diff options
Diffstat (limited to 'engines/illusions/causethread_duckman.cpp')
-rw-r--r-- | engines/illusions/causethread_duckman.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/engines/illusions/causethread_duckman.cpp b/engines/illusions/causethread_duckman.cpp new file mode 100644 index 0000000000..a10b03f546 --- /dev/null +++ b/engines/illusions/causethread_duckman.cpp @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/illusions_duckman.h" +#include "illusions/causethread_duckman.h" +#include "illusions/actor.h" +#include "illusions/input.h" + +namespace Illusions { + +// TalkThread + +CauseThread_Duckman::CauseThread_Duckman(IllusionsEngine_Duckman *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags, + uint32 triggerThreadId) + : Thread(vm, threadId, callingThreadId, notifyFlags), _vm(vm), _triggerThreadId(triggerThreadId), _flag(false) { + _type = kTTCauseThread; + _tag = _vm->getCurrentScene(); +} + +int CauseThread_Duckman::onUpdate() { + if (_flag) { + if (_vm->getCurrentScene() == _tag) { + Control *cursorCursor = _vm->getObjectControl(0x40004); + cursorCursor->appearActor(); + _vm->_input->discardButtons(1); + } + return kTSTerminate; + } else { + _tag = _vm->getCurrentScene(); + Control *cursorCursor = _vm->getObjectControl(0x40004); + cursorCursor->disappearActor(); + _vm->_input->discardButtons(1); + _vm->startScriptThread(_triggerThreadId, _threadId); + _flag = true; + return kTSSuspend; + } +} + +} // End of namespace Illusions |