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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#include "common/system.h"
+
+#include "hugo/hugo.h"
+#include "hugo/intro.h"
+#include "hugo/file.h"
+#include "hugo/display.h"
+#include "hugo/util.h"
+
+
+namespace Hugo {
+intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(vm) {
+}
+
+intro_v3d::~intro_v3d() {
+}
+
+void intro_v3d::preNewGame() {
+}
+
+void intro_v3d::introInit() {
+ _vm.screen().loadFont(0);
+ _vm.file().readBackground(_vm._numScreens - 1); // display splash screen
+
+ char buffer[128];
+ if (_boot.registered)
+ sprintf(buffer, "%s Registered Version", COPYRIGHT);
+ else
+ sprintf(buffer,"%s Shareware Version", COPYRIGHT);
+
+ _vm.screen().writeStr(CENTER, 190, buffer, _TBROWN);
+
+ if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
+ sprintf(buffer, "Distributed by %s.", _boot.distrib);
+ _vm.screen().writeStr(CENTER, 0, buffer, _TBROWN);
+ }
+
+ _vm.screen().displayBackground();
+ g_system->updateScreen();
+ g_system->delayMillis(5000);
+
+ _vm.file().readBackground(22); // display screen MAP_3d
+ _vm.screen().displayBackground();
+ introTicks = 0;
+}
+
+bool intro_v3d::introPlay() {
+ byte introSize = _vm.getIntroSize();
+
+// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
+// Called every tick. Returns TRUE when complete
+//TODO : Add proper check of story mode
+//#if STORY
+ if (introTicks < introSize) {
+ _vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
+ _vm.screen().displayBackground();
+
+ // Text boxes at various times
+ switch (introTicks) {
+ case 4:
+ Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
+ break;
+ case 9:
+ Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
+ break;
+ case 35:
+ Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
+ break;
+ }
+ }
+
+ return (++introTicks >= introSize);
+//#else //STORY
+// return true;
+//#endif //STORY
+}
+
+} // End of namespace Hugo