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Diffstat (limited to 'engines/hugo/sound.cpp')
-rw-r--r--engines/hugo/sound.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/hugo/sound.cpp b/engines/hugo/sound.cpp
index d0b4e3dfe8..aefa03cd5e 100644
--- a/engines/hugo/sound.cpp
+++ b/engines/hugo/sound.cpp
@@ -162,31 +162,31 @@ void SoundHandler::stopMusic() {
* Turn music on and off
*/
void SoundHandler::toggleMusic() {
- _vm->_config.musicFl = !_vm->_config.musicFl;
+ _vm->_config._musicFl = !_vm->_config._musicFl;
- _midiPlayer->pause(!_vm->_config.musicFl);
+ _midiPlayer->pause(!_vm->_config._musicFl);
}
/**
* Turn digitized sound on and off
*/
void SoundHandler::toggleSound() {
- _vm->_config.soundFl = !_vm->_config.soundFl;
+ _vm->_config._soundFl = !_vm->_config._soundFl;
}
-void SoundHandler::playMIDI(sound_pt seq_p, uint16 size) {
- _midiPlayer->play(seq_p, size);
+void SoundHandler::playMIDI(SoundPtr seqPtr, uint16 size) {
+ _midiPlayer->play(seqPtr, size);
}
/**
* Read a tune sequence from the sound database and start playing it
*/
void SoundHandler::playMusic(int16 tune) {
- sound_pt seqPtr; // Sequence data from file
+ SoundPtr seqPtr; // Sequence data from file
uint16 size; // Size of sequence data
- if (_vm->_config.musicFl) {
- _vm->getGameStatus().song = tune;
+ if (_vm->_config._musicFl) {
+ _vm->getGameStatus()._song = tune;
seqPtr = _vm->_file->getSound(tune, &size);
playMIDI(seqPtr, size);
free(seqPtr);
@@ -198,22 +198,22 @@ void SoundHandler::playMusic(int16 tune) {
* Override currently playing sound only if lower or same priority
*/
void SoundHandler::playSound(int16 sound, const byte priority) {
- // uint32 dwVolume; // Left, right volume of sound
- sound_pt sound_p; // Sound data
- uint16 size; // Size of data
+ // uint32 dwVolume; // Left, right volume of sound
+ SoundPtr soundPtr; // Sound data
+ uint16 size; // Size of data
// Sound disabled
- if (!_vm->_config.soundFl || !_vm->_mixer->isReady())
+ if (!_vm->_config._soundFl || !_vm->_mixer->isReady())
return;
syncVolume();
_curPriority = priority;
// Get sound data
- if ((sound_p = _vm->_file->getSound(sound, &size)) == 0)
+ if ((soundPtr = _vm->_file->getSound(sound, &size)) == 0)
return;
- Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED);
+ Audio::AudioStream *stream = Audio::makeRawStream(soundPtr, size, 11025, Audio::FLAG_UNSIGNED);
_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream);
}
@@ -245,7 +245,7 @@ void SoundHandler::checkMusic() {
return;
for (int i = 0; _vm->_defltTunes[i] != -1; i++) {
- if (_vm->_defltTunes[i] == _vm->getGameStatus().song) {
+ if (_vm->_defltTunes[i] == _vm->getGameStatus()._song) {
if (_vm->_defltTunes[i + 1] != -1)
playMusic(_vm->_defltTunes[i + 1]);
else
@@ -270,7 +270,7 @@ void SoundHandler::pcspkr_player() {
static const uint16 pcspkrFlats[8] = {1435, 1279, 2342, 2150, 1916, 1755, 1611}; // The flats, Ab to Bb
// Does the user not want any sound?
- if (!_vm->_config.soundFl || !_vm->_mixer->isReady())
+ if (!_vm->_config._soundFl || !_vm->_mixer->isReady())
return;
// Is there no song?