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Diffstat (limited to 'engines/illusions/duckman/illusions_duckman.h')
-rw-r--r--engines/illusions/duckman/illusions_duckman.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/illusions/duckman/illusions_duckman.h b/engines/illusions/duckman/illusions_duckman.h
index 87ca932ea8..feacd50cc1 100644
--- a/engines/illusions/duckman/illusions_duckman.h
+++ b/engines/illusions/duckman/illusions_duckman.h
@@ -94,16 +94,16 @@ public:
Cursor_Duckman _cursor;
Control *_currWalkOverlappedControl;
-
+
DuckmanDialogSystem *_dialogSys;
int _savedInventoryActorIndex;
ScreenShaker *_screenShaker;
DuckmanMenuSystem *_menuSystem;
-
+
void initInput();
-
+
void initUpdateFunctions();
int updateScript(uint flags);
@@ -156,7 +156,7 @@ public:
uint32 startTempScriptThread(byte *scriptCodeIp, uint32 callingThreadId,
uint32 value8, uint32 valueC, uint32 value10);
void resumeFromSavegame(uint32 callingThreadId);
-
+
void newScriptThread(uint32 threadId, uint32 callingThreadId, uint notifyFlags,
byte *scriptCodeIp);
uint32 newTimerThread(uint32 duration, uint32 callingThreadId, bool isAbortable);
@@ -180,9 +180,9 @@ public:
void setSceneIdThreadId(uint32 theSceneId, uint32 theThreadId);
bool findTriggerCause(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, uint32 &codeOffs);
void reset();
-
+
uint32 getObjectActorTypeId(uint32 objectId);
-
+
Common::Point convertMousePos(Common::Point mousePos);
void startCursorSequence();
int getCursorActorIndex();
@@ -191,7 +191,7 @@ public:
bool getTriggerCause(uint32 verbId, uint32 objectId2, uint32 objectId, uint32 &outThreadId);
uint32 runTriggerCause(uint32 verbId, uint32 objectId2, uint32 objectId);
void playTriggerCauseSound(uint32 verbId, uint32 objectId2, uint32 objectId);
-
+
bool loadSavegameFromScript(int16 slotNum, uint32 callingThreadId);
bool saveSavegameFromScript(int16 slotNum, uint32 callingThreadId);
void activateSavegame(uint32 callingThreadId);