diff options
Diffstat (limited to 'engines/illusions/duckman/duckman_dialog.cpp')
-rw-r--r-- | engines/illusions/duckman/duckman_dialog.cpp | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/engines/illusions/duckman/duckman_dialog.cpp b/engines/illusions/duckman/duckman_dialog.cpp new file mode 100644 index 0000000000..b0b74df839 --- /dev/null +++ b/engines/illusions/duckman/duckman_dialog.cpp @@ -0,0 +1,178 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/duckman/illusions_duckman.h" +#include "illusions/duckman/duckman_dialog.h" +#include "illusions/actor.h" +#include "illusions/camera.h" +#include "illusions/cursor.h" +#include "illusions/dictionary.h" +#include "illusions/resources/fontresource.h" +#include "illusions/graphics.h" +#include "illusions/input.h" +#include "illusions/resources/actorresource.h" +#include "illusions/resources/backgroundresource.h" +#include "illusions/resources/midiresource.h" +#include "illusions/resources/scriptresource.h" +#include "illusions/resources/soundresource.h" +#include "illusions/resources/talkresource.h" +#include "illusions/resourcesystem.h" +#include "illusions/screen.h" +#include "illusions/screentext.h" +#include "illusions/scriptopcodes_duckman.h" +#include "illusions/scriptstack.h" +#include "illusions/sound.h" +#include "illusions/specialcode.h" +#include "illusions/textdrawer.h" +#include "illusions/thread.h" +#include "illusions/time.h" +#include "illusions/updatefunctions.h" + +#include "illusions/threads/abortablethread.h" +#include "illusions/threads/causethread_duckman.h" +#include "illusions/threads/scriptthread.h" +#include "illusions/threads/talkthread_duckman.h" +#include "illusions/threads/timerthread.h" + +#include "engines/util.h" + +namespace Illusions { + +// DuckmanDialogSystem + +DuckmanDialogSystem::DuckmanDialogSystem(IllusionsEngine_Duckman *vm) + : _vm(vm) { +} + +DuckmanDialogSystem::~DuckmanDialogSystem() { +} + +void DuckmanDialogSystem::addDialogItem(int16 choiceJumpOffs, uint32 sequenceId) { + DialogItem dialogItem; + dialogItem._choiceJumpOffs = choiceJumpOffs; + dialogItem._sequenceId = sequenceId; + _dialogItems.push_back(dialogItem); +} + +void DuckmanDialogSystem::startDialog(int16 *choiceOfsPtr, uint32 actorTypeId, uint32 callerThreadId) { + static const uint32 kDialogSequenceIds[] = { + 0, + 0x6049C, 0x6049C, 0x6047A, 0x6049D, + 0x60479, 0x6049E, 0x6049F, 0x60468 + }; + if (_dialogItems.size() == 1) { + *choiceOfsPtr = _dialogItems[0]._choiceJumpOffs; + _vm->notifyThreadId(callerThreadId); + } else { + if (!_vm->_cursor._control) { + Common::Point pos = _vm->getNamedPointPosition(0x70001); + _vm->_controls->placeActor(0x50001, pos, 0x60001, 0x40004, 0); + _vm->_cursor._control = _vm->_dict->getObjectControl(0x40004); + } + _vm->_cursor._control->appearActor(); + _vm->setCursorActorIndex(6, 1, 0); + + _vm->_cursor._gameState = 3; + _vm->_cursor._notifyThreadId30 = callerThreadId; + _vm->_cursor._dialogItemsCount = 0; + _vm->_cursor._overlappedObjectId = 0; + _vm->_cursor._op113_choiceOfsPtr = choiceOfsPtr; + _vm->_cursor._currOverlappedControl = 0; + + /* TODO? + if (!_vm->_input->getCursorMouseMode()) + _vm->_input->setMousePos((Point)0xBC0014); + */ + + _vm->_cursor._dialogItemsCount = _dialogItems.size(); + Common::Point placePt(20, 188); + + for (uint i = 1; i <= _dialogItems.size(); ++i) { + DialogItem &dialogItem = _dialogItems[_dialogItems.size() - i]; + _vm->_controls->placeDialogItem(i + 1, actorTypeId, dialogItem._sequenceId, placePt, dialogItem._choiceJumpOffs); + placePt.x += 40; + } + + Common::Point placePt2 = _vm->getNamedPointPosition(0x700C3); + _vm->_controls->placeActor(0x5006E, placePt2, kDialogSequenceIds[_dialogItems.size()], 0x40148, 0); + Control *control = _vm->_dict->getObjectControl(0x40148); + control->_flags |= 8; + _vm->playSoundEffect(8); + } + + _dialogItems.clear(); + +} + +void DuckmanDialogSystem::updateDialogState() { + Common::Point mousePos = _vm->_input->getCursorPosition(); + // TODO Handle keyboard input + _vm->_cursor._control->_actor->_position = mousePos; + mousePos = _vm->convertMousePos(mousePos); + + Control *currOverlappedControl = _vm->_cursor._currOverlappedControl; + Control *newOverlappedControl; + + if (_vm->_controls->getDialogItemAtPos(_vm->_cursor._control, mousePos, &newOverlappedControl)) { + if (currOverlappedControl != newOverlappedControl) { + newOverlappedControl->setActorIndex(2); + newOverlappedControl->startSequenceActor(newOverlappedControl->_actor->_sequenceId, 2, 0); + if (currOverlappedControl) { + currOverlappedControl->setActorIndex(1); + currOverlappedControl->startSequenceActor(currOverlappedControl->_actor->_sequenceId, 2, 0); + } + _vm->playSoundEffect(10); + _vm->startCursorSequence(); + _vm->setCursorActorIndex(6, 2, 0); + _vm->_cursor._currOverlappedControl = newOverlappedControl; + _vm->_cursor._overlappedObjectId = newOverlappedControl->_objectId; + } + } else if (currOverlappedControl) { + currOverlappedControl->setActorIndex(1); + currOverlappedControl->startSequenceActor(currOverlappedControl->_actor->_sequenceId, 2, 0); + _vm->playSoundEffect(10); + _vm->_cursor._currOverlappedControl = 0; + _vm->_cursor._overlappedObjectId = 0; + _vm->startCursorSequence(); + _vm->setCursorActorIndex(6, 1, 0); + } + + if (_vm->_input->pollButton(1)) { + if (_vm->_cursor._currOverlappedControl) { + _vm->playSoundEffect(9); + *_vm->_cursor._op113_choiceOfsPtr = _vm->_cursor._currOverlappedControl->_actor->_choiceJumpOffs; + _vm->_controls->destroyDialogItems(); + Control *control = _vm->_dict->getObjectControl(0x40148); + _vm->_controls->destroyControl(control); + _vm->notifyThreadId(_vm->_cursor._notifyThreadId30); + _vm->_cursor._notifyThreadId30 = 0; + _vm->_cursor._gameState = 2; + _vm->_cursor._dialogItemsCount = 0; + _vm->_cursor._overlappedObjectId = 0; + _vm->_cursor._op113_choiceOfsPtr = 0; + _vm->_cursor._control->disappearActor(); + } + } + +} + +} // End of namespace Illusions |