- }
- } else {
- for (int i = 0; i < numElem; i++) {
- numSubElem = in.readUint16BE();
- for (int j = 0; j < numSubElem; j++) {
- in.readUint16BE();
- in.readUint16BE();
- in.readUint16BE();
- in.readByte();
- in.readByte();
- in.readUint16BE();
- in.readUint16BE();
- in.readUint16BE();
- }
- }
- }
- }
-
- // Read _screenActs
- for (int varnt = 0; varnt < _numVariant; varnt++) {
- numElem = in.readUint16BE();
-
- uint16 **wrkScreenActs = (uint16 **)malloc(sizeof(uint16 *) * numElem);
- for (int i = 0; i < numElem; i++) {
- numSubElem = in.readUint16BE();
- if (numSubElem == 0) {
- wrkScreenActs[i] = 0;
- } else {
- wrkScreenActs[i] = (uint16 *)malloc(sizeof(uint16) * numSubElem);
- for (int j = 0; j < numSubElem; j++)
- wrkScreenActs[i][j] = in.readUint16BE();
- }
- }
-
- if (varnt == _gameVariant) {
- _screenActsSize = numElem;
- _screenActs = wrkScreenActs;
- } else {
- for (int i = 0; i < numElem; i++)
- free(wrkScreenActs[i]);
- free(wrkScreenActs);
- }
- }
+ _inventory->loadInvent(in);
+ _object->loadObjectUses(in);
+ _parser->loadCatchallList(in);
+ _parser->loadBackgroundObjects(in);
+ _scheduler->loadPoints(in);
+ _parser->loadCmdList(in);
+ _scheduler->loadScreenAct(in);
_object->loadObjectArr(in);
-
_hero = &_object->_objects[kHeroIndex]; // This always points to hero
_screen_p = &(_object->_objects[kHeroIndex].screenIndex); // Current screen is hero's
_heroImage = kHeroIndex; // Current in use hero image
-
_scheduler->loadActListArr(in);
for (int varnt = 0; varnt < _numVariant; varnt++) {
@@ -603,6 +379,8 @@ bool HugoEngine::loadHugoDat() {
}
}
+ int numElem;
+
//Read _defltTunes
for (int varnt = 0; varnt < _numVariant; varnt++) {
numElem = in.readUint16BE();
@@ -792,16 +570,6 @@ void HugoEngine::initialize() {
}
/**
- * Restore all resources before termination
- */
-void HugoEngine::shutdown() {
- debugC(1, kDebugEngine, "shutdown");
-
- _file->closeDatabaseFiles();
- _object->freeObjects();
-}
-
-/**
* Read scenery, overlay files for given screen number
*/
void HugoEngine::readScreenFiles(const int screenNum) {
@@ -820,37 +588,6 @@ void HugoEngine::readScreenFiles(const int screenNum) {
}
/**
- * Search background command list for this screen for supplied object.
- * Return first associated verb (not "look") or 0 if none found.
- */
-const char *HugoEngine::useBG(const char *name) {
- debugC(1, kDebugEngine, "useBG(%s)", name);
-
- objectList_t p = _backgroundObjects[*_screen_p];
- for (int i = 0; p[i].verbIndex != 0; i++) {
- if ((name == _text->getNoun(p[i].nounIndex, 0) &&
- p[i].verbIndex != _look) &&
- ((p[i].roomState == kStateDontCare) || (p[i].roomState == _screenStates[*_screen_p])))
- return _text->getVerb(p[i].verbIndex, 0);
- }
-
- return 0;
-}
-
-/**
- * Add action lists for this screen to event queue
- */
-void HugoEngine::screenActions(const int screenNum) {
- debugC(1, kDebugEngine, "screenActions(%d)", screenNum);
-
- uint16 *screenAct = _screenActs[screenNum];
- if (screenAct) {
- for (int i = 0; screenAct[i]; i++)
- _scheduler->insertActionList(screenAct[i]);
- }
-}
-
-/**
* Set the new screen number into the hero object and any carried objects
*/
void HugoEngine::setNewScreen(const int screenNum) {
@@ -866,10 +603,7 @@ void HugoEngine::setNewScreen(const int screenNum) {
void HugoEngine::calcMaxScore() {
debugC(1, kDebugEngine, "calcMaxScore");
- _maxscore = _object->calcMaxScore();
-
- for (int i = 0; i < _numBonuses; i++)
- _maxscore += _points[i].score;
+ _maxscore = _object->calcMaxScore() + _scheduler->calcMaxPoints();
}
/**