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-rw-r--r--engines/igor/parts/part_26.cpp282
1 files changed, 0 insertions, 282 deletions
diff --git a/engines/igor/parts/part_26.cpp b/engines/igor/parts/part_26.cpp
deleted file mode 100644
index 8791e12b63..0000000000
--- a/engines/igor/parts/part_26.cpp
+++ /dev/null
@@ -1,282 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "igor/igor.h"
-
-namespace Igor {
-
-static const uint8 PART_26_ANIM_DATA_1[12] = { 6, 0, 2, 3, 4, 5, 6, 5, 4, 3, 2, 0 };
-
-void IgorEngine::PART_26_EXEC_ACTION(int action) {
- switch (action) {
- case 101:
- ADD_DIALOGUE_TEXT(202, 1);
- SET_DIALOGUE_TEXT(1, 1);
- startIgorDialogue();
- break;
- case 102:
- ADD_DIALOGUE_TEXT(203, 1);
- SET_DIALOGUE_TEXT(1, 1);
- startIgorDialogue();
- break;
- case 103:
- PART_26_ACTION_103();
- break;
- case 104:
- PART_26_ACTION_104();
- break;
- case 105:
- ADD_DIALOGUE_TEXT(224, 2);
- SET_DIALOGUE_TEXT(1, 1);
- startIgorDialogue();
- break;
- case 106:
- _currentPart = 250;
- break;
- case 107:
- PART_26_ACTION_107();
- break;
- case 108:
- ADD_DIALOGUE_TEXT(216, 2);
- ADD_DIALOGUE_TEXT(218, 1);
- SET_DIALOGUE_TEXT(1, 2);
- startIgorDialogue();
- break;
- case 109:
- ADD_DIALOGUE_TEXT(219, 1);
- SET_DIALOGUE_TEXT(1, 1);
- startIgorDialogue();
- break;
- case 110:
- ADD_DIALOGUE_TEXT(220, 2);
- ADD_DIALOGUE_TEXT(222, 1);
- SET_DIALOGUE_TEXT(1, 2);
- startIgorDialogue();
- break;
- case 111:
- ADD_DIALOGUE_TEXT(223, 1);
- SET_DIALOGUE_TEXT(1, 1);
- startIgorDialogue();
- break;
- default:
- error("PART_26_EXEC_ACTION unhandled action %d", action);
- break;
- }
-}
-
-void IgorEngine::PART_26_ACTION_103() {
- if (_objectsState[69] == 1) {
- EXEC_MAIN_ACTION(11);
- return;
- }
- for (int i = 1; i <= 2; ++i) {
- const int offset = 19870;
- for (int j = 0; j <= 65; ++j) {
- memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + 0x16C0 + i * 2706 + j * 41, 41);
- }
- if (i == 2) {
- playSound(13, 1);
- } else if (i == 1) {
- waitForTimer(100);
- }
- }
- _objectsState[69] = 1;
- PART_25_HELPER_1(1);
-}
-
-void IgorEngine::PART_26_ACTION_104() {
- if (_objectsState[69] == 0) {
- EXEC_MAIN_ACTION(14);
- return;
- }
- for (int i = 3; i <= 4; ++i) {
- const int offset = 19870;
- for (int j = 0; j <= 65; ++j) {
- memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 2706 + j * 41 + 0x16C0, 41);
- if (i == 4) {
- playSound(14, 1);
- }
- if (i == 3) {
- waitForTimer(100);
- }
- }
- }
- _objectsState[69] = 0;
- PART_25_HELPER_1(1);
-}
-
-void IgorEngine::PART_26_ACTION_107() {
- if (_objectsState[69] != 0) {
- _roomObjectAreasTable[_screenLayer2[36800]].area = 1;
- --_walkDataLastIndex;
- buildWalkPath(62, 127, 0, 115);
- _walkData[_walkDataLastIndex].frameNum = 0;
- _walkDataCurrentIndex = 1;
- _gameState.igorMoving = true;
- waitForIgorMove();
- _currentPart = 160;
- }
-}
-
-void IgorEngine::PART_26_UPDATE_ROOM_BACKGROUND() {
- if (compareGameTick(29) || compareGameTick(61)) {
- if (_gameState.unk10 > 2) {
- if (_gameState.unk10 == 11) {
- _gameState.unk10 = 2;
- }
- PART_26_HELPER_7(PART_26_ANIM_DATA_1[_gameState.unk10]);
- if (_gameState.unk10 > 2) {
- ++_gameState.unk10;
- }
- } else if (_gameState.unk10 == 1) {
- _gameState.unk10 = 2;
- PART_26_HELPER_7(_gameState.unk10);
- } else if (getRandomNumber(25) == 0) {
- _gameState.unk10 = 1;
- PART_26_HELPER_7(_gameState.unk10);
- } else if (getRandomNumber(30) == 0) {
- _gameState.unk10 = 3;
- }
- }
-}
-
-void IgorEngine::PART_26_HELPER_1(int num) {
- if (num == 1 || num == 255) {
