diff options
Diffstat (limited to 'engines/hugo/hugo.cpp')
-rw-r--r-- | engines/hugo/hugo.cpp | 28 |
1 files changed, 12 insertions, 16 deletions
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp index a872a97bae..a08dbc094b 100644 --- a/engines/hugo/hugo.cpp +++ b/engines/hugo/hugo.cpp @@ -18,16 +18,12 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ - * */ #include "common/system.h" #include "common/random.h" #include "common/error.h" #include "common/events.h" -#include "common/EventRecorder.h" #include "common/debug-channels.h" #include "common/config-manager.h" #include "common/textconsole.h" @@ -531,15 +527,16 @@ void HugoEngine::initPlaylist(bool playlist[kMaxTunes]) { */ void HugoEngine::initStatus() { debugC(1, kDebugEngine, "initStatus"); - _status.storyModeFl = false; // Not in story mode - _status.gameOverFl = false; // Hero not knobbled yet - _status.lookFl = false; // Toolbar "look" button - _status.recallFl = false; // Toolbar "recall" button - _status.newScreenFl = false; // Screen not just loaded - _status.godModeFl = false; // No special cheats allowed - _status.doQuitFl = false; - _status.skipIntroFl = false; - _status.helpFl = false; + _status.storyModeFl = false; // Not in story mode + _status.gameOverFl = false; // Hero not knobbled yet + _status.lookFl = false; // Toolbar "look" button + _status.recallFl = false; // Toolbar "recall" button + _status.newScreenFl = false; // Screen not just loaded + _status.godModeFl = false; // No special cheats allowed + _status.showBoundariesFl = false; // Boundaries hidden by default + _status.doQuitFl = false; + _status.skipIntroFl = false; + _status.helpFl = false; // Initialize every start of new game _status.tick = 0; // Tick count @@ -597,10 +594,9 @@ void HugoEngine::initialize() { _scheduler->initEventQueue(); // Init scheduler stuff _screen->initDisplay(); // Create Dibs and palette _file->openDatabaseFiles(); // Open database files - calcMaxScore(); // Initialise maxscore + calcMaxScore(); // Initialize maxscore - _rnd = new Common::RandomSource(); - g_eventRec.registerRandomSource(*_rnd, "hugo"); + _rnd = new Common::RandomSource("hugo"); _rnd->setSeed(42); // Kick random number generator switch (_gameVariant) { |