aboutsummaryrefslogtreecommitdiff
path: root/engines/hugo/sound.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/hugo/sound.h')
-rwxr-xr-xengines/hugo/sound.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/hugo/sound.h b/engines/hugo/sound.h
new file mode 100755
index 0000000000..a9136b99e1
--- /dev/null
+++ b/engines/hugo/sound.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#ifndef HUGO_SOUND_H
+#define HUGO_SOUND_H
+
+#include "sound/mixer.h"
+
+namespace Hugo {
+
+class SoundHandler {
+public:
+ SoundHandler(HugoEngine &vm);
+
+ void toggleMusic();
+ void toggleSound();
+ void setMusicVolume();
+ void playMusic(short tune);
+ void playSound(short sound, stereo_t channel, byte priority);
+ void initSound(inst_t action);
+
+private:
+ HugoEngine &_vm;
+ Audio::SoundHandle _soundHandle;
+
+ void stopSound();
+ void stopMusic();
+ void playMIDI(sound_pt seq_p, uint16 size);
+ void pauseSound(bool activeFl, int hTask);
+
+};
+
+} // end of namespace Hugo
+#endif //HUGO_SOUND_H