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Diffstat (limited to 'engines/hugo/intro_v3d.cpp')
-rw-r--r-- | engines/hugo/intro_v3d.cpp | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/engines/hugo/intro_v3d.cpp b/engines/hugo/intro_v3d.cpp new file mode 100644 index 0000000000..3dd2a58d8b --- /dev/null +++ b/engines/hugo/intro_v3d.cpp @@ -0,0 +1,109 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on original Hugo Trilogy source code + * + * Copyright (c) 1989-1995 David P. Gray + * + */ + +#include "common/system.h" + +#include "hugo/hugo.h" +#include "hugo/intro.h" +#include "hugo/file.h" +#include "hugo/display.h" +#include "hugo/util.h" + + +namespace Hugo { +intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(vm) { +} + +intro_v3d::~intro_v3d() { +} + +void intro_v3d::preNewGame() { +} + +void intro_v3d::introInit() { + _vm.screen().loadFont(0); + _vm.file().readBackground(_vm._numScreens - 1); // display splash screen + + char buffer[128]; + if (_boot.registered) + sprintf(buffer, "%s Registered Version", COPYRIGHT); + else + sprintf(buffer,"%s Shareware Version", COPYRIGHT); + + _vm.screen().writeStr(CENTER, 190, buffer, _TBROWN); + + if (scumm_stricmp(_boot.distrib, "David P. Gray")) { + sprintf(buffer, "Distributed by %s.", _boot.distrib); + _vm.screen().writeStr(CENTER, 0, buffer, _TBROWN); + } + + _vm.screen().displayBackground(); + g_system->updateScreen(); + g_system->delayMillis(5000); + + _vm.file().readBackground(22); // display screen MAP_3d + _vm.screen().displayBackground(); + introTicks = 0; +} + +bool intro_v3d::introPlay() { + byte introSize = _vm.getIntroSize(); + +// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane. +// Called every tick. Returns TRUE when complete +//TODO : Add proper check of story mode +//#if STORY + if (introTicks < introSize) { + _vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE); + _vm.screen().displayBackground(); + + // Text boxes at various times + switch (introTicks) { + case 4: + Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]); + break; + case 9: + Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]); + break; + case 35: + Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]); + break; + } + } + + return (++introTicks >= introSize); +//#else //STORY +// return true; +//#endif //STORY +} + +} // End of namespace Hugo |