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-rw-r--r--engines/illusions/bbdou/bbdou_inventory.cpp21
-rw-r--r--engines/illusions/bbdou/bbdou_inventory.h1
-rw-r--r--engines/illusions/bbdou/bbdou_specialcode.cpp16
-rw-r--r--engines/illusions/bbdou/bbdou_specialcode.h3
4 files changed, 37 insertions, 4 deletions
diff --git a/engines/illusions/bbdou/bbdou_inventory.cpp b/engines/illusions/bbdou/bbdou_inventory.cpp
index 064be4edde..fbe10a5bee 100644
--- a/engines/illusions/bbdou/bbdou_inventory.cpp
+++ b/engines/illusions/bbdou/bbdou_inventory.cpp
@@ -78,6 +78,17 @@ void InventoryBag::removeInventoryItem(InventoryItem *inventoryItem) {
(*it)->_inventoryItem = 0;
}
+bool InventoryBag::hasInventoryItem(uint32 objectId) {
+ for (InventorySlotsIterator it = _inventorySlots.begin();
+ it != _inventorySlots.end(); ++it) {
+ InventorySlot *inventorySlot = *it;
+ InventoryItem *inventoryItem = inventorySlot->_inventoryItem;
+ if (inventoryItem && inventoryItem->_objectId == objectId)
+ return true;
+ }
+ return false;
+}
+
void InventoryBag::buildItems() {
for (InventorySlotsIterator it = _inventorySlots.begin();
it != _inventorySlots.end(); ++it) {
@@ -333,11 +344,13 @@ void BbdouInventory::putBackInventoryItem(uint32 objectId, Common::Point cursorP
if (!flag && !inventoryItem->_assigned)
return;
for (uint i = 0; i < _inventoryBags.size(); ++i) {
- if (_inventoryBags[i]->_sceneId == _activeInventorySceneId) {
- InventorySlot *inventorySlot = _inventoryBags[i]->findClosestSlot(cursorPosition, _index);
- _inventoryBags[i]->addInventoryItem(inventoryItem, inventorySlot);
+ InventoryBag *inventoryBag = _inventoryBags[i];
+ if (inventoryBag->_sceneId == _activeInventorySceneId) {
+ InventorySlot *inventorySlot = inventoryBag->findClosestSlot(cursorPosition, _index);
+ inventoryBag->addInventoryItem(inventoryItem, inventorySlot);
} else {
- debug("putBackInventoryItem OTHER STUFF TODO");
+ if (!inventoryBag->hasInventoryItem(objectId))
+ inventoryBag->addInventoryItem(inventoryItem, 0);
}
}
refresh();
diff --git a/engines/illusions/bbdou/bbdou_inventory.h b/engines/illusions/bbdou/bbdou_inventory.h
index 27843478e9..2a275d41fd 100644
--- a/engines/illusions/bbdou/bbdou_inventory.h
+++ b/engines/illusions/bbdou/bbdou_inventory.h
@@ -57,6 +57,7 @@ public:
void registerInventorySlot(uint32 namedPointId);
bool addInventoryItem(InventoryItem *inventoryItem, InventorySlot *inventorySlot);
void removeInventoryItem(InventoryItem *inventoryItem);
+ bool hasInventoryItem(uint32 objectId);
void buildItems();
InventorySlot *getInventorySlot(uint32 objectId);
InventorySlot *findClosestSlot(Common::Point putPos, int index);
diff --git a/engines/illusions/bbdou/bbdou_specialcode.cpp b/engines/illusions/bbdou/bbdou_specialcode.cpp
index 497bc561b0..f230a7c5cf 100644
--- a/engines/illusions/bbdou/bbdou_specialcode.cpp
+++ b/engines/illusions/bbdou/bbdou_specialcode.cpp
