diff options
Diffstat (limited to 'engines/hugo/schedule.h')
-rw-r--r-- | engines/hugo/schedule.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/hugo/schedule.h b/engines/hugo/schedule.h index 003974f2fa..e3107809cf 100644 --- a/engines/hugo/schedule.h +++ b/engines/hugo/schedule.h @@ -73,7 +73,7 @@ enum action_t { // Parameters: INIT_MAZE, // 30 - Start special maze hotspot processing EXIT_MAZE, // 31 - Exit special maze processing INIT_PRIORITY, // 32 - Initialize fbg field - INIT_SCREEN, // 33 - Initialise screen field of object + INIT_SCREEN, // 33 - Initialize screen field of object AGSCHEDULE, // 34 - Global schedule - lasts over new screen REMAPPAL, // 35 - Remappe palette - palette index, color COND_NOUN, // 36 - Conditional on noun appearing in line @@ -106,7 +106,7 @@ struct act1 { // Type 1 - Start an object cycle_t cycle; // Direction to start cycling }; -struct act2 { // Type 2 - Initialise an object coords +struct act2 { // Type 2 - Initialize an object coords action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number @@ -129,21 +129,21 @@ struct act4 { // Type 4 - Set new backgrou long newBackgroundColor; // New color }; -struct act5 { // Type 5 - Initialise an object velocity +struct act5 { // Type 5 - Initialize an object velocity action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number int vx, vy; // velocity }; -struct act6 { // Type 6 - Initialise an object carrying +struct act6 { // Type 6 - Initialize an object carrying action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number bool carriedFl; // carrying }; -struct act7 { // Type 7 - Initialise an object to hero's coords +struct act7 { // Type 7 - Initialize an object to hero's coords action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number @@ -155,14 +155,14 @@ struct act8 { // Type 8 - switch to new sc int screenIndex; // The new screen number }; -struct act9 { // Type 9 - Initialise an object state +struct act9 { // Type 9 - Initialize an object state action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number byte newState; // New state }; -struct act10 { // Type 10 - Initialise an object path type +struct act10 { // Type 10 - Initialize an object path type action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number @@ -251,7 +251,7 @@ struct act21 { // Type 21 - Gameover. Disa int timer; // Time to set off the action }; -struct act22 { // Type 22 - Initialise an object to hero's coords +struct act22 { // Type 22 - Initialize an object to hero's coords action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number |