diff options
Diffstat (limited to 'engines/hugo/intro.cpp')
-rw-r--r-- | engines/hugo/intro.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp index c2198d87bc..c856985f47 100644 --- a/engines/hugo/intro.cpp +++ b/engines/hugo/intro.cpp @@ -48,51 +48,51 @@ IntroHandler::IntroHandler(HugoEngine &vm) : _vm(vm) { IntroHandler::~IntroHandler() { } -intro_1w::intro_1w(HugoEngine &vm) : IntroHandler(vm) { +intro_v1w::intro_v1w(HugoEngine &vm) : IntroHandler(vm) { } -intro_1w::~intro_1w() { +intro_v1w::~intro_v1w() { } -void intro_1w::preNewGame() { +void intro_v1w::preNewGame() { // Auto-start a new game _vm.file().restoreGame(-1); _vm.getGameStatus().viewState = V_INTROINIT; } -void intro_1w::introInit() { +void intro_v1w::introInit() { } -bool intro_1w::introPlay() { +bool intro_v1w::introPlay() { return true; } -intro_2w::intro_2w(HugoEngine &vm) : IntroHandler(vm) { +intro_v2w::intro_v2w(HugoEngine &vm) : IntroHandler(vm) { } -intro_2w::~intro_2w() { +intro_v2w::~intro_v2w() { } -void intro_2w::preNewGame() { +void intro_v2w::preNewGame() { } -void intro_2w::introInit() { +void intro_v2w::introInit() { } -bool intro_2w::introPlay() { +bool intro_v2w::introPlay() { return true; } -intro_3w::intro_3w(HugoEngine &vm) : IntroHandler(vm) { +intro_v3w::intro_v3w(HugoEngine &vm) : IntroHandler(vm) { } -intro_3w::~intro_3w() { +intro_v3w::~intro_v3w() { } -void intro_3w::preNewGame() { +void intro_v3w::preNewGame() { } -void intro_3w::introInit() { +void intro_v3w::introInit() { // Hugo 3 - show map and set up for introPlay() //#if STORY _vm.file().readBackground(22); // display screen MAP_3w @@ -101,7 +101,7 @@ void intro_3w::introInit() { //#endif } -bool intro_3w::introPlay() { +bool intro_v3w::introPlay() { byte introSize = _vm.getIntroSize(); // Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane. @@ -133,53 +133,53 @@ bool intro_3w::introPlay() { //#endif //STORY } -intro_1d::intro_1d(HugoEngine &vm) : IntroHandler(_vm) { +intro_v1d::intro_v1d(HugoEngine &vm) : IntroHandler(_vm) { } -intro_1d::~intro_1d() { +intro_v1d::~intro_v1d() { } -void intro_1d::preNewGame() { +void intro_v1d::preNewGame() { } -void intro_1d::introInit() { +void intro_v1d::introInit() { } -bool intro_1d::introPlay() { - warning("STUB: intro_1d::introPlay()"); +bool intro_v1d::introPlay() { + warning("STUB: intro_v1d::introPlay()"); return true; } //TODO : Add code for intro H2 DOS -intro_2d::intro_2d(HugoEngine &vm) : IntroHandler(_vm) { +intro_v2d::intro_v2d(HugoEngine &vm) : IntroHandler(_vm) { } -intro_2d::~intro_2d() { +intro_v2d::~intro_v2d() { } -void intro_2d::preNewGame() { +void intro_v2d::preNewGame() { } -void intro_2d::introInit() { +void intro_v2d::introInit() { } -bool intro_2d::introPlay() { +bool intro_v2d::introPlay() { return true; } //TODO : Add code for intro H3 DOS -intro_3d::intro_3d(HugoEngine &vm) : IntroHandler(_vm) { +intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(_vm) { } -intro_3d::~intro_3d() { +intro_v3d::~intro_v3d() { } -void intro_3d::preNewGame() { +void intro_v3d::preNewGame() { } -void intro_3d::introInit() { +void intro_v3d::introInit() { } -bool intro_3d::introPlay() { +bool intro_v3d::introPlay() { return true; } |