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Diffstat (limited to 'engines/hugo/intro.cpp')
-rw-r--r--engines/hugo/intro.cpp62
1 files changed, 31 insertions, 31 deletions
diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp
index c2198d87bc..c856985f47 100644
--- a/engines/hugo/intro.cpp
+++ b/engines/hugo/intro.cpp
@@ -48,51 +48,51 @@ IntroHandler::IntroHandler(HugoEngine &vm) : _vm(vm) {
IntroHandler::~IntroHandler() {
}
-intro_1w::intro_1w(HugoEngine &vm) : IntroHandler(vm) {
+intro_v1w::intro_v1w(HugoEngine &vm) : IntroHandler(vm) {
}
-intro_1w::~intro_1w() {
+intro_v1w::~intro_v1w() {
}
-void intro_1w::preNewGame() {
+void intro_v1w::preNewGame() {
// Auto-start a new game
_vm.file().restoreGame(-1);
_vm.getGameStatus().viewState = V_INTROINIT;
}
-void intro_1w::introInit() {
+void intro_v1w::introInit() {
}
-bool intro_1w::introPlay() {
+bool intro_v1w::introPlay() {
return true;
}
-intro_2w::intro_2w(HugoEngine &vm) : IntroHandler(vm) {
+intro_v2w::intro_v2w(HugoEngine &vm) : IntroHandler(vm) {
}
-intro_2w::~intro_2w() {
+intro_v2w::~intro_v2w() {
}
-void intro_2w::preNewGame() {
+void intro_v2w::preNewGame() {
}
-void intro_2w::introInit() {
+void intro_v2w::introInit() {
}
-bool intro_2w::introPlay() {
+bool intro_v2w::introPlay() {
return true;
}
-intro_3w::intro_3w(HugoEngine &vm) : IntroHandler(vm) {
+intro_v3w::intro_v3w(HugoEngine &vm) : IntroHandler(vm) {
}
-intro_3w::~intro_3w() {
+intro_v3w::~intro_v3w() {
}
-void intro_3w::preNewGame() {
+void intro_v3w::preNewGame() {
}
-void intro_3w::introInit() {
+void intro_v3w::introInit() {
// Hugo 3 - show map and set up for introPlay()
//#if STORY
_vm.file().readBackground(22); // display screen MAP_3w
@@ -101,7 +101,7 @@ void intro_3w::introInit() {
//#endif
}
-bool intro_3w::introPlay() {
+bool intro_v3w::introPlay() {
byte introSize = _vm.getIntroSize();
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
@@ -133,53 +133,53 @@ bool intro_3w::introPlay() {
//#endif //STORY
}
-intro_1d::intro_1d(HugoEngine &vm) : IntroHandler(_vm) {
+intro_v1d::intro_v1d(HugoEngine &vm) : IntroHandler(_vm) {
}
-intro_1d::~intro_1d() {
+intro_v1d::~intro_v1d() {
}
-void intro_1d::preNewGame() {
+void intro_v1d::preNewGame() {
}
-void intro_1d::introInit() {
+void intro_v1d::introInit() {
}
-bool intro_1d::introPlay() {
- warning("STUB: intro_1d::introPlay()");
+bool intro_v1d::introPlay() {
+ warning("STUB: intro_v1d::introPlay()");
return true;
}
//TODO : Add code for intro H2 DOS
-intro_2d::intro_2d(HugoEngine &vm) : IntroHandler(_vm) {
+intro_v2d::intro_v2d(HugoEngine &vm) : IntroHandler(_vm) {
}
-intro_2d::~intro_2d() {
+intro_v2d::~intro_v2d() {
}
-void intro_2d::preNewGame() {
+void intro_v2d::preNewGame() {
}
-void intro_2d::introInit() {
+void intro_v2d::introInit() {
}
-bool intro_2d::introPlay() {
+bool intro_v2d::introPlay() {
return true;
}
//TODO : Add code for intro H3 DOS
-intro_3d::intro_3d(HugoEngine &vm) : IntroHandler(_vm) {
+intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(_vm) {
}
-intro_3d::~intro_3d() {
+intro_v3d::~intro_v3d() {
}
-void intro_3d::preNewGame() {
+void intro_v3d::preNewGame() {
}
-void intro_3d::introInit() {
+void intro_v3d::introInit() {
}
-bool intro_3d::introPlay() {
+bool intro_v3d::introPlay() {
return true;
}