diff options
Diffstat (limited to 'engines/hugo/hugo.h')
-rw-r--r-- | engines/hugo/hugo.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h index 3799e32e32..053f433357 100644 --- a/engines/hugo/hugo.h +++ b/engines/hugo/hugo.h @@ -126,39 +126,39 @@ enum HugoDebugChannels { }; /** -* Ways to dismiss a text/prompt box -*/ + * Ways to dismiss a text/prompt box + */ enum box_t {kBoxAny, kBoxOk, kBoxPrompt, kBoxYesNo}; /** -* Inventory icon bar states -*/ + * Inventory icon bar states + */ enum istate_t {kInventoryOff, kInventoryUp, kInventoryDown, kInventoryActive}; /** -* Game view state machine -*/ + * Game view state machine + */ enum vstate_t {kViewIdle, kViewIntroInit, kViewIntro, kViewPlay, kViewInvent, kViewExit}; /** -* Enumerate whether object is foreground, background or 'floating' -* If floating, HERO can collide with it and fore/back ground is determined -* by relative y-coord of object base. This is the general case. -* If fore or background, no collisions can take place and object is either -* behind or in front of all others, although can still be hidden by the -* the overlay plane. OVEROVL means the object is FLOATING (to other -* objects) but is never hidden by the overlay plane -*/ + * Enumerate whether object is foreground, background or 'floating' + * If floating, HERO can collide with it and fore/back ground is determined + * by relative y-coord of object base. This is the general case. + * If fore or background, no collisions can take place and object is either + * behind or in front of all others, although can still be hidden by the + * the overlay plane. OVEROVL means the object is FLOATING (to other + * objects) but is never hidden by the overlay plane + */ enum {kPriorityForeground, kPriorityBackground, kPriorityFloating, kPriorityOverOverlay}; /** -* Display list functions -*/ + * Display list functions + */ enum dupdate_t {kDisplayInit, kDisplayAdd, kDisplayDisplay, kDisplayRestore}; /** -* Priority for sound effect -*/ + * Priority for sound effect + */ enum priority_t {kSoundPriorityLow, kSoundPriorityMedium, kSoundPriorityHigh}; enum HugoGameFeatures { @@ -203,8 +203,8 @@ struct status_t { // Game status (not saved) }; /** -* Structure to define an EXIT or other collision-activated hotspot -*/ + * Structure to define an EXIT or other collision-activated hotspot + */ struct hotspot_t { int screenIndex; // Screen in which hotspot appears int x1, y1, x2, y2; // Bounding box of hotspot |