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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#ifndef HUGO_INVENTORY_H
+#define HUGO_INVENTORY_H
+namespace Hugo {
+
+#define NUM_ARROWS 2 // Number of arrows (left/right)
+#define LEFT_ARROW -2 // Cursor over Left arrow in inventory icon bar
+#define RIGHT_ARROW -3 // Cursor over Right arrow in inventory icon bar
+
+class InventoryHandler {
+public:
+ InventoryHandler(HugoEngine &vm);
+
+ int16 processInventory(invact_t action, ...);
+ void runInventory();
+
+private:
+ HugoEngine &_vm;
+
+ void constructInventory(int16 imageTotNumb, int displayNumb, bool scrollFl, int16 firstObjId);
+};
+
+} // end of namespace Hugo
+#endif // HUGO_INVENTORY_H