@@ -135,6 +135,7 @@ void BbdouSpecialCode::init() {
SPECIAL(0x00160013, spcInitBubble);
SPECIAL(0x00160014, spcSetupBubble);
SPECIAL(0x00160015, spcSetObjectInteractMode);
+ SPECIAL(0x00160017, spcInitInventory);
SPECIAL(0x00160019, spcRegisterInventoryBag);
SPECIAL(0x0016001A, spcRegisterInventorySlot);
SPECIAL(0x0016001B, spcRegisterInventoryItem);
@@ -143,8 +144,10 @@ void BbdouSpecialCode::init() {
SPECIAL(0x0016001E, spcRemoveInventoryItem);
SPECIAL(0x0016001F, spcHasInventoryItem);
SPECIAL(0x00160025, spcCloseInventory);
+ SPECIAL(0x00160027, spcInitConversation);
SPECIAL(0x00160030, spcResetCursor);
SPECIAL(0x00160032, spcSetCursorField90);
+ SPECIAL(0x00160036, spcInitMenu);
SPECIAL(0x00160037, spcIsCursorHoldingObjectId);
SPECIAL(0x00160038, spcInitRadarMicrophone);
SPECIAL(0x0016003A, spcSaladCtl);
@@ -243,6 +246,11 @@ void BbdouSpecialCode::spcSetObjectInteractMode(OpCall &opCall) {
_vm->notifyThreadId(opCall._threadId);
}
+void BbdouSpecialCode::spcInitInventory(OpCall &opCall) {
+ // Called but not used in the reimplementation since the
+ // inventory is initialized in this class' constructor
+}
+
void BbdouSpecialCode::spcRegisterInventoryBag(OpCall &opCall) {
ARG_UINT32(sceneId);
_inventory->registerInventoryBag(sceneId);
@@ -282,6 +290,10 @@ void BbdouSpecialCode::spcCloseInventory(OpCall &opCall) {
_inventory->close();
}
+void BbdouSpecialCode::spcInitConversation(OpCall &opCall) {
+ // Conversations seem unused but this is still called
+}
+
void BbdouSpecialCode::spcResetCursor(OpCall &opCall) {
ARG_UINT32(objectId);
_cursor->reset(objectId);
@@ -295,6 +307,10 @@ void BbdouSpecialCode::spcSetCursorField90(OpCall &opCall) {
_vm->notifyThreadId(opCall._threadId);
}
+void BbdouSpecialCode::spcInitMenu(OpCall &opCall) {
+ // Called but not used in the reimplementation
+}
+
void BbdouSpecialCode::spcIsCursorHoldingObjectId(OpCall &opCall) {
ARG_UINT32(cursorObjectId);
ARG_UINT32(objectId);
diff --git a/engines/illusions/bbdou/bbdou_specialcode.h b/engines/illusions/bbdou/bbdou_specialcode.h
index 0ee5fae4a1..d117cd7231 100644
--- a/engines/illusions/bbdou/bbdou_specialcode.h
+++ b/engines/illusions/bbdou/bbdou_specialcode.h
@@ -121,6 +121,7 @@ public:
void spcInitBubble(OpCall &opCall);
void spcSetupBubble(OpCall &opCall);
void spcSetObjectInteractMode(OpCall &opCall);
+ void spcInitInventory(OpCall &opCall);
void spcRegisterInventoryBag(OpCall &opCall);
void spcRegisterInventorySlot(OpCall &opCall);
void spcRegisterInventoryItem(OpCall &opCall);
@@ -129,8 +130,10 @@ public:
void spcRemoveInventoryItem(OpCall &opCall);
void spcHasInventoryItem(OpCall &opCall);
void spcCloseInventory(OpCall &opCall);
+ void spcInitConversation(OpCall &opCall);
void spcResetCursor(OpCall &opCall);
void spcSetCursorField90(OpCall &opCall);
+ void spcInitMenu(OpCall &opCall);
void spcIsCursorHoldingObjectId(OpCall &opCall);
void spcInitRadarMicrophone(OpCall &opCall);
void spcSaladCtl(OpCall &opCall);