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path: root/engines/illusions/bbdou/bbdou_specialcode.cpp
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Diffstat (limited to 'engines/illusions/bbdou/bbdou_specialcode.cpp')
-rw-r--r--engines/illusions/bbdou/bbdou_specialcode.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/illusions/bbdou/bbdou_specialcode.cpp b/engines/illusions/bbdou/bbdou_specialcode.cpp
index 95e17fad2e..89f94419ef 100644
--- a/engines/illusions/bbdou/bbdou_specialcode.cpp
+++ b/engines/illusions/bbdou/bbdou_specialcode.cpp
@@ -492,7 +492,7 @@ void BbdouSpecialCode::playSoundEffect(int soundIndex) {
0x900C1, 2,
0, 3,
0x900C0, 4,
- 0x900C2, 5,
+ 0x900C2, 5,
0, 6
};
uint32 soundEffectId = kSoundEffectIds[2 * soundIndex];
@@ -535,11 +535,11 @@ Common::Point BbdouSpecialCode::getBackgroundCursorPos(Common::Point cursorPos)
void BbdouSpecialCode::showBubble(uint32 objectId, uint32 overlappedObjectId, uint32 holdingObjectId,
VerbState *verbState, uint32 progResKeywordId) {
-
+
Common::Rect collisionRect;
Control *overlappedControl, *control2, *control3;
Common::Point bubbleSourcePt(320, 240), bubbleDestPt, currPan;
-
+
overlappedControl = _vm->_dict->getObjectControl(overlappedObjectId);
overlappedControl->getCollisionRect(collisionRect);
@@ -564,7 +564,7 @@ void BbdouSpecialCode::showBubble(uint32 objectId, uint32 overlappedObjectId, ui
verbState->_objectIds[0] = _bubble->addItem(0, 0x6005A);
verbState->_objectIds[1] = _bubble->addItem(0, 0x6005A);
verbState->_index = 0;
-
+
int value = _objectInteractModeMap.getObjectInteractMode(overlappedControl->_objectId);
if (holdingObjectId) {
verbState->_verbId = 0x1B0003;
@@ -575,15 +575,15 @@ void BbdouSpecialCode::showBubble(uint32 objectId, uint32 overlappedObjectId, ui
} else {
verbState->_verbId = 0x1B0002;
}
-
+
uint32 sequenceId = kStruct10s[verbState->_verbId & 0xFFFF]._sequenceId2;
_bubble->show();
-
+
control3 = _vm->_dict->getObjectControl(verbState->_objectIds[0]);
control3->startSequenceActor(sequenceId, 2, 0);
control3->appearActor();
control3->deactivateObject();
-
+
verbState->_isBubbleVisible = true;
_vm->_input->discardAllEvents();
@@ -633,7 +633,7 @@ void BbdouSpecialCode::cursorInteractControlRoutine(Control *cursorControl, uint
cursorPos = getBackgroundCursorPos(cursorPos);
bool foundOverlapped = false;
Control *overlappedControl = 0;
-
+
if (cursorData._flags & 1) {
foundOverlapped = false;
} else if (_vm->getCurrentScene() == 0x1000D) {
@@ -643,7 +643,7 @@ void BbdouSpecialCode::cursorInteractControlRoutine(Control *cursorControl, uint
foundOverlapped = _vm->_controls->getOverlappedObject(cursorControl, cursorPos,
&overlappedControl, cursorData._verbState._minPriority);
}
-
+
if (foundOverlapped) {
if (overlappedControl->_objectId != cursorData._currOverlappedObjectId) {
if (cursorData._verbState._isBubbleVisible)
@@ -954,10 +954,10 @@ bool BbdouSpecialCode::testVerbId(uint32 verbId, uint32 holdingObjectId, uint32
static const uint32 kVerbIdsHE[] = {0x001B0003, 0x001B0001, 0};
static const uint32 kVerbIdsH9[] = {0x001B0003, 0};
static const uint32 kVerbIdsH8[] = {0x001B0003, 0x001B0001, 0};
-
+
const uint32 *verbIds;
int interactMode = _objectInteractModeMap.getObjectInteractMode(overlappedObjectId);
-
+
if (holdingObjectId) {
if (interactMode == 9)
verbIds = kVerbIdsH9;
@@ -973,7 +973,7 @@ bool BbdouSpecialCode::testVerbId(uint32 verbId, uint32 holdingObjectId, uint32
else
verbIds = kVerbIdsEE;
}
-
+
for (; *verbIds; ++verbIds)
if (*verbIds == verbId)
return true;
@@ -1019,7 +1019,7 @@ bool BbdouSpecialCode::runCause(Control *cursorControl, CursorData &cursorData,
uint32 sceneId = _vm->getCurrentScene();
uint32 outVerbId, outObjectId2, outObjectId;
bool success = false;
-
+
if (getCause(_vm->getCurrentScene(), verbId, objectId2, objectId, outVerbId, outObjectId2, outObjectId)) {
sceneId = _vm->getCurrentScene();
success = true;
@@ -1027,7 +1027,7 @@ bool BbdouSpecialCode::runCause(Control *cursorControl, CursorData &cursorData,
sceneId = 0x10003;
success = true;
}
-
+
if (!success)
return false;
@@ -1042,7 +1042,7 @@ bool BbdouSpecialCode::runCause(Control *cursorControl, CursorData &cursorData,
if (soundIndex)
playSoundEffect(soundIndex);
-
+
cursorData._causeThreadId1 = _vm->causeTrigger(sceneId, outVerbId, outObjectId2, outObjectId, threadId);
cursorData._causeThreadId2 = cursorData._causeThreadId1;