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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#include "common/system.h"
+
+#include "hugo/hugo.h"
+#include "hugo/intro.h"
+#include "hugo/file.h"
+
+
+
+namespace Hugo {
+intro_v1w::intro_v1w(HugoEngine *vm) : IntroHandler(vm) {
+}
+
+intro_v1w::~intro_v1w() {
+}
+
+void intro_v1w::preNewGame() {
+ // Auto-start a new game
+ _vm->_file->restoreGame(-1);
+ _vm->getGameStatus().viewState = V_INTROINIT;
+}
+
+void intro_v1w::introInit() {
+}
+
+bool intro_v1w::introPlay() {
+ return true;
+}
+
+} // End of namespace Hugo