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Diffstat (limited to 'engines/illusions/scriptresource.h')
-rw-r--r-- | engines/illusions/scriptresource.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/illusions/scriptresource.h b/engines/illusions/scriptresource.h new file mode 100644 index 0000000000..4e010e975b --- /dev/null +++ b/engines/illusions/scriptresource.h @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ILLUSIONS_SCRIPTRESOURCE_H +#define ILLUSIONS_SCRIPTRESOURCE_H + +#include "illusions/resourcesystem.h" + +namespace Illusions { + +class IllusionsEngine; + +class ScriptResourceLoader : public BaseResourceLoader { +public: + ScriptResourceLoader(IllusionsEngine *vm) : _vm(vm) {} + virtual ~ScriptResourceLoader() {} + virtual void load(Resource *resource); + virtual void unload(Resource *resource); + virtual void buildFilename(Resource *resource); + virtual bool isFlag(int flag); +protected: + IllusionsEngine *_vm; +}; + +class Properties { +public: + Properties(); + void init(uint count, byte *properties); +public: + uint _count; + byte *_properties; +}; + +class BlockCounters { +public: + BlockCounters(); + void init(uint count, byte *blockCounters); +public: + uint _count; + byte *_blockCounters; +}; + +struct TriggerCause { + uint32 _verbId; + uint32 _objectId2; + uint32 _codeOffs; + void load(Common::SeekableReadStream &stream); +}; + +class TriggerObject { +public: + TriggerObject(); + ~TriggerObject(); + void load(byte *dataStart, Common::SeekableReadStream &stream); +public: + uint32 _objectId; + uint _causesCount; + TriggerCause *_causes; +}; + +class ProgInfo { +public: + ProgInfo(); + ~ProgInfo(); + void load(byte *dataStart, Common::SeekableReadStream &stream); +protected: + uint16 _id; + uint16 _unk; + byte *_name; + uint _triggerObjectsCount; + TriggerObject *_triggerObjects; +}; + +class ScriptResource { +public: + ScriptResource(); + ~ScriptResource(); + void load(byte *data, uint32 dataSize); +public: + Properties _properties; + BlockCounters _blockCounters; + uint32 *_codeOffsets; + uint _progInfosCount; + ProgInfo *_progInfos; +}; + +} // End of namespace Illusions + +#endif // ILLUSIONS_ACTORRESOURCE_H |