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path: root/engines/illusions/resources/backgroundresource.cpp
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Diffstat (limited to 'engines/illusions/resources/backgroundresource.cpp')
-rw-r--r--engines/illusions/resources/backgroundresource.cpp18
1 files changed, 7 insertions, 11 deletions
diff --git a/engines/illusions/resources/backgroundresource.cpp b/engines/illusions/resources/backgroundresource.cpp
index bc87311186..e50f46b240 100644
--- a/engines/illusions/resources/backgroundresource.cpp
+++ b/engines/illusions/resources/backgroundresource.cpp
@@ -37,10 +37,6 @@ void BackgroundResourceLoader::load(Resource *resource) {
resource->_instance = _vm->_backgroundInstances->createBackgroundInstance(resource);
}
-void BackgroundResourceLoader::buildFilename(Resource *resource) {
- resource->_filename = Common::String::format("%08X.bg", resource->_resId);
-}
-
bool BackgroundResourceLoader::isFlag(int flag) {
return
flag == kRlfLoadFile;
@@ -131,7 +127,7 @@ void RegionLayer::load(byte *dataStart, Common::SeekableReadStream &stream) {
_mapWidth = READ_LE_UINT16(_map + 0);
_mapHeight = READ_LE_UINT16(_map + 2);
_map += 8;
- debug("RegionLayer::load() %d; regionSequenceIdsOffs: %08X; _width: %d; _height: %d; mapOffs: %08X; valuesOffs: %08X",
+ debug(1, "RegionLayer::load() %d; regionSequenceIdsOffs: %08X; _width: %d; _height: %d; mapOffs: %08X; valuesOffs: %08X",
_unk, regionSequenceIdsOffs, _width, _height, mapOffs, valuesOffs);
}
@@ -248,7 +244,7 @@ void BackgroundResource::load(byte *data, uint32 dataSize) {
_priorityLayers = new PriorityLayer[_priorityLayersCount];
stream.seek(0x34);
uint32 priorityLayersOffs = stream.readUint32LE();
- debug("_priorityLayersCount: %d", _priorityLayersCount);
+ debug(1, "_priorityLayersCount: %d", _priorityLayersCount);
for (uint i = 0; i < _priorityLayersCount; ++i) {
stream.seek(priorityLayersOffs + i * 12);
_priorityLayers[i].load(data, stream);
@@ -260,7 +256,7 @@ void BackgroundResource::load(byte *data, uint32 dataSize) {
_regionLayers = new RegionLayer[_regionLayersCount];
stream.seek(0x38);
uint32 regionLayersOffs = stream.readUint32LE();
- debug("_regionLayersCount: %d", _regionLayersCount);
+ debug(1, "_regionLayersCount: %d", _regionLayersCount);
for (uint i = 0; i < _regionLayersCount; ++i) {
stream.seek(regionLayersOffs + i * 20);
_regionLayers[i].load(data, stream);
@@ -291,7 +287,7 @@ void BackgroundResource::load(byte *data, uint32 dataSize) {
// Load path walk points
stream.seek(0x0E);
_pathWalkPointsCount = stream.readUint16LE();
- debug("_pathWalkPointsCount: %d", _pathWalkPointsCount);
+ debug(1, "_pathWalkPointsCount: %d", _pathWalkPointsCount);
_pathWalkPoints = new PathWalkPoints[_pathWalkPointsCount];
stream.seek(0x28);
uint32 pathWalkPointsOffs = stream.readUint32LE();
@@ -303,7 +299,7 @@ void BackgroundResource::load(byte *data, uint32 dataSize) {
// Load path walk rects
stream.seek(0x12);
_pathWalkRectsCount = stream.readUint16LE();
- debug("_pathWalkRectsCount: %d", _pathWalkRectsCount);
+ debug(1, "_pathWalkRectsCount: %d", _pathWalkRectsCount);
_pathWalkRects = new PathWalkRects[_pathWalkRectsCount];
stream.seek(0x30);
uint32 pathWalkRectsOffs = stream.readUint32LE();
@@ -376,7 +372,7 @@ BackgroundInstance::BackgroundInstance(IllusionsEngine *vm)
}
void BackgroundInstance::load(Resource *resource) {
- debug("BackgroundResourceLoader::load() Loading background %08X from %s...", resource->_resId, resource->_filename.c_str());
+ debug(1, "BackgroundResourceLoader::load() Loading background %08X from %s...", resource->_resId, resource->_filename.c_str());
BackgroundResource *backgroundResource = new BackgroundResource();
backgroundResource->load(resource->_data, resource->_dataSize);
@@ -403,7 +399,7 @@ void BackgroundInstance::load(Resource *resource) {
}
void BackgroundInstance::unload() {
- debug("BackgroundInstance::unload()");
+ debug(1, "BackgroundInstance::unload()");
freeSurface();
unregisterResources();
delete _bgRes;