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Diffstat (limited to 'engines/hugo/parser.cpp')
-rw-r--r--engines/hugo/parser.cpp90
1 files changed, 35 insertions, 55 deletions
diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp
index 10a328de51..cc46d2938f 100644
--- a/engines/hugo/parser.cpp
+++ b/engines/hugo/parser.cpp
@@ -33,6 +33,10 @@
#include "common/system.h"
#include "common/events.h"
+#include "common/random.h"
+#include "common/EventRecorder.h"
+#include "common/debug-channels.h"
+
#include "hugo/hugo.h"
#include "hugo/display.h"
#include "hugo/parser.h"
@@ -131,6 +135,37 @@ void Parser::keyHandler(Common::Event event) {
status_t &gameStatus = _vm->getGameStatus();
uint16 nChar = event.kbd.keycode;
+ if ((event.kbd.hasFlags(Common::KBD_ALT)) || (event.kbd.hasFlags(Common::KBD_SCRL)))
+ return;
+
+ if (event.kbd.hasFlags(Common::KBD_CTRL)) {
+ switch (nChar) {
+ case Common::KEYCODE_d:
+ _vm->getDebugger()->attach();
+ _vm->getDebugger()->onFrame();
+ break;
+ case Common::KEYCODE_l:
+ _vm->_file->restoreGame(-1);
+ _vm->_scheduler->restoreScreen(*_vm->_screen_p);
+ gameStatus.viewState = kViewPlay;
+ break;
+ case Common::KEYCODE_n:
+ warning("STUB: CTRL-N (WIN) - New Game");
+ break;
+ case Common::KEYCODE_s:
+ if (gameStatus.viewState == kViewPlay) {
+ if (gameStatus.gameOverFl)
+ Utils::gameOverMsg();
+ else
+ _vm->_file->saveGame(-1, Common::String());
+ }
+ break;
+ default:
+ break;
+ }
+ return;
+ }
+
// Process key down event - called from OnKeyDown()
switch (nChar) { // Set various toggle states
case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT
@@ -197,61 +232,6 @@ void Parser::keyHandler(Common::Event event) {
case Common::KEYCODE_F9: // Boss button
warning("STUB: F9 (DOS) - BossKey");
break;
- case Common::KEYCODE_l:
- if (event.kbd.hasFlags(Common::KBD_CTRL)) {
- _vm->_file->restoreGame(-1);
- _vm->_scheduler->restoreScreen(*_vm->_screen_p);
- gameStatus.viewState = kViewPlay;
- } else {
- if (!gameStatus.storyModeFl) { // Keyboard disabled
- // Add printable keys to ring buffer
- uint16 bnext = _putIndex + 1;
- if (bnext >= sizeof(_ringBuffer))
- bnext = 0;
- if (bnext != _getIndex) {
- _ringBuffer[_putIndex] = event.kbd.ascii;
- _putIndex = bnext;
- }
- }
- }
- break;
- case Common::KEYCODE_n:
- if (event.kbd.hasFlags(Common::KBD_CTRL)) {
- warning("STUB: CTRL-N (WIN) - New Game");
- } else {
- if (!gameStatus.storyModeFl) { // Keyboard disabled
- // Add printable keys to ring buffer
- uint16 bnext = _putIndex + 1;
- if (bnext >= sizeof(_ringBuffer))
- bnext = 0;
- if (bnext != _getIndex) {
- _ringBuffer[_putIndex] = event.kbd.ascii;
- _putIndex = bnext;
- }
- }
- }
- break;
- case Common::KEYCODE_s:
- if (event.kbd.hasFlags(Common::KBD_CTRL)) {
- if (gameStatus.viewState == kViewPlay) {
- if (gameStatus.gameOverFl)
- Utils::gameOverMsg();
- else
- _vm->_file->saveGame(-1, Common::String());
- }
- } else {
- if (!gameStatus.storyModeFl) { // Keyboard disabled
- // Add printable keys to ring buffer
- uint16 bnext = _putIndex + 1;
- if (bnext >= sizeof(_ringBuffer))
- bnext = 0;
- if (bnext != _getIndex) {
- _ringBuffer[_putIndex] = event.kbd.ascii;
- _putIndex = bnext;
- }
- }
- }
- break;
default: // Any other key
if (!gameStatus.storyModeFl) { // Keyboard disabled
// Add printable keys to ring buffer