- if (_objectsState[69] == 0) {
- PART_26_HELPER_2();
- _roomActionsTable[0x1E] = 6;
- } else {
- PART_26_HELPER_3();
- _roomActionsTable[0x1E] = 7;
- }
- }
-}
-
-void IgorEngine::PART_26_HELPER_2() {
- const int offset = 19870;
- for (int i = 0; i <= 64; ++i) {
- memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 25, 25);
- }
-}
-
-void IgorEngine::PART_26_HELPER_3() {
- const int offset = 19870;
- for (int i = 0; i <= 64; ++i) {
- memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x659 + i * 25, 25);
- }
-}
-
-void IgorEngine::PART_26_HELPER_4() {
- _walkData[0].setPos(319, 125, 4, 0);
- _walkData[0].setDefaultScale();
- _walkData[0].clipWidth = 15;
- _walkDataLastIndex = 0;
- _walkDataCurrentIndex = 1;
- buildWalkPathSimple(319, 125, 269, 140);
- _walkData[_walkDataLastIndex].frameNum = 0;
- _gameState.igorMoving = true;
- waitForIgorMove();
-}
-
-void IgorEngine::PART_26_HELPER_5() {
- _walkData[0].setPos(0, 115, 3, 0);
- _walkData[0].setDefaultScale();
- _walkData[0].clipSkipX = 2;
- _walkData[0].clipWidth = 30;
- _walkDataLastIndex = 0;
- _roomObjectAreasTable[_screenLayer2[36800]].area = 1;
- buildWalkPath(0, 115, 70, 127);
- _roomObjectAreasTable[_screenLayer2[36800]].area = 0;
- _walkData[_walkDataLastIndex].frameNum = 0;
- _walkDataCurrentIndex = 1;
- _gameState.igorMoving = true;
- waitForIgorMove();
- if (_objectsState[65] == 3) {
- ADD_DIALOGUE_TEXT(212, 1);
- ADD_DIALOGUE_TEXT(213, 2);
- ADD_DIALOGUE_TEXT(215, 1);
- SET_DIALOGUE_TEXT(1, 3);
- startIgorDialogue();
- _objectsState[65] = 4;
- drawVerbsPanel();
- redrawVerb(kVerbWalk, true);
- _currentAction.verb = kVerbWalk;
- drawInventory(_inventoryInfo[72], 0);
- playSound(51, 1);
- PART_26_HELPER_1(255);
- }
-}
-
-void IgorEngine::PART_26_HELPER_7(int frame) {
- _roomCursorOn = false;
- for (int i = 0; i <= 39; ++i) {
- for (int j = 0; j <= 21; ++j) {
- int offset = (i + 91) * 320 + j + 169;
- uint8 color = _screenVGA[offset];
- if (color < 192 || (color > 207 && color != 240 && color != 241)) {
- color = _animFramesBuffer[0x942 + frame * 880 + i * 22 + j];
- }
- _screenTempLayer[100 * i + j] = color;
- }
- }
- for (int i = 0; i <= 39; ++i) {
- const int offset = i * 320 + 29289;
- memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 22);
- memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x942 + frame * 880 + i * 22, 22);
- }
- if (_dialogueCursorOn) {
- _roomCursorOn = true;
- }
-}
-
-void IgorEngine::PART_26() {
- _gameState.enableLight = 1;
- loadRoomData(PAL_CollegeCorridorMissBarrymore, IMG_CollegeCorridorMissBarrymore, BOX_CollegeCorridorMissBarrymore, MSK_CollegeCorridorMissBarrymore, TXT_CollegeCorridorMissBarrymore);
- static const int anm[] = { FRM_CollegeCorridorMissBarrymore1, FRM_CollegeCorridorMissBarrymore2, FRM_CollegeCorridorMissBarrymore3, 0 };
- loadAnimData(anm);
- loadActionData(DAT_CollegeCorridorMissBarrymore);
- _roomDataOffsets = PART_26_ROOM_DATA_OFFSETS;
- setRoomWalkBounds(14, 0, 319, 143);
- SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_26_EXEC_ACTION);
- _updateRoomBackground = &IgorEngine::PART_26_UPDATE_ROOM_BACKGROUND;
- PART_26_HELPER_1(255);
- memcpy(_screenVGA, _screenLayer1, 46080);
- _currentAction.verb = kVerbWalk;
- _gameState.unk10 = true;
- fadeInPalette(768);
- if (_currentPart == 260) {
- PART_26_HELPER_4();
- } else {
- PART_26_HELPER_5();
- }
- enterPartLoop();
- while (_currentPart >= 260 && _currentPart <= 261) {
- runPartLoop();
- }
- leavePartLoop();
- fadeOutPalette(624);
-}
-
-} // namespace Igor